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README.md
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README.md
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# Description
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Create gates that allow for instant-teleportation between large distances. Gates can be always-open, or triggered, they can be hidden, or accessible to everybody, they can share a network, or they can be split into clusters.
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Vault economy support: only costs are create, destroy and use.
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Create gates that allow for instant-teleportation between large distances. Gates can be always-open or triggered; they can share a network or be split into clusters; they can be hidden on a network or accessible to everybody.
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- Player permissions -- let players build their own networks.
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- Vault economy support -- can add costs for create, destroy and use.
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- Multiple custom gate configurations
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- Message customization
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## Background
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This was originally TheDgtl's Bukkit port of the Stargate plugin for hMod by Dinnerbone.
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This fork updates it for modern versions of Spigot.
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# Permissions
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stargate.use -- Allow use of all gates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
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stargate.world -- Allow use of gates linking to any world
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stargate.world.{world} -- Allow use of gates with a destination in {world}. Set to false to disallow use.
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stargate.network -- Allow use of gates on all networks
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stargate.network.{network} -- Allow use of all gates in {network}. Set to false to disallow use.
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```
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stargate.use -- Allow use of all gates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions)
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stargate.world -- Allow use of gates linking to any world
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stargate.world.{world} -- Allow use of gates with a destination in {world}. Set to false to disallow use.
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stargate.network -- Allow use of gates on all networks
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stargate.network.{network} -- Allow use of all gates in {network}. Set to false to disallow use.
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stargate.option -- Allow use of all options
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stargate.option.hidden -- Allow use of 'H'idden
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@ -44,55 +49,58 @@ stargate.admin -- Allow all admin features (Hidden/Private only so far)
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stargate.admin.private -- Allow use of Private gates not owned by user
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stargate.admin.hidden -- Allow access to Hidden gates not ownerd by user
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stargate.admin.reload -- Allow use of /sg reload
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```
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## Default Permissions
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```
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stargate.use -- Everyone
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stargate.create -- Op
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stargate.destroy -- Op
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stargate.option -- Op
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stargate.free -- Op
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stargate.admin -- Op
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```
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# Instructions
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## Building a gate:
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This is the default gate configuration. This can be modified in the /gates/ directory.
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This is the default gate configuration. See the Custom Gate Layout section on how to change this.
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```
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OO
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O O - These are Obsidian blocks. You need 10.
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O O - Place a sign on either of these two blocks of Obsidian.
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O O
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OO
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```
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### Sign Layout:
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- Line 1: Gate Name (Max 12 characters)
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- Line 2: Destination Name [Optional] (Max 12 characters, used for fixed-gates only)
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- Line 3: Network name [Optional] (Max 12 characters)
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- Line 4: Options [Optional] :
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'A' for always-on fixed gate
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'H' for hidden networked gate
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'P' for a private gate
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'F' for a free gate
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'B' is for a backwards facing gate (You will exit the back)
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'S' is for showing an always-on gate in the network list
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'N' is for hiding the network name
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'R' is for random gates. These follow standard permissions of gates, but have a random exit location every time a player enters.
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- Line 1: Gate Name (Max 12 characters)
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- Line 2: Destination Name [Optional] (Max 12 characters, used for fixed-gates only)
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- Line 3: Network name [Optional] (Max 12 characters)
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- Line 4: Options [Optional] :
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- 'A' for always-on fixed gate
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- 'H' for hidden networked gate
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- 'P' for a private gate
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- 'F' for a free gate
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- 'B' is for a backwards facing gate (You will exit the back)
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- 'S' is for showing an always-on gate in the network list
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- 'N' is for hiding the network name
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- 'R' is for random gates. These follow standard permissions of gates, but have a random exit location every time a player enters.
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The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'.
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### Gate networks:
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#### Gate networks:
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- Gates are all part of a network, by default this is "central".
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- You can specify (and create) your own network on the third line of the sign when making a new gate.
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- Gates on one network will not see gates on the second network, and vice versa.
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- Gates on different worlds, but in the same network, will see eachother.
