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Markdown
1203 lines
47 KiB
Markdown
# Description
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Create gates that allow for instant-teleportation between large distances. Gates can be always-open or triggered; they
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can share a network or be split into clusters; they can be hidden on a network or accessible to everybody.
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- **Player permissions** -- let players build their own networks.
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- **Vault economy support** -- can add costs for create, destroy and use.
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- **Ability to create custom gate configurations**. Four different default gate configurations are available.
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- **Message customization**
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- **Multiple built-in languages** (de, en, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
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- **Teleport across worlds or servers** (BungeeCord supported)
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- **Vehicle teleportation** -- teleport minecarts, boats, horses, pigs and striders
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- **Leashed teleportation** -- teleport any creature in a leash with the player
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- **Underwater portals** -- portals can be placed underwater as long as a waterproof button is used
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- **API available** -- using the API, a lot of behavior can be changed
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- **Button customization** -- a large amount of materials usable as buttons (buttons, wall corals, shulkers, chests)
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- **Config commands** -- All main config values can be changed from the commandline
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- **Color customization** -- Stargate signs can be colored in many ways. Colors can be set globally, or on a per sign
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type basis
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- **RGB and dye support** -- Signs can use RGB colors (using hex codes) as their main and highlighting colors, and can
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also be dyed on a per-sign basis
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## Background
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This was originally TheDgtl's Bukkit port of the Stargate plugin for hMod by Dinnerbone. This is a fork
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of [PseudoKnight's fork](https://github.com/PseudoKnight/Stargate-Bukkit). This fork's main purpose is to create a clean
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version of Stargate compliant with Spigot 1.17, even if it means changing the entire project's previous structure.
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## License
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Stargate is licensed under the GNU Lesser General Public License Version 3.0. This includes every source and resource
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file. See the HEADER file for a more detailed license description.
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## Migration
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This plugin should be compatible with configurations from the Stargate plugin all the way back. The nethergate.gate
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file, the endgate.gate file and the watergate.gate file will be overwritten if they exist. Take a backup of the files
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and overwrite the files after the first startup if you want to keep your custom gates.
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If you have legacy gate files using the old numeric material ids, you need to change them to the new format manually.
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Use F3 + H to see material ids. Use them exactly as written after "minecraft:". The configuration will be updated to a
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more easily readable format, but the old configuration will be saved in case you want to change back right away.
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Permissions have had a few changes, so you should check the permissions section for any differences since you set up
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permissions.
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Payment to owner using Economy, through Vault, is only possible if the portal owner in the portal database is defined by
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a UUID, and not a username. A player name will be upgraded to a UUID when the player with the given name joins the
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server.
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# Permissions
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```
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stargate.use -- Allow use of all Stargates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
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stargate.world -- Allow use of Stargates linking to any world
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stargate.world.{world} -- Allow use of Stargates with a destination in {world}. Set to false to disallow use.
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stargate.network -- Allow use of Stargates on all networks
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stargate.network.{network} -- Allow use of all Stargates in {network}. Set to false to disallow use.
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stargate.server -- Allow use of Stargates going to all servers
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stargate.server.{server} -- Allow usee of all Stargates going to {server}. Set to false to disallow use.
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stargate.option -- Allow use of all options
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stargate.option.hidden -- Allow use of 'H'idden
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stargate.option.alwayson -- Allow use of 'A'lways-On
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stargate.option.private -- Allow use of 'P'rivate
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stargate.option.free -- Allow use of 'F'ree
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stargate.option.backwards -- Allow use of 'B'ackwards
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stargate.option.show -- Allow use of 'S'how
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stargate.option.nonetwork -- Allow use of 'N'oNetwork
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stargate.option.random -- Allow use of 'R'andom stargates
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stargate.option.silent -- Allow use of S'i'lent stargates
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stargate.option.nosign -- Allow use of 'E' (No sign)
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stargate.create -- Allow creating Stargates on any network (Override all create permissions)
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stargate.create.personal -- Allow creating Stargates on network {playername}
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stargate.create.network -- Allow creating Stargates on any network
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stargate.create.network.{networkname} -- Allow creating Stargates on network {networkname}. Set to false to disallow creation on {networkname}
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stargate.create.gate -- Allow creation using any gate layout
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stargate.create.gate.{gatefile} -- Allow creation using only {gatefile} gates
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stargate.destroy -- Allow destruction of Stargates on any network (Orderride all destroy permissions)
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stargate.destroy.personal -- Allow destruction of Stargates owned by the player only
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stargate.destroy.network -- Allow destruction of Stargates on any network
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stargate.destroy.network.{networkname} -- Allow destruction of Stargates on network {networkname}. Set to false to disallow destruction of {networkname}
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stargate.free -- Allow free use/creation/destruction of Stargates
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stargate.free.use -- Allow free use of Stargates
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stargate.free.create -- Allow free creation of Stargates
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stargate.free.destroy -- Allow free destruction of Stargates
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stargate.admin -- Allow all admin features (Hidden/Private bypass, BungeeCord, Reload, Config)
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stargate.admin.private -- Allow use of Private gates not owned by user
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stargate.admin.hidden -- Allow access to Hidden gates not ownerd by user
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stargate.admin.bungee -- Allow the creation of BungeeCord stargates (U option)
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stargate.admin.reload -- Allow use of the reload command
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stargate.admin.config -- Allows the player to change config values from the chat
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stargate.admin.dye -- Allows this player to change the dye of any stargate's sign
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```
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## Default Permissions
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```
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stargate.use -- Everyone
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stargate.create -- Op
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stargate.destroy -- Op
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stargate.option -- Op
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stargate.free -- Op
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stargate.admin -- Op
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```
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# Instructions
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## Building a gate:
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There are currently three default gate configurations. They all use the same structure as a standard nether portal. One
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gate is using obsidian blocks, one is using end bricks and the last uses sea lanterns. Only the sea lantern one can be
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used underwater. You must put a sign on one of the blocks in the middle of the layout to activate the portal (see next
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section). See the Custom Gate Layout section to learn how to add custom gates.
