Send a message to the sender when they transfer someone...hehe whoops.
This finalizes the development piece of #5, just need to test it.
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@ -105,6 +105,13 @@ public class JailTransferCommand implements Command {
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jm.getJailPlayerIsIn(params.getPlayer()).getCellPrisonerIsIn(params.getPlayer()),
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target, targetCell, jm.getPrisoner(params.getPlayer()));
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//Send the messages to the sender, if no cell then say that but if cell send that as well
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if(targetCell == null) {
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sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.TRANSFERCOMPLETENOCELL, new String[] { params.getPlayer(), target.getName() }));
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}else {
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sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.TRANSFERCOMPLETECELL, new String[] { params.getPlayer(), target.getName(), targetCell.getName() }));
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}
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return true;
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}
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}
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@ -74,6 +74,10 @@ public enum LangString {
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TELEIN ("jailing"),
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/** The message sent to the sender when they teleport someone to a jail's teleport out location. */
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TELEOUT ("jailing"),
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/** The message sent to the sender when they transfer someone to a jail and a cell. */
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TRANSFERCOMPLETECELL ("jailing"),
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/** The message sent to the sender when they transfer someone to a jail. */
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TRANSFERCOMPLETENOCELL ("jailing"),
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/** The message sent to the player when they get transferred to a new jail. */
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TRANSFERRED ("jailing"),
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/** The message sent when players are released from jail. */
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@ -52,6 +52,8 @@ language:
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suggestedcell: '&cAn empty cell in the same jail, %0%, was found: %1%'
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telein: "&9Teleported %0% to %1%'s teleport in location."
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teleout: "&9Teleported %0% to %1%'s teleport out location."
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transfercompletecell: '&2Successfully transferred %0% to %1% in the cell %2%.'
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transfercompletenocell: '&2Successfully transferred %0% to %1%.'
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transferred: '&9You have been transferred to %0%.'
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unjailed: '&2You have been released! Please respect the server rules.'
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willbeunjailed: '&2%0% will be released the next time they log on.'
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