I give up
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@ -27,7 +27,7 @@ Dette prosjektet inneholder [Semesteroppgave 1](SEM-1.md). Du kan også [lese op
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* Del A: [x] helt ferdig, [ ] delvis ferdig
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* Del B: [x] helt ferdig, [ ] delvis ferdig
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* Del C: [X] helt ferdig, [ ] delvis ferdig
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* [ ] hele semesteroppgaven er ferdig og klar til retting!
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* [x] hele semesteroppgaven er ferdig og klar til retting!
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# Del A
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## Svar på spørsmål
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@ -17,11 +17,9 @@ public class Player implements IPlayer {
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private int attack = 40;
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private int defence = 20;
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private final Backpack equipped = new Backpack();
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// True if the player wants to pick up something using the digit keys
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private boolean dropping = false;
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// True if the player wants to drop something using the digit keys
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private boolean picking = false;
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private boolean writing = false;
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private boolean dropping = false; //True if the player wants to drop something using the digit keys
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private boolean picking = false; //True if the player wants to pick up something using the digit keys
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private boolean writing = false; //True if the user is writing a name
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private boolean exploringChest = false;
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private String text = "";
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private String name = "Player";
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@ -150,12 +148,13 @@ public class Player implements IPlayer {
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if (items.size() < 1) {
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game.displayMessage("There is nothing to pick up");
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} else {
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if (items.get(0) instanceof IStatic && items.get(0) instanceof IContainer) { //A Static item is always the biggest (and hopefully the only) item on a tile.
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IItem item = items.get(0);
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if (item instanceof IStatic && item instanceof IContainer) { //A Static item is always the biggest (and hopefully the only) item on a tile.
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openChest(game, items);
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} else if (items.get(0) instanceof IStatic && items.get(0) instanceof StairsUp) {
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} else if (item instanceof IStatic && item instanceof StairsUp) {
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((Game)game).goUp();
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return true;
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} else if (items.get(0) instanceof IStatic && items.get(0) instanceof StairsDown) {
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} else if (item instanceof IStatic && item instanceof StairsDown) {
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((Game)game).goDown();
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return true;
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} else {
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