mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-01-31 15:19:35 +01:00
Legger til noen tester og gjør noen endringer for enklere testing
Legger til tester til Game i GameTest Legger til en enum som kan konverteres til/fra teksturer for å fjerne grafikklogikk fra resten av spillet
This commit is contained in:
parent
b3e6521651
commit
646404bc23
@ -1,8 +1,5 @@
|
||||
package inf112.skeleton.app;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
@ -14,22 +11,13 @@ public class Game implements IDrawableGame {
|
||||
private final int BOARD_WIDTH = TILE_SIZE * TILE_NUMBER;
|
||||
private final int BOARD_HEIGHT = TILE_SIZE * TILE_NUMBER;
|
||||
|
||||
private Texture robotTexture;
|
||||
private Texture tileTexture;
|
||||
private Texture walledTileTexture;
|
||||
private Texture doublyWalledTileTexture;
|
||||
private Texture slowTransportBandTexture;
|
||||
|
||||
|
||||
/**
|
||||
* Instantiates a new Game object
|
||||
*/
|
||||
public Game () {
|
||||
//Loads some textures
|
||||
robotTexture = new Texture(Gdx.files.internal("assets/Robot.png"));
|
||||
tileTexture = new Texture(Gdx.files.internal("assets/Tile.png"));
|
||||
walledTileTexture = new Texture(Gdx.files.internal("assets/WalledTile.png"));
|
||||
doublyWalledTileTexture = new Texture(Gdx.files.internal("assets/DoublyWalledTile.png"));
|
||||
slowTransportBandTexture = new Texture(Gdx.files.internal("assets/TransportBandSlow.png"));
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -4,6 +4,7 @@ import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
|
||||
/**
|
||||
@ -14,8 +15,21 @@ public class GameLauncher extends ApplicationAdapter {
|
||||
private SpriteBatch batch;
|
||||
private IDrawableGame game;
|
||||
|
||||
private Texture robotTexture;
|
||||
private Texture tileTexture;
|
||||
private Texture walledTileTexture;
|
||||
private Texture doublyWalledTileTexture;
|
||||
private Texture slowTransportBandTexture;
|
||||
|
||||
@Override
|
||||
public void create() {
|
||||
//Loads some textures
|
||||
robotTexture = new Texture(Gdx.files.internal("assets/Robot.png"));
|
||||
tileTexture = new Texture(Gdx.files.internal("assets/Tile.png"));
|
||||
walledTileTexture = new Texture(Gdx.files.internal("assets/WalledTile.png"));
|
||||
doublyWalledTileTexture = new Texture(Gdx.files.internal("assets/DoublyWalledTile.png"));
|
||||
slowTransportBandTexture = new Texture(Gdx.files.internal("assets/TransportBandSlow.png"));
|
||||
|
||||
game = new Game();
|
||||
camera = new OrthographicCamera();
|
||||
camera.setToOrtho(false, game.getWidth(), game.getHeight());
|
||||
@ -33,10 +47,11 @@ public class GameLauncher extends ApplicationAdapter {
|
||||
batch.begin();
|
||||
//Renders all elements the game wants to render
|
||||
for (IDrawableObject object : game.objectsToRender()) {
|
||||
batch.draw(object.getTexture(), object.getXPosition(), object.getYPosition(),
|
||||
Texture objectTexture = gameTextureToTexture(object.getTexture());
|
||||
batch.draw(objectTexture, object.getXPosition(), object.getYPosition(),
|
||||
(float)object.getWidth()/2, (float)object.getHeight()/2, object.getWidth(),
|
||||
object.getHeight(), 1, 1, object.getRotation(),
|
||||
0, 0, object.getTexture().getWidth(), object.getTexture().getHeight(), object.flipX(),
|
||||
0, 0, objectTexture.getWidth(), objectTexture.getHeight(), object.flipX(),
|
||||
object.flipY());
|
||||
}
|
||||
batch.end();
|
||||
@ -46,4 +61,29 @@ public class GameLauncher extends ApplicationAdapter {
|
||||
public void dispose() {
|
||||
batch.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* Turns a GameTexture element into a Texture element
|
||||
*
|
||||
* This is necessary to keep all libgdx logic in this class only. Otherwise, testing would be painful.
|
||||
*
|
||||
* @param gameTexture A GameTexture enum
|
||||
* @return A Gdx Texture
|
||||
*/
|
||||
private Texture gameTextureToTexture(GameTexture gameTexture) {
|
||||
switch (gameTexture) {
|
||||
case ROBOT:
|
||||
return robotTexture;
|
||||
case TILE:
|
||||
return tileTexture;
|
||||
case WALLED_TILE:
|
||||
return walledTileTexture;
|
||||
case DOUBLY_WALLED_TILE:
|
||||
return doublyWalledTileTexture;
|
||||
case SLOW_TRANSPORT_BAND:
|
||||
return slowTransportBandTexture;
|
||||
default:
|
||||
throw new IllegalArgumentException("Non existing texture encountered.");
|
||||
}
|
||||
}
|
||||
}
|
12
src/main/java/inf112/skeleton/app/GameTexture.java
Normal file
12
src/main/java/inf112/skeleton/app/GameTexture.java
Normal file
@ -0,0 +1,12 @@
|
||||
package inf112.skeleton.app;
|
||||
|
||||
/**
|
||||
* This enum represents a drawable texture
|
||||
*/
|
||||
public enum GameTexture {
|
||||
ROBOT,
|
||||
TILE,
|
||||
WALLED_TILE,
|
||||
DOUBLY_WALLED_TILE,
|
||||
SLOW_TRANSPORT_BAND
|
||||
}
|
@ -1,7 +1,5 @@
|
||||
package inf112.skeleton.app;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
|
||||
/**
|
||||
* This interface describes an object drawable using libgdx
|
||||
*/
|
||||
@ -11,7 +9,7 @@ public interface IDrawableObject {
|
||||
* Gets the texture to use for drawing the object
|
||||
* @return The texture of the object
|
||||
*/
|
||||
Texture getTexture();
|
||||
GameTexture getTexture();
|
||||
|
||||
/**
|
||||
* Gets the x position the object should be drawn on
|
||||
|
41
src/test/java/inf112/skeleton/app/GameTest.java
Normal file
41
src/test/java/inf112/skeleton/app/GameTest.java
Normal file
@ -0,0 +1,41 @@
|
||||
package inf112.skeleton.app;
|
||||
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
public class GameTest {
|
||||
IDrawableGame game;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
game = new Game();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void gameWidthPositiveTest() {
|
||||
assertTrue(game.getWidth() > 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void gameWidthMaximumFullHDTest() {
|
||||
assertTrue(game.getWidth() <= 1920);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void gameHeightPositiveTest() {
|
||||
assertTrue(game.getWidth() > 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void gameHeightMaximumFullHDTest() {
|
||||
assertTrue(game.getWidth() <= 1080);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void getObjectsToRenderTest() {
|
||||
assertFalse(game.objectsToRender().isEmpty());
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user