Commit Graph

165 Commits

Author SHA1 Message Date
9e784c0eaf [Version 0.7.7.4]
- Removed try/catch, it was still segfaulting.
 - Built against 1.3.1
2012-08-04 12:19:53 -07:00
9928b8718f Added all language packs to JAR 2012-05-11 16:27:03 -07:00
b9ba01031e Random tweaks for permissions 2012-05-11 16:24:29 -07:00
b3e84ae958 [Version 0.7.7.0]\
- Added Random option - This still follows the permission rules defined for normal gate usage\
- Added a bit more debug output
2012-05-09 19:05:20 -07:00
9ef67b2cce Reload all gates on world unload, this stops gates with invalid destinations being in memory. 2012-04-26 20:15:23 -07:00
49120b1f8d ' 2012-04-21 18:35:13 -07:00
5a872f3c86 Check to see if the events are canceled for onPlayerMove() and onPlayerInteract()
Make sure that the events are not canceled. Region protection plugins will cancel
events if a player is not authorized to be there.
2012-04-21 22:17:12 -03:00
8ad6ab57ad Update version number, oops 2012-03-31 10:50:19 -07:00
cfd059d24c [Version 0.7.6.5]
- Resolve issue with buttons on glass gates falling off
 - /sg reload can now be used ingame (stargate.admin.reload permission)
2012-03-31 10:49:58 -07:00
9b81b6191b [Version 0.7.6.4]
- Move blockBreak to HIGHEST priority, this resolves issues with region
protection plugins
2012-03-29 21:18:04 -07:00
7655989ddc [Version 0.7.6.3]
- Fixed issue with displaying iConomy prices
 - iConomy is now hooked on "sg reload" if not already hooked and
enabled
 - iConomy is now unhooked on "sg reload" if hooked and disabled
2012-03-27 20:33:18 -07:00
5046af37a0 [Version 0.7.6.2]
- Button now activates if gate is opened, allowing redstone interaction
 - Fixed issue with sign line lengths. All sign text should now fit with
color codes.
2012-03-26 21:00:08 -07:00
5beed6a712 Update config.yml to have descriptions in header only 2012-03-18 16:45:39 -07:00
13c9f174c6 Allow changing of sign colors 2012-03-18 16:40:02 -07:00
dcc978a07e Resolve issue with explosion cancelling leaving invalid gates (Data
values)
Check blockBreakEvents for gate entrance blocks is protectEntrance is
enabled (More intensive than regular check. Only enable if required)
2012-03-18 16:12:01 -07:00
b63faca109 More API changes for StargateCommand 2012-03-14 23:24:34 -07:00
88b30b3579 API changes for StargateCommand 2012-03-14 21:57:54 -07:00
4367e3a36a [Version 0.7.6]
- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
f898e1f00c [Version 0.7.5.11]
- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
1ba8c723de [Version 0.7.5.10]
- Added sortLists options
2012-03-06 07:18:59 -08:00
7ba6eeee6b [Version 0.7.5.9]
- Quick event fix for latest dev builds
 - Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
bfcdd212c4 [Version 0.7.5.8]
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
 - Removed SignPost class
 - Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
3ff6b8b253 [Version 0.7.5.6]
- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
f33586ced8 I'm tired of having to work around PEX's screwed up logic. As of this
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.

[Version 0.7.5.5]
 - PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
 - Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
f676e2520f [Version 0.7.5.3]
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00
9f76acbc17 [Version 0.7.5.2]
- Make sure our timer is stopped on disable
 - Move Event reg before loading gates to stop portal material vanishing
2012-02-05 12:36:40 -08:00
425d5a988d [Version 0.7.5.1]
- Don't create button on failed creation
2012-02-02 22:52:33 -08:00
b4e4b50d60 Fix Portal.getNetwork() 2012-02-02 22:21:29 -08:00
218484f445 [Version 0.7.5.0]
- Refactored creation code a bit
 - Added StargateCreateEvent, see Stargate-API for usage.
 - Added StargateDestroyEvent, see Stargate-API for usage.
 - Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
 - Added handleVehicles option.
 - Added 'N'o Network option (Hides the network from the sign)
2012-02-02 22:00:30 -08:00
bf92401ea9 [Version 0.7.4.4]
- Changed the implementation of StargateAccessEvent.
 - Disable Permissions if version is 2.7.2 (Common version used between
bridges)
 - Fix long-standing bug with hasPermDeep check. Oops.
2012-01-27 22:43:24 -08:00
64053cdc63 [Version 0.7.4.3]
- Implement StargateAccessEvent, used for bypassing permission
checks/denying access to gates.
2012-01-27 22:01:52 -08:00
82894b2e52 [Version 0.7.4.2]
- stargate.create.personal permission now also allows user to use
personal gates
2012-01-27 15:02:17 -08:00
44be58f6a4 [Version 0.7.4.1]
- Quick API update to add player to the activate event
2012-01-07 13:16:43 -08:00
5c34a21bf6 [Version 0.7.4.0]
- Fixed issue with non-air closed portal blocks
 - Added StargatePortalEvent/onStargatePortal event
2012-01-07 12:59:20 -08:00
89491a5c26 [Version 0.7.3.3]
- Added "ignoreEntrance" option to not check entrance to gate on
integrity check (Workaround for snowmen until event is pulled)
2011-12-12 22:01:52 -08:00
48cb69447d [Version 0.7.3.2]
- Actually fixed "><" issue with destMemory
2011-12-06 20:54:51 -08:00
f071567abb [Version 0.7.3.1]
- Hopefully fixed "><" issue with destMemory
2011-12-05 19:09:00 -08:00
cd69ac7c8a Lava and water gates no longer destroy on reload
"sg reload" now closes gates before reloading
Added Vault support
Added missing "useiConomy" option in default config
2011-12-03 19:56:50 -08:00
d73f90c6e8 Quick fix for an NPE 2011-11-30 22:41:49 -08:00
a088b2b3d2 [Version 0.7.2]
- Make it so you can still destroy gates in Survival mode
2011-11-27 19:54:14 -08:00
7f7b18bd4a [Version 0.7.1]
- Added destMemory option
 - Switched to sign.update() as Bukkit implemented my fix
 - Threw in a catch for a null from location for portal events
2011-11-24 20:08:29 -08:00
61e42034dd Update README
add config.yml
2011-11-21 20:09:52 -08:00
52225ac12d Revert local repo 2011-11-21 20:09:05 -08:00
1713654cdf =============
Updates
=============
Please visit http://forum.thedgtl.net for all updates and support!
2011-10-28 19:51:57 -07:00
13e4d9a6b2 [Version 0.6.10]
- Added Register support as opposed to iConomy
2011-10-16 12:31:30 -07:00
02f83cb19b Added UTF8 support for lang files (With or without BOM) 2011-09-10 17:31:33 -07:00
7e3efe2924 Remove a bit of debug code 2011-09-03 17:15:20 -07:00
e781b6be50 [Version 0.6.8]
- Fixed unmanned carts losing velocity through gates
 - /sg reload now properly switches languages
[Version 0.6.7]
 - Added lang option
 - Removed language debug output
 - Added German language (lang=de) -- Thanks EduardBaer
2011-09-03 16:55:50 -07:00
ab21354c7a [Version 0.6.6]
- Added %cost% and %portal% to all eco* messages
 - Fixed an issue when creating a gate on a network you don't have
access to
 - I can't spell
2011-08-28 21:35:33 -07:00
394421dff8 Added stargate.create.gate permissions
This is really 0.6.5... Hopefully
2011-08-28 18:08:03 -07:00