Added player's max health
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@ -13,18 +13,20 @@ public class PlayerArenaData {
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public ItemStack[] pArmor;
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public Float pEXP;
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public Integer pEXPL;
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public Double pMaxHealth;
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public Double pHealth;
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public Integer pFood;
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public Collection<PotionEffect> pPotionEffects;
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public boolean pFlying;
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public PlayerArenaData(Location pLocation, GameMode pGameMode, ItemStack[] pInventory, ItemStack[] pArmor, Float pEXP, Integer pEXPL, Double pHealth, Integer pFood,
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public PlayerArenaData(Location pLocation, GameMode pGameMode, ItemStack[] pInventory, ItemStack[] pArmor, Float pEXP, Integer pEXPL, Double pMaxHealth, Double pHealth, Integer pFood,
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Collection<PotionEffect> pPotionEffects, boolean pFlying) {
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this.pGameMode = pGameMode;
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this.pInventory = pInventory;
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this.pArmor = pArmor;
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this.pEXP = pEXP;
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this.pEXPL = pEXPL;
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this.pMaxHealth = pMaxHealth;
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this.pHealth = pHealth;
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this.pFood = pFood;
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this.pPotionEffects = pPotionEffects;
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