From 6005c2c6d1396e360a528993f78e46ffe2ffbce9 Mon Sep 17 00:00:00 2001 From: EpicKnarvik97 Date: Sat, 11 Sep 2021 16:37:55 +0200 Subject: [PATCH] Adds some information about usable portal open/closed materials to the readme --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 9e8de53..cc4ef46 100644 --- a/README.md +++ b/README.md @@ -138,6 +138,10 @@ X*.X XX ``` The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed. +The material for `portal-closed` can be most things, including solid blocks. Some materials may act weirdly though. +The material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`. +`NETHER_PORTAL` and `END_GATEWAY` work, but `END_PORTAL` does not. + The key `button` is used to define the type of button that is generated for this gate. It can be a button (of any type), a type of wall coral (dead or alive), a type of shulker box or a chest. `X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`). @@ -197,7 +201,7 @@ There is a default gate type for underwater gates. There are no real restriction normal buttons cannot be used since they'd fall off. Using wall coral fans work much better, though `CHEST` and `SHULKER_BOX` works too. -Using `AIR` for a closed gate looks weird, so `WATER` might be better. +Using `AIR` for a closed underwater gate looks weird, so `WATER` might be better. # Configuration ```