EpicKnarvik97
282cc50df6
Prevents players from leashing entities in clear regions Removes all entities riding, being ridden by and leashed to a player when moving across clear region borders Adds bypass permissions for mob spawning and entity interaction Adds a debug option Splits listeners into three classes Prevents more shenanigans I've forgotten |
||
---|---|---|
src/main | ||
.gitignore | ||
pom.xml | ||
README.md |
Clear on WorldGuard
This plugin will clear a player's items when they enter or leave, or teleport to or from one of the configured regions. This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. A lot of additional things are blocked within clear regions in order to prevent creative mode abuse, such as: projectiles, XP bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items, breaking, placing or interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or pulling across clear region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (except flint and steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area. This list might not be exhaustive.
Dependencies
- WorldGuard
Configuration
Add the identifier (name or UUID) of the world you want to specify a region for as a sub-key of clearRegions. Make sure your world identifier is a string list "worldName: []", and add any regions you want to enable inventory clearing for to the list of the world the region belongs to.
Example config:
clearRegions:
world:
- "creative_building"
- "clear"
or
clearRegions:
world: [ "creative_building", "clear" ]