2012-04-25 22:14:44 +02:00
Acrobatics.Ability.Proc = [[GREEN]]**Graceful Landing**
2012-04-30 05:05:57 +02:00
Acrobatics.Combat.Proc = [[GREEN]]**Schivato**
Acrobatics.DodgeChance = [[RED]]Dodge Chance: [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Acrobatics.Effect.0 = Roll
Acrobatics.Effect.1 = Reduces or Negates fall damage
Acrobatics.Effect.2 = Graceful Roll
Acrobatics.Effect.3 = Twice as effective as a normal Roll
Acrobatics.Effect.4 = Dodge
Acrobatics.Effect.5 = Reduce attack damage by half
2012-04-30 05:05:57 +02:00
Acrobatics.Listener = Acrobatica:
Acrobatics.Roll.Chance = [[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance = [[RED]]Graceful Roll Chance: [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Acrobatics.Roll.Text = **Rolled**
2012-04-30 05:05:57 +02:00
Acrobatics.SkillName = ACROBATICA
Acrobatics.Skillup = [[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Total ({1})
Archery.Combat.DazeChance = [[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance = [[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus = [[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
2012-04-25 22:14:44 +02:00
Archery.Effect.0 = Skill Shot
Archery.Effect.1 = Increases damage done with bows
Archery.Effect.2 = Daze (Players)
Archery.Effect.3 = Disorients foes and deals 4 DMG
Archery.Effect.4 = Arrow Retrieval
Archery.Effect.5 = Chance to retrieve arrows from corpses
Archery.Listener = Archery:
Archery.SkillName = ARCHERY
2012-04-30 05:05:57 +02:00
Archery.Skillup = [[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1})
2012-04-25 22:14:44 +02:00
Axes.Ability.Bonus.0 = Axe Mastery
Axes.Ability.Bonus.1 = Bonus {0} damage
Axes.Ability.Bonus.2 = Impact
Axes.Ability.Bonus.3 = Deal {0} Bonus DMG to armor
Axes.Ability.Bonus.4 = Greater Impact
Axes.Ability.Bonus.5 = Deal {0} Bonus DMG to unarmored foes
Axes.Ability.Lower = [[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready = [[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc = [[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck = [[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance = [[RED]]Chance to critically strike: [[YELLOW]]{0}%
Axes.Combat.CriticalHit = [[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc = [[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck = [[RED]]**HIT BY GREATER IMPACT**
Axes.Combat.SS.Length = [[RED]]Skull Splitter Length: [[YELLOW]]{0}s
Axes.Effect.0 = Skull Splitter (Ability)
Axes.Effect.1 = Deal AoE Damage
Axes.Effect.2 = Critical Strikes
Axes.Effect.3 = Double Damage
Axes.Effect.4 = Axe Mastery
Axes.Effect.5 = Adds bonus DMG
Axes.Effect.6 = Impact
Axes.Effect.7 = Strike with enough force to shatter armor
Axes.Effect.8 = Greater Impact
Axes.Effect.9 = Deal bonus damage to unarmored foes
Axes.Listener = Axes:
Axes.SkillName = AXES
Axes.Skills.SS.Off = [[RED]]**Skull Splitter has worn off**
2012-04-30 05:05:57 +02:00
Axes.Skills.SS.On = [[GREEN]]**Spacca Teschi ATTIVATA**
2012-04-25 22:14:44 +02:00
Axes.Skills.SS.Refresh = [[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Axes.Skills.SS.Other.Off = [[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
2012-04-30 05:05:57 +02:00
Axes.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi!
Axes.Skillup = [[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1})
2012-04-25 22:14:44 +02:00
Excavation.Ability.Lower = [[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready = [[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0 = Giga Drill Breaker (ABILITY)
Excavation.Effect.1 = 3x Drop Rate, 3x EXP, +Speed
Excavation.Effect.2 = Treasure Hunter
Excavation.Effect.3 = Ability to dig for treasure
Excavation.Effect.Length = [[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
2012-04-30 05:05:57 +02:00
Excavation.Listener = Escavazione:
Excavation.SkillName = ESCAVAZIONE
2012-04-25 22:14:44 +02:00
Excavation.Skills.GigaDrillBreaker.Off = [[RED]]**Giga Drill Breaker has worn off**
Excavation.Skills.GigaDrillBreaker.On = [[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Excavation.Skills.GigaDrillBreaker.Refresh = [[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Excavation.Skills.GigaDrillBreaker.Other.Off = [[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
2012-04-30 05:05:57 +02:00
Excavation.Skillup = [[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1})
2012-04-25 22:14:44 +02:00
Fishing.Ability.Info = [[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0 = LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank = [[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake = [[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Effect.0 = Treasure Hunter (Passive)
Fishing.Effect.1 = Fish up misc. objects
Fishing.Effect.2 = Magic Hunter
Fishing.Effect.3 = Find Enchanted Items
Fishing.Effect.4 = Shake (vs. Entities)
Fishing.Effect.5 = Shake items off of mobs w/ fishing pole
Fishing.ItemFound = [[GRAY]]Tesoro trovato!
