Olof Larsson
8a13cd8cdc
reverting the revert (sorry)
2012-01-28 19:00:13 +01:00
Brettflan
9a6c15edd1
New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
...
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Olof Larsson
ba760b69ae
Reverting... wtf
2012-01-28 18:10:19 +01:00
Olof Larsson
c248d419bb
Panic fix to remove infinite loop
2012-01-28 17:15:20 +01:00
Olof Larsson
7575cfcafc
merege fix
2012-01-28 17:03:47 +01:00
Olof Larsson
dfb36a9e43
Noted a possible npe
2012-01-28 17:02:18 +01:00
Brettflan
30b3facc19
Players no longer regain power while dead; no more waiting to respawn in order to regain power
...
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00
Brettflan
5ac0baf84a
Fix for Vault economy integration bugging out if the target economy plugin loaded after Factions (really seems like a Vault issue, but we'll work around it)
...
Fix for users who have Vault but don't use economy getting an NPE
2012-01-28 05:24:39 -06:00
Brettflan
fb92fb7c68
Update to new Bukkit Event system
...
Also remove leftover TNT exploit prevention code which I missed earlier
2012-01-28 04:37:56 -06:00
Brettflan
1dc5a0f226
removed TNT exploit handling code, since they did finally fix the bug in the CraftBukkit 1.1-RC1 release
2012-01-28 04:07:21 -06:00
Brettflan
319be71102
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 03:16:57 -06:00
Brettflan
7144da54c7
Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
...
https://bukkit.atlassian.net/browse/BUKKIT-646
Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.
Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:25 -06:00
Olof Larsson
92bddb0f9a
Add optional essentials integration for /f home delay and cooldown (enabled by default).
2012-01-27 22:22:32 +01:00
Patrick
23e970bc60
Fixed NPE that occurs when a player is offline when chests are cleared.
2012-01-26 17:19:00 -05:00
Brettflan
1196d74140
Fix for error when deleting a faction if Vault wasn't present;
...
Fix for slashless Factions commands not working for player in faction chat or alliance chat modes
2012-01-20 11:19:34 -06:00
Brettflan
0209d69814
removed extra /f claim alias ("claim" was in there twice)
2012-01-19 00:41:10 -06:00
Brettflan
663a7e9454
New conf.json setting "permanentFactionMemberDenyCommands" (list, default empty), which can be used to prevent members of permanent factions from using specific commands.
...
Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
2012-01-18 23:31:33 -06:00
Brettflan
b4450b3bdb
fix for factions-specific commands not being prevented properly if they were in "territoryNeutralDenyCommands" or "territoryEnemyDenyCommands"
...
also got rid of a command preprocess listener which is now unnecessary
2012-01-18 22:42:58 -06:00
Brettflan
960aca6240
fix for /f config not accepting values with spaces in them (i.e. "/f config territoryEnemyDenyCommands f home")
2012-01-18 22:24:12 -06:00
Brettflan
19b9bffc43
New conf.json setting "permanentFactionsDisableLeaderPromotion" (default false) which, if enabled, will circumvent the promotion routine for permanent factions so that they can exist without a faction leader, only regular members and/or officers.
2012-01-18 21:21:26 -06:00
Brettflan
a330931cd5
New conf.json setting "econClaimUnconnectedFee" (default 0.0), which can be set as an additional economic cost for claiming land which is not connected to existing claims. This additional cost is only added if the faction has at least 1 existing claim somewhere in the current world, and is added to the cost after all other calculations are done.
...
This fee is not refunded from unclaiming land or even considered in actual land values.
2012-01-18 21:10:40 -06:00
Brettflan
bc40f3b751
Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
...
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.
New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:50 -06:00
Brettflan
46d7e9f4c5
self-inflicted damage (such as ender pearl usage) is no longer prevented with a message like "you cannot hurt you"
2012-01-17 02:56:38 -06:00
Brettflan
8142e1c28f
improved TNT exploit prevention
...
Now, canceled exploit attempts don't injure players or mobs as if the TNT had successfully exploded, and if it's the case of an existing TNT block which a redstone torch is attempted to be placed next to, it no longer drops a free TNT item. In that case, the existing TNT block is still destroyed itself, but... oh well, it's close enough to perfect.
2012-01-17 01:57:16 -06:00
Brettflan
2a9b475012
Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
...
Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.
2012-01-16 19:38:14 -06:00
Brettflan
de14985d1e
(courtesy of patrickfreed) LWC Chest Protection Integration
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When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 12:41:33 -06:00
Brettflan
c19f3405bf
when redstone torches or TNT were attempted to be placed in protected territory but prevented, it could previously still trigger a TNT explosion due to a longstanding unfixed CraftBukkit exploit. A workaround is now in place to prevent this, and any such attempts are logged and announced to everyone on the server.
