1376 lines
51 KiB
Markdown
1376 lines
51 KiB
Markdown
> **Documentation may be found** [here](https://sgrewritten.org/legacywiki)<br>
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> **Support is available via** [discord](https://sgrewritten.org/discord)**.**
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> **THIS IS A LEGACY-BASED BRANCH: IT IS SUPPORTED, BUT NOT ACTIVELY UPDATED**<br>
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> This branch expands upon Drakia's original 2013 codebase, with fixes as needed.<br>
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> In the near future, this branch will be superseded by [SGR](https://github.com/stargate-rewritten/Stargate-Bukkit) (a
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> complete rewrite).
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# Description
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The Original, and still the best, MineCraft transportation solution!<br>Intuitively and organically facilitates instant
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transportation across large distances!<br><br>
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Highly capable, simple to use, with robust network capabilities and extensive customisability! <br>
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- **Player permissions** -- let players build their own networks.
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- **Vault economy support** -- can add costs for create, destroy and use.
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- **Ability to create custom gate configurations**. -- Four different default gate configurations are available.
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- **Ability to include #Tags in gate designs**. (Ability to include material lists as valid options within a format)
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- **Message customization**
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- **Multiple built-in languages** (de, en, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
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- **Teleport across worlds or servers** (BungeeCord supported)
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- **Vehicle teleportation** -- teleport minecarts, boats, horses, pigs and striders
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- **Leashed teleportation** -- teleport any creature in a leash with the player
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- **Underwater portals** -- portals can be placed underwater as long as a waterproof button is used
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- **API available** -- using the API, a lot of behavior can be changed
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- **Button customization** -- a large amount of materials usable as buttons (buttons, wall corals, shulkers, chests)
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- **Config commands** -- All main config values can be changed from the commandline
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- **Color customization** -- Stargate signs can be colored in many ways. Colors can be set globally, or on a per sign
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type basis
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- **RGB and dye support** -- Signs can use RGB colors (using hex codes) as their main and highlighting colors, and can
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also be dyed on a per-sign basis.
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## Background
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- This plugin was originally TheDgtl's Bukkit port of the Stargate plugin for hMod by Dinnerbone.
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- After this plugin was dropped by TheDgtl, PseudoKnight began maintaining it for modern versions of Spigot (adding
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support for UUIDs & Material Strings).
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- EpicKnarvik97 forked that version to clean up the code, added leash support, and improved vehicle support.
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- LockedCraft and LittleBigBug also forked that version to add underwater and tag support, as well as a few bug fixes.
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- This version is a combination of all the forks above, maintained by the Stargate Rewritten project.
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- This branch is currently in a maintenance-only mode; a total rewrite is forthcoming.
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## License
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Stargate is licensed under the GNU Lesser General Public License Version 3.0.<br> This includes every source and
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resource
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file; see the LICENSE file for more information.
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## Migration
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This plugin should be fully compatible all known versions StarGate forks, with the following exceptions:<br>
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- Any version from outside the bukkit ecosystem
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- Any version of SGR (version numbers 1.0.0.0+)
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- Any configurations with outdated material names (i.e. numIDs)
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**Note that this plugin's default gate files** __**AND ANY PRESENT CUSTOM .GATEs**__ **will be overwritten by the
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import!**<br>
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If you wish to keep any such files, take a backup of your "gates" folder!
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Legacy gate files filled with outdated material IDs will need to be manually updated.<br>
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A list of old materials and their conversions may be
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found [here](https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XMaterial.java)
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.<br>
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A list of modern, valid, material names may be
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found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).<br>
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Permissions have had a few changes, so you should check the permissions section for any differences since you set up
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permissions.
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Payment to owner using Economy, through Vault, is only possible if the portal owner in the portal database is defined by
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a UUID, and not a username. A player name will be upgraded to a UUID when the player with the given name joins the
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server.
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# Permissions
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```
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stargate.use -- Allow use of all Stargates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
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stargate.world -- Allow use of Stargates linking to any world
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stargate.world.{world} -- Allow use of Stargates with a destination in {world}. Set to false to disallow use.
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stargate.network -- Allow use of Stargates on all networks
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stargate.network.{network} -- Allow use of all Stargates in {network}. Set to false to disallow use.
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stargate.server -- Allow use of Stargates going to all servers
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stargate.server.{server} -- Allow usee of all Stargates going to {server}. Set to false to disallow use.
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stargate.option -- Allow use of all options
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stargate.option.hidden -- Allow use of 'H'idden
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stargate.option.alwayson -- Allow use of 'A'lways-On
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stargate.option.private -- Allow use of 'P'rivate
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stargate.option.free -- Allow use of 'F'ree
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stargate.option.backwards -- Allow use of 'B'ackwards
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stargate.option.show -- Allow use of 'S'how
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stargate.option.nonetwork -- Allow use of 'N'oNetwork
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stargate.option.random -- Allow use of 'R'andom stargates
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stargate.option.silent -- Allow use of S'i'lent stargates
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stargate.option.nosign -- Allow use of 'E' (No sign)
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stargate.create -- Allow creating Stargates on any network (Override all create permissions)
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stargate.create.personal -- Allow creating Stargates on network {playername}
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stargate.create.network -- Allow creating Stargates on any network
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stargate.create.network.{networkname} -- Allow creating Stargates on network {networkname}. Set to false to disallow creation on {networkname}
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stargate.create.gate -- Allow creation using any gate layout
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stargate.create.gate.{gatefile} -- Allow creation using only {gatefile} gates
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stargate.destroy -- Allow destruction of Stargates on any network (Overrides all destroy permissions)
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stargate.destroy.personal -- Allow destruction of Stargates owned by the player only
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stargate.destroy.network -- Allow destruction of Stargates on any network
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stargate.destroy.network.{networkname} -- Allow destruction of Stargates on network {networkname}. Set to false to disallow destruction of {networkname}
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stargate.free -- Allow free use/creation/destruction of Stargates
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stargate.free.use -- Allow free use of Stargates
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stargate.free.create -- Allow free creation of Stargates
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stargate.free.destroy -- Allow free destruction of Stargates
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stargate.admin -- Allow all admin features (Hidden/Private bypass, BungeeCord, Reload, Config)
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stargate.admin.private -- Allow use of Private gates not owned by user
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stargate.admin.hidden -- Allow access to Hidden gates not owned by the user
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stargate.admin.bungee -- Allow the creation of BungeeCord stargates (U option)
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stargate.admin.reload -- Allow use of the reload command
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stargate.admin.config -- Allows the player to change config values from the chat
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stargate.admin.dye -- Allows this player to change the dye of any stargate's sign
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```
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## Default Permissions
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```
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stargate.use -- Everyone
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stargate.create -- Op
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stargate.destroy -- Op
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stargate.option -- Op
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stargate.free -- Op
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stargate.admin -- Op
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```
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# Instructions
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## Building a gate:
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This a default gate configuration. See the Custom Gate Layout section for more options, and how to redesign this.
