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Fjerner unødvendig kode fra LoadingScreen
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@ -17,8 +17,6 @@ public class LoadingScreen extends AbstractScreen {
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private final OrthographicCamera camera;
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private final Viewport viewport;
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private GameState initialGameState;
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/**
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* Instantiates a new loading screen
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* @param roboRallyWrapper The Robo Rally wrapper which is parent of this screen
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@ -30,8 +28,6 @@ public class LoadingScreen extends AbstractScreen {
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viewport = new ExtendViewport(applicationWidth, applicationHeight, camera);
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0f, 0f, 0f, 0f);
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@ -40,20 +36,24 @@ public class LoadingScreen extends AbstractScreen {
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roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
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roboRallyWrapper.batch.begin();
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Loading...", applicationWidth/2f-380/2f,
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Loading...", applicationWidth / 2f - 380 / 2f,
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applicationHeight / 2f,380, 1, true);
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roboRallyWrapper.batch.end();
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//if (roboRallyWrapper.roboRallyGame != null){
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// System.out.println(roboRallyWrapper.roboRallyGame.getGameState());
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//}
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if (roboRallyWrapper.roboRallyGame != null && roboRallyWrapper.roboRallyGame.getGameState() != GameState.LOADING) {
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handleScreenChange();
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if (roboRallyWrapper.roboRallyGame != null) {
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GameState gameState = roboRallyWrapper.roboRallyGame.getGameState();
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if (gameState != GameState.LOADING) {
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handleScreenChange(gameState);
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}
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}
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}
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private void handleScreenChange() {
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switch (roboRallyWrapper.roboRallyGame.getGameState()) {
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/**
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* Changes to another screen depending on which state the game is in
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* @param gameState The current state of the game
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*/
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private void handleScreenChange(GameState gameState) {
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switch (gameState) {
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case RUNNING_PROGRAMS:
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getBoardActiveScreen(this.roboRallyWrapper));
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break;
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@ -70,14 +70,4 @@ public class LoadingScreen extends AbstractScreen {
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viewport.update(width, height);
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}
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@Override
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public void show() {
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if (roboRallyWrapper.roboRallyGame == null){
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initialGameState = GameState.INITIAL_SETUP;
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}
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else {
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initialGameState = roboRallyWrapper.roboRallyGame.getGameState();
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}
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}
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}
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