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```
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OO
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O O - These are Obsidian blocks, End bricks or Sea Lanterns. You need 10.
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O O - Place a sign on either of these two middle blocks.
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O O
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OO
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```
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### Sign Layout:
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- Line 1: Gate Name (Max 13 characters)
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- Line 2: Destination Name \[Optional] (Max 13 characters, used for fixed-gates only)
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- Line 3: Network name \[Optional] (Max 13 characters)
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- Line 4: Options \[Optional] :
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- 'A' for always-on fixed gate
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- 'H' for hidden networked gate
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- 'P' for a private gate
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- 'F' for a free gate
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- 'B' is for a backwards facing gate (You will exit the back)
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- 'S' is for showing an always-on gate in the network list
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- 'N' is for hiding the network name
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- 'R' is for random gates. These follow standard permissions of gates, but have a random exit location every time a
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player enters. (Implicitly always on)
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- 'U' is for a gate connecting to another through bungee (Implicitly always on)
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- 'I' is for a silent gate, which does not output anything to the chat while teleporting. Increases immersion
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- 'E' is for a gate without a sign. Only for fixed stargates
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The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'. The
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&\[0-9a-f] color codes are not counted in the character limit, thus allowing a 13-character name with an additional 2
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characters used for the color code.
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#### Gate networks:
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- Gates are all part of a network, by default this is "central".
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- You can specify (and create) your own network on the third line of the sign when making a new gate.
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- Gates on one network will not see gates on the second network, and vice versa.
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- Gates on different worlds, but in the same network, will see each other.
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- If the gate is a bungee gate, the network name should be the name of the server as displayed when typing /servers
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#### Fixed gates:
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- Fixed gates go to only one set destination.
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- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate,
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however.
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- To create a fixed gate, specify a destination on the second line of the stargate sign.
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- Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.
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- A bungee gate is always automatically a fixed gate
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#### Hidden Gates:
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- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
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- A hidden gate is only visible to the creator of the gate, or somebody with the stargate.hidden permission.
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- Set the 4th line of the stargate sign to 'H' to make it a hidden gate.
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## Using a gate:
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- Right-click the sign to choose a destination.
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- Right-click the button to open up a portal.
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- Step through.
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# Custom Gate Layout
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You can create as many gate formats as you want, the gate layouts are stored in `plugins/Stargate/gates/`.
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The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you
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will lay out the gate format. Here is the default nethergate.gate file:
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```
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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button=STONE_BUTTON
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usecost=0
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createcost=0
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destroycost=0
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toowner=false
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X=OBSIDIAN
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-=OBSIDIAN
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XX
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X..X
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-..-
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X*.X
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XX
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```
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The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed. The
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material for `portal-closed` can be most things, including solid blocks. Some materials may act weirdly though. The
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material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`.
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`NETHER_PORTAL`, `END_GATEWAY` and `END_PORTAL` all work.
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The `usecost`, `createcost` and `destroycost` keys can be used to set an economy price for gates of this type, different
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from the cost defined in the config. With economy enabled, all gates without these values set will use the values from
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the config. If you want to have different costs for different portals, you must create different gate types and set
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different costs for each one. The `toowner` key can be used to set whether funds withdrawn for using portals with this
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gate type should go to the portal's owner.
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The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type),
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a type of wall coral (dead or alive), a type of shulker box or a chest.
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`X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`).
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In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are.
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For more complex gate designs, it is possible to add more materials. If you add something like a=GLOWSTONE, `a` can then
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be used in the gate layout, just as `X` is used. See the `squarenetherglowstonegate.gate` file for an example.
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You will also notice a `*` in the gate layout, this is the "exit point" of the gate, the block at which the player will
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teleport in front of.
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## Buttons
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The actual buttons cannot be used underwater, but all the other items in the button list can be.
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<details>
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<summary>The entire list of button types is as follows: (Click to expand)</summary>
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```
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STONE_BUTTON
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OAK_BUTTON
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SPRUCE_BUTTON
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BIRCH_BUTTON
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JUNGLE_BUTTON
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ACACIA_BUTTON
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DARK_OAK_BUTTON
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CRIMSON_BUTTON
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WARPED_BUTTON
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POLISHED_BLACKSTONE_BUTTON
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CHEST
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TRAPPED_CHEST
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ENDER_CHEST
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SHULKER_BOX
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WHITE_SHULKER_BOX
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ORANGE_SHULKER_BOX
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MAGENTA_SHULKER_BOX
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LIGHT_BLUE_SHULKER_BOX
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YELLOW_SHULKER_BOX
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LIME_SHULKER_BOX
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PINK_SHULKER_BOX
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GRAY_SHULKER_BOX
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LIGHT_GRAY_SHULKER_BOX
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CYAN_SHULKER_BOX
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PURPLE_SHULKER_BOX
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BLUE_SHULKER_BOX
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BROWN_SHULKER_BOX
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GREEN_SHULKER_BOX
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RED_SHULKER_BOX
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BLACK_SHULKER_BOX
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TUBE_CORAL_WALL_FAN
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BRAIN_CORAL_WALL_FAN
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BUBBLE_CORAL_WALL_FAN
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FIRE_CORAL_WALL_FAN
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HORN_CORAL_WALL_FAN
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DEAD_TUBE_CORAL_WALL_FAN
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DEAD_BRAIN_CORAL_WALL_FAN
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DEAD_BUBBLE_CORAL_WALL_FAN
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DEAD_FIRE_CORAL_WALL_FAN
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DEAD_HORN_CORAL_WALL_FAN
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```
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</details>
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## Underwater Portals
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There is a default gate type for underwater gates. There are no real restrictions on underwater gate materials, except
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normal buttons cannot be used since they'd fall off. Using wall coral fans work much better, though `CHEST` and
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`SHULKER_BOX` works too.
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Using `AIR` for a closed underwater gate looks weird, so `WATER` might be better. If using `AIR` for the closed gate,
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you need to make sure it actually contains air when creating it. For partially submerged portals, like ones used for
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boat teleportation, you need to keep water away from the portal entrance/opening until it's been created.