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```
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OO
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O O - These are Obsidian blocks (End Bricks and Sea Lanterns also work). You need 10.
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■ ■ - Place a sign on either of these two blocks.
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O O
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OO
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```
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### Sign Layout:
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- Line 1: Gate Name (Max 13 characters)
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- Line 2: Destination Name [Optional] (Max 13 characters, used for fixed-gates only)
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- Line 3: Network name [Optional] (Max 13 characters)
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- Line 4: Options [Optional] :
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- `A` is for an **A**lways-on fixed gate
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- `H` is for a **H**idden networked gate
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- `P` is for a **P**rivate gate
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- `F` is for a **F**ree gate
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- `B` is for a **B**ackwards facing gate (which exit you at the back)
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- `S` is for **S**howing an always-on gate in the network list
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- `N` is for a **N**o network gate (the network name is hidden from the sign)
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- `R` is for a **R**andom gate (implicitly always on; sends players to a random exit)
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- `U` is for a b**U**ngee gate (connecting to another servers via bungeecord)
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- `Q` is for a **Q**uiet gate (it will not output anything to chat when teleporting)
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- `V` is for an in**V**isible gate (it will appear without a sign)
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The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'.<br>
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Note that colour characters (if enabled) are not counted towards the character limit.
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#### Gate networks:
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- Gates are all part of a network, by default this is "central".
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- You can specify (and create) your own network on the third line of the sign when making a new gate.
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- Gates on one network will not see gates on the second network, and vice versa.
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- Gates on different worlds, but in the same network, will see each other.
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- Notwithstanding the above, the network for BungeeCord gates will always be the name of its destination /server
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#### Fixed gates:
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- Fixed gates go to only one set destination.
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- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate,
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however.
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- To create a fixed gate, specify a destination on the second line of the stargate sign.
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- Set the 4th line of the stargate sign to `A` to enable an always-open fixed gate.
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- Gates with the U or R flags are fixed gates by definition.
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#### Hidden Gates:
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- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
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- A hidden gate is only visible to the creator of the gate or somebody with the stargate.hidden permission.
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- Set the 4th line of the stargate sign to `H` to make it a hidden gate.
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#### Force Shown Gates:
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- Gates with the `A`, `R`, or `U` gates do not show up on networks by default.
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- To force such gates to show up on network lists, add the `S` flag to the sign's 4th line.
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#### Random Gates:
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- Random gates are similar to Always-On gates, but do not have a fixed exit;
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- They instead randomly select an exit from the list of gates on their network.
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- Marking a gate as 'R' will automatically make that gate always-on.
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- 'R' gates ignore any gate with the 'R', 'A', and/or 'S' flag(s) when choosing their exit.
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## Using a gate:
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- Right-click the sign to choose a destination (not needed for Fixed gates, undefined gates).
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- Right-click the activator to open up a portal.
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- Step through.
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## Custom Gate Layouts
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You may create as many gate formats as you wish through the use of .gate files within your `gates` folder.<br>
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The .gate file follows a specific format, with config lines at the top, and the gate layout/design below it.<br>
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For example, take the default nether.gate file shown below:
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```
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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button=STONE_BUTTON
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usecost=0
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createcost=0
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destroycost=0
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toowner=false
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X=OBSIDIAN
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-=OBSIDIAN
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XX
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X..X
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-..-
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X*.X
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XX
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```
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### Keys
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#### Materials
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> Note that MATERIAL NAMES (such as `OBSIDIAN`) can be
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> found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html).<br>
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> As of version 0.10.7.0, TAGS (such as `#WOOL`) can be
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> found [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html).
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- `portal-open` and `portal-closed` are used to specify
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the [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) the portal's iris will use when
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active/inactive respectively.
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- Note that portal-open should be a *traversable* material, such as those
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listed [here](https://sgrewritten.org/traversables).
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- Notwithstanding `#`, any single character may be used to represent any material (for example, `X` as a representation
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of `OBSIDIAN`).
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- `-` is a special character: it represents the material to be used for behind your portal's control blocks (activator +
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sign).
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- `button` is used to define what is used for the gate's *activator*. It may be any type of button, wall coral, or
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container.
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<details>
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<summary>The full list of valid activator types may be found below: (Click to expand)</summary>
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```
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STONE_BUTTON
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OAK_BUTTON
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SPRUCE_BUTTON
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BIRCH_BUTTON
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JUNGLE_BUTTON
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ACACIA_BUTTON
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DARK_OAK_BUTTON
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CRIMSON_BUTTON
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WARPED_BUTTON
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POLISHED_BLACKSTONE_BUTTON
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BAMBOO_BUTTON
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CHERRY_BUTTON
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CHEST
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TRAPPED_CHEST
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ENDER_CHEST
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SHULKER_BOX
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WHITE_SHULKER_BOX
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ORANGE_SHULKER_BOX
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MAGENTA_SHULKER_BOX
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LIGHT_BLUE_SHULKER_BOX
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YELLOW_SHULKER_BOX
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LIME_SHULKER_BOX
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PINK_SHULKER_BOX
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GRAY_SHULKER_BOX
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LIGHT_GRAY_SHULKER_BOX
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CYAN_SHULKER_BOX
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PURPLE_SHULKER_BOX
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BLUE_SHULKER_BOX
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BROWN_SHULKER_BOX
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GREEN_SHULKER_BOX
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RED_SHULKER_BOX
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BLACK_SHULKER_BOX
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TUBE_CORAL_WALL_FAN
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BRAIN_CORAL_WALL_FAN
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BUBBLE_CORAL_WALL_FAN
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FIRE_CORAL_WALL_FAN
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HORN_CORAL_WALL_FAN
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DEAD_TUBE_CORAL_WALL_FAN
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DEAD_BRAIN_CORAL_WALL_FAN
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DEAD_BUBBLE_CORAL_WALL_FAN
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DEAD_FIRE_CORAL_WALL_FAN
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DEAD_HORN_CORAL_WALL_FAN
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```
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</details>
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#### Economy
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> These values require `useEconomy` to be true.
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- `useCost` defines the cost players are charged when using an existing portal.
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- `createCost` defines the cost players are charged when constructing a new portal.
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- `destroyCost` defines the cost players are charged when breaking an existing portal.
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- `toOwner` specifies the money's destination: if true, it will go to the player who made (owns) the gate; if false, the
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money will be deleted.
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### Structure
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#### Standard Custom Gates
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##### Basic formatting:
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Following a blank line after your keys section, you may specify your gate layout:<br>Simply lay out the portal as it
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will appear in your world, with every character representing a block.
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```
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X=OBSIDIAN
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-=OBSIDIAN
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XX
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X..X
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-..-
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X*.X
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XX
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```
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This example is a standard nether portal.
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Any single character symbol (except for `#`) may represent any material<br>
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In this case, `X` and `-` point to OBSIDIAN.<br>
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<br>`-` is a special material character that specifies where the control blocks will be placed (i.e. sign & button)
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. <br>In this case, it is also `OBSIDIAN`.