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### Fixed gates:
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#### Fixed gates:
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- Fixed gates go to only one set destination.
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- Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate however.
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- To create a fixed gate, specify a destination on the second line of the stargate sign.
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- Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.
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### Hidden Gates:
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#### Hidden Gates:
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- Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
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- A hidden gate is only visible to the creator of the gate, or somebody with the stargate.hidden permission.
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- Set the 4th line of the stargate sign to 'H' to make it a hidden gate.
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@ -104,15 +112,17 @@ The options are the single letter, not the word. So to make a private hidden gat
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## Economy Support:
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The latest version of Stargate has support for Vault. Gate creation, destruction and use can all have different costs associated with them. You can also define per-gate layout costs. The default cost is assigned in the config.yml file, while the per-gate costs re defined in the .gate files. To define a certain cost to a gate just add these lines to your .gate file:
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```
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usecost=5
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destroycost=5
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createcost=5
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toowner=true
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```
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# Custom Gate Layout
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You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/
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You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/.
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The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you will lay out the gate format. Here is the default nether.gate file:
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```
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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X=OBSIDIAN
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@ -123,13 +133,14 @@ X..X
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-..-
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X*.X
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XX
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portal-open/closed are used to define the material in the gate when it is open or closed.
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"X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#").
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In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are.
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```
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portal-open/closed are used to define the material in the gate when it is open or closed.
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"X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#").
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In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are.
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You will also notice a "*" in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
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# Configuration
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```
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default-gate-network - The default gate network
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portal-folder - The folder your portal databases are saved in
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gate-folder - The folder containing your .gate files
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@ -151,20 +162,24 @@ protectEntrance - If true, will protect from users breaking gate entrance blocks
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signColor: This allows you to specify the color of the gate signs. Valid colors:
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verifyPortals: Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
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debug - Whether to show massive debug output
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permdebug - Whether to show massive permission debug output
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debug: Whether to show massive debug output
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permdebug: Whether to show massive permission debug output
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```
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# Message Customization
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It is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the strings in plugins/Stargate/lang/en.txt.
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If a string is removed, or left blank, it will not be shown when the user does the action associated with it.
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There are three special cases when it comes to messages, these are:
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```
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ecoDeduct=Spent %cost%
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ecoRefund=Refunded %cost%
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ecoObtain=Obtained %cost% from Stargate %portal%
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```
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As you can see, these three strings have %cost% and %portal% variables in them. These variables are fairly self-explanatory.
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The full list of strings is as follows:
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```
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prefix=[Stargate]
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teleportMsg=Teleported
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destroyMsg=Gate Destroyed
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@ -186,48 +201,48 @@ createExists=A gate by that name already exists
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createFull=This network is full
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createWorldDeny=You do not have access to that world
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createConflict=Gate conflicts with existing gate
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```
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# Changes
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[Version 0.8.0.0] PseudoKnight fork
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#### [Version 0.8.0.0] PseudoKnight fork
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- Update for 1.13/1.14 compatibility. This changes gate layouts to use new material names instead of numeric ids. You need to update your gate layout configs.
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- Adds "verifyPortals" config option, which sets whether an old stargate's blocks are verified when loaded.
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- Adds UUID support. (falls back to player names)
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[Version 0.7.9.11] PseudoKnight fork
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#### [Version 0.7.9.11] PseudoKnight fork
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- Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy".
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- Updated to support Metrics for 1.7.10
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[Version 0.7.9.10]
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#### [Version 0.7.9.10]
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- Fix personal gate permission check for players with mixed-case names
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[Version 0.7.9.9]
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#### [Version 0.7.9.9]
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- Remove "Permissions" support, we now only support SuperPerms handlers.
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[Version 0.7.9.8]
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#### [Version 0.7.9.8]
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- Make sure buttons stay where they should
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[Version 0.7.9.7]
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#### [Version 0.7.9.7]
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- Do the Bungee check after the gate layout check.