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## Economy Support:
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The latest version of Stargate has support for Vault. Gate creation, destruction and use can all have different costs
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associated with them. You can also define per-gate layout costs. The default cost is assigned in the config.yml file,
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while the per-gate costs re defined in the .gate files. To define a certain cost to a gate just add these lines to your
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.gate file:
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```
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createCost: 5 -- Will cost 5 currency to create
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destroyCost: 5 -- Will clost 5 currency to destroy (negative to get back the spent money)
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useCost: 5 -- Will cost 5 currency to use the stargate
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toOwner: true -- Will send any fees to the gate's owner
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```
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# Configuration
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```
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language - The language to use (Included languages: en, de, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh_cn)
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adminUpdateAlert - Whether to alert admins about an available update when joining the server
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folders:
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portalFolder - The folder your portal databases are saved in
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gateFolder - The folder containing your .gate files
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gates:
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maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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defaultGateNetwork - The default gate network
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exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity (1 = same as entry velocity)
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cosmetic:
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rememberDestination - Whether to set the first destination as the last used destination for all gates
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sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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mainSignColor - This allows you to specify the color of the gate signs. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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highlightSignColor - This allows you to specify the color of the sign markings. Use a color code such as WHITE,BLACK,YELLOW or a hex color code such as '#ed76d9'. You need quotes around hex color codes.
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perSignColors: - A list of per-sign color specifications. Format: "SIGN_TYPE:mainColor,highlight_color". The SIGN_TYPE is OAK for an oak sign, DARK_OAK for a dark oak sign and so on. The colors can be "default" to use the color specified in "mainSignColor" or "highlightSignColor", "inverted" to use the inverse color of the default color, a normal color such as BLACK,WHITE,YELLOW or a hex color code such as #ed76d9.
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integrity:
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destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
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verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
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protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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functionality:
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enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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handleEmptyVehicles - Whether or not to handle empty vehicles going through gates (chest/hopper/tnt/furnace minecarts included).
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handleCreatureTransportation - Whether or not to handle players that transport creatures by sending vehicles (minecarts, boats) through gates.
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handleNonPlayerVehicles - Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled.
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handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.
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enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
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economy:
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useEconomy - Whether or not to enable Economy using Vault (must have the Vault plugin)
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createCost - The cost to create a stargate
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destroyCost - The cost to destroy a stargate (Can be negative for a "refund"
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useCost - The cost to use a stargate
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toOwner - Whether the money from gate-use goes to the owner or nobody
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chargeFreeDestination - Enable to make players pay for teleportation even if the destination is free
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freeGatesColored - Enable to make gates that won't cost the player money show up as green
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freeGatesColor - This allows you to specify the color of the markings and name of free stargates
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debugging:
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debug - Whether to show massive debug output
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permissionDebug - Whether to show massive permission debug output
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advanced:
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waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
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```
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# Message Customization
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It is possible to customize all the messages Stargate displays, including the \[Stargate] prefix. You can find the
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strings in plugins/Stargate/lang/chosenLanguage.txt.
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If a string is removed, or left blank, it will default to the default english string. There are some special cases
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regarding messages. When you see %variableName%, you need to keep this part in your string, as it will be replaced with
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relevant values.
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The full list of strings is as follows:
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```
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prefix=[Stargate]
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teleportMsg=Teleported
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destroyMsg=Gate Destroyed
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invalidMsg=Invalid Destination
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blockMsg=Destination Blocked
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destEmpty=Destination List Empty
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denyMsg=Access Denied
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reloaded=Stargate Reloaded
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ecoDeduct=Deducted %cost%
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ecoRefund=Refunded %cost%
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ecoObtain=Obtained %cost% from Stargate %portal%
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ecoInFunds=Insufficient Funds
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ecoLoadError=Vault was loaded, but no economy plugin could be hooked into
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vaultLoadError=Economy is enabled but Vault could not be loaded. Economy disabled
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vaultLoaded=Vault v%version% found
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createMsg=Gate Created
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createNetDeny=You do not have access to that network
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createGateDeny=You do not have access to that gate layout
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createPersonal=Creating gate on personal network
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createNameLength=Name too short or too long.
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createExists=A gate by that name already exists
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createFull=This network is full
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createWorldDeny=You do not have access to that world
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createConflict=Gate conflicts with existing gate
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signRightClick=Right click
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signToUse=to use gate
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signRandom=Random
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signDisconnected=Disconnected
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signInvalidGate=Invalid gate
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bungeeDisabled=BungeeCord support is disabled.
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bungeeDeny=You do not have permission to create BungeeCord gates.
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bungeeEmpty=BungeeCord gates require both a destination and network.
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bungeeSign=Teleport to
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portalInfoTitle=[STARGATE INFO]
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portalInfoName=Name: %name%
|
|
portalInfoDestination=Destination: %destination%
|
|
portalInfoNetwork=Network: %network%
|
|
portalInfoServer=Server: %server%
|
|
```
|
|
|
|
# Changes
|
|
|
|
#### \[Version 0.9.4.2] EpicKnarvik97 fork
|
|
|
|
- Avoids a NullPointerException if Dynmap is present, but isn't properly loaded.
|
|
- Avoids some potential NullPointerExceptions related to Dynmap integration
|
|
- Fixes end portals hijacking BungeeCord teleportation
|
|
- Fixes a problem where a player might not be properly teleported from an end portal Stargate in the end to the
|
|
over-world.