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Other special characters include the following:
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- Spaces/blank characters (` `) will not be checked, and as such, represent any block.
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- Periods (`.`) represent the portal's *iris* (i.e. the part that opens and closes)
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- An asterix (`*`) represents the portals' "exit point" (i.e. the block the player will teleport in front of).
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##### Underwater Portals
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Gates may be constructed underwater in much the same manner as they may be constructed above the surface.<br>
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There are, however, a few considerations for underwater portals:
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```
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portal-open=KELP_PLANT
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portal-closed=WATER
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button=BRAIN_CORAL_WALL_FAN
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toowner=false
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X=SEA_LANTERN
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-=SEA_LANTERN
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XX
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X..X
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-..-
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X*.X
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XX
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```
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- Buttons can not be waterlogged, and as such, are not ideal: wall coral fans are an ideal substitute.
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- Containers (such as `CHEST` and `SHULKER_BOX`) are also valid alternatives.
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- `AIR` is generally a poor `portal-closed` material for underwater portals, since such portals are difficult to
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construct and are visually problematic.
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- `WATER` and other underwater [traversables](https://sgrewritten.org/traversables) work much better.
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##### Advanced format
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Gates are not limited to the shape of a standard nether portal -- they can be thousands of blocks big!<br>
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In this case, a simple 5x5 square has been used as a gate.
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Gates are also not limited to [materials](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html) (such
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as `OBSIDIAN`); they may also use [tags](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Tag.html) (such
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as `#WOOL`).<br>
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Note that all tags must be prefaced with a hashtag (`#`), as in `#WOOL`.
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```
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portal-open=WATER
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portal-closed=AIR
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X=#WOOL
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-=#WOOL
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XXXXX
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X...X
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-...-
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X.*.X
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XXXXX
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```
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Any block that is included within a given tag may be used to construct the portal.
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Furthermore, it is important to note that gates may have multiple materials in their frame, as shown below:
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```
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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button=OAK_BUTTON
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toowner=false
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X=OBSIDIAN
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-=GLOWSTONE
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A=GLOWSTONE
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XAX
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X...X
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-...-
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X.*.X
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XAX
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```
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# Configuration
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```
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language - The language to use (Included languages: en, de, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
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adminUpdateAlert - Whether to alert admins about an available update when joining the server
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folders:
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portalFolder - The folder your portal databases are saved in
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gateFolder - The folder containing your .gate files
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gates:
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maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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defaultGateNetwork - The default gate network
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exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)
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cosmetic:
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rememberDestination - Whether to set the first destination as the last used destination for all gates
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sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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mainSignColor - This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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highlightSignColor - This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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|
perSignColors: - A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9.
|
|
integrity:
|
|
destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
|
|
verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
|
|
protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
|
|
controlUpdateDelay - The amount of ticks to wait between each Stargate control block update after startup. Increase this if Stargate loads too many chunks during startup.
|
|
functionality:
|
|
enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
|
|
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
|
|
handleEmptyVehicles - Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included).
|
|
handleCreatureTransportation - Whether or not to handle players that transport creatures by sending vehicles (minecarts, boats) through gates.
|
|
handleNonPlayerVehicles - Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled.
|
|
handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.
|
|
enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
|
|
economy:
|
|
useEconomy - Whether or not to enable Economy using Vault (must have the Vault plugin)
|
|
createCost - The cost to create a stargate
|
|
destroyCost - The cost to destroy a stargate (Can be negative for a "refund"
|
|
useCost - The cost to use a stargate
|
|
toOwner - Whether the money from gate-use goes to the owner or nobody
|
|
chargeFreeDestination - Enable to make players pay for teleportation even if the destination is free
|
|
freeGatesColored - Enable to make gates that won't cost the player money show up as green
|
|
freeGatesColor - This allows you to specify the color of the markings and name of free stargates
|
|
debugging:
|
|
debug - Whether to show massive debug output
|
|
permissionDebug - Whether to show massive permission debug output
|
|
advanced:
|
|
waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
|
|
```
|
|
|
|
# Message Customization
|
|
|
|
It is possible to customize all the messages Stargate displays, including the \[Stargate] prefix. <br>You may find these
|
|
strings in `plugins/Stargate/lang/chosenLanguage.txt`.
|
|
|
|
If a string is removed, or left blank, it will default to the default english string.<br>There are some special cases
|
|
Please note that %variableName% should be kept, as it will be replaced with a relevant value.
|
|
|
|
<details>
|
|
<summary>The full list of strings may be found below: (Click to expand)</summary>
|
|
|
|
```
|
|
prefix=[Stargate]
|
|
teleportMsg=Teleported
|
|
destroyMsg=Gate Destroyed
|
|
invalidMsg=Invalid Destination
|
|
blockMsg=Destination Blocked
|
|
destEmpty=Destination List Empty
|
|
denyMsg=Access Denied
|
|
reloaded=Stargate Reloaded
|
|
|
|
ecoDeduct=Deducted %cost%
|
|
ecoRefund=Refunded %cost%
|
|
ecoObtain=Obtained %cost% from Stargate %portal%
|
|
ecoInFunds=Insufficient Funds
|
|
ecoLoadError=Vault was loaded, but no economy plugin could be hooked into
|
|
vaultLoadError=Economy is enabled but Vault could not be loaded. Economy disabled
|
|
vaultLoaded=Vault v%version% found
|
|
|
|
createMsg=Gate Created
|
|
createNetDeny=You do not have access to that network
|
|
createGateDeny=You do not have access to that gate layout
|
|
createPersonal=Creating gate on personal network
|
|
createNameLength=Name too short or too long.
|
|
createExists=A gate by that name already exists
|
|
createFull=This network is full
|
|
createWorldDeny=You do not have access to that world
|
|
createConflict=Gate conflicts with existing gate
|
|
|
|
signRightClick=Right click
|
|
signToUse=to use gate
|
|
signRandom=Random
|
|
signDisconnected=Disconnected
|
|
signInvalidGate=Invalid gate
|
|
|
|
bungeeDisabled=BungeeCord support is disabled.
|
|
bungeeDeny=You do not have permission to create BungeeCord gates.
|
|
bungeeEmpty=BungeeCord gates require both a destination and network.
|
|
bungeeSign=Teleport to
|
|
|
|
portalInfoTitle=[STARGATE INFO]
|
|
portalInfoName=Name: %name%
|
|
portalInfoDestination=Destination: %destination%
|
|
portalInfoNetwork=Network: %network%
|
|
portalInfoServer=Server: %server%
|
|
```
|
|
|
|
</details>
|
|
|
|
> **PLEASE NOTE**: This method of localisation is slated to change in the upcoming rewrite!<br> If stargate does not
|
|
> currently support your language, please submit a translation [here](https://sgrewritten.org/translate)!
