Fixes a typo in nn-no
Fixes a bug causing always-on portals not to be closed properly
Fixes a possible NullPointerException in onEntityPortalEnter
Waits for block change request on reload which makes it possible to change the open-material with just a reload
Adds methods to Stargate for easier logging and less redundancy
Loads the language loader in two parts to make it available while loading
Adds a translated string to the reload-message
Uses String.format to make long messages more readable
Makes it possible to get strings directly from the backup language to make debugging easier
Adds "Invalid gate" to the last line of portals with an invalid or unloaded gate type
Re-draws all portals' signs on load in case some invalid portals becomes valid. This also updates any formatting
Allows new gates to contain water as underwater gates are a thing now
Adds a check to prevent snowmen from placing snow inside a portal's entrance
Removes the ignoreEntrances option everywhere
Adds some new tests
Improves plugin command handling by using one class for each command
Makes some changes to vehicle teleportation to support horses and pigs, but vehicle teleportation is still buggy and messy
Adds some more missing comments
Adds a wildcard permission and uses built-in permissions some places to avoid checking for three different permissions