Change the priorities of the event listeners, this way the protections
and the penalties get applied before the other listener cancels it.
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16
README.md
16
README.md
@ -15,6 +15,8 @@ With this being version 3 of this plugin, a couple things have changed but the c
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ToDo
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===
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* About everything
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* Prisoner profiles
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* Guards
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Done
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===
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@ -24,21 +26,7 @@ Done
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* Delete commands are now remove
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* Language system (adding language strings as I use them, be patient with me)
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* Handcuffs are now implemented
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* Config value ``jailing.jail.defaultJail`` is now used
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* Config value ``jailing.jail.defaultTime`` is now used
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* The time passed can be represented by time shorthand, aka "3hours" or "15minutes" or etc (defaults to minutes)
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* Config value ``jailing.jail.broadcastJailing`` is now used
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* Config value ``jailing.jail.logToConsole`` is now used
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* Config value ``jailing.jail.deleteInventory`` is now used
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* Config value ``jailing.release.backToPreviousPosition`` is now used on jail and unjail
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* Config value ``jailing.release.restorePreviousGameMode`` is now used
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* Config value ``jailing.jail.gameMode`` is now used
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* Config value ``jailing.during.ignoreSleeping`` is now used in one part
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* Config value ``jailing.jail.commands`` is now used
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* Config value ``jailing.during.maxFoodLevel`` is now used in one part
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* Config value ``jailing.during.minFoodLevel`` is now used in one part
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* Config value ``jailing.release.teleport`` is used in unjailing
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* Config value ``jailing.release.commands`` is now used
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[Jail 3.0 JavaDoc](http://ci.graywolf336.com/job/Jail/javadoc)
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====
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@ -1,6 +1,7 @@
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package com.graywolf336.jail.listeners;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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@ -15,7 +16,7 @@ public class BlockListener implements Listener {
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this.pl = plugin;
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.HIGHEST)
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public void blockBreak(BlockBreakEvent event) {
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//If we're in debugging mode, let's send the player what block they're breaking.
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if(pl.inDebug()) event.getPlayer().sendMessage("[Jail Debug]: " + event.getBlock().getType().toString());
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@ -36,7 +37,7 @@ public class BlockListener implements Listener {
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}
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.HIGHEST)
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public void blockPlace(BlockPlaceEvent event) {
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//If we're in debugging mode, let's send the player what block they're placing.
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if(pl.inDebug()) event.getPlayer().sendMessage("[Jail Debug]: " + event.getBlock().getType().toString());
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@ -6,6 +6,7 @@ import java.util.Set;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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@ -49,7 +50,7 @@ public class PlayerListener implements Listener {
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}
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.LOW)
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public void chatting(AsyncPlayerChatEvent event) {
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if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) {
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if(pl.getJailManager().getPrisoner(event.getPlayer().getName()).isMuted()) {
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@ -100,7 +101,7 @@ public class PlayerListener implements Listener {
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.LOW)
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public void foodControl(FoodLevelChangeEvent event) {
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if(pl.getConfig().getBoolean(Settings.FOODCONTROL.getPath())) {
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if(pl.getJailManager().isPlayerJailed(event.getEntity().getName())) {
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@ -4,6 +4,7 @@ import java.util.concurrent.TimeUnit;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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@ -23,7 +24,7 @@ public class ProtectionListener implements Listener {
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this.pl = plugin;
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.LOW)
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public void protectionBlockBreaking(BlockBreakEvent event) {
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//Before we check if the player is jailed, let's save a
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//tiny bit of resources and check if this protection is enabled
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@ -69,7 +70,7 @@ public class ProtectionListener implements Listener {
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}
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.LOW)
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public void protectionBlockPlacing(BlockPlaceEvent event) {
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//Before we check if the player is jailed, let's save a
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//tiny bit of resources and check if this protection is enabled
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@ -115,7 +116,7 @@ public class ProtectionListener implements Listener {
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}
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.LOW)
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public void commandProtection(PlayerCommandPreprocessEvent event) {
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//Before we check if the player is jailed, let's save a
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//tiny bit of resources and check if this protection is enabled
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@ -161,7 +162,7 @@ public class ProtectionListener implements Listener {
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}
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}
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@EventHandler(ignoreCancelled=true)
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@EventHandler(ignoreCancelled=true, priority = EventPriority.LOW)
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public void chestProtection(PlayerInteractEvent event) {
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//First thing is first, let's be sure the player we're dealing with is in jail
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if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) {
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