Removes a function for checking if a control block is powered as it's never used
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@ -613,25 +613,6 @@ public class Portal {
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this.fixed = fixed;
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}
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/**
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* Gets whether at least one of this portal's control blocks are powered
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*
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* @return <p>True if at least one control block is powered</p>
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*/
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public boolean isPowered() {
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RelativeBlockVector[] controls = gate.getLayout().getControls();
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for (RelativeBlockVector vector : controls) {
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BlockData data = getBlockAt(vector).getBlock().getBlockData();
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if (data instanceof Powerable && ((Powerable) data).isPowered()) {
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return true;
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}
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}
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return false;
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}
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/**
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* Teleports a player to this portal
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*
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