Adds "verifyPortals" config option, which sets whether a stargate layout is verified when it is loaded. This can be used if, for example, the material ids in your previous gate layouts cannot match new material names, but you don't want existing stargates to break. Or if you want to change a stargate design with something like WorldEdit after it's built.
- Actually remove the player from the BungeeQueue when they connect. Oops :)
- Implement stargate.server nodes
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
- Updated languages to include sign text (Please update any languages you are able!)
- Resolved NPE due to Bukkit bug with signs
- Resolved issue regarding new getTargetBlock code throwing an exception
- Languages now auto-update based on the .JAR version (New entries only, doesnt overwrite customization)
- New command "/sg about", will list the author of the current language file if available
- Language now has a fallback to English for missing lines (Its the only language I can personally update on release)
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
- Fixed issue with displaying iConomy prices
- iConomy is now hooked on "sg reload" if not already hooked and
enabled
- iConomy is now unhooked on "sg reload" if hooked and disabled
- Button now activates if gate is opened, allowing redstone interaction
- Fixed issue with sign line lengths. All sign text should now fit with
color codes.
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.
[Version 0.7.5.5]
- PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
- Fix issue with private gates for players with long names
- Refactored creation code a bit
- Added StargateCreateEvent, see Stargate-API for usage.
- Added StargateDestroyEvent, see Stargate-API for usage.
- Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
- Added handleVehicles option.
- Added 'N'o Network option (Hides the network from the sign)
- Changed the implementation of StargateAccessEvent.
- Disable Permissions if version is 2.7.2 (Common version used between
bridges)
- Fix long-standing bug with hasPermDeep check. Oops.