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https://github.com/inf112-v20/Fiasko.git
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Endrer runGameLoop til å kjøre 5 tilfeldige faser
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@ -6,6 +6,7 @@ import inf112.fiasko.roborally.element_properties.Position;
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import inf112.fiasko.roborally.element_properties.RobotID;
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import inf112.fiasko.roborally.element_properties.TileType;
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import inf112.fiasko.roborally.utility.BoardLoaderUtil;
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import inf112.fiasko.roborally.utility.DeckLoaderUtil;
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import java.io.IOException;
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import java.util.*;
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@ -115,6 +116,17 @@ public class RoboRallyGame implements IDrawableGame {
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playerList.add(new Player(RobotID.ROBOT_6, "Player6"));
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playerList.add(new Player(RobotID.ROBOT_7, "Player7"));
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playerList.add(new Player(RobotID.ROBOT_8, "Player8"));
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Deck<ProgrammingCard> cards = DeckLoaderUtil.loadProgrammingCardsDeck();
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for (Player player : playerList) {
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cards.shuffle();
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List<ProgrammingCard> testProgram = new ArrayList<>();
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for (int i = 0; i < 5; i++) {
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cards.shuffle();
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testProgram.add(cards.peekTop());
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}
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player.setInProgram(testProgram);
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}
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gameBoard = BoardLoaderUtil.loadBoard("boards/Dizzy_Dash.txt", robots);
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cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
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TileType.COGWHEEL_LEFT);
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@ -149,33 +161,11 @@ public class RoboRallyGame implements IDrawableGame {
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*/
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private void runGameLoop() throws InterruptedException {
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TimeUnit.SECONDS.sleep(3);
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makeMove(RobotID.ROBOT_1, Action.MOVE_1);
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makeMove(RobotID.ROBOT_1, Action.MOVE_2);
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fireAllLasers();
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makeMove(RobotID.ROBOT_1, Action.BACK_UP);
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makeMove(RobotID.ROBOT_1, Action.BACK_UP);
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makeMove(RobotID.ROBOT_1, Action.MOVE_3);
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makeMove(RobotID.ROBOT_1, Action.ROTATE_LEFT);
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makeMove(RobotID.ROBOT_1, Action.U_TURN);
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makeMove(RobotID.ROBOT_1, Action.ROTATE_RIGHT);
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makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT);
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makeMove(RobotID.ROBOT_2, Action.MOVE_3);
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makeMove(RobotID.ROBOT_2, Action.MOVE_3);
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makeMove(RobotID.ROBOT_2, Action.BACK_UP);
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makeMove(RobotID.ROBOT_2, Action.U_TURN);
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makeMove(RobotID.ROBOT_2, Action.BACK_UP);
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makeMove(RobotID.ROBOT_2, Action.BACK_UP);
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makeMove(RobotID.ROBOT_2, Action.BACK_UP);
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makeMove(RobotID.ROBOT_2, Action.MOVE_3);
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makeMove(RobotID.ROBOT_2, Action.BACK_UP);
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makeMove(RobotID.ROBOT_2, Action.BACK_UP);
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makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT);
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makeMove(RobotID.ROBOT_2, Action.U_TURN);
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makeMove(RobotID.ROBOT_2, Action.MOVE_1);
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moveAllConveyorBelts();
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checkAllFlags();
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rotateCogwheels();
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makeMove(RobotID.ROBOT_7, Action.MOVE_1);
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runPhase(1);
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runPhase(2);
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runPhase(3);
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runPhase(4);
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runPhase(5);
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}
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/**
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@ -408,16 +398,16 @@ public class RoboRallyGame implements IDrawableGame {
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}
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private void runProgramCards(int phase) throws InterruptedException {
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List<RobotID> robotsToDoAction = new ArrayList<>();
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List<ProgrammingCard> programToBeRun = new ArrayList<>();
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List<Integer> originalPriority = new ArrayList<>();
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for (Player player : playerList) {
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List<ProgrammingCard> playerProgram = player.getProgram();
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if (!playerProgram.isEmpty()) {
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originalPriority.add(playerProgram.get(phase).getPriority());
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ProgrammingCard programmingCard = playerProgram.get(phase);
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originalPriority.add(programmingCard.getPriority());
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robotsToDoAction.add(player.getRobotID());
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programToBeRun.add(playerProgram.get(phase));
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programToBeRun.add(programmingCard);
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}
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}
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Collections.sort(programToBeRun);
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