|
|
|
|
# Changes
|
|
|
|
#
|
|
|
|
#### \[Version 0.11.5.9] Unified Legacy Fork
|
|
|
|
- Hotfix for the previous release, which accidently broke backwards compatibility for older servers (1.17-1.19).
|
|
|
|
#### \[Version 0.11.5.8] Unified Legacy Fork
|
|
|
|
- Cleaned up handling of invalid gate files during both migration and startup.
|
|
- Backported the rewrite's translation system to legacy: to add new localisations, please use [this page](https://sgrewritten.org/translate).
|
|
- Updated various dependencies.
|
|
- Optimisations in the migrator as to mitigate issues associated with importing large past deployments.
|
|
- Improved handling of some potential error states involving Floodgate and Geyser.
|
|
|
|
#### \[Version 0.11.5.7] Unified Legacy Fork
|
|
|
|
- Added support for multiple materials and tags (comma separated).
|
|
- Fixed an issue wherein dynmap crashes would cascade to Stargate
|
|
- Backported the Rewrite's workaround for unexpected `END_GATEWAY` behaviour impacting geyser players.
|
|
- Materials and tags are now handled agnostically; buttons and other generations are now less aggressive.
|
|
|
|
#### \[Version 0.11.5.6] Unified Legacy Fork
|
|
|
|
- Fixed a potential stack trace experienced when disabling Dynmap
|
|
- Fixed some problems related to negative economy transactions.
|
|
- Fixed an exception occuring when negative yaw values are encountered.
|
|
- Updated the about command and added a debug command.
|
|
|
|
#### \[Version 0.11.5.5] Unified Legacy Fork
|
|
|
|
- Hotfix for a compatibility issue preventing the plugin from working on most pre-1.20 server jars.
|
|
|
|
#### \[Version 0.11.5.4] Unified Legacy Fork
|
|
|
|
- Fix for a problem which could cause activators to generate at invalid locations.
|
|
- Minor documentation clarification.
|
|
- Added support for MineCraft version 1.20
|
|
|
|
#### \[Version 0.11.5.3] Unified Legacy Fork
|
|
|
|
- Hotfix for an issue wherein the gate folder failed to populate on fresh installations.
|
|
|
|
#### \[Version 0.11.5.2] Unified Legacy Fork
|
|
|
|
- Improved handling of incompatible server environments (i.e. CraftBukkit)
|
|
- Significantly improved an internal system responsible for yaml migrations.
|
|
- Imported the LCLO fork's configuration comments.
|
|
- Fixed a problem that caused the update checker to produce false positives.
|
|
- Added support for Tax Accounts (part of Towny Closed Economies)
|
|
|
|
#### \[Version 0.11.5.1] UNIFIED LEGACY FORK
|
|
|
|
- Merged the fork into the [SG Rewritten Project](https://sgrewritten.org)
|
|
- *This fork is now the maintained legacy branch of the Stargate Rewritten Project*.
|
|
- This plugin will be superseded in the near future by Stargate Rewritten,<br> a collaborative effort to wholly
|
|
rewrite and reimagine Drakia's code base.
|
|
- Changed the `E` flag to `V`, to improve consistency for the rewrite.
|
|
- Reworked the readme and changed some shortcuts
|
|
|
|
#### \[Version 0.10.X.X] LCLO fork
|
|
|
|
- Reimplemented/merged
|
|
the [LCLO fork ecosystem](https://github.com/stargate-rewritten/Stargate-ESR/tree/ESR-1.13.2-1.16.5),
|
|
notably:
|
|
- Added material #tag support
|
|
- Expanded legacy migration support
|
|
- Changed MSV to 1.16
|
|
- Added a new default gate file
|
|
- Added bstats
|
|
|
|
> **NOTE: The LCLO fork has its own changelog,
|
|
found [here](https://github.com/stargate-rewritten/Stargate-ESR#version-01081-lclo-fork)!**<br>
|
|
> For brevity, the full list has been excluded from the below.<br>
|
|
> In general, it is safe to assume **FULL LCLO PARITY** as of this version.
|
|
|
|
#### \[Version 0.9.4.2] EpicKnarvik97 fork
|
|
|
|
- Prevents improperly loaded dependencies from causing problems with SG.
|
|
- Improved Dynmap integration and associated bug fixes.
|
|
- Fixes for some issues surrounding end portals.
|
|
|
|
#### \[Version 0.9.4.1] EpicKnarvik97 fork
|
|
|
|
- Adds integration with [Dynmap](https://www.spigotmc.org/resources/dynmap%C2%AE.274/)
|
|
|
|
#### \[Version 0.9.4.0] EpicKnarvik97 fork
|
|
|
|
- Minecraft version 1.19 support.
|
|
|
|
#### \[Version 0.9.3.7] EpicKnarvik97 fork
|
|
|
|
- Added a Japanese localisation courtesy of `furplag`.<br>
|
|
*For more info translation status, please see [this](https://sgrewritten.org/translate)*.
|
|
|
|
#### \[Version 0.9.3.6] EpicKnarvik97 fork
|
|
|
|
- Added a Chinese (simplified) localisation courtesy of `YKDZ`.<br>
|
|
*For more info translation status, please see [this](https://sgrewritten.org/translate)*.
|
|
|
|
#### \[Version 0.9.3.5] EpicKnarvik97 fork
|
|
|
|
- Fixed an issue that could result in invisible players following teleportation.
|
|
- Made some minor optimisations and code refactors.
|
|
|
|
#### \[Version 0.9.3.4] EpicKnarvik97 fork
|
|
|
|
- Entities will now teleport with any passengers they may have.
|
|
- Significantly optimised the plugin's CPU usage.
|
|
- Added an alternative transportation method to resolve a CraftBook incompatibility, and an associated config
|
|
toggle (`enableCraftBookRemoveOnEjectFix`).
|
|
- Added a config option (`waitForPlayerAfterTeleportDelay`) to allow users to specify the delay between vehicle
|
|
teleportation and player teleportation.
|
|
|
|
#### \[Version 0.9.3.3] EpicKnarvik97 fork
|
|
|
|
- Prevents Zombified Piglins from spawning at stargates with `nether-portal` irises.
|
|
|
|
#### \[Version 0.9.3.2] EpicKnarvik97 fork
|
|
|
|
- The velocity multiplier applied to users exiting stargates may now be modified through a config option.
|
|
- Fixes an issue where players could exit stargates with improper head rotation.
|
|
- Fixes an issue where, in certain circumstances, double-clicks on frame (non-activator) blocks could activate a gate.
|
|
|
|
#### \[Version 0.9.3.1] EpicKnarvik97 fork
|
|
|
|
- Fixed an issue wherein one would be unable to create a stargate due to the presence of nonstandard air.
|
|
|
|
#### \[Version 0.9.3.0] EpicKnarvik97 fork
|
|
|
|
- Adds full support for the new sign colour features:
|
|
- Sign colours may now be specified through the use of RGB colour codes.
|
|
- Signs may now be dyed and/or glow-inked
|
|
- Colours may now be specified per sign type.
