Simple way of stopping players from getting respawned outside the jail.
Something more complicated might be needed, but I will add that as the time arises.
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@ -13,6 +13,7 @@ import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import com.graywolf336.jail.JailMain;
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import com.graywolf336.jail.JailManager;
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@ -116,4 +117,17 @@ public class PlayerListener implements Listener {
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}
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}
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}
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@EventHandler
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) {
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Jail j = pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName());
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if(j.isJailedInACell(event.getPlayer().getName())) {
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event.setRespawnLocation(j.getCellPrisonerIsIn(event.getPlayer().getName()).getTeleport());
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}else {
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event.setRespawnLocation(j.getTeleportIn());
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}
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}
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}
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}
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