Forbedrer kodestil for TextureConverter

Bytter navn til TextureConverterUtil
Endrer til final modifier
Splitter tileTextureHeight og tileTextureWidth til to linjer
This commit is contained in:
Kristian Knarvik 2020-02-20 14:20:00 +01:00
parent 3adbd85202
commit 68022fec64

View File

@ -9,10 +9,10 @@ import inf112.fiasko.roborally.objects.Tile;
/** /**
* This class can convert an element to an appropriate texture * This class can convert an element to an appropriate texture
*/ */
public class TextureConverter { public final class TextureConverterUtil {
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png")); private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private TextureConverter() {} private TextureConverterUtil() {}
/** /**
* Gets the texture representing the tile * Gets the texture representing the tile
@ -92,7 +92,8 @@ public class TextureConverter {
* @return The texture region containing the texture * @return The texture region containing the texture
*/ */
private static TextureRegion getTextureOnSheet(int x, int y) { private static TextureRegion getTextureOnSheet(int x, int y) {
final int tileTextureHeight = 300, tileTextureWidth = 300; final int tileTextureHeight = 300;
final int tileTextureWidth = 300;
return new TextureRegion(textureSheet, x*tileTextureWidth, y*tileTextureHeight, return new TextureRegion(textureSheet, x*tileTextureWidth, y*tileTextureHeight,
tileTextureWidth, tileTextureHeight); tileTextureWidth, tileTextureHeight);
} }