|
|
- Adds the "sg config" command to allow users to easily change a given sign's RGB colours.
|
|
- One new option for this is "inverse", which inverts the default colour for a specific sign.
|
|
|
|
#### \[Version 0.9.2.5] EpicKnarvik97 fork
|
|
|
|
- Updated plugin to use Java 17
|
|
- Adds support for MineCraft version 1.18
|
|
|
|
#### \[Version 0.9.2.4] EpicKnarvik97 fork
|
|
|
|
- Adds update checker, which will (optionally) display a notice in console and admins whenever a new SG update is
|
|
available.
|
|
- Adds a config toggle (`adminUpdateAlert`) to disable the above.
|
|
|
|
#### \[Version 0.9.2.3] EpicKnarvik97 fork
|
|
|
|
- Fixes an issue that resulted in `highlightSignColor` being used for all colours.
|
|
|
|
#### \[Version 0.9.2.2] EpicKnarvik97 fork
|
|
|
|
- Fixed an issue wherein`handleLeashedCreatures` could cause accidental creature losses when disabled.
|
|
- Prevented several potential crashes relating to invalid block and gate types.
|
|
- Fixed an issue wherein a players could smuggle each other through Private stargates.
|
|
|
|
#### \[Version 0.9.2.1] EpicKnarvik97 fork
|
|
|
|
- Improves the efficiency and stability of the reload command.
|
|
- Adds a toggle (`protectEntrance`) to extend portal protection to the iris.
|
|
|
|
#### \[Version 0.9.2.0] EpicKnarvik97 fork
|
|
|
|
- Increases max length of names and networks to 13 characters
|
|
- Excludes color codes from the counted character length to allow coloured names with up to 13 characters.
|
|
- Fixes an issue wherein typos or mistaken capitalisation could result in the creation of duplicated portals.
|
|
- Makes the free gate color configurable, and renames the `freeGatesGreen` toggle to `freeGatesColored`.
|
|
|
|
#### \[Version 0.9.1.2] EpicKnarvik97 fork
|
|
|
|
- Players may now see information about stargates (especially V gates) by sneaking and right-clicking.
|
|
|
|
#### \[Version 0.9.1.1] EpicKnarvik97 fork
|
|
|
|
- Fixed a bug where sign colouring failed due to improper translation of the `&` symbol.
|
|
|
|
#### \[Version 0.9.1.0] EpicKnarvik97 fork
|
|
|
|
- Refactors the configuration loading systems as to facilitate the below:
|
|
- Added the `sg config` command, to allow for all config values to be changed in-game by users with permission.
|
|
- The relevant permission is `stargate.admin.config`.
|
|
|
|
#### \[Version 0.9.0.7] EpicKnarvik97 fork
|
|
|
|
- Fixes an issue involving sign registration for V gates.
|
|
- Prevents a situation that may result in an invalid button state.
|
|
- Tweaks when portal information is displayed to prevent an inconvenient conflict with block placement.
|
|
|
|
#### \[Version 0.9.0.6] EpicKnarvik97 fork
|
|
|
|
- Prevents containers used as buttons from displaying the opening animation.
|
|
- Improved load-time gate and button validation.
|
|
- Adds the `Q` flag (suppresses chat messages related to portal use -- perfect for RP servers!).
|
|
- Prevents a bug where buttons could incorrect overwrite materials.
|
|
- Adds an additional default gate as to explain multi-material stargates.
|
|
- Adds the `V` flag (hides the stargate's sign -- right-clicking will display the relevant information in chat).
|
|
- This is presented as an alternative for the `B` flag.
|
|
- Fixes a bug where, in certain circumstances, signs could become unbreakable.
|
|
- Improves how waterlogging is handled.
|
|
- Right-clicking a stargate's frame will now display information in chat.
|
|
|
|
#### \[Version 0.9.0.5] EpicKnarvik97 fork
|
|
|
|
- Adds configuration toggles for:
|
|
- Whether living non-player entities may be teleported.
|
|
- Whether vehicles may teleport without a player riding them.
|
|
- Whether vehicles may teleport living non-player entities if accompanied by a player rider.
|
|
- Fixes a bug that could result in unauthorised teleportation.
|
|
- Fixes a bug that, in certain circumstances, could result in chat spam.
|
|
|
|
#### \[Version 0.9.0.4] EpicKnarvik97 fork
|
|
|
|
- Leashed entities will now teleport with their associated player, even when that player is in a vehicle!
|
|
- Added a configuration toggle for this feature.
|
|
|
|
#### \[Version 0.9.0.3] EpicKnarvik97 fork
|
|
|
|
- An error message has been clarified as to better account for vehicles.
|
|
- Players with legacy string IDs will now be automatically converted to modern UUIDs upon joining.
|
|
|
|
#### \[Version 0.9.0.2] EpicKnarvik97 fork
|
|
|
|
- Fixes a bug that could result in unwanted portals to generate in the nether.
|
|
|
|
#### \[Version 0.9.0.1] EpicKnarvik97 fork
|
|
|
|
- Added coloured highlight patterns to signs: `highlightSignColor` has been added, and `signColor` has been renamed
|
|
to `mainSignColor`.
|
|
- Addressed some inconsistencies in sign coloring by using the highlight color for all markings
|
|
- Fixed some issues pertaining to configuration handling and management.
|
|
|
|
#### \[Version 0.9.0.0] EpicKnarvik97 fork
|
|
|
|
- Significantly refactored the legacy codebase for readability and quality.
|
|
- Added developer documentation.
|
|
- Changed the package to net.knarcraft.stargate.*
|
|
- Improved localisations and their handling.
|
|
- Added several new translations.
|
|
- Fixed some encoding problems.
|
|
- Added some missing dependencies, updated the project's plugin file.
|
|
- Made underwater portals practical by reworking activator materials and adding support for waterlogging.
|
|
- Updated the vehicle teleportation code to work in modern versions of the game, and addressed CVE-2021-43819.
|
|
- Updated boat teleportation to account for multi-passenger vehicles.
|
|
- Added support for passengers and leashed entities.
|
|
- Fixed some issues surrounding block states and data (notably, nether portals and end gateways).
|
|
- Overhauled the plugin's handling of movement.
|
|
- Slightly improved the plugin's flatfile storage structure.
|
|
- Improved portal protection, implemented many associated "TODOs"
|
|
- Adds another default gate to illustrate multi-type designs.
|
|
- Significantly improved the plugin's documentation via README
|
|
- Properly implemented a load of missing permissions -- especially including handling of child nodes.
|
|
- Renamed the stargate.reload node to stargate.admin.reload as to improve consistency
|
|
- Improves the stability of Stargate's load-time portal handling.
|
|
- Highlights destination selector brackets on signs ("-") as to improve readability.
|
|
- Uses dark red to mark portals which are inactive (missing destination or invalid gate type)
|
|
- Adds provision to re-draw incorrect signs.
|
|
- Fixed a load of other miscellaneous bugs.
