Updates the README with new info and fixes a ton of gramatical errors
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README.md
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README.md
@ -111,7 +111,7 @@ The options are the single letter, not the word. So to make a private hidden gat
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#### Fixed gates:
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- Fixed gates go to only one set destination.
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- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate
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- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate,
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however.
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- To create a fixed gate, specify a destination on the second line of the stargate sign.
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- Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.
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@ -125,8 +125,8 @@ The options are the single letter, not the word. So to make a private hidden gat
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## Using a gate:
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- Right click the sign to choose a destination.
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- Right click the button to open up a portal.
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- Right-click the sign to choose a destination.
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- Right-click the button to open up a portal.
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- Step through.
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## Economy Support:
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@ -147,7 +147,7 @@ toowner=true
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You can create as many gate formats as you want, the gate layouts are stored in `plugins/Stargate/gates/`.
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The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you
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will lay out the gate format. Here is the default nether.gate file:
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will lay out the gate format. Here is the default nethergate.gate file:
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```
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portal-open=NETHER_PORTAL
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@ -263,11 +263,11 @@ permdebug: Whether to show massive permission debug output
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# Message Customization
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It is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the
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It is possible to customize all the messages Stargate displays, including the [Stargate] prefix. You can find the
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strings in plugins/Stargate/lang/chosenLanguage.txt.
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If a string is removed, or left blank, it will default to the default english string. There are some special cases when
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it comes to messages. When you see %variableName%, you need to keep this part in your string, as it will be replaced
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If a string is removed, or left blank, it will default to the default english string. There are some special cases
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regarding messages. When you see %variableName%, you need to keep this part in your string, as it will be replaced
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with relevant values.
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The full list of strings is as follows:
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@ -315,10 +315,9 @@ bungeeSign=Teleport to
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#### \[Version 0.9.0.0] (WIP) EpicKnarvik97 fork
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- Changes entire path structure to a more modern and maven-compliant one
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- Changes package structure to net.knarcaft.stargate.*
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- Changes package structure to net.knarcraft.stargate.*
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- Moves language files into the resources folder
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- Fixes some bugs caused by language files not being read as UTF-8
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- Makes Blox into BlockLocation which now extends Location
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- Adds JavaDoc to a lot of the code
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- Adds Norwegian translation for both Norwegian languages
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- Adds missing dependency information to plugin.yml
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@ -328,9 +327,17 @@ bungeeSign=Teleport to
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- Adds underwater portals
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- Makes it easier to add more default gates
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- Adds a new default gate which can be used underwater
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- Adds more items usable as buttons (corals, chest, shulker box), which allows underwater portals
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- Adds more items usable as buttons (corals, chest, shulker-box), which allows underwater portals
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- Splits a lot of the code into smaller objects
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- Moves duplicated code into helper classes
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- Re-implements vehicle teleportation
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- Makes boat teleportation work as expected
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- Makes it possible to teleport a player riding a pig or a horse
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- Makes both nether portals and end gateways work properly without causing mayhem
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- Replaces the modX and modZ stuff with yaw calculation to make it easier to understand
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- Comments all the code
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- Extracts portal options and portal-related locations to try and reduce size
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- Rewrites tons of code to make it more readable and manageable
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#### \[Version 0.8.0.3] PseudoKnight fork
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@ -349,7 +356,7 @@ bungeeSign=Teleport to
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#### \[Version 0.8.0.0] PseudoKnight fork
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- Update for 1.13/1.14 compatibility. This changes gate layouts to use new material names instead of numeric ids. You
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- Update for 1.13/1.14 compatibility. This update changes gate layouts to use new material names instead of numeric ids. You
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need to update your gate layout configs.
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- Adds "verifyPortals" config option, which sets whether an old stargate's blocks are verified when loaded.
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- Adds UUID support. (falls back to player names)
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@ -428,11 +435,11 @@ bungeeSign=Teleport to
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#### \[Version 0.7.7.5]
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- Resolve issue of right clicking introduced in 1.3.1/2
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- Resolve issue of right-clicking introduced in 1.3.1/2
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#### \[Version 0.7.7.4]
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- Removed try/catch, it was still segfaulting.
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- Removed try/catch, it was still segfault-ing.
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- Built against 1.3.1
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#### \[Version 0.7.7.3]
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@ -470,11 +477,11 @@ bungeeSign=Teleport to
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#### \[Version 0.7.6.5]
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- Resolve issue with buttons on glass gates falling off
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- /sg reload can now be used ingame (stargate.admin.reload permission)
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- /sg reload can now be used in-game (stargate.admin.reload permission)
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#### \[Version 0.7.6.4]
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- Move blockBreak to HIGHEST priority, this resolves issues with region protection plugins
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- Move blockBreak to the HIGHEST priority, this resolves issues with region protection plugins
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#### \[Version 0.7.6.3]
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@ -562,7 +569,7 @@ bungeeSign=Teleport to
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#### \[Version 0.7.4.3]
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- Implement StargateAccessEvent, used for bypassing permission checks/denying access to gates.
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- Implement StargateAccessEvent, used for bypassing permission checks/denying gate access.
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#### \[Version 0.7.4.2]
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@ -603,7 +610,7 @@ bungeeSign=Teleport to
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#### \[Version 0.7.2]
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- Make it so you can still destroy gates in Survival mode
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- Make it so that you can still destroy gates in Survival mode
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#### \[Version 0.7.1]
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@ -775,7 +782,7 @@ bungeeSign=Teleport to
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#### \[Version 0.3.2]
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- Updated to latest RB
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- Updated to the latest RB
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- Implemented proper vehicle handling
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- Added iConomy to vehicle handling
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- Can now set cost to go to creator on use
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@ -791,8 +798,8 @@ bungeeSign=Teleport to
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#### \[Version 0.29]
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- Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
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- Thanks @Jonbas for the base iConomy implementation
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- Added iConomy support. It currently only works with iConomy 4.4 until Niji fixes 4.5
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- Thanks, @Jonbas, for the base iConomy implementation
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#### \[Version 0.28]
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@ -896,8 +903,8 @@ bungeeSign=Teleport to
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#### \[Version 0.08]
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- Gates can now consist of any material.
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- You can left or right click the button to open a gate
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- Gates are now initialized on sign placement, not more right clicking!
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- You can left-click or right-click the button to open a gate
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- Gates are now initialized on sign placement, not more right-clicking!
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#### \[Version 0.07]
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