...
For reference: https://bukkit.atlassian.net/browse/BUKKIT-89
2012-01-15 11:41:14 -06:00
Brettflan
e8baaa2460
Minor tweaks to chatspy, added it to /f help
2012-01-15 01:41:03 -06:00
Brett Flannigan
9ff68301e5
Merge pull request #60 from eXeC64/spy
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Added chat spy feature for admins
2012-01-14 22:58:39 -08:00
Brettflan
8027e87078
Errors loading conf.json are handled better now, allowing Factions to continue on to loading board.json instead of losing it
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Also, the bad conf.json file is backed up to conf.json_bad so it can potentially be recovered
2012-01-13 05:48:03 -06:00
Brettflan
47ba56de9e
Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup
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INTEGRATION NOTE: getFPlayers() and getFPlayersWhereOnline(boolean online) now return Set<FPlayer> instead of ArrayList<FPlayer>, so other plugins which hook into those methods will probably need to be updated.
2012-01-13 03:46:31 -06:00
Brettflan
4b4d26ed29
updated the map orientation to match the new compass north orientation
2012-01-13 03:18:34 -06:00
Brettflan
23f55ee753
/f list sorting method performance boost
2012-01-11 19:11:10 -06:00
Brettflan
78a62bc25c
Updated /f map compass to use new official north
2012-01-11 18:19:31 -06:00
Brettflan
65f16b74bd
Players auto-removed due to inactivity or due to being banned now have their data deleted immediately; this should fix the log spam of the same players repeatedly being marked for deletion
2012-01-09 21:37:16 -06:00
Brettflan
1c918ad52e
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-07 15:57:01 -06:00
Brettflan
324455cdde
fix for potential infinite loop when cleaning data
...
As reported:
at com.massivecraft.factions.Factions.get(Factions.java:99)
at com.massivecraft.factions.FPlayer.getFaction(FPlayer.java:43)
at com.massivecraft.factions.integration.SpoutFeatures.updateSingle(SpoutFeatures.java:218)
at com.massivecraft.factions.integration.SpoutFeatures.updateAppearances(SpoutFeatures.java:154)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:188)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:194)
at com.massivecraft.factions.FPlayers.clean(FPlayers.java:45)
<repeat>
2012-01-07 15:56:17 -06:00
Olof Larsson
f0627017b5
Found a bug I did NOT FIX.
2012-01-04 00:30:07 +01:00
Olof Larsson
81d24ecbc4
Leaders can now not be kicked by their officers. Improved leader command.
2011-12-23 01:13:55 +01:00
Olof Larsson
3dc70e82d9
Unused imports cause warings in eclipse.
2011-12-18 22:47:48 +01:00
Brettflan
c02c5702b4
Added soil to the default "materialsEditOnInteract" setting, so people who aren't allowed to build in a territory won't be able to trample crops in it (soil trampling is handled as an Interact event, for whatever reason)
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For servers with existing conf.json files, you can use this command to update them: /f config materialsEditOnInteract SOIL
2011-12-18 08:28:28 -06:00
Brettflan
6ea54cb7ac
When a faction leader is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction leader in his place. If the faction has at least one officer, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction leader was the last/only member, the faction will of course be disbanded.
...
Also, players being kicked due to inactivity is now logged.
2011-12-18 07:50:41 -06:00
Brettflan
bbc7c48408
Added new conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable
2011-12-18 03:05:22 -06:00
Brettflan
07e2721ccd
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-12-18 02:38:09 -06:00
Brettflan
accf718120
New conf.json setting "removePlayerDataWhenBanned" (default true), which can be disabled to prevent Factions from deleting player data for players when they are banned from the server
2011-12-18 02:37:40 -06:00
Olof Larsson
0bbb7ddfdd
Merge pull request #61 from sp1ky/master
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Power regeneration rate increase as power decreases
2011-12-16 02:41:05 -08:00
Brettflan
e19b16931d
Color tags shouldn't work in descriptions any more; no more purple "[SERVER]" description messages to impersonate the console
2011-12-16 04:21:21 -06:00
Brettflan
064abfe16c
Added MagmaCube to monster list
2011-12-16 00:27:08 -06:00
Brettflan
a8ed55c215
fix for Spout faction labels not updating for players who have /f map on
2011-12-15 23:50:37 -06:00
Brettflan
f1114848ff
fix for Spout's questionable new "no default height" warning for variable-sized text labels
...
also updated Bukkit lib
2011-12-15 23:48:15 -06:00
Olof Larsson
1e1925b43e
Performance boost? And fixed capi integration once again.
2011-12-16 00:19:01 +01:00
Olof Larsson
2c5a8872f2
Fixed capi integration
2011-12-15 16:49:47 +01:00
Olof Larsson
e9c8988ec6
Fix for containers
2011-12-04 22:48:30 +01:00
Olof Larsson
d9bfd7d38b
Protecting noteblocks and blocking warp command from enemy territory.