Fishing.Listener = Fishing:
Fishing.MagicFound = [[GRAY]]Ti senti un tocco di magia con questa cattura.
Fishing.SkillName = FISHING
Fishing.Skillup = [[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance = [[RED]]Double Drop Chance: [[YELLOW]]{0}%
Herbalism.Ability.FD = [[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length = [[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance = [[RED]]Green Thumb Chance: [[YELLOW]]{0}%
Herbalism.Ability.GTh.Fail = [[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage = [[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
Herbalism.Ability.GTh = [[GREEN]]**GREEN THUMB**
Herbalism.Ability.Lower = [[GRAY]]**YOU LOWER YOUR HOE**
Herbalism.Ability.Ready = [[GREEN]]**YOU READY YOUR HOE**
2012-04-26 04:45:02 +02:00
Herbalism.Effect.0 = Green Terra (ABILITY)
Herbalism.Effect.1 = Spread the Terra, 3x Drops
Herbalism.Effect.2 = Green Thumb (Wheat)
Herbalism.Effect.3 = Auto-Plants wheat when harvesting
Herbalism.Effect.4 = Green Thumb (Cobble/Stone Brick)
Herbalism.Effect.5 = Cobblestone/Stone Brick -> Mossy w/ Seeds
Herbalism.Effect.6 = Farmer\'s Diet
Herbalism.Effect.7 = Improves hunger restored from farmed foods
Herbalism.Effect.8 = Double Drops (All Herbs)
Herbalism.Effect.9 = Double the normal loot
2012-04-30 05:05:57 +02:00
Herbalism.Listener = Erboristeria:
2012-04-25 22:14:44 +02:00
Herbalism.SkillName = HERBALISM
Herbalism.Skills.GTe.Off = [[RED]]**Green Terra has worn off**
Herbalism.Skills.GTe.On = [[GREEN]]**GREEN TERRA ACTIVATED**
Herbalism.Skills.GTe.Refresh = [[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Herbalism.Skills.GTe.Other.Off = [[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup = [[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Mining.Ability.Length = [[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0 = LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1 = LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2 = LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower = [[GRAY]]**YOU LOWER YOUR PICKAXE**
Mining.Ability.Ready = [[GREEN]]**YOU READY YOUR PICKAXE**
2012-04-26 04:45:02 +02:00
Mining.Effect.0 = Super Breaker (ABILITY)
Mining.Effect.1 = Speed+, Triple Drop Chance
Mining.Effect.2 = Double Drops
Mining.Effect.3 = Double the normal loot
Mining.Effect.4 = Blast Mining
Mining.Effect.5 = Bonuses to mining with TNT
Mining.Effect.6 = Bigger Bombs
Mining.Effect.7 = Increases TNT explosion radius
Mining.Effect.8 = Demolitions Expertise
Mining.Effect.9 = Decreases damage from TNT explosions
2012-04-25 22:14:44 +02:00
Mining.Effect.Decrease = [[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
Mining.Effect.DropChance = [[RED]]Double Drop Chance: [[YELLOW]]{0}%
2012-04-30 05:05:57 +02:00
Mining.Listener = Estrazione:
2012-04-25 22:14:44 +02:00
Mining.SkillName = MINING
Mining.Skills.SuperBreaker.Off = [[RED]]**Super Breaker has worn off**
Mining.Skills.SuperBreaker.On = [[GREEN]]**SUPER BREAKER ACTIVATED**
Mining.Skills.SuperBreaker.Other.Off = [[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh = [[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
2012-04-30 05:05:57 +02:00
Mining.Skillup = [[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
2012-04-25 22:14:44 +02:00
Mining.Blast.Boom = [[GRAY]]**BOOM**
Mining.Blast.Effect.0 = +35% ore yield
Mining.Blast.Effect.1 = +40% ore yield
Mining.Blast.Effect.2 = +45% ore yield, no debris
