If the location is empty, don't try it. If the language string doesn't

exist, then don't try to parse it either and return an empty string.
This commit is contained in:
graywolf336 2013-12-25 22:41:01 -06:00
parent 57e4eb6c1e
commit 6423e8d2e5
2 changed files with 4 additions and 1 deletions

View File

@ -88,11 +88,13 @@ public class JailIO {
*
* @param langString Which {@link LangString} we should be getting to send.
* @param variables All the variables to replace, in order from 0 to however many.
* @return The message as a colorful message.
* @return The message as a colorful message or an empty message if that isn't defined in the language file.
*/
public String getLanguageString(LangString langString, String... variables) {
String message = lang.getString("language." + langString.toString().toLowerCase());
if(message == null) return "";
for (int i = 0; i < variables.length; i++) {
message = message.replaceAll("%" + i + "%", variables[i]);
}

View File

@ -123,6 +123,7 @@ public class Prisoner {
/** Sets the previous location of this player from a comma separated string. */
public void setPreviousPosition(String location) {
if(location == null) return;
if(location.isEmpty()) return;
String[] s = location.split(",");
this.previousPosition = new Location(Bukkit.getWorld(s[0]),