2011-12-04 19:49:50 +01:00
Olof Larsson
8661672f14
Adding jukebox as a container.
2011-12-03 22:30:49 +01:00
Harry Jeffery
5bf3161cf0
Added chat spy feature for admins
2011-11-29 22:40:16 +00:00
sp1ky
486fce400f
Power regeneration rate increase as power decreases
2011-11-28 23:24:46 +00:00
Olof Larsson
3d929138a5
Removed debug output.
2011-11-27 23:52:15 +01:00
Olof Larsson
87e7dd52d7
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-27 23:13:58 +01:00
Olof Larsson
b4ea5228ec
Backwards compat for Dynmap-Factions
2011-11-27 23:13:43 +01:00
Olof Larsson
5db20e9625
Added radius claim
2011-11-27 22:47:40 +01:00
Brettflan
72d5a8ea59
Added new 1.0 monsters; still missing magma cube mob, which isn't in Bukkit CreatureTypes yet
2011-11-27 13:03:16 -06:00
Olof Larsson
bf2ff7f0ed
Allies can build per default.
2011-11-27 19:21:24 +01:00
Olof Larsson
5b64a62f6b
Added protection to cauldron and brewingstand. Updated bukkit library.
2011-11-27 19:18:00 +01:00
Olof Larsson
907492e8f7
MassiveCraftCore update
2011-11-25 21:09:03 +01:00
Olof Larsson
686986eeb9
Fixes to the show command.
2011-11-24 16:53:59 +01:00
Olof Larsson
fc6bfcf061
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-24 16:27:23 +01:00
Olof Larsson
e935a56ff9
New SeeChunk command and cleanup of the show command.
2011-11-24 16:27:14 +01:00
Brettflan
101aa8cabe
Hopefully fix a couple of economy integration problems
2011-11-23 00:11:30 -06:00
Brettflan
047a03af44
Modified description change message from being purple to yellow, to prevent exploit of color to spoof official server messages
2011-11-11 13:27:04 -06:00
Brettflan
95bdac3d86
Fix for command payment and land claiming/unclaiming payments not checking if faction banks are actually enabled, but instead only checking the individual bank-related settings; Fix for command costs being charged incorrectly based on "land costs" setting
2011-11-11 13:10:18 -06:00
Brettflan
e390c67bde
formatting
2011-11-06 15:29:14 -06:00
Brettflan
dedb282498
Fix for minor NPE causes by null player when updating Spout-based appearances
...
also updated Spout lib
2011-11-06 15:27:18 -06:00
Olof Larsson
c43d34af79
Fix the nofaction wilderness invuln bug.
2011-11-06 09:20:03 +01:00
Olof Larsson
da15de2b52
moderator -> officer rename in messages in the officer command.
2011-11-06 09:12:38 +01:00
Olof Larsson
9c678965be
The special factions must be closed.
2011-11-05 11:15:37 +01:00
Brettflan
d614dec781
Fix for faction chat referring to all speakers as "you"
...
Fix for faction account being null from Register and triggering NPE with some economy plugins
Updated Register lib
2011-10-27 08:48:14 -05:00
Olof Larsson
7ab784f02e
Another reason to be saved
2011-10-26 14:50:34 +02:00
Olof Larsson
f76311c492
Claiming now works again :P
2011-10-25 22:18:54 +02:00
Olof Larsson
72db45e45e
Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D /
2011-10-25 21:18:08 +02:00
Olof Larsson
57c4b70dad
Merge with master
2011-10-25 17:52:14 +02:00
Olof Larsson
ee59a904a0
Removed line from help
2011-10-25 17:49:52 +02:00
Brettflan
d44ccda211
autoclaim will now cancel beforehand if player isn't able to claim land for the specified faction
2011-10-25 01:27:58 -05:00
Olof Larsson
451d9570e4
The friendlyfire flag now works
2011-10-24 14:54:37 +02:00
Olof Larsson
8eec55e37e
asdf
2011-10-24 13:02:48 +02:00
Olof Larsson
5f437b1862
Changed permission view. Bank withdraw permission in the works
2011-10-24 11:56:41 +02:00
Olof Larsson
99e8acd79f
Streamlined the faction arg descriptores
2011-10-24 11:11:53 +02:00
Olof Larsson
0c46809952
Some refactoring and better messages
2011-10-24 11:07:06 +02:00
Olof Larsson
bb5a676430
Changes to the ascii map and minor tweaking
2011-10-24 09:28:08 +02:00
Olof Larsson
1ec7842ed4
Removed the strange usage of selective saving and implemented a good simple one.
