graywolf336 f774bf335f Send a message to the sender when they transfer someone...hehe whoops.
This finalizes the development piece of #5, just need to test it.
2014-02-12 13:42:45 -06:00

161 lines
7.3 KiB
Java

package com.graywolf336.jail.enums;
public enum LangString {
//actions section
/** Section for when they break a block. */
BLOCKBREAKING ("actions"),
/** Section for when they place a block. */
BLOCKPLACING ("actions"),
/** Section for when they try to do a command that isn't whitelisted. */
COMMAND ("actions"),
/** Section for when a player tramples a crop and protection is enabled. */
CROPTRAMPLING ("actions"),
/** Section for when a player interacts with a block that is blacklisted. */
INTERACTIONBLOCKS ("actions"),
/** Section for when a player interacts with an item that is blacklisted. */
INTERACTIONITEMS ("actions"),
/** Section for when a player moves outside of the jail. */
MOVING ("actions"),
//Jailing section
/** The message displayed when players are kicked for being afk. */
AFKKICKMESSAGE ("jailing"),
/** The message sent when jailing someone that is already jailed. */
ALREADYJAILED ("jailing"),
/** The message sent when we broadcast/log the message for time below -1. */
BROADCASTMESSAGEFOREVER ("jailing"),
/** The message sent when we broadcast/log the message for any time above -1. */
BROADCASTMESSAGEFORMINUTES ("jailing"),
/** The message sent to the broadcast/log the unjailing of someone. */
BROADCASTUNJAILING ("jailing"),
/** The message sent to the sender when trying to jail someone and a plugin cancels it but doesn't leave a message why. */
CANCELLEDBYANOTHERPLUGIN ("jailing"),
/** The message sent when trying to jail someone who can't be jailed by permission. */
CANTBEJAILED ("jailing"),
/** The message sent to the sender when they are trying to jail into a cell which is not empty. */
CELLNOTEMPTY ("jailing"),
/** The message sent when someone is jailed without a reason. */
DEFAULTJAILEDREASON ("jailing"),
/** The message sent when someone is unjailed yet they never came online and so they were forcefully unjailed. */
FORCEUNJAILED ("jailing"),
/** The message sent when players are jailed without a reason. */
JAILED ("jailing"),
/** The message sent when players are jailed with a reason. */
JAILEDWITHREASON ("jailing"),
/** The message sent when players are jailed and they try to talk. */
MUTED ("jailing"),
/** The message sent when the sender tries to jail someone in a cell and there aren't any cells to suggest. */
NOEMPTYCELLS ("jailing"),
/** The message sent to the sender when they list all the prisoners in a jail which has no prisoners. */
NOPRISONERS ("jailing"),
/** The message sent when a player is not jailed and the sender is trying to see/do something about it. */
NOTJAILED ("jailing"),
/** The message sent to the sender when they mute a prisoner. */
NOWMUTED ("jailing"),
/** The message sent to the sender when they unmute a prisoner. */
NOWUNMUTED ("jailing"),
/** The message sent to the jailer when they jail someone offline. */
OFFLINEJAIL ("jailing"),
/** The message sent to the jailer when they jail someone who is online. */
ONLINEJAIL ("jailing"),
/** The message sent to the prisoner when they try to do something but it is protected. */
PROTECTIONMESSAGE ("jailing"),
/** The message sent to the prisoner when they try to do something and it is protected, but no penalty. */
PROTECTIONMESSAGENOPENALTY ("jailing"),
/** The message sent to the sender when they need to provide a player. */
PROVIDEAPLAYER ("jailing"),
/** The message sent to the sender when they need to provide a jail. */
PROVIDEAJAIL ("jailing"),
/** The message sent to the sender of a command when suggesting a cell. */
SUGGESTEDCELL ("jailing"),
/** The message sent to the sender when they teleport someone to a jail's teleport in location. */
TELEIN ("jailing"),
/** The message sent to the sender when they teleport someone to a jail's teleport out location. */
TELEOUT ("jailing"),
/** The message sent to the sender when they transfer someone to a jail and a cell. */
TRANSFERCOMPLETECELL ("jailing"),
/** The message sent to the sender when they transfer someone to a jail. */
TRANSFERCOMPLETENOCELL ("jailing"),
/** The message sent to the player when they get transferred to a new jail. */
TRANSFERRED ("jailing"),
/** The message sent when players are released from jail. */
UNJAILED ("jailing"),
/** The message went when an offline player is unjailed. */
WILLBEUNJAILED ("jailing"),
//Handcuffing section
/** The message sent to the sender when trying to handcuff someone who can't be. */
CANTBEHANDCUFFED ("handcuffing"),
/** The message sent to the sender whenever they try to handcuff someone who is in jail. */
CURRENTLYJAILEDHANDCUFF ("handcuffing", "currentlyjailed"),
/** The message sent to the sender when the player doesn't have any handcuffs. */
NOTHANDCUFFED ("handcuffing"),
/** The message sent to the handcuff on a successful handcuffing. */
HANDCUFFSON ("handcuffing"),
/** The message sent when players are handcuffed. */
HANDCUFFED ("handcuffing"),
/** The message sent to the player who has release handcuffs. */
HANDCUFFSRELEASED ("handcuffing"),
/** The message sent when the player has his/her handcuffs removed. */
UNHANDCUFFED ("handcuffing"),
//General section, used by different parts
/** Part message of any messages which require 'all the jails' or such. */
ALLJAILS ("general"),
/** The message sent whenever a cell is successfully removed. */
CELLREMOVED ("general"),
/** The simple word jailing to be put in other parts. */
JAILING ("jailing"),
/** The message sent whenever a jail is successfully removed. */
JAILREMOVED ("general"),
/** Message sent when doing something that requires a cell but the given name of a cell doesn't exist. */
NOCELL ("general"),
/** Message sent when needing a cell or something and there are no cells. */
NOCELLS ("general"),
/** The message sent whenever the sender does something which the jail does not found. */
NOJAIL ("general"),
/** The message sent whenever the sender does something and there are no jails. */
NOJAILS ("general"),
/** The message sent whenever the sender/player doesn't have permission. */
NOPERMISSION ("general"),
/** The message sent whenever the sender/player supplies a number format that is incorrect. */
NUMBERFORMATINCORRECT ("general"),
/** The message sent whenever something is done that needs a player but doesn't have it. */
PLAYERCONTEXTREQUIRED ("general"),
/** The message sent whenever an online player is required but not found. */
PLAYERNOTONLINE ("general"),
/** The message sent to the sender when the plugin data has been reloaded. */
PLUGINRELOADED ("general"),
/** The message sent whenever the prisoners are cleared from jail(s). */
PRISONERSCLEARED ("general"),
/** The simple word transferring to be put in other parts. */
TRANSFERRING ("general"),
/** The message sent whenever someone does a command we don't know. */
UNKNOWNCOMMAND ("general");
private String section, name;
LangString(String section) {
this.section = section;
}
LangString(String section, String name) {
this.section = section;
this.name = name;
}
/** Gets the section in the language file this is located at. */
public String getSection() {
return this.section;
}
/** Returns the name of this enum if a custom one isn't present. */
public String getName() {
return (name == null ? this.toString().toLowerCase() : name);
}
}