Mining.Blast.Effect.3 = +50% ore yield, no debris
Mining.Blast.Effect.4 = +55% ore yield, no debris, double drops
Mining.Blast.Effect.5 = +60% ore yield, no debris, double drops
Mining.Blast.Effect.6 = +65% ore yield, no debris, triple drops
Mining.Blast.Effect.7 = +70% ore yield, no debris, triple drops
Mining.Blast.Radius.Increase = [[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank = [[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh = [[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
2012-04-26 03:55:08 +02:00
Repair.Effect.0 = Repair
Repair.Effect.1 = Repair Iron Tools & Armor
Repair.Effect.2 = Repair Mastery
Repair.Effect.3 = Increased repair amount
Repair.Effect.4 = Super Repair
Repair.Effect.5 = Double effectiveness
Repair.Effect.6 = Diamond Repair ({0}+ SKILL)
Repair.Effect.7 = Repair Diamond Tools & Armor
Repair.Effect.8 = Arcane Forging
2012-04-30 05:05:57 +02:00
Repair.Effect.9 = Ripara oggetti magici
2012-04-25 22:14:44 +02:00
Repair.Listener.Anvil = [[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
2012-04-30 05:05:57 +02:00
Repair.Listener = Riparazione:
Repair.SkillName = RIPARAZIONE
Repair.Skills.AdeptDiamond = [[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
Repair.Skills.AdeptGold = [[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro.
2012-04-25 22:14:44 +02:00
Repair.Skills.AdeptIron = [[DARK_RED]]You\'re not skilled enough to repair Iron.
2012-04-30 05:05:57 +02:00
Repair.Skills.AdeptStone = [[DARK_RED]]Non sei abbastanza abile da riparare la Pietra.
2012-04-25 22:14:44 +02:00
Repair.Skills.FeltEasy = [[GRAY]]That felt easy.
Repair.Skills.FullDurability = [[GRAY]]That is at full durability.
Repair.Skills.Mastery = [[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
Repair.Skills.StackedItems = [[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance = [[RED]]Super Repair Chance: [[YELLOW]]{0}%
2012-04-30 05:05:57 +02:00
Repair.Skillup = [[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
2012-04-25 22:14:44 +02:00
Repair.Arcane.Chance.Downgrade = [[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success = [[GRAY]]AF Success Rate: [[YELLOW]]{0}%
Repair.Arcane.Downgrade = [[RED]]Arcane power has decreased for this item.
2012-04-30 05:05:57 +02:00
Repair.Arcane.Fail = [[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
2012-04-25 22:14:44 +02:00
Repair.Arcane.Lost = [[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect = [[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank = [[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
2012-04-30 05:05:57 +02:00
Swords.Ability.Lower = [[GRAY]]**ABBASSI LA SPADA**
2012-04-25 22:14:44 +02:00
Swords.Ability.Ready = [[GREEN]]**YOU READY YOUR SWORD**
2012-04-30 05:05:57 +02:00
Swords.Combat.Bleed.Chance = [[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0} %
2012-04-25 22:14:44 +02:00
Swords.Combat.Bleed.Length = [[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note = [[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
2012-04-30 05:05:57 +02:00
Swords.Combat.Bleeding.Stopped = [[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
Swords.Combat.Bleeding = [[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
2012-04-25 22:14:44 +02:00
Swords.Combat.Counter.Chance = [[RED]]Counter Attack Chance: [[YELLOW]]{0}%
Swords.Combat.Counter.Hit = [[DARK_RED]]Hit with a counter-attack!
