Adds some information about usable portal open/closed materials to the readme

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Kristian Knarvik 2021-09-11 16:37:55 +02:00
parent 1c3dbbe81d
commit 6005c2c6d1

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@ -138,6 +138,10 @@ X*.X
XX XX
``` ```
The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed. The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed.
The material for `portal-closed` can be most things, including solid blocks. Some materials may act weirdly though.
The material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`.
`NETHER_PORTAL` and `END_GATEWAY` work, but `END_PORTAL` does not.
The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type), The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type),
a type of wall coral (dead or alive), a type of shulker box or a chest. a type of wall coral (dead or alive), a type of shulker box or a chest.
`X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`). `X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`).
@ -197,7 +201,7 @@ There is a default gate type for underwater gates. There are no real restriction
normal buttons cannot be used since they'd fall off. Using wall coral fans work much better, though `CHEST` and normal buttons cannot be used since they'd fall off. Using wall coral fans work much better, though `CHEST` and
`SHULKER_BOX` works too. `SHULKER_BOX` works too.
Using `AIR` for a closed gate looks weird, so `WATER` might be better. Using `AIR` for a closed underwater gate looks weird, so `WATER` might be better.
# Configuration # Configuration
``` ```