mcMMO/src/main/java/com/gmail/nossr50/skills/woodcutting/Woodcutting.java

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package com.gmail.nossr50.skills.woodcutting;
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import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
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import org.bukkit.Material;
import org.bukkit.TreeSpecies;
import org.bukkit.World;
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import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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import org.bukkit.material.Tree;
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import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Woodcutting {
private static final AdvancedConfig ADVANCED_CONFIG = AdvancedConfig.getInstance();
private static boolean treeFellerReachedThreshold = false;
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public static int doubleDropsMaxLevel = ADVANCED_CONFIG.getMiningDoubleDropMaxLevel();
public static double doubleDropsMaxChance = ADVANCED_CONFIG.getMiningDoubleDropChance();
public static boolean doubleDropsDisabled = Config.getInstance().woodcuttingDoubleDropsDisabled();
public static int leafBlowerUnlockLevel = ADVANCED_CONFIG.getLeafBlowUnlockLevel();
/**
* Handle the Tree Feller ability.
*
* @param event Event to process
*/
public static void treeFeller(BlockBreakEvent event) {
List<Block> toBeFelled = processTreeFeller(event);
if (toBeFelled != null && !toBeFelled.isEmpty()) {
removeBlocks(toBeFelled, event.getPlayer());
}
}
/**
* Handles removing & dropping the blocks from Tree Feller.
*
* @param toBeFelled List of blocks to be removed
* @param player Player using the ability
*/
private static void removeBlocks(List<Block> toBeFelled, Player player) {
ItemStack inHand = player.getItemInHand();
Material inHandMaterial = inHand.getType();
short finalDurability = (short) (inHand.getDurability() + calulateDurabilityLossFromTreeFeller(toBeFelled));
// Prevent the tree to be cut down if the tool doesn't have enough durability
if (inHandMaterial != Material.AIR) {
short maxDurability = ModChecks.isCustomTool(inHand) ? ModChecks.getToolFromItemStack(inHand).getDurability() : inHandMaterial.getMaxDurability();
if (finalDurability >= maxDurability) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
int health = player.getHealth();
if (health >= 2) {
Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1)); // Why not base the damage on the number of elements in toBeFelled?
}
inHand.setDurability(maxDurability);
return;
}
}
inHand.setDurability(finalDurability);
int xp = 0;
ItemStack item = null;
for (Block block : toBeFelled) {
if (!Misc.blockBreakSimulate(block, player, true)) {
break;
}
if (block.getType() == Material.LOG) {
Woodcutting.woodCuttingProcCheck(player, block);
TreeSpecies species = ((Tree) block.getState().getData()).getSpecies();
switch (species) {
case GENERIC:
item = new MaterialData(Material.LOG, TreeSpecies.GENERIC.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPOak();
break;
case REDWOOD:
item = new MaterialData(Material.LOG, TreeSpecies.REDWOOD.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPSpruce();
break;
case BIRCH:
item = new MaterialData(Material.LOG, TreeSpecies.BIRCH.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPBirch();
break;
case JUNGLE:
item = new MaterialData(Material.LOG, TreeSpecies.JUNGLE.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPJungle() / 2; // Nerf XP from Jungle Trees when using Tree Feller
break;
default:
break;
}
Misc.dropItem(block.getLocation(), item);
}
else if (block.getType() == Material.LEAVES) {
item = new MaterialData(Material.SAPLING, (byte) (block.getData() & 3)).toItemStack(1);
Misc.randomDropItem(block.getLocation(), item, 10);
}
else if (Config.getInstance().getBlockModsEnabled()) {
if (ModChecks.isCustomLogBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
Woodcutting.woodCuttingProcCheck(player, block);
xp = customBlock.getXpGain();
int minimumDropAmount = customBlock.getMinimumDropAmount();
int maximumDropAmount = customBlock.getMaximumDropAmount();
Location location = block.getLocation();
item = customBlock.getItemDrop();
Misc.dropItems(location, item, minimumDropAmount);
if (minimumDropAmount < maximumDropAmount) {
Misc.randomDropItems(location, item, 50, maximumDropAmount - minimumDropAmount);
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}
}
else if (ModChecks.isCustomLeafBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
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Misc.randomDropItem(block.getLocation(), customBlock.getItemDrop(), 10);
}
}
block.setData((byte) 0);
block.setType(Material.AIR);
}
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if (Permissions.woodcutting(player)) {
Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
}
/**
* Process Tree Feller around a block.
*
* @param block Point of origin of the layer
* @param toBeFelled List of blocks to be removed
*/
private static void processTreeFellerAroundBlock(Block block, List<Block> toBeFelled) {
// TODO: too much duplicate code here
List<Block> futureCenterBlocks = new ArrayList<Block>();
boolean centerIsLog = (block.getType() == Material.LOG); //TODO: custom blocks?