|
|
|
|
#### \[Version 0.9.4.1] EpicKnarvik97 fork
|
|
|
|
- Reverts to Spigot API 1.18
|
|
- Adds Dynmap integration
|
|
|
|
#### \[Version 0.9.4.0] EpicKnarvik97 fork
|
|
|
|
- Updates Stargate to 1.19
|
|
|
|
#### \[Version 0.9.3.7] EpicKnarvik97 fork
|
|
|
|
- Adds the Japanese language file provided by spigot user furplag
|
|
|
|
#### \[Version 0.9.3.6] EpicKnarvik97 fork
|
|
|
|
- Adds the simplified Chinese language file provided by spigot user YKDZ
|
|
|
|
#### \[Version 0.9.3.5] EpicKnarvik97 fork
|
|
|
|
- Fixes the wait for player delay being too low by default
|
|
- Performs some minor code optimizations and restructuring
|
|
|
|
#### \[Version 0.9.3.4] EpicKnarvik97 fork
|
|
|
|
- Includes passengers of passengers when teleporting entities
|
|
- Fixes a bug which caused Stargate to use more CPU for no reason
|
|
- Teleports boats/minecarts like other vehicles unless *enableCraftBookRemoveOnEjectFix* is enabled
|
|
- Adds the *waitForPlayerAfterTeleportDelay* config option which allows changing the delay between vehicle teleportation
|
|
and the player being teleported to the vehicle
|
|
- Makes boats keep their wood type even when re-created
|
|
|
|
#### \[Version 0.9.3.3] EpicKnarvik97 fork
|
|
|
|
- Prevents Zombified Piglins from randomly spawning at Stargates
|
|
|
|
#### \[Version 0.9.3.2] EpicKnarvik97 fork
|
|
|
|
- Adds a config option to set the exit velocity of any players exiting a stargate
|
|
- Adjusts vehicle teleportation a bit to prevent passengers' exit rotation from being wrong
|
|
- Improves the checking for buggy double-clicks on non-button blocks
|
|
|
|
#### \[Version 0.9.3.1] EpicKnarvik97 fork
|
|
|
|
- Ignores the type of air when checking if a stargate is valid
|
|
|
|
#### \[Version 0.9.3.0] EpicKnarvik97 fork
|
|
|
|
- Adds support for RGB colors (use hex color codes)
|
|
- Adds support for dyed and glowing signs
|
|
- Adds support for specifying sign colors per sign type
|
|
- Adds a tab-completable config sub-command for easily changing per-sign colors
|
|
- Allows a per-sign color to be set as the inverse of the default color of the given type
|
|
|
|
#### \[Version 0.9.2.5] EpicKnarvik97 fork
|
|
|
|
- Updates Java version to JDK 17
|
|
- Updates Spigot API version to 1.18
|
|
|
|
#### \[Version 0.9.2.4] EpicKnarvik97 fork
|
|
|
|
- Adds update checking, which will display a notice in the console when updates are available
|
|
- Adds an alert about an available update when an admin joins the server
|
|
- Adds the adminUpdateAlert config option to allow the admin notices to be turned off
|
|
|
|
#### \[Version 0.9.2.3] EpicKnarvik97 fork
|
|
|
|
- Fixes a typo which caused both colors to change into the highlightSignColor
|
|
|
|
#### \[Version 0.9.2.2] EpicKnarvik97 fork
|
|
|
|
- Prevents teleportation of a player holding creatures on a leash when handleLeashedCreatures is disabled, to prevent
|
|
players accidentally losing the creatures during teleportation
|
|
- Fixes a potential exception when a gate's open-block or closed-block is set to a material which isn't a block
|
|
- Fixes a potential exception when a portal without a sign has an invalid gate type
|
|
- Prevents loading of gate files using non-blocks as part of the border
|
|
- Prevents a player smuggling another player through a restricted stargate by sitting on a creature held in a lead by
|
|
the first player
|
|
|
|
#### \[Version 0.9.2.1] EpicKnarvik97 fork
|
|
|
|
- Makes sure to only reload whatever is necessary when config values are changed using commands, instead of reloading
|
|
the entire config file every time
|
|
- Protects portals from block placement when protectEntrance is enabled
|
|
|
|
#### \[Version 0.9.2.0] EpicKnarvik97 fork
|
|
|
|
- Increases max length of names and networks to 13 characters
|
|
- Excludes color codes from the counted character length to allow a colored, 13-character name
|
|
- Makes portal names and networks case- and color-agnostic to prevent some confusion caused by typos or sloppy
|
|
configuration
|
|
- Makes the free gate color configurable, and renames freeGatesGreen to freeGatesColored
|
|
|
|
#### \[Version 0.9.1.2] EpicKnarvik97 fork
|
|
|
|
- Allows a sneaking player to see information about a silent stargate with no sign
|
|
|
|
#### \[Version 0.9.1.1] EpicKnarvik97 fork
|
|
|
|
- Makes sure to translate the `&` character to fix a bug causing portal signs to not be colored on some servers
|
|
|
|
#### \[Version 0.9.1.0] EpicKnarvik97 fork
|
|
|
|
- Rewrites config loading as a part of the changes required to implement config commands
|
|
- This update adds commands to change all config values from the chat or the console, complete with tab completion
|
|
- Adds a new permission "stargate.admin.config" which is required to edit config values from the chat
|
|
|
|
#### \[Version 0.9.0.7] EpicKnarvik97 fork
|
|
|
|
- Stops registering the sign as a lookup block for stargates without a sign
|
|
- Only removes a stargate's button if it's actually a button-compatible block
|
|
- Only displays portal info if not placing a block
|
|
|
|
#### \[Version 0.9.0.6] EpicKnarvik97 fork
|
|
|
|
- Makes containers no longer open when used as buttons
|
|
- Validates and updates stargate buttons when the plugin is loaded or reloaded
|
|
- Adds an option to make a stargate silent (no text in chat when teleporting) for better immersion on RP servers
|
|
- Makes buttons update and/or remove themselves when their location or material changes
|
|
- Adds another default gate to show that it's possible to use any number of materials for a stargate's border
|
|
- Adds an option for stargates without a sign. Right-clicking such a stargate will display gate information
|
|
- Fixes a bug causing signs to be re-drawn after they're broken
|
|
- Makes buttons and signs be replaced by water instead of air when underwater
|
|
- Makes portal info shown when right-clicking a stargate fully customizable
|
|
|
|
#### \[Version 0.9.0.5] EpicKnarvik97 fork
|
|
|
|
- Adds an option to stargate functionality to disable all teleportation of creatures
|
|
- Adds an option to stargate functionality to disable all teleportation of empty minecarts
|
|
- Adds an option to stargate functionality to disable teleportation of creatures if no player is present in the vehicle
|
|
- Prevents a player in a vehicle from teleporting without the vehicle if vehicle teleportation is disabled
|
|
- Prevents an infinite number of teleportation messages if vehicle teleportation is detected but denied
|
|
|
|
#### \[Version 0.9.0.4] EpicKnarvik97 fork
|
|
|
|
- Adds teleportation of leashed creatures. By default, any creature connected to a player by a lead will be teleported
|
|
with the player through stargates, even if the player is in a vehicle. This behavior can be disabled in the config
|
|
file.