2012-04-30 05:05:57 +02:00
Swords.Combat.Countered = [[GREEN]]**CONTRATTACCATO**
2012-04-25 22:14:44 +02:00
Swords.Combat.Parry.Chance = [[RED]]Parry Chance: [[YELLOW]]{0} %
Swords.Combat.SS.Struck = [[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0 = Counter Attack
Swords.Effect.1 = Reflect 50% of damage taken
Swords.Effect.2 = Serrated Strikes (ABILITY)
Swords.Effect.3 = 25% DMG AoE, Bleed+ AoE
Swords.Effect.4 = Serrated Strikes Bleed+
Swords.Effect.5 = 5 Tick Bleed
Swords.Effect.6 = Bleed
Swords.Effect.7 = Apply a bleed DoT
Swords.Listener = Swords:
Swords.SkillName = SWORDS
Swords.Skills.SS.Off = [[RED]]**Serrated Strikes has worn off**
Swords.Skills.SS.On = [[GREEN]]**SERRATED STRIKES ACTIVATED**
Swords.Skills.SS.Refresh = [[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off = [[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length = [[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0 = Environmentally Aware
Taming.Ability.Bonus.1 = Wolves avoid danger
2012-04-30 05:05:57 +02:00
Taming.Ability.Bonus.2 = Pelliccia Folta
2012-04-25 22:14:44 +02:00
Taming.Ability.Bonus.3 = 1/2 Damage, Fire Resistance
Taming.Ability.Bonus.4 = Shock Proof
Taming.Ability.Bonus.5 = Explosives do 1/6 normal damage
Taming.Ability.Bonus.6 = Sharpened Claws
Taming.Ability.Bonus.7 = +2 Damage
Taming.Ability.Bonus.8 = Fast Food Service
Taming.Ability.Bonus.9 = 50% Chance for heal on attack
Taming.Ability.Locked.0 = LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1 = LOCKED UNTIL 250+ SKILL (THICK FUR)
Taming.Ability.Locked.2 = LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3 = LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4 = LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore = [[RED]]Gore Chance: [[YELLOW]]{0}%
Taming.Effect.0 = Beast Lore
Taming.Effect.1 = Bone-whacking inspects wolves/ocelots
Taming.Effect.10 = Shock Proof
Taming.Effect.11 = Explosive Damage Reduction
Taming.Effect.12 = Call of the Wild
Taming.Effect.13 = Summon an animal to your side
Taming.Effect.14 = [[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
Taming.Effect.15 = [[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
Taming.Effect.16 = Fast Food Service
Taming.Effect.17 = Chance for wolves to heal on attack
Taming.Effect.2 = Gore
Taming.Effect.3 = Critical Strike that applies Bleed
Taming.Effect.4 = Sharpened Claws
Taming.Effect.5 = Damage Bonus
Taming.Effect.6 = Environmentally Aware
Taming.Effect.7 = Cactus/Lava Phobia, Fall DMG Immune
Taming.Effect.8 = Thick Fur
Taming.Effect.9 = DMG Reduction, Fire Resistance
2012-04-30 05:05:57 +02:00
Taming.Listener.Wolf = [[DARK_GRAY]]Il tuo lupo si precipita da te...
2012-04-25 22:14:44 +02:00
Taming.Listener = Taming:
Taming.SkillName = TAMING
Taming.Skillup = [[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete = [[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot = [[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf = [[RED]]You have too many wolves nearby to summon any more.
Unarmed.Ability.Berserk.Length = [[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0 = Iron Arm Style
Unarmed.Ability.Bonus.1 = +{0} DMG Upgrade
2012-04-30 05:05:57 +02:00
Unarmed.Ability.Chance.ArrowDeflect = [[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}%
2012-04-25 22:14:44 +02:00
Unarmed.Ability.Chance.Disarm = [[RED]]Disarm Chance: [[YELLOW]]{0}%
Unarmed.Ability.Lower = [[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready = [[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0 = Berserk (ABILITY)
Unarmed.Effect.1 = +50% DMG, Breaks weak materials
Unarmed.Effect.2 = Disarm (Players)
Unarmed.Effect.3 = Drops the foes item held in hand
Unarmed.Effect.4 = Iron Arm Style
Unarmed.Effect.5 = Hardens your arm over time
Unarmed.Effect.6 = Arrow Deflect
Unarmed.Effect.7 = Deflect arrows
Unarmed.Listener = Unarmed:
Unarmed.SkillName = UNARMED
2012-04-30 05:05:57 +02:00
Unarmed.Skills.Berserk.Off = [[RED]]**Furore si \u00e8 dissolto**
2012-04-25 22:14:44 +02:00
Unarmed.Skills.Berserk.On = [[GREEN]]**BERSERK ACTIVATED**