|
|
|
|
#### \[Version 0.8.0.3] PseudoKnight fork
|
|
|
|
- Fix economy
|
|
- Add custom buttons
|
|
|
|
#### \[Version 0.8.0.2] PseudoKnight fork
|
|
|
|
- Fix player relative yaw when exiting portal
|
|
- Add color code support in lang files
|
|
|
|
#### \[Version 0.8.0.1] PseudoKnight fork
|
|
|
|
- Fix slab check for portal exits
|
|
- Improve material checks for gate configuration
|
|
|
|
#### \[Version 0.8.0.0] PseudoKnight fork
|
|
|
|
- Update for 1.13/1.14 compatibility. This update changes gate layouts to use new material names instead of numeric ids.
|
|
You need to update your gate layout configs.
|
|
- Adds "verifyPortals" config option, which sets whether an old stargate's blocks are verified when loaded.
|
|
- Adds UUID support. (falls back to player names)
|
|
|
|
#### \[Version 0.7.9.11] PseudoKnight fork
|
|
|
|
- Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy".
|
|
- Updated to support Metrics for 1.7.10
|
|
|
|
#### \[Version 0.7.9.10]
|
|
|
|
- Fix personal gate permission check for players with mixed-case names
|
|
|
|
#### \[Version 0.7.9.9]
|
|
|
|
- Remove "Permissions" support, we now only support SuperPerms handlers.
|
|
|
|
#### \[Version 0.7.9.8]
|
|
|
|
- Make sure buttons stay where they should
|
|
|
|
#### \[Version 0.7.9.7]
|
|
|
|
- Do the Bungee check after the gate layout check.
|
|
|
|
#### \[Version 0.7.9.6]
|
|
|
|
- Actually remove the player from the BungeeQueue when they connect. Oops :)
|
|
- Implement stargate.server nodes
|
|
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
|
|
|
|
#### \[Version 0.7.9.5]
|
|
|
|
- Fixed an issue with portal material not showing up (Oh, that code WAS useful)
|
|
|
|
#### \[Version 0.7.9.4]
|
|
|
|
- Fixed an issue where water gates broke, oops
|
|
|
|
#### \[Version 0.7.9.3]
|
|
|
|
- Update BungeeCord integration for b152+
|
|
|
|
#### \[Version 0.7.9.2]
|
|
|
|
- Remove my custom sign class. Stupid Bukkit team.
|
|
- Will work with CB 1.4.5 builds, but now will break randomly due to Bukkit screw-up
|
|
- Update MetricsLite to R6
|
|
|
|
#### \[Version 0.7.9.1]
|
|
|
|
- Optimize gate lookup in onPlayerMove
|
|
- Resolve issue where Stargates would teleport players to the nether
|
|
|
|
#### \[Version 0.7.9.0]
|
|
|
|
- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
|
|
- Updated Spanish language file
|
|
- Added basic plugin metrics via http://mcstats.org/
|
|
- Resolve issue where language updating overwrote custom strings
|
|
|
|
#### \[Version 0.7.8.1]
|
|
|
|
- Resolve issue of language file being overwritten as ANSI instead of UTF8
|
|
|
|
#### \[Version 0.7.8.0]
|
|
|
|
- Updated languages to include sign text (Please update any languages you are able!)
|
|
- Resolved NPE due to Bukkit bug with signs
|
|
- Resolved issue regarding new getTargetBlock code throwing an exception
|
|
- Languages now auto-update based on the .JAR version (New entries only, doesn't overwrite customization)
|
|
- New command "/sg about", will list the author of the current language file if available
|
|
- Language now has a fallback to English for missing lines (It's the only language I can personally update on release)
|
|
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
|
|
- Added portal.setOwner(String) API
|
|
|
|
#### \[Version 0.7.7.5]
|
|
|
|
- Resolve issue of right-clicking introduced in 1.3.1/2
|
|
|
|
#### \[Version 0.7.7.4]
|
|
|
|
- Removed try/catch, it was still segfault-ing.
|
|
- Built against 1.3.1
|
|
|
|
#### \[Version 0.7.7.3]
|
|
|
|
- Wrap sign changing in try/catch. Stupid Bukkit
|
|
|
|
#### \[Version 0.7.7.2]
|
|
|
|
- Load chunk before trying to draw signs
|
|
- Implement a workaround for BUKKIT-1033
|
|
|
|
#### \[Version 0.7.7.1]
|
|
|
|
- Permission checking for 'R'andom gates.
|
|
- Random now implies AlwaysOn
|
|
- Added all languages to JAR
|
|
|
|
#### \[Version 0.7.7.0]
|
|
|
|
- Added 'R'andom option - This still follows the permission rules defined for normal gate usage
|
|
- Added a bit more debug output
|
|
|
|
#### \[Version 0.7.6.8]
|
|
|
|
- Hopefully fix backwards gate exiting
|
|
|
|
#### \[Version 0.7.6.7]
|
|
|
|
- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
|
|
|
|
#### \[Version 0.7.6.6]
|
|
|
|
- Check move/portal/interact/sign-change events for cancellation
|
|
|
|
#### \[Version 0.7.6.5]
|
|
|
|
- Resolve issue with buttons on glass gates falling off
|
|
- /sg reload can now be used in-game (stargate.admin.reload permission)
|
|
|
|
#### \[Version 0.7.6.4]
|
|
|
|
- Move blockBreak to the HIGHEST priority, this resolves issues with region protection plugins
|
|
|
|
#### \[Version 0.7.6.3]
|
|
|
|
- Fixed issue with displaying iConomy prices
|
|
- iConomy is now hooked on "sg reload" if not already hooked and enabled
|
|
- iConomy is now unhooked on "sg reload" if hooked and disabled
|
|
|
|
#### \[Version 0.7.6.2]
|
|
|
|
- Button now activates if gate is opened, allowing redstone interaction
|
|
- Fixed issue with sign line lengths. All sign text should now fit with color codes.
|
|
|
|
#### \[Version 0.7.6.1]
|
|
|
|
- Update API for StargateCommand
|
|
- Resolved issue with block data on explosion
|
|
- Added signColor option
|
|
- Added protectEntrance option
|
|
|
|
#### \[Version 0.7.6]
|
|
|
|
- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
|
|
|
|
#### \[Version 0.7.5.11]
|
|
|
|
- PEX now returns accurate results without requiring use of the bridge.
|
|
|
|
#### \[Version 0.7.5.10]
|
|
|
|
- Added sortLists options
|
|
|
|
#### \[Version 0.7.5.9]
|
|
|
|
- Quick event fix for latest dev builds
|
|
- Fix for sign ClassCastException
|
|
|
|
#### \[Version 0.7.5.8]
|
|
|
|
- Fixed an exploit with pistons to destroy gates
|
|
|
|
#### \[Version 0.7.5.7]
|
|
|
|
- Removed SignPost class
|
|
- Resolved issues with signs in 1.2
|
|
|
|
#### \[Version 0.7.5.6]
|
|
|
|
- Quick update to the custom event code, works with R5+ now.
