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Fixed Greater Impact not dealing damage, nerf'd Axes critical chance.
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@ -13,6 +13,9 @@ Version 1.3.02
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! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt
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! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
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! Changed Ignition to add fire ticks rather than replacing them.
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! Changed Axes critical to have a max critical rate of 37.5% down from 75%
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= Fixed bug with Axes command displaying wrong Greater Impact bonus damage
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= Fixed bug where Impact didn't apply bonus damage
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= Fixed Impact proccing multiple times in a row
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= Fixed bug where PVE skills didn't level
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@ -82,7 +82,7 @@ public class Combat
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Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
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//Impact
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Axes.impact(attacker, target);
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Axes.impact(attacker, target, event);
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if (PPa.getSkullSplitterMode())
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Axes.applyAoeDamage(attacker, event, pluginx);
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@ -26,9 +26,9 @@ public class AxesCommand implements CommandExecutor {
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float skillvalue = (float) PP.getSkillLevel(SkillType.AXES);
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if (PP.getSkillLevel(SkillType.AXES) < 750)
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percentage = String.valueOf((skillvalue / 1000) * 100);
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percentage = String.valueOf((skillvalue / 2000) * 100);
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else
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percentage = "75";
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percentage = "37.5";
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int bonusDmg = Users.getProfile(player).getSkillLevel(SkillType.AXES)/50;
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if(bonusDmg > 4)
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@ -60,7 +60,7 @@ public class AxesCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes1_0"), mcLocale.getString("m.AbilBonusAxes1_1", new Object[] {bonusDmg}) }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes2_0"), mcLocale.getString("m.AbilBonusAxes2_1", new Object[] {durDmg}) }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes3_0"), mcLocale.getString("m.AbilBonusAxes3_1", new Object[] {1}) }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes3_0"), mcLocale.getString("m.AbilBonusAxes3_1", new Object[] {2}) }));
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player.sendMessage(mcLocale.getString("m.AxesSkullLength", new Object[] { ticks }));
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return true;
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@ -65,7 +65,7 @@ public class Axes {
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PlayerProfile PPa = Users.getProfile(attacker);
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if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
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if(PPa.getSkillLevel(SkillType.AXES) >= 750){
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if(Math.random() * 1000 <= 750 && !x.isDead()){
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if(Math.random() * 2000 <= 750 && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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@ -78,7 +78,7 @@ public class Axes {
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}
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
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} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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@ -94,7 +94,7 @@ public class Axes {
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}
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}
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public static void impact(Player attacker, LivingEntity target)
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public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event)
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{
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//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
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if(target instanceof Player)
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@ -116,18 +116,18 @@ public class Axes {
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}
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if(emptySlots == 4)
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applyImpact(attacker, target);
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applyImpact(attacker, target, event);
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}
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else
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//Since mobs are technically unarmored this will always trigger
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applyImpact(attacker, target);
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applyImpact(attacker, target, event);
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}
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public static void applyImpact(Player attacker, LivingEntity target)
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public static void applyImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event)
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{
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if(Math.random() * 100 > 75)
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{
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Combat.dealDamage(target, 2, attacker);
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event.setDamage(event.getDamage()+2);
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target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D));
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attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
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}
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