// Handle the block above 'block'
Block nextBlock = block.getRelative(BlockFace.UP);;
if (BlockChecks.treeFellerCompatible(nextBlock) && !toBeFelled.contains(nextBlock) && !mcMMO.placeStore.isTrue(nextBlock)) {
toBeFelled.add(nextBlock);
if (centerIsLog) {
futureCenterBlocks.add(nextBlock);
}
if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
treeFellerReachedThreshold = true;
return;
}
}
World world = block.getWorld();
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// Handle the blocks around 'block'
for (int x = -1 ; x <= 1 ; x++) {
for (int z = -1 ; z <= 1 ; z++) {
nextBlock = world.getBlockAt(block.getLocation().add(x, 0, z));
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if (BlockChecks.treeFellerCompatible(nextBlock) && !toBeFelled.contains(nextBlock) && !mcMMO.placeStore.isTrue(nextBlock)) {
toBeFelled.add(nextBlock);
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if (centerIsLog) {
futureCenterBlocks.add(nextBlock);
}
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if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
treeFellerReachedThreshold = true;
return;
}
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}
}
}
// Recursive call for each log found
for (Block futurCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTreeFellerAroundBlock(futurCenterBlock, toBeFelled);
}
}
/**
* Process Tree Feller.
*
* @param event Event to process
* @return List of blocks to be removed
*/
private static List<Block> processTreeFeller(BlockBreakEvent event) {
List<Block> toBeFelled = new ArrayList<Block>();
processTreeFellerAroundBlock(event.getBlock(), toBeFelled);
if (treeFellerReachedThreshold) {
treeFellerReachedThreshold = false;
event.getPlayer().sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
return null;
}
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return toBeFelled;
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}
/**
* Check for double drops.
*
* @param player Player breaking the block
* @param block Block being broken
*/
private static void woodCuttingProcCheck(Player player, Block block) {
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final double MAX_CHANCE = ADVANCED_CONFIG.getWoodcuttingDoubleDropChance();
final int MAX_BONUS_LEVEL = ADVANCED_CONFIG.getWoodcuttingDoubleDropMaxLevel();
byte type = block.getData();
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if ((type & 0x4) == 0x4)
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type ^= 0x4;
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if ((type & 0x8) == 0x8)
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type ^= 0x8;
Material blockMaterial = block.getType();
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int chance = (int) ((MAX_CHANCE / MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING));
if (chance > MAX_CHANCE) {
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chance = (int) MAX_CHANCE;
}
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int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
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if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.woodcuttingDoubleDrops(player)) {
Config configInstance = Config.getInstance();
ItemStack item = null;
Location location = null;
if (configInstance.getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
int minimumDropAmount = customBlock.getMinimumDropAmount();
int maximumDropAmount = customBlock.getMaximumDropAmount();
item = customBlock.getItemDrop();
location = block.getLocation();
if (minimumDropAmount != maximumDropAmount) {
Misc.dropItems(location, item, minimumDropAmount);
Misc.randomDropItems(location, item, 50, maximumDropAmount - minimumDropAmount);
}
else {
Misc.dropItems(location, item, minimumDropAmount);
}
}
else {
item = (new MaterialData(blockMaterial, type)).toItemStack(1);
location = block.getLocation();
switch (TreeSpecies.getByData(type)) {
case GENERIC:
if (configInstance.getOakDoubleDropsEnabled()) {
Misc.dropItem(location, item);
}
break;
case REDWOOD:
if (configInstance.getSpruceDoubleDropsEnabled()) {
Misc.dropItem(location, item);
}
break;
case BIRCH:
if (configInstance.getBirchDoubleDropsEnabled()) {
Misc.dropItem(location, item);
}
break;
case JUNGLE:
if (configInstance.getJungleDoubleDropsEnabled()) {
Misc.dropItem(location, item);
}
break;
default:
break;
}
}
}
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}
/**
* Check XP gain for woodcutting.
*
* @param player Player breaking the block
* @param block Block being broken
*/
public static void woodcuttingBlockCheck(Player player, Block block) {
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if (mcMMO.placeStore.isTrue(block)) {
return;
}
int xp = 0;
if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
xp = ModChecks.getCustomBlock(block).getXpGain();
}
else {
byte type = block.getData();
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if ((type & 0x4) == 0x4)
type ^= 0x4;
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if ((type & 0x8) == 0x8)
type ^= 0x8;
TreeSpecies species = TreeSpecies.getByData(type);
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// Apparently species can be null in certain cases (custom server mods?)
// https://github.com/mcMMO-Dev/mcMMO/issues/229
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if (species == null)
return;
switch (species) {
case GENERIC:
xp += Config.getInstance().getWoodcuttingXPOak();
break;
case REDWOOD:
xp += Config.getInstance().getWoodcuttingXPSpruce();
break;
case BIRCH:
xp += Config.getInstance().getWoodcuttingXPBirch();
break;
case JUNGLE:
xp += Config.getInstance().getWoodcuttingXPJungle();
break;
default:
break;
}
}
Woodcutting.woodCuttingProcCheck(player, block);
Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
/**
* Handle the Leaf Blower ability.
*
* @param player Player using the ability
* @param block Block being broken
*/
public static void leafBlower(Player player, Block block) {
mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(player));
if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
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}
/**
* Calculate the durability loss from Tree Feller
*
* @param List<Block> Blocks to be felled
* @return Durability loss
*/
private static short calulateDurabilityLossFromTreeFeller(List<Block> toBeFelled) {
short durabilityLoss = 0;
boolean blockModsEnabled = Config.getInstance().getBlockModsEnabled();
for (Block block : toBeFelled) {
if (block.getType() == Material.LOG || (blockModsEnabled && ModChecks.isCustomLogBlock(block))) {
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durabilityLoss += Misc.toolDurabilityLoss;
}
}
return durabilityLoss;
}
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}