|
|
|
|
#### \[Version 0.7.5.5]
|
|
|
|
- PEX is built of fail, if we have it, use bridge instead.
|
|
|
|
#### \[Version 0.7.5.4]
|
|
|
|
- Fix issue with private gates for players with long names
|
|
|
|
#### \[Version 0.7.5.3]
|
|
|
|
- Added another check for Perm bridges.
|
|
|
|
#### \[Version 0.7.5.2]
|
|
|
|
- Make sure our timer is stopped on disable
|
|
- Move Event reg before loading gates to stop portal material vanishing
|
|
|
|
#### \[Version 0.7.5.1]
|
|
|
|
- Don't create button on failed creation
|
|
|
|
#### \[Version 0.7.5.0]
|
|
|
|
- Refactored creation code a bit
|
|
- Added StargateCreateEvent, see Stargate-API for usage.
|
|
- Added StargateDestroyEvent, see Stargate-API for usage.
|
|
- Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
|
|
- Added handleVehicles option.
|
|
- Added 'N'o Network option (Hides the network from the sign)
|
|
|
|
#### \[Version 0.7.4.4]
|
|
|
|
- Changed the implementation of StargateAccessEvent.
|
|
- Disable Permissions if version is 2.7.2 (Common version used between bridges)
|
|
- Fix long-standing bug with hasPermDeep check. Oops.
|
|
|
|
#### \[Version 0.7.4.3]
|
|
|
|
- Implement StargateAccessEvent, used for bypassing permission checks/denying gate access.
|
|
|
|
#### \[Version 0.7.4.2]
|
|
|
|
- stargate.create.personal permission now also allows user to use personal gates
|
|
|
|
#### \[Version 0.7.4.1]
|
|
|
|
- Quick API update to add player to the activate event
|
|
|
|
#### \[Version 0.7.4.0]
|
|
|
|
- Fixed issue with non-air closed portal blocks
|
|
- Added StargatePortalEvent/onStargatePortal event
|
|
|
|
#### \[Version 0.7.3.3]
|
|
|
|
- Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is
|
|
pulled)
|
|
|
|
#### \[Version 0.7.3.2]
|
|
|
|
- Actually fixed "><" issue with destMemory
|
|
|
|
#### \[Version 0.7.3.1]
|
|
|
|
- Hopefully fixed "><" issue with destMemory
|
|
|
|
#### \[Version 0.7.3]
|
|
|
|
- Lava and water gates no longer destroy on reload
|
|
- "sg reload" now closes gates before reloading
|
|
- Added Vault support
|
|
- Added missing "useiConomy" option in config
|
|
|
|
#### \[Version 0.7.2.1]
|
|
|
|
- Quick fix for an NPE
|
|
|
|
#### \[Version 0.7.2]
|
|
|
|
- Make it so that you can still destroy gates in Survival mode
|
|
|
|
#### \[Version 0.7.1]
|
|
|
|
- Added destMemory option
|
|
- Switched to sign.update() as Bukkit implemented my fix
|
|
- Threw in a catch for a null from location for portal events
|
|
|
|
#### \[Version 0.7.0]
|
|
|
|
- Minecraft 1.0.0 support
|
|
- New FileConfiguration implemented
|
|
- Stop gates being destroyed on right-click in Creative mode
|
|
- Fixed signs not updating with a hackish workaround until Bukkit is fixed
|
|
|
|
#### \[Version 0.6.10]
|
|
|
|
- Added Register support as opposed to iConomy
|
|
|
|
#### \[Version 0.6.9]
|
|
|
|
- Added UTF8 support for lang files (With or without BOM)
|
|
|
|
#### \[Version 0.6.8]
|
|
|
|
- Fixed unmanned carts losing velocity through gates
|
|
- /sg reload now properly switches languages
|
|
|
|
#### \[Version 0.6.7]
|
|
|
|
- Added lang option
|
|
- Removed language debug output
|
|
- Added German language (lang=de) -- Thanks EduardBaer
|
|
|
|
#### \[Version 0.6.6]
|
|
|
|
- Added %cost% and %portal% to all eco* messages
|
|
- Fixed an issue when creating a gate on a network you don't have access to
|
|
|
|
#### \[Version 0.6.5]
|
|
|
|
- Moved printed message config to a separate file
|
|
- Added permdebug option
|
|
- Hopefully fix path issues some people were having
|
|
- Fixed iConomy creation cost
|
|
- Added 'S'how option for Always-On gates
|
|
- Added 'stargate.create.gate' permissions
|
|
|
|
#### \[Version 0.6.4]
|
|
|
|
- Fixed iConomy handling
|
|
|
|
#### \[Version 0.6.3]
|
|
|
|
- Fixed (Not Connected) showing on inter-world gate loading
|
|
- Added the ability to negate Network/World permissions (Use, Create and Destroy)
|
|
- Fixed Lockette compatibility
|
|
- More stringent verification checks
|
|
|
|
#### \[Version 0.6.2]
|
|
|
|
- Fixed an issue with private gates
|
|
- Added default permissions
|
|
|
|
#### \[Version 0.6.1]
|
|
|
|
- Stop destruction of open gates on startup
|
|
|
|
#### \[Version 0.6.0]
|
|
|
|
- Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
|
|
- Added custom Stargate events (See Stargate-DHD code for use)
|
|
- Fixed portal event cancellation
|
|
- Umm... Lots of other small things.
|
|
|
|
#### \[Version 0.5.5]
|
|
|
|
- Added 'B'ackwards option
|
|
- Fixed opening of gates with a fixed gate as a destination
|
|
- Added block metadata support to gates
|
|
|
|
#### \[Version 0.5.1]
|
|
|
|
- Take into account world/network restrictions for Vehicles
|
|
- Properly teleport empty vehicles between worlds
|
|
- Properly teleport StoreageMinecarts between worlds
|
|
- Take into account vehicle type when teleporting
|
|
|
|
#### \[Version 0.5.0]
|
|
|
|
- Updated the teleport method
|
|
- Remove always-open gates from lists
|
|
- Hopefully stop Stargate and Nether interferenceF
|
|
|
|
#### \[Version 0.4.9]
|
|
|
|
- Left-click to scroll signs up
|
|
- Show "(Not Connected)" on fixed-gates with a non-existent destination
|
|
- Added "maxgates" option
|
|
- Removed debug message
|
|
- Started work on disabling damage for lava gates, too much work to finish with the current implementation of
|
|
EntityDamageByBlock
|
|
|
|
#### \[Version 0.4.8]
|
|
|
|
- Added chargefreedestination option
|
|
- Added freegatesgreen option
|
|
|
|
#### \[Version 0.4.7]
|
|
|
|
- Added debug option
|
|
- Fixed gates will now show in the list of gates they link to.
|
|
- iConomy no longer touched if not enabled in config
|
|
|
|
#### \[Version 0.4.6]
|
|
|
|
- Fixed a bug in iConomy handling.