2011-10-24 03:15:08 +02:00
Olof Larsson
074be07510
Some dead code elimination
2011-10-24 03:02:25 +02:00
Olof Larsson
46161f61db
Started to implement special faction behavior
2011-10-24 02:33:30 +02:00
Olof Larsson
e3821a8d4e
REMOVED owned plots
2011-10-24 01:37:51 +02:00
Olof Larsson
958a1e0d9f
Working permdelta parser
2011-10-23 23:38:26 +02:00
Olof Larsson
371261a07f
Working on the faction perms as well now
2011-10-23 23:17:02 +02:00
Olof Larsson
21783ef9d4
Woop
2011-10-23 22:08:57 +02:00
Olof Larsson
ac6870b770
Merge with master
2011-10-23 20:53:56 +02:00
Olof Larsson
98c5230655
Wheeerp
2011-10-23 20:50:49 +02:00
Brettflan
136b69b07f
Swapping money commands back to using EconomyParticipator instead of Faction/FPlayer
2011-10-23 13:14:51 -05:00
Brettflan
f8f3704cd4
Additional logging, with new conf.json settings to enable/disable logging of specific events:
...
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 12:50:02 -05:00
Olof Larsson
842844969b
Merged Relation and Role into one enum
2011-10-23 17:55:53 +02:00
Brettflan
46cae5a664
Updating help info a bit
2011-10-23 10:41:47 -05:00
Olof Larsson
e6ff84ad9a
Merge branch 'master' into seven
2011-10-23 17:31:30 +02:00
Olof Larsson
d280f9409d
In the middle of refactoring to merged role and relation as one enum
2011-10-23 17:30:41 +02:00
Brettflan
83f690c9c5
Fix for unclaimall command not working if Economy was disabled
2011-10-23 10:04:36 -05:00
Brettflan
9710ec911e
Further improved safe zone and war zone auto-rename process courtesy of Olof
2011-10-23 09:36:37 -05:00
Brettflan
2e34079a8e
Fix for nonworking war zone and safe zone renaming
2011-10-23 09:11:37 -05:00
Brettflan
3e8faad156
Updated Spout features to improve consistency (of code, and of displayed information)
2011-10-23 09:03:28 -05:00
Brettflan
a9b1aad956
Existing safe zones and war zones are now renamed to remove the extra " " if they have it, mainly for better /f claim compatibility but also to comply with the modified default names
2011-10-23 08:12:09 -05:00
Olof Larsson
4f7fd6dd96
Possibly solved the faction creation issue. Changed the best id match to something more reasonable
2011-10-23 12:07:20 +02:00
Olof Larsson
32624e0339
Fixing a string format error and possibly solving a money rights issue
2011-10-23 02:43:25 +02:00
Olof Larsson
2ac96f4278
Added a permanent power command
2011-10-22 18:12:15 +02:00
Olof Larsson
7ebed6db9c
Improving the faction tag matching
2011-10-22 17:42:13 +02:00
Olof Larsson
75cd9b5e18
Indentation fixes and comment cleanup
2011-10-22 17:18:44 +02:00
Olof Larsson
a78a4dff98
Managed to get rid of some commands. This needs to be rethought even more though.
2011-10-22 17:03:49 +02:00
Olof Larsson
45d6a6628a
Claim command refactoring in progress.
2011-10-22 16:00:24 +02:00
Olof Larsson
5bf38ab0aa
Adding match mode for id search to MassiveCraftCore and improving the faction argument readers.
2011-10-22 14:39:01 +02:00
Olof Larsson
e6d45a6aa2
Spout overlay support is missing for the new relation coloring. Otherwise done.
2011-10-21 20:08:54 +02:00
Olof Larsson
89b53a577a
Missed one
2011-10-21 19:23:05 +02:00
Olof Larsson
46f5849f9f
Moving over to the use of describeTo.
2011-10-21 19:20:33 +02:00
Olof Larsson
51161bbb55
Adding a couple of admin bypass commands.
2011-10-21 18:20:31 +02:00
Olof Larsson
f42fb8e8bf
Removing some old code and try to read colors in the listeners.
2011-10-21 18:14:04 +02:00
Brettflan
38e128010c
Fix for /f permanent and /f peaceful commands giving an NPE if run from console
...
Fix for rare NPE when Spout territory info update is run and affected player disconnects at precisely that moment
Clarified "cannot attack neutral faction" messages to indicate enemy status is needed
Updated Bukkit lib to correspond with CB 1337
2011-10-20 18:08:55 -05:00
Brettflan
e3284a5ee1
Fix for /f money command not being shown in help, and some other minor cleanup
2011-10-16 09:11:29 -05:00
Brettflan
0b04c95990
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 08:26:09 -05:00
Brettflan
1c02b35193
Fix for "allianceChatFormat" not actually being used, updated default format for it
2011-10-16 08:25:56 -05:00
Olof Larsson
aad9819ae9
herp
2011-10-16 12:12:49 +02:00
Olof Larsson
3d33088f47
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 11:58:21 +02:00
Brettflan
f5450886f1
Fix for Bukkit "unknown command" error when using console commands
...
handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
Brettflan
61bd37c99b
A bit of command help menu cleanup
2011-10-15 12:46:44 -05:00
Brettflan
3981ca4dde
Added fence gates to default "territoryProtectedMaterials" list.