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[Version 0.7.9.6]
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#### [Version 0.7.9.6]
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- Actually remove the player from the BungeeQueue when they connect. Oops :)
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- Implement stargate.server nodes
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- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
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[Version 0.7.9.5]
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#### [Version 0.7.9.5]
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- Fixed an issue with portal material not showing up (Oh, that code WAS useful)
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[Version 0.7.9.4]
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#### [Version 0.7.9.4]
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- Fixed an issue where water gates broke, oops
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[Version 0.7.9.3]
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#### [Version 0.7.9.3]
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- Update BungeeCord integration for b152+
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[Version 0.7.9.2]
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#### [Version 0.7.9.2]
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- Remove my custom sign class. Stupid Bukkit team.
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- Will work with CB 1.4.5 builds, but now will break randomly due to Bukkit screwup
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- Update MetricsLite to R6
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[Version 0.7.9.1]
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#### [Version 0.7.9.1]
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- Optimize gate lookup in onPlayerMove
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- Resolve issue where Stargates would teleport players to the nether
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[Version 0.7.9.0]
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#### [Version 0.7.9.0]
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- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
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- Updated Spanish language file
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- Added basic plugin metrics via http://mcstats.org/
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- Resolve issue where language updating overwrote custom strings
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[Version 0.7.8.1]
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#### [Version 0.7.8.1]
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- Resolve issue of language file being overwritten as ANSI instead of UTF8
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[Version 0.7.8.0]
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#### [Version 0.7.8.0]
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- Updated languages to include sign text (Please update any languages you are able!)
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- Resolved NPE due to Bukkit bug with signs
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- Resolved issue regarding new getTargetBlock code throwing an exception
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@ -236,303 +251,303 @@ createConflict=Gate conflicts with existing gate
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- Language now has a fallback to English for missing lines (It's the only language I can personally update on release)
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- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
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- Added portal.setOwner(String) API
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[Version 0.7.7.5]
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#### [Version 0.7.7.5]
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- Resolve issue of right clicking introduced in 1.3.1/2
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[Version 0.7.7.4]
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#### [Version 0.7.7.4]
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- Removed try/catch, it was still segfaulting.
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- Built against 1.3.1
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[Version 0.7.7.3]
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#### [Version 0.7.7.3]
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- Wrap sign changing in try/catch. Stupid Bukkit
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[Version 0.7.7.2]
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#### [Version 0.7.7.2]
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- Load chunk before trying to draw signs
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- Implement a workaround for BUKKIT-1033
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[Version 0.7.7.1]
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#### [Version 0.7.7.1]
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- Permission checking for 'R'andom gates.
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- Random now implies AlwaysOn
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- Added all languages to JAR
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[Version 0.7.7.0]
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#### [Version 0.7.7.0]
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- Added 'R'andom option - This still follows the permission rules defined for normal gate usage
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- Added a bit more debug output
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[Version 0.7.6.8]
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#### [Version 0.7.6.8]
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- Hopefully fix backwards gate exiting
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[Version 0.7.6.7]
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#### [Version 0.7.6.7]
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- Reload all gates on world unload, this stops gates with invalid destinations being in memory.
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[Version 0.7.6.6]
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#### [Version 0.7.6.6]
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- Check move/portal/interact/signchange events for cancellation
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[Version 0.7.6.5]
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#### [Version 0.7.6.5]
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- Resolve issue with buttons on glass gates falling off
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- /sg reload can now be used ingame (stargate.admin.reload permission)
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[Version 0.7.6.4]
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#### [Version 0.7.6.4]
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- Move blockBreak to HIGHEST priority, this resolves issues with region protection plugins
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[Version 0.7.6.3]
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#### [Version 0.7.6.3]
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- Fixed issue with displaying iConomy prices
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- iConomy is now hooked on "sg reload" if not already hooked and enabled
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- iConomy is now unhooked on "sg reload" if hooked and disabled
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[Version 0.7.6.2]
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#### [Version 0.7.6.2]
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- Button now activates if gate is opened, allowing redstone interaction
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- Fixed issue with sign line lengths. All sign text should now fit with color codes.