|
|
|
|
#### \[Version 0.9.0.3] EpicKnarvik97 fork
|
|
|
|
- Adds a missing error message when a player in a vehicle cannot pay the teleportation fee
|
|
- Adds UUID migration to automatically update player names to UUID when possible
|
|
|
|
#### \[Version 0.9.0.2] EpicKnarvik97 fork
|
|
|
|
- Fixes a bug causing Stargates using NETHER_PORTAL blocks to generate nether portals in the nether.
|
|
|
|
#### \[Version 0.9.0.1] EpicKnarvik97 fork
|
|
|
|
- Adds the highlightSignColor option and renames the signColor option to mainSignColor
|
|
- Fixes some inconsistencies in sign coloring by using the highlight color for all markings
|
|
- Fixes the order in which configs are loaded to prevent an exception
|
|
- Adds migrations for the config change
|
|
|
|
#### \[Version 0.9.0.0] EpicKnarvik97 fork
|
|
|
|
- Changes entire path structure to a more modern and maven-compliant one
|
|
- Changes package structure to net.knarcraft.stargate.*
|
|
- Moves language files into the resources folder
|
|
- Fixes some bugs caused by language files not being read as UTF-8
|
|
- Adds JavaDoc to a lot of the code
|
|
- Adds Norwegian translation for both Norwegian languages
|
|
- Adds missing dependency information to plugin.yml
|
|
- Uses text from the language files in more places
|
|
- Changes how backup language works, causing english strings to be shown if not available from the chosen language
|
|
- Removes some pre-UUID code
|
|
- Adds underwater portals
|
|
- Makes it easier to add more default gates
|
|
- Adds a new default gate which can be used underwater
|
|
- Adds more items usable as buttons (corals, chest, shulker-box), which allows underwater portals
|
|
- Splits a lot of the code into smaller objects
|
|
- Moves duplicated code into helper classes
|
|
- Re-implements vehicle teleportation
|
|
- Makes boat teleportation work as expected, including being able to teleport with two passengers. This allows players
|
|
to use boats to transport creatures through portals and to other areas, or even worlds
|
|
- Makes it possible to teleport a player riding a living entity (a pig, a horse, a donkey, a zombie horse, a skeleton
|
|
horse or a strider). It does not work for entities the player cannot control, such as llamas.
|
|
- Makes both nether portals and end gateways work properly without causing mayhem
|
|
- Replaces the modX and modZ stuff with yaw calculation to make it easier to understand
|
|
- Comments all the code
|
|
- Extracts portal options and portal-related locations to try and reduce size
|
|
- Rewrites tons of code to make it more readable and manageable
|
|
- Implements proper snowman snow blocking, and removes the "temporary" ignoreEntrances option
|
|
- Adds a default gate using end stone bricks and end gateway for more default diversity
|
|
- Makes portals using end portal blocks work as expected
|
|
- Adds missing permissions to the readme
|
|
- Adds missing permissions to plugin.yml and simplifies permission checks by specifying default values for child
|
|
permissions
|
|
- Renames stargate.reload to stargate.admin.reload to maintain consistency
|
|
- Marks stargates which cannot be loaded because of the gate layout not having been loaded
|
|
- Uses white for the "-" characters on the side of each stargate name when drawing signs to increase readability
|
|
- Uses white to mark the selected destination when cycling through stargate destinations
|
|
- Uses dark red to mark portals which are inactive (missing destination or invalid gate type)
|
|
- Re-draws signs on startup in case they change
|
|
- Fixes some bugs preventing changing the portal-open block on the fly
|
|
- Adds a translate-able string for when the plugin has been reloaded
|
|
|
|
#### \[Version 0.8.0.3] PseudoKnight fork
|
|
|
|
- Fix economy
|
|
- Add custom buttons
|
|
|
|
#### \[Version 0.8.0.2] PseudoKnight fork
|
|
|
|
- Fix player relative yaw when exiting portal
|
|
- Add color code support in lang files
|
|
|
|
#### \[Version 0.8.0.1] PseudoKnight fork
|
|
|
|
- Fix slab check for portal exits
|
|
- Improve material checks for gate configuration
|
|
|
|
#### \[Version 0.8.0.0] PseudoKnight fork
|
|
|
|
- Update for 1.13/1.14 compatibility. This update changes gate layouts to use new material names instead of numeric ids.
|
|
You need to update your gate layout configs.
|
|
- Adds "verifyPortals" config option, which sets whether an old stargate's blocks are verified when loaded.
|
|
- Adds UUID support. (falls back to player names)
|
|
|
|
#### \[Version 0.7.9.11] PseudoKnight fork
|
|
|
|
- Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy".
|
|
- Updated to support Metrics for 1.7.10
|
|
|
|
#### \[Version 0.7.9.10]
|
|
|
|
- Fix personal gate permission check for players with mixed-case names
|
|
|
|
#### \[Version 0.7.9.9]
|
|
|
|
- Remove "Permissions" support, we now only support SuperPerms handlers.
|
|
|
|
#### \[Version 0.7.9.8]
|
|
|
|
- Make sure buttons stay where they should
|
|
|
|
#### \[Version 0.7.9.7]
|
|
|
|
- Do the Bungee check after the gate layout check.
|
|
|
|
#### \[Version 0.7.9.6]
|
|
|
|
- Actually remove the player from the BungeeQueue when they connect. Oops :)
|
|
- Implement stargate.server nodes
|
|
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
|
|
|
|
#### \[Version 0.7.9.5]
|
|
|
|
- Fixed an issue with portal material not showing up (Oh, that code WAS useful)
|
|
|
|
#### \[Version 0.7.9.4]
|
|
|
|
- Fixed an issue where water gates broke, oops
|
|
|
|
#### \[Version 0.7.9.3]
|
|
|
|
- Update BungeeCord integration for b152+
|
|
|
|
#### \[Version 0.7.9.2]
|
|
|
|
- Remove my custom sign class. Stupid Bukkit team.
