EpicKnarvik97
cd83c0404b
Only clears items when exiting a clear region Tracks when a player enters one or more clear regions, through a custom event Tracks when a player leaves one or more clear regions, through a custom event Uses the tracker's region info to check if a player is in a clear region where possible Excludes boats with player passengers from the vehicle move event, and requires that vehicles are in the clear region, not outside it Tracks player clear regions when a player joins or changes world Reduces a lot of code clutter and redundancy in WorldGuardListener |
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src/main | ||
.gitignore | ||
pom.xml | ||
README.md |
Clear on WorldGuard
This plugin will clear a player's items when they enter or leave, or teleport to or from one of the configured regions. This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. A lot of additional things are blocked within clear regions in order to prevent creative mode abuse, such as: projectiles, XP bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items, breaking, placing or interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or pulling across clear region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (except flint and steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area. This list might not be exhaustive.
Dependencies
- WorldGuard
Configuration
Add the identifier (name or UUID) of the world you want to specify a region for as a sub-key of clearRegions. Make sure your world identifier is a string list "worldName: []", and add any regions you want to enable inventory clearing for to the list of the world the region belongs to.
Example config:
clearRegions:
world:
- "creative_building"
- "clear"
or
clearRegions:
world: [ "creative_building", "clear" ]