mcMMO/src/main/java/com/gmail/nossr50/skills/Axes.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import org.bukkit.Material;
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import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
public class Axes {
public static void axesBonus(Player attacker, EntityDamageByEntityEvent event)
{
int bonus = 0;
//Add 1 DMG for every 50 skill levels
bonus += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/50;
if(bonus > 4)
bonus = 4;
event.setDamage(event.getDamage() + bonus);
}
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public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
{
Entity x = event.getEntity();
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if(x instanceof Wolf){
Wolf wolf = (Wolf)x;
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if(wolf.getOwner() instanceof Player)
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{
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Player owner = (Player) wolf.getOwner();
if(owner == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, owner))
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return;
}
}
PlayerProfile PPa = Users.getProfile(attacker);
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
if(PPa.getSkillLevel(SkillType.AXES) >= 750){
if(Math.random() * 2000 <= 750 && !x.isDead()){
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if(x instanceof Player){
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(mcLocale.getString("Axes.HitCritically"));
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}
else {
int damage = event.getDamage() * 2;
event.setDamage(damage);
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}
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attacker.sendMessage(mcLocale.getString("Axes.CriticalHit"));
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}
} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
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if(x instanceof Player){
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(mcLocale.getString("Axes.HitCritically"));
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}
else {
int damage = event.getDamage() * 2;
event.setDamage(damage);
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}
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attacker.sendMessage(mcLocale.getString("Axes.CriticalHit"));
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}
}
}
public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event)
{
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//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
if(target instanceof Player)
{
Player targetPlayer = (Player) target;
int emptySlots = 0;
short durDmg = 5; //Start with 5 durability dmg
durDmg+=Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30; //Every 30 Skill Levels you gain 1 durability dmg
for(ItemStack x : targetPlayer.getInventory().getArmorContents())
{
if(x.getType() == Material.AIR)
{
emptySlots++;
} else {
x.setDurability((short) (x.getDurability()+durDmg)); //Damage armor piece
}
}
if(emptySlots == 4)
applyImpact(attacker, target, event);
}
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else
//Since mobs are technically unarmored this will always trigger
applyImpact(attacker, target, event);
}
public static void applyImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event)
{
if(Math.random() * 100 > 75)
{
event.setDamage(event.getDamage()+2);
target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D));
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attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
}
}
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public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
{
int targets = 0;
int dmgAmount = (event.getDamage()/2);
//Setup minimum damage
if(dmgAmount < 1)
dmgAmount = 1;
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if(event.getEntity() instanceof LivingEntity)
{
LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker);
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
{
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
{
Wolf hurrDurr = (Wolf)derp;
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if(hurrDurr.getOwner() instanceof Player)
{
Player owner = (Player) hurrDurr.getOwner();
if(owner == attacker)
return;
if(Party.getInstance().inSameParty(attacker, owner))
return;
}
}
//Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1)
{
if(derp instanceof Player)
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{
Player target = (Player)derp;
if(Users.getProfile(target).getGodMode())
continue;
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if(target.getName().equals(attacker.getName()))
continue;
if(Party.getInstance().inSameParty(attacker, target))
continue;
if(target.isDead())
continue;
if(targets >= 1 && derp.getWorld().getPVP())
{
Combat.dealDamage(target, dmgAmount, attacker);
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target.sendMessage(mcLocale.getString("Axes.HitByCleave"));
targets--;
continue;
}
}
else
{
LivingEntity target = (LivingEntity)derp;
Combat.dealDamage(target, dmgAmount, attacker);
targets--;
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}
}
}
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}
}
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}