|
|
- Will work with CB 1.4.5 builds, but now will break randomly due to Bukkit screw-up
|
|
- Update MetricsLite to R6
|
|
|
|
#### \[Version 0.7.9.1]
|
|
|
|
- Optimize gate lookup in onPlayerMove
|
|
- Resolve issue where Stargates would teleport players to the nether
|
|
|
|
#### \[Version 0.7.9.0]
|
|
|
|
- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
|
|
- Updated Spanish language file
|
|
- Added basic plugin metrics via http://mcstats.org/
|
|
- Resolve issue where language updating overwrote custom strings
|
|
|
|
#### \[Version 0.7.8.1]
|
|
|
|
- Resolve issue of language file being overwritten as ANSI instead of UTF8
|
|
|
|
#### \[Version 0.7.8.0]
|
|
|
|
- Updated languages to include sign text (Please update any languages you are able!)
|
|
- Resolved NPE due to Bukkit bug with signs
|
|
- Resolved issue regarding new getTargetBlock code throwing an exception
|
|
- Languages now auto-update based on the .JAR version (New entries only, doesn't overwrite customization)
|
|
- New command "/sg about", will list the author of the current language file if available
|
|
- Language now has a fallback to English for missing lines (It's the only language I can personally update on release)
|
|
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
|
|
- Added portal.setOwner(String) API
|
|
|
|
#### \[Version 0.7.7.5]
|
|
|
|
- Resolve issue of right-clicking introduced in 1.3.1/2
|
|
|
|
#### \[Version 0.7.7.4]
|
|
|
|
- Removed try/catch, it was still segfault-ing.
|
|
- Built against 1.3.1
|
|
|
|
#### \[Version 0.7.7.3]
|
|
|
|
- Wrap sign changing in try/catch. Stupid Bukkit
|
|
|
|
#### \[Version 0.7.7.2]
|
|
|
|
- Load chunk before trying to draw signs
|
|
- Implement a workaround for BUKKIT-1033
|
|
|
|
#### \[Version 0.7.7.1]
|
|
|
|
- Permission checking for 'R'andom gates.
|
|
- Random now implies AlwaysOn
|
|
- Added all languages to JAR
|
|
|
|
#### \[Version 0.7.7.0]
|
|
|
|
- Added 'R'andom option - This still follows the permission rules defined for normal gate usage
|
|
- Added a bit more debug output
|
|
|
|
#### \[Version 0.7.6.8]
|
|
|
|
- Hopefully fix backwards gate exiting
|
|
|
|
#### \[Version 0.7.6.7]
|
|
|
|
- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
|
|
|
|
#### \[Version 0.7.6.6]
|
|
|
|
- Check move/portal/interact/sign-change events for cancellation
|
|
|
|
#### \[Version 0.7.6.5]
|
|
|
|
- Resolve issue with buttons on glass gates falling off
|
|
- /sg reload can now be used in-game (stargate.admin.reload permission)
|
|
|
|
#### \[Version 0.7.6.4]
|
|
|
|
- Move blockBreak to the HIGHEST priority, this resolves issues with region protection plugins
|
|
|
|
#### \[Version 0.7.6.3]
|
|
|
|
- Fixed issue with displaying iConomy prices
|
|
- iConomy is now hooked on "sg reload" if not already hooked and enabled
|
|
- iConomy is now unhooked on "sg reload" if hooked and disabled
|
|
|
|
#### \[Version 0.7.6.2]
|
|
|
|
- Button now activates if gate is opened, allowing redstone interaction
|
|
- Fixed issue with sign line lengths. All sign text should now fit with color codes.
|
|
|
|
#### \[Version 0.7.6.1]
|
|
|
|
- Update API for StargateCommand
|
|
- Resolved issue with block data on explosion
|
|
- Added signColor option
|
|
- Added protectEntrance option
|
|
|
|
#### \[Version 0.7.6]
|
|
|
|
- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
|
|
|
|
#### \[Version 0.7.5.11]
|
|
|
|
- PEX now returns accurate results without requiring use of the bridge.
|
|
|
|
#### \[Version 0.7.5.10]
|
|
|
|
- Added sortLists options
|
|
|
|
#### \[Version 0.7.5.9]
|
|
|
|
- Quick event fix for latest dev builds
|
|
- Fix for sign ClassCastException
|
|
|
|
#### \[Version 0.7.5.8]
|
|
|
|
- Fixed an exploit with pistons to destroy gates
|
|
|
|
#### \[Version 0.7.5.7]
|
|
|
|
- Removed SignPost class
|
|
- Resolved issues with signs in 1.2
|
|
|
|
#### \[Version 0.7.5.6]
|
|
|
|
- Quick update to the custom event code, works with R5+ now.
|
|
|
|
#### \[Version 0.7.5.5]
|
|
|
|
- PEX is built of fail, if we have it, use bridge instead.
|
|
|
|
#### \[Version 0.7.5.4]
|
|
|
|
- Fix issue with private gates for players with long names
|
|
|
|
#### \[Version 0.7.5.3]
|
|
|
|
- Added another check for Perm bridges.
|
|
|
|
#### \[Version 0.7.5.2]
|
|
|
|
- Make sure our timer is stopped on disable
|
|
- Move Event reg before loading gates to stop portal material vanishing
|
|
|
|
#### \[Version 0.7.5.1]
|
|
|
|
- Don't create button on failed creation
|
|
|
|
#### \[Version 0.7.5.0]
|
|
|
|
- Refactored creation code a bit
|
|
- Added StargateCreateEvent, see Stargate-API for usage.
|
|
- Added StargateDestroyEvent, see Stargate-API for usage.
|
|
- Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
|
|
- Added handleVehicles option.
