We're now using Bukkit sounds instead of Spout sounds - only

current exception is the custom level-up sound.
This commit is contained in:
GJ 2013-01-29 18:36:16 -05:00
parent 20f6a55df2
commit ac7ed67d91
10 changed files with 24 additions and 41 deletions

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@ -37,6 +37,7 @@ Version 1.4.00-dev
= Fixed a bug where /party kick would trigger the PartyChangeEvent for the wrong player
= Fixed a bug where party join messages weren't displayed
= Fixed a bug where Disarm and Deflect had wrong values
! We're now using Bukkit sounds instead of Spout sounds.
! It is now possible to use a negative number for Max_Level in treasures.yml to not use a maximum level, changed default file accordingly
! A Fishing catch will now always contains a fish even if a treasure is found
! Changed how Berserk handles not picking up items to avoid listening to PlayerPickupItemEvent

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@ -3,6 +3,7 @@ package com.gmail.nossr50.listeners;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.enchantments.Enchantment;
@ -17,7 +18,6 @@ import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
@ -37,7 +37,6 @@ import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.woodcutting.Woodcutting;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
@ -293,8 +292,8 @@ public class BlockListener implements Listener {
*
* We don't need to check permissions here because they've already been checked for the ability to even activate.
*/
if (mcMMO.spoutEnabled && profile.getAbilityMode(AbilityType.TREE_FELLER) && BlockChecks.isLog(block)) {
SpoutSounds.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation());
if (profile.getAbilityMode(AbilityType.TREE_FELLER) && BlockChecks.isLog(block)) {
player.playSound(block.getLocation(), Sound.FIZZ, Misc.FIZZ_VOLUME, Misc.FIZZ_PITCH);
}
}
@ -347,9 +346,7 @@ public class BlockListener implements Listener {
event.setInstaBreak(true);
}
if (mcMMO.spoutEnabled) {
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
}
else if (profile.getAbilityMode(AbilityType.SUPER_BREAKER) && SkillTools.triggerCheck(player, block, AbilityType.SUPER_BREAKER)) {
MiningManager miningManager = new MiningManager(player);

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@ -5,10 +5,10 @@ import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
@ -18,7 +18,6 @@ import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.SkillTools;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
@ -152,8 +151,6 @@ public class Excavation {
Excavation.excavationProcCheck(block, player);
}
if (mcMMO.spoutEnabled) {
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
}
}

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@ -146,6 +146,6 @@ public class MiningManager extends SkillManager{
eventHandler.callFakeArmswing();
eventHandler.processDurabilityLoss();
eventHandler.processDropsAndXP();
eventHandler.playSpoutSound();
eventHandler.playSound();
}
}

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@ -1,15 +1,14 @@
package com.gmail.nossr50.skills.mining;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.skills.SkillTools;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
@ -55,10 +54,8 @@ public class SuperBreakerEventHandler {
manager.miningBlockCheck(block);
}
protected void playSpoutSound() {
if (mcMMO.spoutEnabled) {
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
protected void playSound() {
player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
}
/**

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@ -4,6 +4,7 @@ import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@ -17,7 +18,6 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.SkillTools;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
@ -55,9 +55,7 @@ public class Repair {
SkillTools.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
//CLANG CLANG
if (mcMMO.spoutEnabled) {
SpoutSounds.playRepairNoise(player, mcMMO.p);
}
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
/**
@ -275,6 +273,7 @@ public class Repair {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
profile.togglePlacedAnvil();
}
}

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@ -2,12 +2,12 @@ package com.gmail.nossr50.skills.woodcutting;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.TreeSpecies;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
@ -16,7 +16,6 @@ import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.SkillTools;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
@ -55,9 +54,7 @@ public final class Woodcutting {
public static void beginLeafBlower(Player player, Block block) {
mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(player));
if (mcMMO.spoutEnabled) {
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
}
/**

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@ -25,19 +25,6 @@ public class SpoutSounds {
soundManager.playSoundEffect(spoutPlayer, effect, location);
}
/**
* Play noise on successful repair.
*
* @param player The player who repaired an item
*/
public static void playRepairNoise(Player player, mcMMO plugin) {
SoundManager soundManager = SpoutManager.getSoundManager();
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
//If this is pulling from online, why have it in the jar?
soundManager.playCustomSoundEffect(plugin, spoutPlayer, "repair.wav", false);
}
/**
* Play noise on level-up.
*

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@ -36,6 +36,14 @@ public final class Misc {
public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
//Sound Pitches & Volumes from CB
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float FIZZ_PITCH = 2.6F + (Misc.getRandom().nextFloat() - Misc.getRandom().nextFloat()) * 0.8F;
public static final float FIZZ_VOLUME = 0.5F;
public static final float POP_PITCH = ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
public static final float POP_VOLUME = 0.2F;
private Misc() {};
/**

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