...
Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
2011-10-15 12:46:09 -05:00
Olof Larsson
3de70b6db8
Changes to the default configuration
2011-10-14 23:45:39 +02:00
Olof Larsson
04074bc2b4
Minor changes
2011-10-14 15:40:03 +02:00
Olof Larsson
00f6f4ab05
Support for the CAPI plugin.
2011-10-14 15:03:23 +02:00
Olof Larsson
3967579884
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 22:49:52 +02:00
Olof Larsson
618c5fceed
Fixed a bug with the smoke effect for the faction home and one NPE.
2011-10-13 22:49:41 +02:00
Brettflan
358186764d
Territory owner list was not being shown to people who aren't running the Spoutcraft client, when Spout was hooked... fixed
2011-10-13 14:30:47 -05:00
Brettflan
d7a2a88f95
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 14:10:04 -05:00
Brettflan
1a38007d64
With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
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These effectively replace the related chat notices if enabled.
Also, updated libs.
2011-10-13 14:09:47 -05:00
Olof Larsson
88fe43d600
Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
2011-10-13 19:47:37 +02:00
Olof Larsson
98260c75de
Bugfixes and awesome probably complete money commands.
2011-10-13 16:07:07 +02:00
Olof Larsson
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
Olof Larsson
0039370f05
Some effect for the f home teleport command
2011-10-13 12:17:23 +02:00
Brettflan
73ea2b75e0
Spout name-over-head modification seems to bug out for players viewing themselves, their name ends up over the head of some other mob in the world... so, it now skips doing that when viewer = viewed. Capes thankfully don't have the same problem, though a caped creeper might actually look pretty cool.
2011-10-13 04:23:00 -05:00
Brettflan
4ec086e4fa
Fix for faction creation sometimes causing an NPE; hopefully a fix for the cause of the null value as well, from an ID clash in the entity collection of factions
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Fix for disband command causing an NPE if run from the console
Additionally, disband command use is now logged
2011-10-13 04:10:29 -05:00
Brettflan
cace4aa955
Fix for faction not being disbanded properly when last player leaves
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Fix for some NoClassDefFoundErrors when Register plugin isn't present and certain economy functions are used
2011-10-12 23:44:59 -05:00
Brettflan
329cef6465
Fix for messed up ownership protection handling in regards to ally/enemy status
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In the process, removed the separate painting handling and made it use the standard block place/destroy checking routine, and otherwise cleaned up the related code a bit
2011-10-12 22:31:18 -05:00
Olof Larsson
f575ad6bc0
Factions are not removed properly... this needs to be sorted out before release
2011-10-12 21:54:38 +02:00
Olof Larsson
f25daa228a
Some of the bugs are fixed.
2011-10-12 18:48:47 +02:00
Olof Larsson
2566edfd8c
Merged some changes
2011-10-12 17:28:00 +02:00
Olof Larsson
b202acb685
Almost finished money refactoring
2011-10-12 17:25:01 +02:00
Brettflan
0326a6e938
Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.
2011-10-11 20:14:59 -05:00
Olof Larsson
b0e31eb837
Supressed warnings in eclipse
2011-10-11 13:03:33 +02:00
Olof Larsson
6ab7e10d1f
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-11 13:01:12 +02:00
Olof Larsson
d07639e7ee
Added a register event convenience method
2011-10-11 13:00:53 +02:00
Brettflan
1d8e06796f
fix for /f config not working due to extra blank required parameter
2011-10-10 21:46:59 -05:00
Brettflan
f5190db257
Moved some Spout code out to a separate listener, for slightly better organization and more importantly to prevent NoClassDefFoundErrors on servers not running Spout
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The text scale (size) can now be set for the territory display using conf.json setting "spoutTerritoryDisplaySize" (default 1.0), and "spoutTerritoryDisplayShowDescription" (default true) can be disabled to have only the faction tag/name displayed and not the description as well
2011-10-10 21:09:58 -05:00
Brettflan
7d85a478a8
Update to allow the project to compile in Netbeans, as per:
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http://stackoverflow.com/questions/314572/bug-in-eclipse-compiler-or-in-javac
Also added license files, for building into JAR file
2011-10-10 20:48:23 -05:00
Olof Larsson
7b5124529a
Added some extra blocked commands
2011-10-10 22:45:15 +02:00
Olof Larsson
80d132af70
Added forgotten type adapters.