Unarmed.Skills.Berserk.Other.Off = [[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
2012-04-30 05:05:57 +02:00
Unarmed.Skills.Berserk.Other.On = [[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
2012-04-25 22:14:44 +02:00
Unarmed.Skills.Berserk.Refresh = [[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup = [[YELLOW]]Unarmed skill increased by {0}. Total ({1})
2012-04-30 05:05:57 +02:00
Woodcutting.Ability.0 = Soffia Foglie
Woodcutting.Ability.1 = Soffia via le foglie
2012-04-25 22:14:44 +02:00
Woodcutting.Ability.Chance.DDrop = [[RED]]Double Drop Chance: [[YELLOW]]{0}%
Woodcutting.Ability.Length = [[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0 = LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0 = Tree Feller (ABILITY)
Woodcutting.Effect.1 = Make trees explode
Woodcutting.Effect.2 = Leaf Blower
Woodcutting.Effect.3 = Blow Away Leaves
Woodcutting.Effect.4 = Double Drops
Woodcutting.Effect.5 = Double the normal loot
Woodcutting.Listener = Woodcutting:
2012-04-30 05:05:57 +02:00
Woodcutting.SkillName = TAGLIALEGNA
2012-04-25 22:14:44 +02:00
Woodcutting.Skills.TreeFeller.Off = [[RED]]**Tree Feller has worn off**
Woodcutting.Skills.TreeFeller.On = [[GREEN]]**TREE FELLER ACTIVATED**
Woodcutting.Skills.TreeFeller.Refresh = [[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Woodcutting.Skills.TreeFeller.Other.Off = [[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On = [[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
2012-04-30 05:05:57 +02:00
Woodcutting.Skills.TreeFeller.Splinter = [[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
2012-04-25 22:14:44 +02:00
Woodcutting.Skills.TreeFellerThreshold = [[RED]]That tree is too large!
Woodcutting.Skillup = [[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Ability.Generic.Refresh = [[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock = [[GRAY]]{0}
Ability.Generic.Template = [[RED]]{0}: [[YELLOW]]{1}
Combat.ArrowDeflect = [[WHITE]]**DEVIARE FRECCIA**
Combat.BeastLore = [[GREEN]]**BESTIA TRADIZIONALE**
Combat.BeastLoreHealth = [[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner = [[DARK_AQUA]]Proprietario ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit = [[DARK_RED]]Sei stato colpito da una freccia di fuoco\\!
Combat.Gore = [[GREEN]]**CORNE**
Combat.Ignition = [[RED]]**ACCENSIONE**
Combat.StruckByGore = [[RED]]**Colpito dalle corne**
Combat.TargetDazed = L\'obbiettivo e [[DARK_RED]]Stordito
Combat.TouchedFuzzy = [[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
2012-04-30 05:05:57 +02:00
mcMMO.Description = [[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
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Commands.Ability.Off = Ability use toggled [[RED]]off
Commands.Ability.On = Ability use toggled [[GREEN]]on
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Commands.AdminChat.Off = Chat solo Admin [[RED]]Spenta
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Commands.AdminChat.On = Admin Chat only [[GREEN]]On
Commands.AdminToggle = [[RED]]- Toggle admin chat
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Commands.Disabled = [[RED]]Questo comando \u00e8 disabilitato.
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Commands.DoesNotExist = [[RED]]Player does not exist in the database!
Commands.GodMode.Disabled = [[YELLOW]]mcMMO Godmode Disabled
Commands.GodMode.Enabled = [[YELLOW]]mcMMO Godmode Enabled
Commands.GodMode.Forbidden = [mcMMO] God Mode not permitted on this world (See Permissions)
Commands.Inspect = <player> [[RED]]- View detailed player info
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Commands.Invite.Accepted = [[GREEN]]Invito Accettato. Ti sei unito alla compagnia {0}
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Commands.Invite.Success = [[GREEN]]Invite sent successfully.
Commands.Leaderboards = <skill> <page> [[RED]]- Leaderboards
Commands.mcgod = [[RED]]- Toggle GodMode
Commands.mmoedit = [player] <skill> <newvalue> [[RED]] - Modify target
Commands.ModDescription = [[RED]]- Read brief mod description
Commands.NoConsole = This command does not support console usage.
