Adds UUID fetching on player join. See #12

Whenever a player joins, their names will be checked against a map containing all names which need to be migrated to UUID. All portals the player has created which still use the player name will be updated.
This commit is contained in:
2021-11-01 15:13:22 +01:00
parent 91a0316e6e
commit 2a61480684
4 changed files with 168 additions and 36 deletions

View File

@ -5,6 +5,7 @@ import net.knarcraft.stargate.portal.PlayerTeleporter;
import net.knarcraft.stargate.portal.Portal;
import net.knarcraft.stargate.portal.PortalHandler;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerMoveEvent;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
@ -169,4 +170,39 @@ public final class BungeeHelper {
}
}
/**
* Teleports a player to a bungee gate
*
* @param player <p>The player to teleport</p>
* @param entrancePortal <p>The gate the player is entering from</p>
* @param event <p>The event causing the teleportation</p>
* @return <p>True if the teleportation was successful</p>
*/
public static boolean bungeeTeleport(Player player, Portal entrancePortal, PlayerMoveEvent event) {
//Check if bungee is actually enabled
if (!Stargate.getGateConfig().enableBungee()) {
Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("bungeeDisabled"));
entrancePortal.getPortalOpener().closePortal(false);
return false;
}
//Teleport the player back to this gate, for sanity's sake
new PlayerTeleporter(entrancePortal, player).teleport(entrancePortal, event);
//Send the SGBungee packet first, it will be queued by BC if required
if (!BungeeHelper.sendTeleportationMessage(player, entrancePortal)) {
Stargate.debug("bungeeTeleport", "Unable to send teleportation message");
return false;
}
//Send the connect-message to make the player change server
if (!BungeeHelper.changeServer(player, entrancePortal)) {
Stargate.debug("bungeeTeleport", "Unable to change server");
return false;
}
Stargate.debug("bungeeTeleport", "Teleported player to another server");
return true;
}
}