Prevents creepers from exploding in clear regions Prevents dispensers from dispensing in clear regions Prevents droppers from dropping in clear regions Prevents blocks from burning in clear regions Prevents blocks from igniting in clear regions, unless if flint and steel is used Prevents entities from changing blocks Prevents creature spawning, except for armor stands Prevents indirect block item drops Prevents blocks from dropping XP Prevents entity damage Prevents loot on entity death Prevents blocks from forming and spreading
1.3 KiB
Clear on WorldGuard
This plugin will clear a player's items when they enter or leave, or teleport to or from one of the configured regions. This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. A lot of additional things are blocked within clear regions in order to prevent creative mode abuse, such as: projectiles, XP bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items, breaking, placing or interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or pulling across clear region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (except flint and steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area. This list might not be exhaustive.
Dependencies
- WorldGuard
Configuration
Add the identifier (name or UUID) of the world you want to specify a region for as a sub-key of clearRegions. Make sure your world identifier is a string list "worldName: []", and add any regions you want to enable inventory clearing for to the list of the world the region belongs to.
Example config:
clearRegions:
world:
- "creative_building"
- "clear"
or
clearRegions:
world: [ "creative_building", "clear" ]