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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
We're now using Bukkit sounds instead of Spout sounds - only
current exception is the custom level-up sound.
This commit is contained in:
parent
20f6a55df2
commit
ac7ed67d91
@ -37,6 +37,7 @@ Version 1.4.00-dev
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= Fixed a bug where /party kick would trigger the PartyChangeEvent for the wrong player
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= Fixed a bug where party join messages weren't displayed
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= Fixed a bug where Disarm and Deflect had wrong values
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! We're now using Bukkit sounds instead of Spout sounds.
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! It is now possible to use a negative number for Max_Level in treasures.yml to not use a maximum level, changed default file accordingly
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! A Fishing catch will now always contains a fish even if a treasure is found
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! Changed how Berserk handles not picking up items to avoid listening to PlayerPickupItemEvent
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@ -3,6 +3,7 @@ package com.gmail.nossr50.listeners;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.enchantments.Enchantment;
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@ -17,7 +18,6 @@ import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.getspout.spoutapi.sound.SoundEffect;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -37,7 +37,6 @@ import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.woodcutting.Woodcutting;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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@ -293,8 +292,8 @@ public class BlockListener implements Listener {
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*
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* We don't need to check permissions here because they've already been checked for the ability to even activate.
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*/
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if (mcMMO.spoutEnabled && profile.getAbilityMode(AbilityType.TREE_FELLER) && BlockChecks.isLog(block)) {
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SpoutSounds.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation());
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if (profile.getAbilityMode(AbilityType.TREE_FELLER) && BlockChecks.isLog(block)) {
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player.playSound(block.getLocation(), Sound.FIZZ, Misc.FIZZ_VOLUME, Misc.FIZZ_PITCH);
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}
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}
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@ -347,9 +346,7 @@ public class BlockListener implements Listener {
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event.setInstaBreak(true);
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}
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
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}
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else if (profile.getAbilityMode(AbilityType.SUPER_BREAKER) && SkillTools.triggerCheck(player, block, AbilityType.SUPER_BREAKER)) {
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MiningManager miningManager = new MiningManager(player);
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@ -5,10 +5,10 @@ import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.sound.SoundEffect;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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@ -18,7 +18,6 @@ import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.SkillTools;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
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@ -152,8 +151,6 @@ public class Excavation {
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Excavation.excavationProcCheck(block, player);
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}
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
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}
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}
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@ -146,6 +146,6 @@ public class MiningManager extends SkillManager{
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eventHandler.callFakeArmswing();
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eventHandler.processDurabilityLoss();
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eventHandler.processDropsAndXP();
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eventHandler.playSpoutSound();
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eventHandler.playSound();
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}
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}
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@ -1,15 +1,14 @@
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package com.gmail.nossr50.skills.mining;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.sound.SoundEffect;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.skills.SkillTools;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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@ -55,10 +54,8 @@ public class SuperBreakerEventHandler {
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manager.miningBlockCheck(block);
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}
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protected void playSpoutSound() {
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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protected void playSound() {
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player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
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}
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/**
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@ -4,6 +4,7 @@ import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -17,7 +18,6 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.SkillTools;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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@ -55,9 +55,7 @@ public class Repair {
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SkillTools.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
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//CLANG CLANG
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playRepairNoise(player, mcMMO.p);
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}
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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}
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/**
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@ -275,6 +273,7 @@ public class Repair {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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profile.togglePlacedAnvil();
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}
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}
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@ -2,12 +2,12 @@ package com.gmail.nossr50.skills.woodcutting;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.TreeSpecies;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.sound.SoundEffect;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -16,7 +16,6 @@ import com.gmail.nossr50.datatypes.mods.CustomBlock;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.SkillTools;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
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@ -55,9 +54,7 @@ public final class Woodcutting {
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public static void beginLeafBlower(Player player, Block block) {
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mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(player));
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
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}
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/**
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soundManager.playSoundEffect(spoutPlayer, effect, location);
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}
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/**
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* Play noise on successful repair.
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*
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* @param player The player who repaired an item
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*/
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public static void playRepairNoise(Player player, mcMMO plugin) {
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SoundManager soundManager = SpoutManager.getSoundManager();
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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//If this is pulling from online, why have it in the jar?
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soundManager.playCustomSoundEffect(plugin, spoutPlayer, "repair.wav", false);
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}
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/**
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* Play noise on level-up.
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*
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@ -36,6 +36,14 @@ public final class Misc {
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public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
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public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
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//Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float FIZZ_PITCH = 2.6F + (Misc.getRandom().nextFloat() - Misc.getRandom().nextFloat()) * 0.8F;
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_PITCH = ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
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public static final float POP_VOLUME = 0.2F;
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private Misc() {};
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/**
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