2011-10-10 14:21:22 +02:00
Olof Larsson
1d44aa0c9c
Renamed sendMessageParsed to msg
2011-10-10 13:40:24 +02:00
Olof Larsson
aceeea8b0e
Fixed better color handling system
2011-10-10 13:31:25 +02:00
Olof Larsson
e402797c54
Removing the small ugly language file
2011-10-10 01:59:36 +02:00
Olof Larsson
27c45bf7f3
Fixed who command and detatched the argument reading a bit.
2011-10-10 01:43:21 +02:00
Olof Larsson
3cc7766fa7
Some bugs fixed.
2011-10-10 01:21:05 +02:00
Olof Larsson
a5c8e2de49
glerp
2011-10-09 21:57:43 +02:00
Olof Larsson
3cdd5764d3
derp
2011-10-09 20:10:19 +02:00
Olof Larsson
a0c8fd8d7d
herp...
2011-10-09 18:35:39 +02:00
Olof Larsson
10f535e637
Halfway through refactoring of commands and permissions
2011-10-09 14:53:38 +02:00
Olof Larsson
227d54dc5f
Converting the command structure
2011-10-08 23:22:02 +02:00
Olof Larsson
0ce9cce9d3
In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring.
2011-10-08 22:03:44 +02:00
Olof Larsson
61998f459d
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-08 18:45:08 +02:00
Olof Larsson
ba5d7a3981
Working on permissions handling
2011-10-08 18:44:47 +02:00
Brettflan
77a7b2d85c
New Spout feature, for Spoutcraft client users only: current territory info will now be permanently shown at top of screen, instead of being echoed out to chat as you move around
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New conf.json setting "spoutTerritoryDisplayPosition" to set the screen position at which the current territory is shown. 0 = disabled, 1 = top left, 2 = top center, 3 (default) = top right.
Moved all integration code to separate package, ofr better code organization. Also moved EssentialsChat integration code out to separate file in there, allowing us to safely remove our copy IEssentialsChatListener.java file (which is otherwise needed to prevent a nasty NoClassDefFoundError).
2011-10-05 05:13:54 -05:00
Brettflan
d64ed374f1
missed from last commit
2011-10-05 02:14:07 -05:00
Brettflan
149257f154
When a player is kicked from their faction by the autoLeaveAfterDaysOfInactivity routine, the rest of their stored data is now dropped as well
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When a player is banned from the server, they will now be kicked from their faction and have their stored data removed (only works on CB 1240 or newer)
2011-10-05 00:33:15 -05:00
Brettflan
7c249e1884
Added 3 new hookable functions to main Factions class, for use by other plugins:
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boolean isPlayerAllowedToBuildHere(Player player, Location location)
boolean isPlayerAllowedToInteractWith(Player player, Block block)
boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
Also update Bukkit lib for new RB.
2011-10-04 22:46:11 -05:00
Brettflan
58d97076b8
New conf.json setting "territoryDenyEndermanBlocksWhenOffline" (default true). As might be expected, this will prevent Enderman from removing or placing blocks in the territory of a faction which has no members online. "territoryDenyEndermanBlocks" of course now only applies when a faction has members online.
2011-10-01 06:16:53 -05:00
Brettflan
ce0559cda9
Autoclaim mode is now disabled when a player is removed from a faction (whether leaving, being kicked, or whatever)
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Also the new permission I missed in the last commit
2011-10-01 06:10:49 -05:00
Brettflan
feac58c6d6
Some tweaking of the faction bank code...
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The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 05:59:09 -05:00
Brettflan
4cab42ec6e
Merge branch 'banks' of git://github.com/eXeC64/Factions
2011-10-01 03:45:28 -05:00
Brettflan
3d62676168
Merge branch 'alliancechat' of git://github.com/eXeC64/Factions
2011-09-30 20:40:34 -05:00
Brettflan
9e73681125
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-09-30 20:30:54 -05:00
Brettflan
9c1cd8c85a
Added senderIsConsole boolean to FBaseCommand to simplify checking whether sender is console or player
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Fix for /f disband indicating a random player if command came from console
Fix for factions being able to potentially set relations with safe zone or war zone (though it didn't do anything, of course)
2011-09-30 20:17:47 -05:00
Brettflan
3627996dc6
Updated SpoutAPI lib, added forgotten setPermanent permission to plugin.yml, added endermen and cave spiders and silverfish to no-spawn list for safe zones
2011-09-30 19:44:53 -05:00
Harry Jeffery
5eaf9c6835
Fixed autoclaim
2011-09-26 22:11:07 +01:00
Harry Jeffery
d718e8bddc
Fixed error when no parameter given to f balance.
