Endrer runGameLoop til å kjøre 5 tilfeldige faser

This commit is contained in:
Kristian Knarvik 2020-03-24 15:26:20 +01:00
parent 5541ffedd7
commit bf4390ccea

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@ -6,6 +6,7 @@ import inf112.fiasko.roborally.element_properties.Position;
import inf112.fiasko.roborally.element_properties.RobotID;
import inf112.fiasko.roborally.element_properties.TileType;
import inf112.fiasko.roborally.utility.BoardLoaderUtil;
import inf112.fiasko.roborally.utility.DeckLoaderUtil;
import java.io.IOException;
import java.util.*;
@ -115,6 +116,17 @@ public class RoboRallyGame implements IDrawableGame {
playerList.add(new Player(RobotID.ROBOT_6, "Player6"));
playerList.add(new Player(RobotID.ROBOT_7, "Player7"));
playerList.add(new Player(RobotID.ROBOT_8, "Player8"));
Deck<ProgrammingCard> cards = DeckLoaderUtil.loadProgrammingCardsDeck();
for (Player player : playerList) {
cards.shuffle();
List<ProgrammingCard> testProgram = new ArrayList<>();
for (int i = 0; i < 5; i++) {
cards.shuffle();
testProgram.add(cards.peekTop());
}
player.setInProgram(testProgram);
}
gameBoard = BoardLoaderUtil.loadBoard("boards/Dizzy_Dash.txt", robots);
cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
TileType.COGWHEEL_LEFT);
@ -149,33 +161,11 @@ public class RoboRallyGame implements IDrawableGame {
*/
private void runGameLoop() throws InterruptedException {
TimeUnit.SECONDS.sleep(3);
makeMove(RobotID.ROBOT_1, Action.MOVE_1);
makeMove(RobotID.ROBOT_1, Action.MOVE_2);
fireAllLasers();
makeMove(RobotID.ROBOT_1, Action.BACK_UP);
makeMove(RobotID.ROBOT_1, Action.BACK_UP);
makeMove(RobotID.ROBOT_1, Action.MOVE_3);
makeMove(RobotID.ROBOT_1, Action.ROTATE_LEFT);
makeMove(RobotID.ROBOT_1, Action.U_TURN);
makeMove(RobotID.ROBOT_1, Action.ROTATE_RIGHT);
makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT);
makeMove(RobotID.ROBOT_2, Action.MOVE_3);
makeMove(RobotID.ROBOT_2, Action.MOVE_3);
makeMove(RobotID.ROBOT_2, Action.BACK_UP);
makeMove(RobotID.ROBOT_2, Action.U_TURN);
makeMove(RobotID.ROBOT_2, Action.BACK_UP);
makeMove(RobotID.ROBOT_2, Action.BACK_UP);
makeMove(RobotID.ROBOT_2, Action.BACK_UP);
makeMove(RobotID.ROBOT_2, Action.MOVE_3);
makeMove(RobotID.ROBOT_2, Action.BACK_UP);
makeMove(RobotID.ROBOT_2, Action.BACK_UP);
makeMove(RobotID.ROBOT_2, Action.ROTATE_LEFT);
makeMove(RobotID.ROBOT_2, Action.U_TURN);
makeMove(RobotID.ROBOT_2, Action.MOVE_1);
moveAllConveyorBelts();
checkAllFlags();
rotateCogwheels();
makeMove(RobotID.ROBOT_7, Action.MOVE_1);
runPhase(1);
runPhase(2);
runPhase(3);
runPhase(4);
runPhase(5);
}
/**
@ -408,20 +398,20 @@ public class RoboRallyGame implements IDrawableGame {
}
private void runProgramCards(int phase) throws InterruptedException {
List<RobotID> robotsToDoAction = new ArrayList<>();
List<ProgrammingCard> programToBeRun = new ArrayList<>();
List<Integer> originalPriority = new ArrayList<>();
for (Player player:playerList) {
for (Player player : playerList) {
List<ProgrammingCard> playerProgram = player.getProgram();
if (!playerProgram.isEmpty()) {
originalPriority.add(playerProgram.get(phase).getPriority());
ProgrammingCard programmingCard = playerProgram.get(phase);
originalPriority.add(programmingCard.getPriority());
robotsToDoAction.add(player.getRobotID());
programToBeRun.add(playerProgram.get(phase));
programToBeRun.add(programmingCard);
}
}
Collections.sort(programToBeRun);
for (ProgrammingCard card:programToBeRun) {
for (ProgrammingCard card : programToBeRun) {
int i = originalPriority.indexOf(card.getPriority());
RobotID robot = robotsToDoAction.get(i);
makeMove(robot, card.getAction());