|
|
- Added 'N'o Network option (Hides the network from the sign)
|
|
|
|
#### \[Version 0.7.4.4]
|
|
|
|
- Changed the implementation of StargateAccessEvent.
|
|
- Disable Permissions if version is 2.7.2 (Common version used between bridges)
|
|
- Fix long-standing bug with hasPermDeep check. Oops.
|
|
|
|
#### \[Version 0.7.4.3]
|
|
|
|
- Implement StargateAccessEvent, used for bypassing permission checks/denying gate access.
|
|
|
|
#### \[Version 0.7.4.2]
|
|
|
|
- stargate.create.personal permission now also allows user to use personal gates
|
|
|
|
#### \[Version 0.7.4.1]
|
|
|
|
- Quick API update to add player to the activate event
|
|
|
|
#### \[Version 0.7.4.0]
|
|
|
|
- Fixed issue with non-air closed portal blocks
|
|
- Added StargatePortalEvent/onStargatePortal event
|
|
|
|
#### \[Version 0.7.3.3]
|
|
|
|
- Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is
|
|
pulled)
|
|
|
|
#### \[Version 0.7.3.2]
|
|
|
|
- Actually fixed "><" issue with destMemory
|
|
|
|
#### \[Version 0.7.3.1]
|
|
|
|
- Hopefully fixed "><" issue with destMemory
|
|
|
|
#### \[Version 0.7.3]
|
|
|
|
- Lava and water gates no longer destroy on reload
|
|
- "sg reload" now closes gates before reloading
|
|
- Added Vault support
|
|
- Added missing "useiConomy" option in config
|
|
|
|
#### \[Version 0.7.2.1]
|
|
|
|
- Quick fix for an NPE
|
|
|
|
#### \[Version 0.7.2]
|
|
|
|
- Make it so that you can still destroy gates in Survival mode
|
|
|
|
#### \[Version 0.7.1]
|
|
|
|
- Added destMemory option
|
|
- Switched to sign.update() as Bukkit implemented my fix
|
|
- Threw in a catch for a null from location for portal events
|
|
|
|
#### \[Version 0.7.0]
|
|
|
|
- Minecraft 1.0.0 support
|
|
- New FileConfiguration implemented
|
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- Stop gates being destroyed on right-click in Creative mode
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|
- Fixed signs not updating with a hackish workaround until Bukkit is fixed
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#### \[Version 0.6.10]
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|
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- Added Register support as opposed to iConomy
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#### \[Version 0.6.9]
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|
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- Added UTF8 support for lang files (With or without BOM)
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|
#### \[Version 0.6.8]
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|
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- Fixed unmanned carts losing velocity through gates
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|
- /sg reload now properly switches languages
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#### \[Version 0.6.7]
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|
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- Added lang option
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|
- Removed language debug output
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|
- Added German language (lang=de) -- Thanks EduardBaer
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|
|
#### \[Version 0.6.6]
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- Added %cost% and %portal% to all eco* messages
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- Fixed an issue when creating a gate on a network you don't have access to
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|
|
#### \[Version 0.6.5]
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- Moved printed message config to a separate file
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- Added permdebug option
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- Hopefully fix path issues some people were having
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|
- Fixed iConomy creation cost
|
|
- Added 'S'how option for Always-On gates
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|
- Added 'stargate.create.gate' permissions
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|
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#### \[Version 0.6.4]
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- Fixed iConomy handling
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|
#### \[Version 0.6.3]
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|
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- Fixed (Not Connected) showing on inter-world gate loading
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- Added the ability to negate Network/World permissions (Use, Create and Destroy)
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|
- Fixed Lockette compatibility
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|
- More stringent verification checks
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#### \[Version 0.6.2]
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- Fixed an issue with private gates
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- Added default permissions
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#### \[Version 0.6.1]
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- Stop destruction of open gates on startup
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#### \[Version 0.6.0]
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- Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
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- Added custom Stargate events (See Stargate-DHD code for use)
|
|
- Fixed portal event cancellation
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|
- Umm... Lots of other small things.
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|
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#### \[Version 0.5.5]
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- Added 'B'ackwards option
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- Fixed opening of gates with a fixed gate as a destination
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- Added block metadata support to gates
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|
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#### \[Version 0.5.1]
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- Take into account world/network restrictions for Vehicles
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- Properly teleport empty vehicles between worlds
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|
- Properly teleport StoreageMinecarts between worlds
|
|
- Take into account vehicle type when teleporting
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|
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#### \[Version 0.5.0]
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|
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- Updated the teleport method
|
|
- Remove always-open gates from lists
|
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- Hopefully stop Stargate and Nether interferenceF
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|
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#### \[Version 0.4.9]
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|
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- Left-click to scroll signs up
|
|
- Show "(Not Connected)" on fixed-gates with a non-existent destination
|
|
- Added "maxgates" option
|
|
- Removed debug message
|
|
- Started work on disabling damage for lava gates, too much work to finish with the current implementation of
|
|
EntityDamageByBlock
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|
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#### \[Version 0.4.8]
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|
|
|
- Added chargefreedestination option
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|
- Added freegatesgreen option
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|
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#### \[Version 0.4.7]
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|
|
|
- Added debug option
|
|
- Fixed gates will now show in the list of gates they link to.
|
|
- iConomy no longer touched if not enabled in config
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|
|
|
#### \[Version 0.4.6]
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|
|
|
- Fixed a bug in iConomy handling.