2011-09-26 17:18:37 +01:00
Harry Jeffery
9f8f125a92
f balance now accepts an optional <faction name> parameter. f who now shows balance of the faction.
2011-09-26 16:44:20 +01:00
Harry Jeffery
b1ee58a2b6
Fixed alliance chat still being purple.
2011-09-24 21:22:23 +01:00
Harry Jeffery
f4d56d4796
Alliance chat is now white, with ally-colour names.
2011-09-24 20:30:15 +01:00
Harry Jeffery
ea8310c695
Fixed bug where you could not create factions if they cost money.
2011-09-24 18:08:18 +01:00
Harry Jeffery
46abcadf93
Added alliance only chat mode.
2011-09-24 11:04:49 +01:00
Harry Jeffery
2b23f93fba
Added faction banks.
2011-09-24 02:22:53 +01:00
Harry Jeffery
28f86548c8
Moderators can now affect themselves.
2011-09-24 02:21:24 +01:00
Brettflan
60abb61cb9
Fix for "territoryEnemyProtectMaterials" and "territoryAllyProtectMaterials" not working correctly, and wrong protection message being sent to neutral players. Re-jiggered the related code a bit which handles such things based on enemy/ally/member/neutral status.
2011-09-22 16:12:35 -05:00
Brettflan
28e881d905
Players now lose power over time while they are offline. New conf.json setting "powerOfflineLossPerDay" (default 1.0) is how much power they lose; note that this power loss actually occurs frequently in very tiny amounts as time passes, not just once per day. New conf.json setting "powerOfflineLossLimit" (default 0.0) which will stop offline power loss once a player's power drops to the specified amount.
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As an example, the default 1.0 power loss per day offline is roughly 0.0417 power loss per hour, 0.00695 per minute, and so forth.
2011-09-22 06:33:34 -05:00
Brettflan
fa21358a23
When players enable/disable admin bypass mode (/f bypass), it is now logged to the server console/log.
2011-09-22 06:23:25 -05:00
Brettflan
34e4afee2c
Four new conf.json settings to prevent Endermen from removing or placing blocks.
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"territoryDenyEndermanBlocks" (default true) for claimed territory.
"safeZoneDenyEndermanBlocks" (default true) for Safe Zones.
"warZoneDenyEndermanBlocks" (default true) for War Zones.
"wildernessDenyEndermanBlocks" (default false) for unclaimed wilderness areas.
2011-09-22 06:22:01 -05:00
Brettflan
492d983464
Support for iConomy 6 and other economy plugins added through Register support (with new conf.json setting "econRegisterEnabled", defaults to false); you will need to have the Register plugin on your server
2011-09-22 04:22:24 -05:00
Brettflan
2aa51a4781
Added some quick and dirty fix notes for people who get a specific chat formatting error
2011-09-16 01:50:25 -05:00
Brettflan
538b387f2f
Fix for players being able to hurt members of their own faction while in their own land if the "enablePVPAgainstFactionlessInAttackersLand" option is enabled
2011-09-16 01:45:23 -05:00
Brettflan
443e083f23
Bugfix release 1.4.9: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones
2011-09-15 09:12:24 -05:00
Brettflan
43fdc8ae14
New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
2011-09-13 13:14:09 -05:00
Brettflan
249846d6ae
New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction
2011-09-12 22:46:20 -05:00
Brettflan
877cfe914d
Added note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions
2011-09-12 22:36:59 -05:00
Brett Flannigan
f40b241bc4
Merge pull request #35 from dotblank/chat
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Add an option to disable faction only chat
2011-09-12 20:33:47 -07:00
Brettflan
632e2b2d1c
Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
2011-09-12 22:23:44 -05:00
Elias Woods
a5a0125195
Add an option to disable faction only chat
2011-09-10 00:26:15 -04:00
Brettflan
120039b07f
minor cleanup and tweaks to WorldGuard code
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added/updated libs
2011-09-08 06:24:55 -05:00
Brett Flannigan
f9cb5014dc
Merge pull request #33 from spathizilla/master
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Worldguard region checking
2011-09-08 04:00:38 -07:00
Brettflan
b5a1151178
fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
2011-09-08 03:20:55 -05:00
Brettflan
c89db2c4d6
Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
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Also consolidated some Conf lookups into new functions for Relations, to simplify and de-uglify the code a bit
2011-09-06 16:35:43 -05:00
Spathi
61e7667010
Spout always shows displaynames even with factionless players
2011-09-06 03:31:15 +01:00
Spathi
106944ba86
Fixing code indents
2011-08-31 02:14:46 +01:00
Spathi
c5f88fe716
Reworked entire chunk checking + code cleanup
2011-08-31 02:13:16 +01:00
Spathi
445d10afb7
Optional disabling of WG checks
2011-08-29 04:59:49 +01:00
Spathi
8be43164d2
Worldguard region checking
2011-08-29 04:50:45 +01:00
Andy "Spathi" F
a7cce7e428
