Updates information about plugin settings
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README.md
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README.md
@ -137,10 +137,12 @@ while the per-gate costs re defined in the .gate files. To define a certain cost
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.gate file:
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```
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usecost=5
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destroycost=5
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createcost=5
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toowner=true
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economy:
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useEconomy: true
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createCost: 5
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destroyCost: 5
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useCost: 5
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toOwner: true
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```
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# Custom Gate Layout
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@ -231,34 +233,44 @@ There is a default gate type for underwater gates. There are no real restriction
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normal buttons cannot be used since they'd fall off. Using wall coral fans work much better, though `CHEST` and
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`SHULKER_BOX` works too.
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Using `AIR` for a closed underwater gate looks weird, so `WATER` might be better.
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Using `AIR` for a closed underwater gate looks weird, so `WATER` might be better. If using `AIR` for the closed gate,
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you need to make sure it actually contains air when creating it.
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For partially submerged portals, like ones used for boat teleportation, you need to keep water away
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from the portal entrance/opening until it's been created.
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# Configuration
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```
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default-gate-network - The default gate network
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portal-folder - The folder your portal databases are saved in
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gate-folder - The folder containing your .gate files
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destroyexplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
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useeconomy - Whether or not to use Economy
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createcost - The cost to create a stargate
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destroycost - The cost to destroy a stargate (Can be negative for a "refund"
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usecost - The cost to use a stargate
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chargefreedestination - Enable to allow free travel from any gate to a free gate
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freegatesgreen - Enable to make gates that won't cost the player money show up as green
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toowner - Whether the money from gate-use goes to the owner or nobody
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maxgates - If non-zero, will define the maximum amount of gates allowed on any network.
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chosenLanguage - The language to use (Included languages: en, de)
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destMemory - Whether to set the first destination as the last used destination for all gates
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ignoreEntrance - Set this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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sortLists - If true, network lists will be sorted alphabetically.
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protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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signColor: This allows you to specify the color of the gate signs. Valid colors:
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verifyPortals: Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
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debug: Whether to show massive debug output
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permdebug: Whether to show massive permission debug output
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language - The language to use (Included languages: en, de, es, fr, hu, it, nb-no, nl, nn-no, pt-br, ru)
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folders:
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portalFolder - The folder your portal databases are saved in
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gateFolder - The folder containing your .gate files
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gates:
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maxGatesEachNetwork - If non-zero, will define the maximum amount of gates allowed on any network.
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defaultGateNetwork - The default gate network
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cosmetic:
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rememberDestination - Whether to set the first destination as the last used destination for all gates
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sortNetworkDestinations - If true, network lists will be sorted alphabetically.
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signColor - This allows you to specify the color of the gate signs.
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integrity:
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destroyedByExplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
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verifyPortals - Whether or not all the non-sign blocks are checked to match the gate layout when an old stargate is loaded at startup.
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protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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ignoreEntranceSet this option to true to not check the entrance of a gate on startup. This is a workaround for snowmen breaking gates.
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functionality:
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enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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economy:
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useEconomy - Whether or not to use Economy
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createCost - The cost to create a stargate
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destroyCost - The cost to destroy a stargate (Can be negative for a "refund"
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useCost - The cost to use a stargate
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toOwner - Whether the money from gate-use goes to the owner or nobody
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chargeFreeDestination - Enable to allow free travel from any gate to a free gate
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freeGatesGreen - Enable to make gates that won't cost the player money show up as green
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debugging:
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debug - Whether to show massive debug output
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permissionDebug - Whether to show massive permission debug output
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```
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# Message Customization
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