Commands.Other = [[GREEN]]--OTHER COMMANDS--
Commands.Party.Accept = [[RED]]- Accept party invite
Commands.Party.Chat.Off = Party Chat only [[RED]]Off
Commands.Party.Chat.On = Party Chat only [[GREEN]]On
Commands.Party.Commands = [[GREEN]]--PARTY COMMANDS--
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Commands.Party.Invite.0 = [[RED]]AVVISO: [[GREEN]]Hai ricevuto un invito ad unirti alla compagnia {0} da {1}
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Commands.Party.Invite.1 = [[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
Commands.Party.Invite = <player> [[RED]]- Send party invite
Commands.Party.Join = Joined Party: {0}
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Commands.Party.Kick = [[RED]]Sei stato espulso dalla tua compagnia {0}!
Commands.Party.Leave = [[RED]]Hai abbandonato quella compagnia
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Commands.Party.Members = [[GREEN]]Party Members: {0}
Commands.Party.None = [[RED]]You are not in a party.
Commands.Party.Quit = [[RED]]- Leave your current party
Commands.Party.Teleport = <player> [[RED]]- Teleport to party member
Commands.Party.Toggle = [[RED]]- Toggle Party Chat
Commands.Party = <party-name> [[RED]]- Create/Join designated party
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Commands.PowerLevel.Leaderboard = [[YELLOW]]--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]--
Commands.PowerLevel = [[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0}
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Commands.Skill.Invalid = [[RED]]That is not a valid skillname!
Commands.Skill.Leaderboard = [[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.SkillInfo = /<skill> [[RED]]- View detailed information about a skill
Commands.Stats.Self = YOUR STATS
Commands.Stats = [[RED]]- View your mcMMO stats
Commands.ToggleAbility = [[RED]]- Toggle ability activation with right click
mcMMO.MOTD = [[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
mcMMO.NoInvites = [[RED]]You have no invites at this time
mcMMO.NoPermission = [[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote = [[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
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mcMMO.Wiki = [[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
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Commands.Party.InParty = [[GREEN]]Compagnia: {0}
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Party.Forbidden = [mcMMO] I party non sono permessi in questo mondo (Controlla i Permessi)
Party.Help.0 = [[RED]]Proper usage is /party <party-name> to join or /party q to quit
Party.Help.1 = [[RED]]To join a passworded party, use /party <party-name> <password>
Party.Help.2 = [[RED]]Consult /party ? for more information
Party.Help.3 = [[RED]]Use /party <party-name> to join or /party q to quit
Party.Help.4 = [[RED]]To lock or unlock your party, use /party <lock/unlock>
Party.Help.5 = [[RED]]To password protect your party, use /party password <password>
Party.Help.6 = [[RED]]To kick a player from your party, use /party kick <player>
Party.Help.7 = [[RED]]To transfer ownership of your party, use /party owner <player>
Party.InformedOnJoin = {0} [[GREEN]] e entrato nel tuo party
Party.InformedOnQuit = {0} [[GREEN]] e uscito dal tuo party
Party.InvalidName = [[DARK_RED]]That is not a valid party name.
Party.IsLocked = [[RED]]This party is already locked!
Party.IsntLocked = [[RED]]This party is not locked!
Party.Locked = [[RED]]Il party e bloccato , soltanto il leader pu\u00f2 invitare.
Party.NotInYourParty = [[DARK_RED]]{0} non e nel tuo party
Party.NotOwner = [[DARK_RED]]Non sei il leader del party
Party.PasswordSet = [[GREEN]]Party password settata come {0}
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Party.Player.Invalid = [[RED]]Quello non \u00e8 un giocatore valido.
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Party.Teleport.Dead = [[RED]]You can\'t teleport to a dead player.
Party.Teleport.Hurt = [[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
Party.Teleport.Player = [[GREEN]]You have teleported to {0}.
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Party.Teleport.Target = [[GREEN]]{0} ti ha teletrasportato.
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Party.Unlocked = [[GRAY]]Party sbloccato.
Commands.XPGain.Acrobatics = Falling
Commands.XPGain.Archery = Attacking Monsters
Commands.XPGain.Axes = Attacking Monsters
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Commands.XPGain.Excavation = Scavare e trovare tesori
Commands.XPGain.Fishing = Pescare (ma va\'?!)
Commands.XPGain.Herbalism = Raccogliere Piante
Commands.XPGain.Mining = Estrarre Pietra e Minerali Grezzi
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Commands.XPGain.Repair = Repairing
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Commands.XPGain.Swords = Attaccare Mostri
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Commands.XPGain.Taming = Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed = Attacking Monsters
Commands.XPGain.WoodCutting = Chopping down trees
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Commands.XPGain = [[DARK_GRAY]]GUADAGNARE XP: [[WHITE]]{0}
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Commands.xplock.locked = [[GOLD]]La tua XP BAR e adesso bloccata {0}!
