137 lines
3.7 KiB
Java
137 lines
3.7 KiB
Java
package com.graywolf336.jail.beans;
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import java.util.concurrent.TimeUnit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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/**
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* Represents a Prisoner, player who is jailed, and contains all the information about him/her.
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*
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* @author graywolf336
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* @since 2.x.x
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* @version 2.0.1
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*/
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public class Prisoner {
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private String name, reason;
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private boolean muted, offlinePending, teleporting;
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private long time;
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private Location previousPosition;
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/**
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* Creates a new prisoner with a name and whether they are muted or not.
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*
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* @param name The name of the prisoner
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* @param muted Whether the prisoner is muted or not
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* @param time The amount of remaining time the prisoner has
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*/
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public Prisoner(String name, boolean muted, long time, String reason) {
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this.name = name;
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this.muted = muted;
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this.time = time;
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this.reason = reason;
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this.offlinePending = false;
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this.teleporting = false;
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this.previousPosition = null;
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}
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/** Gets the name of this player. */
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public String getName() {
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return this.name;
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}
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/** Gets the reason this player was jailed for. */
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public String getReason() {
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return this.reason;
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}
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/** Sets the reason this player was jailed for. */
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public void setReason(String reason) {
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this.reason = reason;
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}
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/** Gets whether the prisoner is muted or not. */
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public boolean isMuted() {
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return this.muted;
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}
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/** Sets whether the prisoner is muted or not. */
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public void setMuted(boolean muted) {
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this.muted = muted;
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}
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/** Gets the remaining time the prisoner has. */
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public long getRemainingTime() {
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return this.time;
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}
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/** Gets the remaining time the prisoner has in minutes. */
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public long getRemainingTimeInMinutes() {
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return TimeUnit.MINUTES.convert(time, TimeUnit.MILLISECONDS);
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}
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/**
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* Sets the remaining time the prisoner has left.
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*
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* @param time The amount of time left, in milliseconds.
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*/
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public void setRemainingTime(long time) {
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this.time = time;
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}
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/** Gets whether the player is offline or not. */
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public boolean isOfflinePending() {
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return this.offlinePending;
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}
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/** Sets whether the player is offline or not. */
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public void setOfflinePending(boolean offline) {
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this.offlinePending = offline;
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}
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/** Gets whether the player is being teleported or not. */
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public boolean isTeleporting() {
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return this.teleporting;
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}
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/** Sets whether the player is being teleported or not. */
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public void setTeleporting(boolean teleport) {
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this.teleporting = teleport;
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}
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/** Gets the previous location of this player, can be null. */
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public Location getPreviousLocation() {
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return this.previousPosition;
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}
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/** Gets the previous location of this player, separated by a comma. */
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public String getPreviousLocationString() {
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if(previousPosition == null) return "";
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else return previousPosition.getWorld().getName() + "," +
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previousPosition.getX() + "," +
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previousPosition.getY() + "," +
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previousPosition.getZ() + "," +
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previousPosition.getYaw() + "," +
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previousPosition.getPitch();
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}
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/** Sets the previous location of this player. */
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public void setPreviousPosition(Location location) {
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this.previousPosition = location;
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}
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/** Sets the previous location of this player from a comma separated string. */
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public void setPreviousPosition(String location) {
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if(location == null) return;
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if(location.isEmpty()) return;
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String[] s = location.split(",");
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this.previousPosition = new Location(Bukkit.getWorld(s[0]),
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Double.valueOf(s[1]),
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Double.valueOf(s[2]),
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Double.valueOf(s[3]),
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Float.valueOf(s[4]),
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Float.valueOf(s[5]));
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}
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}
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