I give up

This commit is contained in:
2018-03-21 21:42:52 +01:00
parent 0597f182b3
commit de6607442b
2 changed files with 8 additions and 9 deletions

View File

@@ -17,11 +17,9 @@ public class Player implements IPlayer {
private int attack = 40;
private int defence = 20;
private final Backpack equipped = new Backpack();
// True if the player wants to pick up something using the digit keys
private boolean dropping = false;
// True if the player wants to drop something using the digit keys
private boolean picking = false;
private boolean writing = false;
private boolean dropping = false; //True if the player wants to drop something using the digit keys
private boolean picking = false; //True if the player wants to pick up something using the digit keys
private boolean writing = false; //True if the user is writing a name
private boolean exploringChest = false;
private String text = "";
private String name = "Player";
@@ -150,12 +148,13 @@ public class Player implements IPlayer {
if (items.size() < 1) {
game.displayMessage("There is nothing to pick up");
} else {
if (items.get(0) instanceof IStatic && items.get(0) instanceof IContainer) { //A Static item is always the biggest (and hopefully the only) item on a tile.
IItem item = items.get(0);
if (item instanceof IStatic && item instanceof IContainer) { //A Static item is always the biggest (and hopefully the only) item on a tile.
openChest(game, items);
} else if (items.get(0) instanceof IStatic && items.get(0) instanceof StairsUp) {
} else if (item instanceof IStatic && item instanceof StairsUp) {
((Game)game).goUp();
return true;
} else if (items.get(0) instanceof IStatic && items.get(0) instanceof StairsDown) {
} else if (item instanceof IStatic && item instanceof StairsDown) {
((Game)game).goDown();
return true;
} else {