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[Version 0.7.6.1]
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#### [Version 0.7.6.1]
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- Update API for StargateCommand
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- Resolved issue with block data on explosion
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- Added signColor option
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- Added protectEntrance option
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[Version 0.7.6]
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#### [Version 0.7.6]
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- Moved gate opening/closing to a Queue/Runnable system to resolve server lag issues with very large gates
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[Version 0.7.5.11]
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#### [Version 0.7.5.11]
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- PEX now returns accurate results without requiring use of the bridge.
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[Version 0.7.5.10]
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#### [Version 0.7.5.10]
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- Added sortLists options
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[Version 0.7.5.9]
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#### [Version 0.7.5.9]
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- Quick event fix for latest dev builds
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- Fix for sign ClassCastException
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[Version 0.7.5.8]
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#### [Version 0.7.5.8]
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- Fixed an exploit with pistons to destroy gates
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[Version 0.7.5.7]
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#### [Version 0.7.5.7]
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- Removed SignPost class
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- Resolved issues with signs in 1.2
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[Version 0.7.5.6]
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#### [Version 0.7.5.6]
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- Quick update to the custom event code, works with R5+ now.
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[Version 0.7.5.5]
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#### [Version 0.7.5.5]
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- PEX is built of fail, if we have it, use bridge instead.
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[Version 0.7.5.4]
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#### [Version 0.7.5.4]
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- Fix issue with private gates for players with long names
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[Version 0.7.5.3]
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#### [Version 0.7.5.3]
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- Added another check for Perm bridges.
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[Version 0.7.5.2]
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#### [Version 0.7.5.2]
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- Make sure our timer is stopped on disable
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- Move Event reg before loading gates to stop portal material vanishing
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[Version 0.7.5.1]
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#### [Version 0.7.5.1]
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- Don't create button on failed creation
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[Version 0.7.5.0]
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#### [Version 0.7.5.0]
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- Refactored creation code a bit
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- Added StargateCreateEvent, see Stargate-API for usage.
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- Added StargateDestroyEvent, see Stargate-API for usage.
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- Updated Event API to the new standard, please see: http://wiki.bukkit.org/Introduction_to_the_New_Event_System
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- Added handleVehicles option.
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- Added 'N'o Network option (Hides the network from the sign)
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[Version 0.7.4.4]
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#### [Version 0.7.4.4]
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- Changed the implementation of StargateAccessEvent.
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- Disable Permissions if version is 2.7.2 (Common version used between bridges)
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- Fix long-standing bug with hasPermDeep check. Oops.
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[Version 0.7.4.3]
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#### [Version 0.7.4.3]
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- Implement StargateAccessEvent, used for bypassing permission checks/denying access to gates.
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[Version 0.7.4.2]
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#### [Version 0.7.4.2]
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- stargate.create.personal permission now also allows user to use personal gates
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[Version 0.7.4.1]
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#### [Version 0.7.4.1]
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- Quick API update to add player to the activate event
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[Version 0.7.4.0]
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#### [Version 0.7.4.0]