|
|
|
|
#### \[Version 0.4.5]
|
|
|
|
- Owner of gate now isn't charged for use if target is owner
|
|
- Updated for iConomy 5.x
|
|
- Fixed random iConomy bugs
|
|
|
|
#### \[Version 0.4.4]
|
|
|
|
- Added a check for stargate.network.*/stargate.world.* on gate creation
|
|
- Check for stargate.world.*/stargate.network.* on gate entrance
|
|
- Warp player outside of gate on access denied
|
|
|
|
#### \[Version 0.4.3]
|
|
|
|
- Made some errors more user-friendly
|
|
- Properly take into account portal-closed material
|
|
|
|
#### \[Version 0.4.2]
|
|
|
|
- Gates can't be created on existing gate blocks
|
|
|
|
#### \[Version 0.4.1]
|
|
|
|
- Sign option permissions
|
|
- Per-gate iconomy target
|
|
- /sg reload command
|
|
- Other misc fixes
|
|
|
|
#### \[Version 0.4.0]
|
|
|
|
- Carts with no player can now go through gates.
|
|
- You can set gates to send their cost to their owner.
|
|
- Per-gate layout option for "toOwner".
|
|
- Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
|
|
- Created separate 'stargate.free.{use/create/destroy}' permissions.
|
|
|
|
#### \[Version 0.3.5]
|
|
|
|
- Added 'stargate.world.*' permissions
|
|
- Added 'stargate.network.*' permissions
|
|
- Added 'networkfilter' config option
|
|
- Added 'worldfilter' config option
|
|
|
|
#### \[Version 0.3.4]
|
|
|
|
- Added 'stargate.free' permission
|
|
- Added iConomy cost into .gate files
|
|
|
|
#### \[Version 0.3.3]
|
|
|
|
- Moved sign update into a schedule event, should fix signs
|
|
|
|
#### \[Version 0.3.2]
|
|
|
|
- Updated to the latest RB
|
|
- Implemented proper vehicle handling
|
|
- Added iConomy to vehicle handling
|
|
- Can now set cost to go to creator on use
|
|
|
|
#### \[Version 0.3.1]
|
|
|
|
- Changed version numbering.
|
|
- Changed how plugins are hooked into.
|
|
|
|
#### \[Version 0.30]
|
|
|
|
- Fixed a bug in iConomy checking.
|
|
|
|
#### \[Version 0.29]
|
|
|
|
- Added iConomy support. It currently only works with iConomy 4.4 until Niji fixes 4.5
|
|
- Thanks, @Jonbas, for the base iConomy implementation
|
|
|
|
#### \[Version 0.28]
|
|
|
|
- Fixed an issue with removing stargates during load
|
|
|
|
#### \[Version 0.27]
|
|
|
|
- Fixed portal count on load
|
|
|
|
#### \[Version 0.26]
|
|
|
|
- Added stargate.create.personal for personal stargate networks
|
|
- Fixed a bug with destroying stargates by removing sign/button
|
|
|
|
#### \[Version 0.25]
|
|
|
|
- Fixed a bug with worlds in sub-folders
|
|
- Fixed gates being destroyed with explosions
|
|
- Added stargate.destroy.owner
|
|
|
|
#### \[Version 0.24]
|
|
|
|
- Fixed a loading bug in which invalid gates caused file truncation
|
|
|
|
#### \[Version 0.23]
|
|
|
|
- Added a check to make sure "nethergate.gate" exists, otherwise create it
|
|
|
|
#### \[Version 0.22]
|
|
|
|
- Fixed multi-world stargates causing an NPE
|
|
|
|
#### \[Version 0.21]
|
|
|
|
- Code cleanup
|
|
- Added a few more errors when a gate can't be loaded
|
|
- Hopefully fixed path issue on some Linux installs
|
|
|
|
#### \[Version 0.20]
|
|
|
|
- Fixed the bug SIGN_CHANGE exception when using plugins such as Lockette
|
|
|
|
#### \[Version 0.19]
|
|
|
|
- Set button facing on new gates, fixes weird-ass button glitch
|
|
- Beginning of very buggy multi-world support
|
|
|
|
#### \[Version 0.18]
|
|
|
|
- Small permissions handling update.
|
|
|
|
#### \[Version 0.17]
|
|
|
|
- Core GM support removed, depends on FakePermissions if you use GM.
|
|
|
|
#### \[Version 0.16]
|
|
|
|
- Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
|
|
- Left-clicking to activate a stargate works again
|
|
|
|
#### \[Version 0.15]
|
|
|
|
- Built against b424jnks -- As such nothing lower is supported at the moment.
|
|
- Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
|
|
- Removed long constructor.
|
|
|
|
#### \[Version 0.14]
|
|
|
|
- Fixed infinite loop in fixed gates.
|
|
- Fixed gate destination will not open when dialed into.
|
|
|
|
#### \[Version 0.13]
|
|
|
|
- Fixed gates no longer show in destination list.
|
|
|
|
#### \[Version 0.12]
|
|
|
|
- Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for
|
|
custom gates, as the automatic method doesn't work in a lot of cases.
|
|
- Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a
|
|
network.
|
|
- Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
|
|
- Fixed but not AlwaysOn gates now open the destination gate.
|
|
- Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
|
|
|
|
#### \[Version 0.11]
|
|
|
|
- Fuuuu- Some code got undid and broke everything. Fixed.
|
|
|
|
#### \[Version 0.10]
|
|
|
|
- Hopefully fixed the "No position found" bug.
|
|
- If dest > origin, any blocks past origin.size will drop you at dest[0]
|
|
- Switched to scheduler instead of our own thread for closing gates and deactivating signs
|
|
- No longer depend on Permissions, use it as an option. isOp() used as defaults.
|
|
|
|
#### \[Version 0.09]
|
|
|
|
- Gates can now be any shape
|
|
|
|
#### \[Version 0.08]
|
|
|
|
- Gates can now consist of any material.
|
|
- You can left-click or right-click the button to open a gate
|
|
- Gates are now initialized on sign placement, not more right-clicking!
|
|
|
|
#### \[Version 0.07]
|
|
|
|
- Fixed where the default gate is saved to.
|
|
|
|
#### \[Version 0.06]
|
|
|
|
- Forgot to make gates load from new location, oops
|
|
|
|
#### \[Version 0.05]
|
|
|
|
- Moved Stargate files into the plugins/Stargate/ folder
|
|
- Added migration code so old gates/portals are ported to new folder structure
|
|
- Create default config.yml if it doesn't exist
|
|
- Fixed removing a gate, it is now completely removed
|
|
|
|
#### \[Version 0.04]
|
|
|
|
- Updated to multi-world Bukkit
|
|
|
|
#### \[Version 0.03]
|
|
|
|
- Changed package to net.TheDgtl.*
|
|
- Everything now uses Blox instead of Block objects
|
|
- Started on vehicle code, but it's still buggy
|