Changed checkForRegions to be checkForRegionsInChunk
2011-08-29 15:06:34 +02:00
Andy "Spathi" F
5ea055a260
WorldGuard regions will block factions claiming them
2011-08-29 14:54:04 +02:00
Brettflan
55c9067e34
Factionless players now have nothing extra shown over their heads, instead of "Factionless"
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Also added AuthMe to softdepend list to have it load first
2011-08-28 18:24:05 -05:00
Brettflan
c512f80866
Release 1.4.7: bugfix for exception triggered by blank cape URL
2011-08-23 21:49:49 -05:00
Brettflan
9fd79d5588
more hookable functions for use by other plugins, these for getting a list of all factions and for listing players in a specified faction
2011-08-23 17:34:40 -05:00
Brettflan
82db1624c9
Added new "Ally" related protection options to complement the "Enemy" ones (added thanks to donation from BeTrayed)
2011-08-23 17:12:17 -05:00
Brettflan
83d1e52be3
point default cape image URLs to GitHub
2011-08-23 12:49:32 -05:00
Brettflan
ef465dfcf4
New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply
2011-08-23 00:37:31 -05:00
Brettflan
72bf1492c3
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-08-22 23:49:08 -05:00
Brettflan
e970c02808
Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it
2011-08-22 23:48:18 -05:00
Brettflan
e573895d8a
Added owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon)
2011-08-22 23:31:37 -05:00
Brett Flannigan
ba1d3cee42
Merge pull request #30 from sp1ky/master
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Allow Factions to defend their territory from Factionless PVP protected players
2011-08-22 13:16:09 -07:00
Brettflan
409f98e1e6
Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set
2011-08-22 15:13:12 -05:00
Brettflan
697e0cf466
Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
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When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
Brettflan
62f80a607b
minor cleanup
2011-08-19 19:41:28 -05:00
sp1ky
b2ad4b43e4
Allow PVP vs. Factionless in attacker's faction territory
2011-08-12 16:08:11 +01:00
Brettflan
4e7aa893a3
Move economy plugin setup process over to the Econ class
2011-08-08 04:51:06 -05:00
Brettflan
b45224fff0
Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"
2011-08-05 14:06:35 -05:00
Brettflan
f29bba29d5
Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn
2011-08-05 03:51:35 -05:00
Brettflan
68e1313776
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
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New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
Brettflan
4ad9829fd4
Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands.
2011-08-04 02:35:48 -05:00
Brettflan
523d3216c5
/f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json
2011-08-04 02:27:58 -05:00
Brettflan
e6ac1c0f98
Economy integration now works for EssentialsEco as well
2011-08-04 02:25:12 -05:00
Brettflan
100a1ffb1e
improved command prevention from last commit to also monitor slashless Faction commands, for full coverage
2011-08-04 00:34:52 -05:00
Brettflan
699c22f655
New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27)
2011-08-04 00:07:38 -05:00
Brettflan
7d3cdfdc20
removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance
2011-08-03 23:53:10 -05:00
Brettflan
2900bf372f
changed findFactions() method to try matching faction tags before trying to match player names, instead of the other way around
2011-08-03 21:49:11 -05:00
Brettflan
f9d39271c0
Modified locutus' Pain feature so that all conf.json settings related to it default to false, so that the damage amount can be specified through "actionDeniedPainAmount" in conf.json, and so that DenyBuild doesn't override PainBuild but instead both will be used if both are enabled
2011-08-03 21:47:49 -05:00
Brett Flannigan
e02abf3380
Merge pull request #29 from bladedpenguin/master
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PainBuild
2011-08-03 16:13:42 -07:00
Brettflan
a38267fe74
Error handling for user entering non-integer value for radius of safeclaim and warclaim, along with usage info
2011-08-03 15:38:54 -05:00
locutus
51a05a1e86
Added Territory Pain Protection
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added options
ownedAreaPainBuild
territoryPainBuild
territoryPainBuildWhenOffline
territoryEnemyPainBuild
territoryEnemyPainBuildWhenOffline
Signed-off-by: locutus <bladedpenguin@gmail.com>
2011-08-03 02:29:51 -04:00
Brettflan
92448ca4d2
New conf.json setting "worldsIgnorePvP" as a list of worlds which you don't want Factions to pay any attention to PvP in. No new command has been added to set this, since we now have the /f config command. So, to add/remove worlds, simply use /f config worldsIgnorePvP [YourWorldHere].
2011-08-01 20:22:16 -05:00
Brettflan
f38651ca94
New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless.
2011-08-01 19:59:48 -05:00