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- Fixed issue with non-air closed portal blocks
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- Added StargatePortalEvent/onStargatePortal event
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[Version 0.7.3.3]
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#### [Version 0.7.3.3]
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- Added "ignoreEntrance" option to not check entrance to gate on integrity check (Workaround for snowmen until event is pulled)
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[Version 0.7.3.2]
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#### [Version 0.7.3.2]
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- Actually fixed "><" issue with destMemory
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[Version 0.7.3.1]
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#### [Version 0.7.3.1]
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- Hopefully fixed "><" issue with destMemory
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[Version 0.7.3]
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#### [Version 0.7.3]
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- Lava and water gates no longer destroy on reload
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- "sg reload" now closes gates before reloading
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- Added Vault support
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- Added missing "useiConomy" option in config
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[Version 0.7.2.1]
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#### [Version 0.7.2.1]
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- Quick fix for an NPE
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[Version 0.7.2]
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#### [Version 0.7.2]
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- Make it so you can still destroy gates in Survival mode
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[Version 0.7.1]
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#### [Version 0.7.1]
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- Added destMemory option
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- Switched to sign.update() as Bukkit implemented my fix
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- Threw in a catch for a null from location for portal events
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[Version 0.7.0]
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#### [Version 0.7.0]
|
||||
- Minecraft 1.0.0 support
|
||||
- New FileConfiguration implemented
|
||||
- Stop gates being destroyed on right-click in Creative mode
|
||||
- Fixed signs not updating with a hackish workaround until Bukkit is fixed
|
||||
[Version 0.6.10]
|
||||
#### [Version 0.6.10]
|
||||
- Added Register support as opposed to iConomy
|
||||
[Version 0.6.9]
|
||||
#### [Version 0.6.9]
|
||||
- Added UTF8 support for lang files (With or without BOM)
|
||||
[Version 0.6.8]
|
||||
#### [Version 0.6.8]
|
||||
- Fixed unmanned carts losing velocity through gates
|
||||
- /sg reload now properly switches languages
|
||||
[Version 0.6.7]
|
||||
#### [Version 0.6.7]
|
||||
- Added lang option
|
||||
- Removed language debug output
|
||||
- Added German language (lang=de) -- Thanks EduardBaer
|
||||
[Version 0.6.6]
|
||||
#### [Version 0.6.6]
|
||||
- Added %cost% and %portal% to all eco* messages
|
||||
- Fixed an issue when creating a gate on a network you don't have access to
|
||||
[Version 0.6.5]
|
||||
#### [Version 0.6.5]
|
||||
- Moved printed message config to a seperate file
|
||||
- Added permdebug option
|
||||
- Hopefully fix path issues some people were having
|
||||
- Fixed iConomy creation cost
|
||||
- Added 'S'how option for Always-On gates
|
||||
- Added 'stargate.create.gate' permissions
|
||||
[Version 0.6.4]
|
||||
#### [Version 0.6.4]
|
||||
- Fixed iConomy handling
|
||||
[Version 0.6.3]
|
||||
#### [Version 0.6.3]
|
||||
- Fixed (Not Connected) showing on inter-world gate loading
|
||||
- Added the ability to negate Network/World permissions (Use, Create and Destroy)
|
||||
- Fixed Lockette compatibility
|
||||
- More stringent verification checks
|
||||
[Version 0.6.2]
|
||||
#### [Version 0.6.2]
|
||||
- Fixed an issue with private gates
|
||||
- Added default permissions
|
||||
[Version 0.6.1]
|
||||
#### [Version 0.6.1]
|
||||
- Stop destruction of open gates on startup
|
||||
[Version 0.6.0]
|
||||
#### [Version 0.6.0]
|
||||
- Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
|
||||
- Added custom Stargate events (See Stargate-DHD code for use)
|
||||
- Fixed portal event cancellation
|
||||
- Umm... Lots of other small things.
|
||||
[Version 0.5.5]
|
||||
#### [Version 0.5.5]
|
||||
- Added 'B'ackwards option
|
||||
- Fixed opening of gates with a fixed gate as a destination
|
||||
- Added block metadata support to gates
|
||||
[Version 0.5.1]
|
||||
#### [Version 0.5.1]
|
||||
- Take into account world/network restrictions for Vehicles
|
||||
- Properly teleport empty vehicles between worlds
|
||||
- Properly teleport StoreageMinecarts between worlds
|
||||
- Take into account vehicle type when teleporting
|
||||
[Version 0.5.0]
|
||||
#### [Version 0.5.0]
|
||||
- Updated the teleport method
|
||||
- Remove always-open gates from lists
|
||||
- Hopefully stop Stargate and Nether interference
|
||||
[Version 0.4.9]
|
||||
#### [Version 0.4.9]
|
||||
- Left-click to scroll signs up
|
||||
- Show "(Not Connected)" on fixed-gates with a non-existant destination
|
||||
- Added "maxgates" option
|
||||
- Removed debug message
|
||||
- Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
|
||||
[Version 0.4.8]
|
||||
#### [Version 0.4.8]
|
||||
- Added chargefreedestination option
|
||||
- Added freegatesgreen option
|
||||
[Version 0.4.7]
|
||||
#### [Version 0.4.7]
|
||||
- Added debug option
|
||||
- Fixed gates will now show in the list of gates they link to.