Commands.xplock.unlocked = [[GOLD]]La tua XP BAR e adesso [[GREEN]]SBLOCCATA[[GOLD]]!
Commands.xprate.over = [[RED]]mcMMO XP Tasso di evento bonus e finito!!
Commands.xprate.proper.0 = [[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
Commands.xprate.proper.1 = [[RED]]Proper usage to restore the XP rate to default is /xprate reset
Commands.xprate.proper.2 = [[RED]]Please specify true or false to indicate if this is an xp event or not
Commands.xprate.started.0 = [[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1 = [[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event = [[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
2012-04-30 05:05:57 +02:00
Effects.Effects = EFFETTI
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Effects.Level = [[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template = [[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Acrobatics = [[DARK_AQUA]]Informazioni sull\'acrobazia: \\ n [[YELLOW]] acrobazia e l\'arte di muoversi con grazia in mcMMO \\ n [[YELLOW]] Esso fornisce bonus di combattimento e dei primi danni all\'ambiente \\ n \\ n [.. [DARK_AQUA]] XP GAIN:\\ n [[YELLOW]] per guadagnare XP in questa abilita e necessario eseguire una schivata \\ n [[YELLOW]] in combattimento o sopravvivere a cadute da altezze che il danno sia non mortale \\ n \\ n [[. DARK_AQUA]] Come funziona la skill di rotolamento? \\ n[[YELLOW]] hai la possibilita passiva quando si prende danno da caduta di rotolare \\ n[[YELLOW]] per eliminando cosi il danno fatto. e possibile tenere premuto il pulsante per accovacciarsi per \\ n [[YELLOW]] raddoppiare le probabilita di salvezza durante la caduta. \\ N [[YELLOW]]Questo Albo Graceful al posto di una caduta standard. \\ N [[YELLOW]] RollsGraceful sono come rotoli regolari, ma hanno il doppio delle probabilita che \\ n[[YELLOW]] si verifichino i danni e fornisce la sicurezza di piu di rotoli regolari. \\ n[[YELLOW]] la possibilita di rotolare e legato al vostro livello di abilita \\ n[[DARK_AQUA]] Come funziona la skill schivare ? \\ n [[YELLOW]] schivare e una possibilita passiva quando si e \\ n [YELLOW]] feriti in combattimento per dimezzare il danno ricevuto. \\ n [[YELLOW]] questo legato sempre al vostro livello di abilita.
Guides.Archery = La guida arrivera dopo.
Guides.Axes = La guida arrivera dopo.
Guides.Excavation = [[DARK_AQUA]]Riguardo a Scavi:\n[[YELLOW]]Scavi e l?atto di smuover il terreno per trovare tesori.\n[[YELLOW]]Scavando per terra troverai alcuni tesori.\n[[YELLOW]]Piu la userai , piu tesori riusciari a trovare.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita devi scavare tenendo in mano una pala.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per ricavare tesori ed esperienza.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Soul Sand\n\n[[DARK_AQUA]]Come usare Giga Drill Breaker:\n[[YELLOW]]Impugnando una pala premi col tasto destro per preparare il tuo attrezzo.\n[[YELLOW]Una volta in questo stato hai circa 4 secondi per entrare in\n[[YELLOW]]contatto con materiali compatibili e questo\n[[YELLOW]]attivera Super Trapano Breaker.\n[[DARK_AQUA]Cos?e Super Trapano Breaker?\n[[YELLOW]]Super Trapano Breaker e un?abilita con un tempo di raffreddamento\n[[YELLOW]]legato all?abilita Scavi. Triplica le tue possibilita\n[[YELLOW]]di trovare tesori e permette di rompere all?istante\n[[YELLOW]] i materiali appositi.\n\n[[DARK_AQUA]]Come funziona CercaTesori?\n[[YELLOW]]Ogni possible tesoro di Scavi ha un proprio\n[[YELLOW]]livello di abilita necessario per essere emesso, e come risultato e \n[[YELLOW]]diffiicile dire quanto sia utile questa abilita.\n[[YELLOW]]Tieni solo conto che piu alto sara il tuo livello di Scavi\n[[YELLOW]], maggiore sara la varieta di tesori che potrai trovare.\n[[YELLOW]]E ricordati anche che usando Scavi\n[[YELLOW]]ogni materiale compatibile ha la propria unica lista di tesori.\n[[YELLOW]]In altre parole troverai tesori diversi nella terra\n[[YELLOW]]rispetto a quelli nella ghiaia.\n[[DARK_AQUA]]Note riguardo a Scavi:\n[[YELLOW]]I premi di Scavi sono completamente personabilizzabili\n[[YELLOW]]Perci\u00f2 variano da server a server.
