Commit Graph

100 Commits

Author SHA1 Message Date
f07aac9907 Update to 1.13.
Adds "verifyPortals" config option, which sets whether a stargate layout is verified when it is loaded. This can be used if, for example, the material ids in your previous gate layouts cannot match new material names, but you don't want existing stargates to break. Or if you want to change a stargate design with something like WorldEdit after it's built.
2018-08-27 05:25:13 -07:00
4c04149906 Bumped to 0.7.9.11 2015-01-27 04:08:55 -08:00
2b8f99c796 [Version 0.7.9.10]
Fix permission check for personal gates
2013-03-16 10:57:06 -07:00
6c044ec82e Remove permissions support 2013-03-10 14:07:38 -07:00
5d28fab1d2 Update plugin.yml and README 2013-03-10 13:24:18 -07:00
202c7f3d55 Move the Bungee check to after gate layout check 2013-03-03 21:19:04 -08:00
30fe7f4414 [Version 0.7.9.6]
- Actually remove the player from the BungeeQueue when they connect. Oops :)
- Implement stargate.server nodes
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
2013-02-12 21:32:44 -08:00
cf5c4849b9 Oops, I broke portal material 2013-02-12 20:15:10 -08:00
37243b569e Oops, I broke water gates 2013-02-03 21:43:41 -08:00
7b00e6fefd Update to be compatible with the latest build of BungeeCord 2013-02-03 21:00:06 -08:00
1c58184656 Update Metrics. Remove custom sign class. Stupid Bukkit 2012-12-09 12:59:44 -08:00
422b30d54e [Version 0.7.9.1]
- Optimize gate lookup in onPlayerMove
 - Resolve issue where Stargates would teleport players to the nether
2012-12-01 11:54:02 -08:00
ac520665e6 [Version 0.7.9.0]
- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
 - Updated Spanish language file
 - Added basic plugin metrics via http://mcstats.org/
2012-11-24 15:42:57 -08:00
968730db2d [Version 0.7.8.1]
- Resolve issue of language file being overwritten as ANSI instead of UTF8
2012-09-18 21:00:58 -07:00
de7134f0a4 [Version 0.7.8.0]
- Updated languages to include sign text (Please update any languages you are able!)
 - Resolved NPE due to Bukkit bug with signs
 - Resolved issue regarding new getTargetBlock code throwing an exception
 - Languages now auto-update based on the .JAR version (New entries only, doesnt overwrite customization)
 - New command "/sg about", will list the author of the current language file if available
 - Language now has a fallback to English for missing lines (Its the only language I can personally update on release)
 - Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
2012-09-16 16:11:19 -07:00
d3834c5709 [Version 0.7.7.5]
- Resolve issue of right clicking introduced in 1.3.1/2
2012-09-11 21:49:50 -07:00
9e784c0eaf [Version 0.7.7.4]
- Removed try/catch, it was still segfaulting.
 - Built against 1.3.1
2012-08-04 12:19:53 -07:00
b9ba01031e Random tweaks for permissions 2012-05-11 16:24:29 -07:00
b3e84ae958 [Version 0.7.7.0]\
- Added Random option - This still follows the permission rules defined for normal gate usage\
- Added a bit more debug output
2012-05-09 19:05:20 -07:00
9ef67b2cce Reload all gates on world unload, this stops gates with invalid destinations being in memory. 2012-04-26 20:15:23 -07:00
49120b1f8d ' 2012-04-21 18:35:13 -07:00
8ad6ab57ad Update version number, oops 2012-03-31 10:50:19 -07:00
9b81b6191b [Version 0.7.6.4]
- Move blockBreak to HIGHEST priority, this resolves issues with region
protection plugins
2012-03-29 21:18:04 -07:00
7655989ddc [Version 0.7.6.3]
- Fixed issue with displaying iConomy prices
 - iConomy is now hooked on "sg reload" if not already hooked and
enabled
 - iConomy is now unhooked on "sg reload" if hooked and disabled
2012-03-27 20:33:18 -07:00
5046af37a0 [Version 0.7.6.2]
- Button now activates if gate is opened, allowing redstone interaction
 - Fixed issue with sign line lengths. All sign text should now fit with
color codes.
2012-03-26 21:00:08 -07:00
88b30b3579 API changes for StargateCommand 2012-03-14 21:57:54 -07:00
4367e3a36a [Version 0.7.6]
- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
f898e1f00c [Version 0.7.5.11]
- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
1ba8c723de [Version 0.7.5.10]
- Added sortLists options
2012-03-06 07:18:59 -08:00
7ba6eeee6b [Version 0.7.5.9]
- Quick event fix for latest dev builds
 - Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
bfcdd212c4 [Version 0.7.5.8]
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
 - Removed SignPost class
 - Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
3ff6b8b253 [Version 0.7.5.6]
- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
f33586ced8 I'm tired of having to work around PEX's screwed up logic. As of this
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.