|
||||
- iConomy no longer touched if not enabled in config
|
||||
[Version 0.4.6]
|
||||
#### [Version 0.4.6]
|
||||
- Fixed a bug in iConomy handling.
|
||||
[Version 0.4.5]
|
||||
#### [Version 0.4.5]
|
||||
- Owner of gate now isn't charged for use if target is owner
|
||||
- Updated for iConomy 5.x
|
||||
- Fixed random iConomy bugs
|
||||
[Version 0.4.4]
|
||||
#### [Version 0.4.4]
|
||||
- Added a check for stargate.network.*/stargate.world.* on gate creation
|
||||
- Check for stargate.world.*/stargate.network.* on gate entrance
|
||||
- Warp player outside of gate on access denied
|
||||
[Version 0.4.3]
|
||||
#### [Version 0.4.3]
|
||||
- Made some errors more user-friendly
|
||||
- Properly take into account portal-closed material
|
||||
[Version 0.4.2]
|
||||
#### [Version 0.4.2]
|
||||
- Gates can't be created on existing gate blocks
|
||||
[Version 0.4.1]
|
||||
#### [Version 0.4.1]
|
||||
- Sign option permissions
|
||||
- Per-gate iconomy target
|
||||
- /sg reload command
|
||||
- Other misc fixes
|
||||
[Version 0.4.0]
|
||||
#### [Version 0.4.0]
|
||||
- Carts with no player can now go through gates.
|
||||
- You can set gates to send their cost to their owner.
|
||||
- Per-gate layout option for "toOwner".
|
||||
- Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
|
||||
- Created separate 'stargate.free.{use/create/destroy}' permissions.
|
||||
[Version 0.3.5]
|
||||
#### [Version 0.3.5]
|
||||
- Added 'stargate.world.*' permissions
|
||||
- Added 'stargate.network.*' permissions
|
||||
- Added 'networkfilter' config option
|
||||
- Added 'worldfilter' config option
|
||||
[Version 0.3.4]
|
||||
#### [Version 0.3.4]
|
||||
- Added 'stargate.free' permission
|
||||
- Added iConomy cost into .gate files
|
||||
[Version 0.3.3]
|
||||
#### [Version 0.3.3]
|
||||
- Moved sign update into a schedule event, should fix signs
|
||||
[Version 0.3.2]
|
||||
#### [Version 0.3.2]
|
||||
- Updated to latest RB
|
||||
- Implemented proper vehicle handling
|
||||
- Added iConomy to vehicle handling
|
||||
- Can now set cost to go to creator on use
|
||||
[Version 0.3.1]
|
||||
#### [Version 0.3.1]
|
||||
- Changed version numbering.
|
||||
- Changed how plugins are hooked into.
|
||||
[Version 0.30]
|
||||
#### [Version 0.30]
|
||||
- Fixed a bug in iConomy checking.