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|
|
|
#### \[Version 0.4.5]
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|
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- Owner of gate now isn't charged for use if target is owner
|
|
- Updated for iConomy 5.x
|
|
- Fixed random iConomy bugs
|
|
|
|
#### \[Version 0.4.4]
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|
|
|
- Added a check for stargate.network.*/stargate.world.* on gate creation
|
|
- Check for stargate.world.*/stargate.network.* on gate entrance
|
|
- Warp player outside of gate on access denied
|
|
|
|
#### \[Version 0.4.3]
|
|
|
|
- Made some errors more user-friendly
|
|
- Properly take into account portal-closed material
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|
|
|
#### \[Version 0.4.2]
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|
|
|
- Gates can't be created on existing gate blocks
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|
|
|
#### \[Version 0.4.1]
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|
|
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- Sign option permissions
|
|
- Per-gate iconomy target
|
|
- /sg reload command
|
|
- Other misc fixes
|
|
|
|
#### \[Version 0.4.0]
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|
|
|
- Carts with no player can now go through gates.
|
|
- You can set gates to send their cost to their owner.
|
|
- Per-gate layout option for "toOwner".
|
|
- Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
|
|
- Created separate 'stargate.free.{use/create/destroy}' permissions.
|
|
|
|
#### \[Version 0.3.5]
|
|
|
|
- Added 'stargate.world.*' permissions
|
|
- Added 'stargate.network.*' permissions
|
|
- Added 'networkfilter' config option
|
|
- Added 'worldfilter' config option
|
|
|
|
#### \[Version 0.3.4]
|
|
|
|
- Added 'stargate.free' permission
|
|
- Added iConomy cost into .gate files
|
|
|
|
#### \[Version 0.3.3]
|
|
|
|
- Moved sign update into a schedule event, should fix signs
|
|
|
|
#### \[Version 0.3.2]
|
|
|
|
- Updated to the latest RB
|
|
- Implemented proper vehicle handling
|
|
- Added iConomy to vehicle handling
|
|
- Can now set cost to go to creator on use
|
|
|
|
#### \[Version 0.3.1]
|
|
|
|
- Changed version numbering.
|
|
- Changed how plugins are hooked into.
|
|
|
|
#### \[Version 0.30]
|
|
|
|
- Fixed a bug in iConomy checking.
|
|
|
|
#### \[Version 0.29]
|
|
|
|
- Added iConomy support. It currently only works with iConomy 4.4 until Niji fixes 4.5
|
|
- Thanks, @Jonbas, for the base iConomy implementation
|
|
|
|
#### \[Version 0.28]
|
|
|
|
- Fixed an issue with removing stargates during load
|
|
|
|
#### \[Version 0.27]
|
|
|
|
- Fixed portal count on load
|
|
|
|
#### \[Version 0.26]
|
|
|
|
- Added stargate.create.personal for personal stargate networks
|
|
- Fixed a bug with destroying stargates by removing sign/button
|
|
|
|
#### \[Version 0.25]
|
|
|
|
- Fixed a bug with worlds in sub-folders
|
|
- Fixed gates being destroyed with explosions
|
|
- Added stargate.destroy.owner
|
|
|
|
#### \[Version 0.24]
|
|
|
|
- Fixed a loading bug in which invalid gates caused file truncation
|
|
|
|
#### \[Version 0.23]
|
|
|
|
- Added a check to make sure "nethergate.gate" exists, otherwise create it
|
|
|
|
#### \[Version 0.22]
|
|
|
|
- Fixed multi-world stargates causing an NPE
|
|
|
|
#### \[Version 0.21]
|
|
|
|
- Code cleanup
|
|
- Added a few more errors when a gate can't be loaded
|
|
- Hopefully fixed path issue on some Linux installs
|
|
|
|
#### \[Version 0.20]
|
|
|
|
- Fixed the bug SIGN_CHANGE exception when using plugins such as Lockette
|
|
|
|
#### \[Version 0.19]
|
|
|
|
- Set button facing on new gates, fixes weird-ass button glitch
|
|
- Beginning of very buggy multi-world support
|
|
|
|
#### \[Version 0.18]
|
|
|
|
- Small permissions handling update.
|
|
|
|
#### \[Version 0.17]
|
|
|
|
- Core GM support removed, depends on FakePermissions if you use GM.
|
|
|
|
#### \[Version 0.16]
|
|
|
|
- Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
|
|
- Left-clicking to activate a stargate works again
|
|
|
|
#### \[Version 0.15]
|
|
|
|
- Built against b424jnks -- As such nothing lower is supported at the moment.
|
|
- Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
|
|
- Removed long constructor.
|
|
|
|
#### \[Version 0.14]
|
|
|
|
- Fixed infinite loop in fixed gates.
|
|
- Fixed gate destination will not open when dialed into.
|
|
|
|
#### \[Version 0.13]
|
|
|
|
- Fixed gates no longer show in destination list.
|
|
|
|
#### \[Version 0.12]
|
|
|
|
- Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for
|
|
custom gates, as the automatic method doesn't work in a lot of cases.
|
|
- Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a
|
|
network.
|
|
- Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
|
|
- Fixed but not AlwaysOn gates now open the destination gate.
|
|
- Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
|
|
|
|
#### \[Version 0.11]
|
|
|
|
- Fuuuu- Some code got undid and broke everything. Fixed.
|
|
|
|
#### \[Version 0.10]
|
|
|
|
- Hopefully fixed the "No position found" bug.
|
|
- If dest > origin, any blocks past origin.size will drop you at dest[0]
|
|
- Switched to scheduler instead of our own thread for closing gates and deactivating signs
|
|
- No longer depend on Permissions, use it as an option. isOp() used as defaults.
|
|
|
|
#### \[Version 0.09]
|
|
|
|
- Gates can now be any shape
|
|
|
|
#### \[Version 0.08]
|
|
|
|
- Gates can now consist of any material.
|
|
- You can left-click or right-click the button to open a gate
|
|
- Gates are now initialized on sign placement, not more right-clicking!
|
|
|
|
#### \[Version 0.07]
|
|
|
|
- Fixed where the default gate is saved to.
|
|
|
|
#### \[Version 0.06]
|
|
|
|
- Forgot to make gates load from new location, oops
|
|
|
|
#### \[Version 0.05]
|
|
|
|
- Moved Stargate files into the plugins/Stargate/ folder
|
|
- Added migration code so old gates/portals are ported to new folder structure
|
|
- Create default config.yml if it doesn't exist
|
|
- Fixed removing a gate, it is now completely removed
|
|
|
|
#### \[Version 0.04]
|
|
|
|
- Updated to multi-world Bukkit
|
|
|
|
#### \[Version 0.03]
|
|
|
|
- Changed package to net.TheDgtl.*
|
|
- Everything now uses Blox instead of Block objects
|
|
- Started on vehicle code, but it's still buggy |