[Version 0.7.5.5]
 - PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
 - Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
f676e2520f [Version 0.7.5.3]
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00
9f76acbc17 [Version 0.7.5.2]
- Make sure our timer is stopped on disable
 - Move Event reg before loading gates to stop portal material vanishing
2012-02-05 12:36:40 -08:00
425d5a988d [Version 0.7.5.1]
- Don't create button on failed creation
2012-02-02 22:52:33 -08:00
218484f445 [Version 0.7.5.0]
- Refactored creation code a bit
 - Added StargateCreateEvent, see Stargate-API for usage.
 - Added StargateDestroyEvent, see Stargate-API for usage.
 - Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
 - Added handleVehicles option.
 - Added 'N'o Network option (Hides the network from the sign)
2012-02-02 22:00:30 -08:00
bf92401ea9 [Version 0.7.4.4]
- Changed the implementation of StargateAccessEvent.
 - Disable Permissions if version is 2.7.2 (Common version used between
bridges)
 - Fix long-standing bug with hasPermDeep check. Oops.
2012-01-27 22:43:24 -08:00
64053cdc63 [Version 0.7.4.3]
- Implement StargateAccessEvent, used for bypassing permission
checks/denying access to gates.
2012-01-27 22:01:52 -08:00
82894b2e52 [Version 0.7.4.2]
- stargate.create.personal permission now also allows user to use
personal gates
2012-01-27 15:02:17 -08:00
44be58f6a4 [Version 0.7.4.1]
- Quick API update to add player to the activate event
2012-01-07 13:16:43 -08:00
5c34a21bf6 [Version 0.7.4.0]
- Fixed issue with non-air closed portal blocks
 - Added StargatePortalEvent/onStargatePortal event
2012-01-07 12:59:20 -08:00
89491a5c26 [Version 0.7.3.3]
- Added "ignoreEntrance" option to not check entrance to gate on
integrity check (Workaround for snowmen until event is pulled)
2011-12-12 22:01:52 -08:00
48cb69447d [Version 0.7.3.2]
- Actually fixed "><" issue with destMemory
2011-12-06 20:54:51 -08:00
f071567abb [Version 0.7.3.1]
- Hopefully fixed "><" issue with destMemory
2011-12-05 19:09:00 -08:00
cd69ac7c8a Lava and water gates no longer destroy on reload
"sg reload" now closes gates before reloading
Added Vault support
Added missing "useiConomy" option in default config
2011-12-03 19:56:50 -08:00
d73f90c6e8 Quick fix for an NPE 2011-11-30 22:41:49 -08:00
a088b2b3d2 [Version 0.7.2]
- Make it so you can still destroy gates in Survival mode
2011-11-27 19:54:14 -08:00
7f7b18bd4a [Version 0.7.1]
- Added destMemory option
 - Switched to sign.update() as Bukkit implemented my fix
 - Threw in a catch for a null from location for portal events
2011-11-24 20:08:29 -08:00
52225ac12d Revert local repo 2011-11-21 20:09:05 -08:00