|
||||
[Version 0.29]
|
||||
#### [Version 0.29]
|
||||
- Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
|
||||
- Thanks @Jonbas for the base iConomy implementation
|
||||
[Version 0.28]
|
||||
#### [Version 0.28]
|
||||
- Fixed an issue with removing stargates during load
|
||||
[Version 0.27]
|
||||
#### [Version 0.27]
|
||||
- Fixed portal count on load
|
||||
[Version 0.26]
|
||||
#### [Version 0.26]
|
||||
- Added stargate.create.personal for personal stargate networks
|
||||
- Fixed a bug with destroying stargates by removing sign/button
|
||||
[Version 0.25]
|
||||
#### [Version 0.25]
|
||||
- Fixed a bug with worlds in subfolders
|
||||
- Fixed gates being destroyed with explosions
|
||||
- Added stargate.destroy.owner
|
||||
[Version 0.24]
|
||||
#### [Version 0.24]
|
||||
- Fixed a loading bug in which invalid gates caused file truncation
|
||||
[Version 0.23]
|
||||
#### [Version 0.23]
|
||||
- Added a check to make sure "nethergate.gate" exists, otherwise create it
|
||||
[Version 0.22]
|
||||
#### [Version 0.22]
|
||||
- Fixed multi-world stargates causing an NPE
|
||||
[Version 0.21]
|
||||
#### [Version 0.21]
|
||||
- Code cleanup
|
||||
- Added a few more errors when a gate can't be loaded
|
||||
- Hopefully fixed path issue on some Linux installs
|
||||
[Version 0.20]
|
||||
#### [Version 0.20]
|
||||
- Fixed the bug SIGN_CHANGE exception when using plugins such as Lockette
|
||||
[Version 0.19]
|
||||
#### [Version 0.19]
|
||||
- Set button facing on new gates, fixes weirdass button glitch
|
||||
- Beginning of very buggy multi-world support
|
||||
[Version 0.18]
|
||||
#### [Version 0.18]
|
||||
- Small permissions handling update.
|
||||
[Version 0.17]
|
||||
#### [Version 0.17]
|
||||
- Core GM support removed, depends on FakePermissions if you use GM.
|
||||
[Version 0.16]
|
||||
#### [Version 0.16]
|
||||
- Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
|
||||
- Left-clicking to activate a stargate works again
|
||||
[Version 0.15]
|
||||
#### [Version 0.15]
|
||||
- Built against b424jnks -- As such nothing lower is supported at the moment.
|
||||
- Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
|
||||
- Removed long constructor.
|
||||
[Version 0.14]
|
||||
#### [Version 0.14]
|
||||
- Fixed infinite loop in fixed gates.
|
||||
- Fixed gate destination will not open when dialed into.
|
||||
[Version 0.13]
|
||||
#### [Version 0.13]
|
||||
- Fixed gates no longer show in destination list.
|
||||
[Version 0.12]
|
||||
#### [Version 0.12]
|
||||
- Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
|
||||
- Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
|
||||
- Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
|
||||
- Fixed but not AlwaysOn gates now open the destination gate.
|
||||
- Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
|
||||
[Version 0.11]
|
||||
#### [Version 0.11]
|
||||
- Fuuuu- Some code got undid and broke everything. Fixed.
|
||||
[Version 0.10]
|
||||
#### [Version 0.10]
|
||||
- Hopefully fixed the "No position found" bug.
|
||||
- If dest > origin, any blocks past origin.size will drop you at dest[0]
|
||||
- Switched to scheduler instead of our own thread for closing gates and deactivating signs
|
||||
- No longer depend on Permissions, use it as an option. isOp() used as defaults.
|
||||
[Version 0.09]
|
||||
#### [Version 0.09]
|
||||
- Gates can now be any shape
|
||||
[Version 0.08]
|
||||
#### [Version 0.08]
|
||||
- Gates can now consist of any material.
|
||||
- You can left or right click the button to open a gate
|
||||
- Gates are now initialized on sign placement, not more right clicking!
|
||||
[Version 0.07]
|
||||
#### [Version 0.07]
|
||||
- Fixed where the default gate is saved to.
|
||||
[Version 0.06]
|
||||
#### [Version 0.06]
|
||||
- Forgot to make gates load from new location, oops
|
||||
[Version 0.05]
|
||||
#### [Version 0.05]
|
||||
- Moved Stargate files into the plugins/Stargate/ folder
|
||||
- Added migration code so old gates/portals are ported to new folder structure
|
||||
- Create default config.yml if it doesn't exist
|
||||
- Fixed removing a gate, it is now completely removed
|
||||
[Version 0.04]
|
||||
#### [Version 0.04]
|
||||
- Updated to multi-world Bukkit
|
||||
[Version 0.03]
|
||||
#### [Version 0.03]
|
||||
- Changed package to net.TheDgtl.*
|
||||
- Everything now uses Blox instead of Block objects
|
||||
- Started on vehicle code, but it's still buggy
|
||||
|
Loading…
x
Reference in New Issue
Block a user