Guides.Fishing = La guida arrivera dopo.
Guides.Herbalism = La guida arrivera dopo.
Guides.Mining = [[DARK_AQUA]]Informazioni sul minatore:\n[[YELLOW]]Il minatore consiste nell?estrarre rocce e minerali. Procura dei bonus\n[[YELLOW]]alla quantita di materiali rilasciati dagli scavi.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita, devi scavare impugnando un piccone.\n[[YELLOW]]Solo alcuni blocchi rilasciano esperienza.\n\n[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Minerale di carbone, Minerale di ferro, Minerale d?oro, Minerale di diamanti, Minerale di Redstone,\n[[YELLOW]] Minerale di lapis lazuli, Ossidiana, MossStone, Pietra dell?Ender,\n[[YELLOW]]Glowstone, e Netherrack.\n\n[[DARK_AQUA]]Come usare Super Sfondamento?:\n[[YELLOW]]Impugnando un piccone , premi il tasto destro per preparare il tuo strumento.\n[[YELLOW]]Durante questo stadio, hai circa 4 secondi per entrare in contatto \n[[YELLOW]]con un minerale adatto, e ci\u00f2 attivera Super\n[[YELLOW]]Sfondamento.\n\n[[DARK_AQUA]]Cos?e Super Sfondamento?\n[[YELLOW]Super sfondamento e un abilita con un tempo di raffreddamento legato all?abilita Scavo \n[[YELLOW]]. Triplica la possibilita che vengano rilasciati oggetti in piu e\n[[YELLOW]]e permette di rompere istatntaneamenti i minerali rocciosi.\n\n[[DARK_AQUA]]Come usare Scavi Esplosivi:\n[[YELLOW]]Con in mano un detonatore ,che e impostato con acciarino ,\n[[YELLOW]]clicca col tasto destro sulla TNT a distanza. Questo fara si che la TNT\n[[YELLOW]]esploda all?istante.\n\n[[DARK_AQUA]]Come funziona Scavi Esplosivi ?\n[[YELLOW]]Scavi Esplosivi e un abilita con una durata legato all?abilita di scavo\n[[YELLOW]]. Dona dei bounus quando sis cava con la TNT e permette a te \n[[YELLOW]]di fare esplodere la TNT a distanza.Ci sono 3 parti in Scavi Esplosivi.\n[[YELLOW]]La prima parte e Bombe Maggiori , che aumenta il raggio dell?esplosione.\n[[YELLOW]]La seconda e Esperto Demolitore, che diminuisce il danno\n[[YELLOW]]da TNT. La terza parte aumenta semplicemente the\n[[YELLOW]]la quantita di minerali rilasciati dalla TNT e diminuisce i\n[[YELLOW]]detriti rilasciati.
Guides.Repair = La guida arrivera dopo.
Guides.Swords = La guida arrivera dopo.
Guides.Taming = La guida arrivera dopo.
Guides.Unarmed = La guida arrivera dopo.
Guides.Woodcutting = La guida arrivera dopo.
Inspect.Offline = [[RED]]That player is offline, inspecting offline players is limited to Ops!
Inspect.OfflineStats = mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats = [[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar = [[RED]]You are too far away to inspect that player!
Item.ChimaeraWing.Fail = **CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass = **CHIMAERA WING**
Item.Injured.Wait = You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Skills.Disarmed = [[DARK_RED]]Sei stato disarmato!!
Skills.Header = [[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore = [[DARK_RED]]Hai bisogno di piu
Skills.Stats = [[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired = [[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
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Stats.Header.Combat = [[GOLD]]-=ABILIT\u00c0 DI COMBATTIMENTO=-
Stats.Header.Gathering = [[GOLD]]-=ABILIT\u00c0 DI RACCOLTA=-
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Stats.Header.Misc = [[GOLD]]-=MISC SKILLS=-
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Stats.Own.Stats = [[GREEN]][mcMMO] Statistiche