A Spigot plugin that clears a player's inventory when entering or exiting specific WorldGuard regions. This is mainly used to prevent items from moving between creative and survival areas.
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Prevents players from leashing entities in clear regions
Removes all entities riding, being ridden by and leashed to a player when moving across clear region borders
Adds bypass permissions for mob spawning and entity interaction
Adds a debug option
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Clear on WorldGuard

This plugin will clear a player's items when they enter or leave, or teleport to or from one of the configured regions. This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. A lot of additional things are blocked within clear regions in order to prevent creative mode abuse, such as: projectiles, XP bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items, breaking, placing or interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or pulling across clear region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (except flint and steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area. This list might not be exhaustive.

Dependencies

  • WorldGuard

Configuration

Add the identifier (name or UUID) of the world you want to specify a region for as a sub-key of clearRegions. Make sure your world identifier is a string list "worldName: []", and add any regions you want to enable inventory clearing for to the list of the world the region belongs to.

Example config:

clearRegions:
  world:
    - "creative_building"
    - "clear"

or

clearRegions:
  world: [ "creative_building", "clear" ]