2012-04-27 11:47:11 +02:00
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package com.gmail.nossr50.util;
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import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.Material;
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2013-01-24 21:46:29 +01:00
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import org.bukkit.entity.Entity;
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2013-01-03 03:03:52 +01:00
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import org.bukkit.entity.Item;
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2012-04-27 11:47:11 +02:00
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import org.bukkit.inventory.ItemStack;
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2012-06-07 00:02:22 +02:00
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import com.gmail.nossr50.mcMMO;
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2012-04-27 11:47:11 +02:00
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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2013-01-26 23:01:55 +01:00
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public final class Misc {
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2012-04-27 11:47:11 +02:00
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private static Random random = new Random();
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2013-01-24 21:46:29 +01:00
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public static boolean isSpawnerXPEnabled = Config.getInstance().getExperienceGainsMobspawnersEnabled();
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2013-01-08 22:07:29 +01:00
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public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
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2013-01-10 03:44:53 +01:00
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public static final int TIME_CONVERSION_FACTOR = 1000;
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public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
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2013-03-01 06:52:01 +01:00
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// Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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2013-01-30 00:36:16 +01:00
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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2013-03-01 06:52:01 +01:00
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public static final float FIZZ_PITCH = 2.6F + (Misc.getRandom().nextFloat() - Misc.getRandom().nextFloat()) * 0.8F;
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_PITCH = ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
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public static final float POP_VOLUME = 0.2F;
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2013-01-30 00:36:16 +01:00
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2013-01-26 23:01:55 +01:00
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private Misc() {};
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2013-01-24 21:46:29 +01:00
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public static boolean isNPCEntity(Entity entity) {
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if (entity == null || entity.hasMetadata("NPC")) {
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return true;
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}
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return false;
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}
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2012-04-27 11:47:11 +02:00
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/**
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* Get the upgrade tier of the item in hand.
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*
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* @param inHand The item to check the tier of
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* @return the tier of the item
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*/
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public static int getTier(ItemStack inHand) {
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int tier = 0;
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2013-03-01 06:52:01 +01:00
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if (ItemUtils.isWoodTool(inHand)) {
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2012-04-27 11:47:11 +02:00
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tier = 1;
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}
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2013-03-01 06:52:01 +01:00
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else if (ItemUtils.isStoneTool(inHand)) {
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2012-04-27 11:47:11 +02:00
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tier = 2;
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}
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2013-03-01 06:52:01 +01:00
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else if (ItemUtils.isIronTool(inHand)) {
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2012-04-27 11:47:11 +02:00
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tier = 3;
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}
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2013-03-01 06:52:01 +01:00
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else if (ItemUtils.isGoldTool(inHand)) {
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2012-04-27 11:47:11 +02:00
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tier = 1;
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}
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2013-03-01 06:52:01 +01:00
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else if (ItemUtils.isDiamondTool(inHand)) {
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2012-04-27 11:47:11 +02:00
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tier = 4;
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2012-05-18 03:19:17 +02:00
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}
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2013-03-01 06:52:01 +01:00
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else if (ModUtils.isCustomTool(inHand)) {
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tier = ModUtils.getToolFromItemStack(inHand).getTier();
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2012-05-18 03:19:17 +02:00
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}
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2012-04-27 11:47:11 +02:00
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return tier;
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}
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/**
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* Determine if two locations are near each other.
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*
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* @param first The first location
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* @param second The second location
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* @param maxDistance The max distance apart
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* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
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*/
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public static boolean isNear(Location first, Location second, double maxDistance) {
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2013-03-10 22:07:07 +01:00
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if (first.getWorld() != second.getWorld()) {
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2012-04-27 11:47:11 +02:00
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return false;
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}
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if (first.distanceSquared(second) < (maxDistance * maxDistance)) {
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return true;
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}
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2013-01-10 04:43:21 +01:00
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return false;
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2012-04-27 11:47:11 +02:00
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}
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/**
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* Drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The items to drop
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* @param quantity The amount of items to drop
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*/
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2012-05-18 19:40:21 +02:00
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public static void dropItems(Location location, ItemStack is, int quantity) {
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2012-04-27 11:47:11 +02:00
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for (int i = 0; i < quantity; i++) {
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2012-05-18 19:40:21 +02:00
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dropItem(location, is);
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2012-04-27 11:47:11 +02:00
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}
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}
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/**
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* Randomly drop an item at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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*/
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2012-11-13 04:10:14 +01:00
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public static void randomDropItem(Location location, ItemStack is, int chance) {
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2012-04-27 11:47:11 +02:00
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if (random.nextInt(100) < chance) {
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2012-05-18 19:40:21 +02:00
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dropItem(location, is);
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2012-04-27 11:47:11 +02:00
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}
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}
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/**
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* Randomly drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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* @param quantity The amount of items to drop
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*/
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2013-02-17 07:26:47 +01:00
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public static void randomDropItems(Location location, ItemStack is, int quantity) {
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int dropCount = random.nextInt(quantity + 1);
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if (dropCount > 0) {
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is.setAmount(dropCount);
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dropItem(location, is);
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}
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2012-04-27 11:47:11 +02:00
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
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* @param itemStack The item to drop
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*/
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2012-05-18 19:40:21 +02:00
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public static void dropItem(Location location, ItemStack itemStack) {
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2012-04-27 11:47:11 +02:00
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2013-02-03 09:12:34 +01:00
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if (itemStack.getType() == Material.AIR) {
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2013-01-14 20:31:11 +01:00
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return;
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2013-02-01 20:58:03 +01:00
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}
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2013-01-14 20:31:11 +01:00
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2012-04-27 11:47:11 +02:00
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
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2012-06-07 00:02:22 +02:00
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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2012-04-27 11:47:11 +02:00
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2013-03-01 06:52:01 +01:00
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if (event.isCancelled()) {
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2012-04-27 11:47:11 +02:00
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return;
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2013-03-01 06:52:01 +01:00
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}
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2012-04-27 11:47:11 +02:00
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2013-01-03 03:03:52 +01:00
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Item newItem = location.getWorld().dropItemNaturally(location, itemStack);
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ItemStack cloned = itemStack.clone();
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cloned.setAmount(newItem.getItemStack().getAmount());
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newItem.setItemStack(cloned);
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2012-04-27 11:47:11 +02:00
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}
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2013-01-10 05:46:35 +01:00
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public static Random getRandom() {
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return random;
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}
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2012-04-27 11:47:11 +02:00
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}
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