Fixes some slightly incorrect information about economy gate configuration
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README.md
32
README.md
@ -155,22 +155,6 @@ The options are the single letter, not the word. So to make a private hidden gat
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- Right-click the button to open up a portal.
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- Step through.
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## Economy Support:
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The latest version of Stargate has support for Vault. Gate creation, destruction and use can all have different costs
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associated with them. You can also define per-gate layout costs. The default cost is assigned in the config.yml file,
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while the per-gate costs re defined in the .gate files. To define a certain cost to a gate just add these lines to your
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.gate file:
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```
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economy:
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useEconomy: true
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createCost: 5
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destroyCost: 5
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useCost: 5
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toOwner: true
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```
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# Custom Gate Layout
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You can create as many gate formats as you want, the gate layouts are stored in `plugins/Stargate/gates/`.
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@ -276,6 +260,20 @@ Using `AIR` for a closed underwater gate looks weird, so `WATER` might be better
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you need to make sure it actually contains air when creating it. For partially submerged portals, like ones used for
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boat teleportation, you need to keep water away from the portal entrance/opening until it's been created.
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## Economy Support:
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The latest version of Stargate has support for Vault. Gate creation, destruction and use can all have different costs
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associated with them. You can also define per-gate layout costs. The default cost is assigned in the config.yml file,
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while the per-gate costs re defined in the .gate files. To define a certain cost to a gate just add these lines to your
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.gate file:
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```
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createCost: 5 -- Will cost 5 currency to create
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destroyCost: 5 -- Will clost 5 currency to destroy (negative to get back the spent money)
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useCost: 5 -- Will cost 5 currency to use the stargate
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toOwner: true -- Will send any fees to the gate's owner
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```
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# Configuration
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```
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@ -298,7 +296,7 @@ gates:
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enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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economy:
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useEconomy - Whether or not to use Economy
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useEconomy - Whether or not to enable Economy using Vault (must have the Vault plugin)
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createCost - The cost to create a stargate
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destroyCost - The cost to destroy a stargate (Can be negative for a "refund"
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useCost - The cost to use a stargate
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