Adds two gate types to resources

This commit is contained in:
Kristian Knarvik 2021-02-10 14:30:30 +01:00
parent 095e59c65e
commit d472eab21b
2 changed files with 36 additions and 0 deletions

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#This is the default gate type. You can copy this and make as many .gate files as you need.
#The portal-open block can be most blocks which do not fill the entire block or otherwise prevent the player from
#entering the portal, but NETHER_PORTAL, AIR, WATER, LAVA, KELP_PLANT, OAK_FENCE, IRON_BARS, CHAIN, BAMBOO, SUGAR_CANE,
#COBWEB and VINE gives an impression of which blocks will work.
portal-open=NETHER_PORTAL
#The portal-closed block can be any of the blocks used for portal-open, but also any solid, full-size block such as DIRT.
portal-closed=AIR
#The button can be the following: A chest (CHEST), any type of button (STONE_BUTTON, OAK_BUTTON), any type of shulker
#box (LIME_SHULKER_BOX), or any wall coral (DEAD_TUBE_CORAL_WALL_FAN, TUBE_CORAL_WALL_FAN, DEAD_BRAIN_CORAL_WALL_FAN,
#BRAIN_CORAL_WALL_FAN, etc.)
button=STONE_BUTTON
#Whether payment for entry should go to this gate's owner
toowner=false
#The material to use for the normal frame
X=OBSIDIAN
#The material to use for the sign and button blocks of the frame
-=OBSIDIAN
#The description of the required portal blocks. X = Frame block. - = Sign/button position. . = Empty blocks. * = Exit
XX
X..X
-..-
X*.X
XX

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portal-open=KELP_PLANT
portal-closed=WATER
button=BRAIN_CORAL_WALL_FAN
toowner=false
X=SEA_LANTERN
-=SEA_LANTERN
XX
X..X
-..-
X*.X
XX