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Legger til en demo av et spillbrett
Bytter fra HelloWorld til GameBoard i Main Legger til små forbedringer til søppelinnsamling
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@ -11,8 +11,6 @@ public class Game implements IDrawableGame {
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private final int BOARD_WIDTH = TILE_SIZE * TILE_NUMBER;
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private final int BOARD_HEIGHT = TILE_SIZE * TILE_NUMBER;
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/**
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* Instantiates a new Game object
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*/
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@ -59,6 +59,11 @@ public class GameLauncher extends ApplicationAdapter {
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@Override
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public void dispose() {
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robotTexture.dispose();
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tileTexture.dispose();
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walledTileTexture.dispose();
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doublyWalledTileTexture.dispose();
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slowTransportBandTexture.dispose();
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batch.dispose();
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}
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@ -2,15 +2,16 @@ package inf112.skeleton.app;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import inf112.skeleton.app.demo.GameBoard;
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public class Main {
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public static void main(String[] args) {
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LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
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cfg.title = "hello-world";
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cfg.width = 480;
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cfg.height = 320;
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cfg.title = "Game Board";
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cfg.width = 768;
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cfg.height = 769;
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new LwjglApplication(new HelloWorld(), cfg);
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new LwjglApplication(new GameBoard(), cfg);
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}
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}
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67
src/main/java/inf112/skeleton/app/demo/GameBoard.java
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67
src/main/java/inf112/skeleton/app/demo/GameBoard.java
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@ -0,0 +1,67 @@
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package inf112.skeleton.app.demo;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Rectangle;
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public class GameBoard extends ApplicationAdapter {
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private OrthographicCamera camera;
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private SpriteBatch batch;
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private Texture robotTexture;
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private Texture tileTexture;
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private Rectangle robot;
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@Override
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public void create() {
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//Loads some textures
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robotTexture = new Texture(Gdx.files.internal("assets/Robot.png"));
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tileTexture = new Texture(Gdx.files.internal("assets/Tile.png"));
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robot = new Rectangle((float)768/2,(float)768/2,64,64);
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camera = new OrthographicCamera();
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camera.setToOrtho(false, 768, 768);
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batch = new SpriteBatch();
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}
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/**
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* Renders all textures necessary to display a game
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*/
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public void render() {
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Gdx.gl.glClearColor(0,0,0.2f,1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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camera.update();
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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for (int i = 0; i < 12; i++) {
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for (int j = 0; j < 12; j++) {
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batch.draw(tileTexture, i * 64, j * 64);
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}
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}
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batch.draw(robotTexture, robot.x, robot.y);
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batch.end();
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if (Gdx.input.isKeyJustPressed(Input.Keys.RIGHT) && robot.x < 768-64) {
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robot.x += 64;
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.LEFT) && robot.x > 0) {
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robot.x -= 64;
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.UP) && robot.y < 768-64) {
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robot.y += 64;
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.DOWN) && robot.y > 0) {
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robot.y -= 64;
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}
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}
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@Override
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public void dispose() {
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batch.dispose();
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}
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}
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@ -1,4 +1,4 @@
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package inf112.skeleton.app;
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package inf112.skeleton.app.demo;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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