If the location is empty, don't try it. If the language string doesn't
exist, then don't try to parse it either and return an empty string.
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parent
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@ -88,11 +88,13 @@ public class JailIO {
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*
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* @param langString Which {@link LangString} we should be getting to send.
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* @param variables All the variables to replace, in order from 0 to however many.
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* @return The message as a colorful message.
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* @return The message as a colorful message or an empty message if that isn't defined in the language file.
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*/
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public String getLanguageString(LangString langString, String... variables) {
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String message = lang.getString("language." + langString.toString().toLowerCase());
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if(message == null) return "";
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for (int i = 0; i < variables.length; i++) {
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message = message.replaceAll("%" + i + "%", variables[i]);
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}
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@ -123,6 +123,7 @@ public class Prisoner {
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/** Sets the previous location of this player from a comma separated string. */
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public void setPreviousPosition(String location) {
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if(location == null) return;
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if(location.isEmpty()) return;
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String[] s = location.split(",");
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this.previousPosition = new Location(Bukkit.getWorld(s[0]),
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