20 Commits

Author SHA1 Message Date
81e65810e1 Bumps version for release
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2024-08-07 14:09:42 +02:00
0dab832bfd Adds a note about sticks being an NPC selector
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2024-08-07 13:24:06 +02:00
1510960089 Fixes missing cost message for extended salvage
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2024-08-03 17:05:28 +02:00
cdb0f267a3 Renames an event method
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2024-08-03 16:44:15 +02:00
81c15b6600 Adds information about the appropriate crafting station in ActionStartEvent
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2024-08-03 16:32:44 +02:00
5efba6687c Adds a separate message for clicking an NPC with an empty hand
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2024-08-03 13:09:09 +02:00
d0df4800f0 Changes back to SNAPSHOT
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2024-07-29 19:35:10 +02:00
d73fcfd778 Bumps version for release
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2024-07-29 19:23:14 +02:00
0993fbe15f Improves console logging
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2024-07-29 18:32:08 +02:00
f3372a13a5 Rewrites a lot of scrapper code to fix actual and potential bugs
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2024-07-29 17:53:07 +02:00
cf702c0e48 Cleans up salvage code a bit 2024-07-29 13:23:59 +02:00
afb608b609 Makes ActionStartEvent give duration in ticks instead of end time
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2024-07-29 01:40:08 +02:00
523e4cb47a Changes pitch for working sound
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2024-07-28 17:20:51 +02:00
384893b01a Randomizes the working sound somewhat 2024-07-28 17:15:25 +02:00
904adf46f0 Adds some events that trigger when NPC actions start or end, and when sounds are played 2024-07-28 17:12:26 +02:00
81dda85405 Adds sound effects to Blacksmiths and Scrappers 2024-07-28 12:48:45 +02:00
92c1b96fba Adds missing comments for BLACKSMITH filters
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2024-05-07 17:01:20 +02:00
62e58ba291 Adds missing scrapper notice
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2024-05-07 15:24:09 +02:00
21b860b5c8 Updates README header
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2024-05-07 14:57:24 +02:00
51d79c21c2 Changes version back to SNAPSHOT
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2024-05-07 14:50:34 +02:00
41 changed files with 1101 additions and 201 deletions

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@ -1,7 +1,8 @@
# Blacksmith # Blacksmith
The blacksmith plugin adds a new blacksmith trait to Citizens NPCs. NPCs are able to repair a player's held item for a The blacksmith plugin adds a blacksmith trait and a scrapper to Citizens NPCs. Blacksmith NPCs are able to repair a
fee. Costs are highly customizable. player's held item for a fee. Costs are highly customizable. Scrapper NPCs can break down items into their crafting
recipe.
### Important changes from the original fork ### Important changes from the original fork
@ -10,7 +11,7 @@ fee. Costs are highly customizable.
- By default, natural cost is used. The original fork made it cheaper the more damaged an item is, but natural cost - By default, natural cost is used. The original fork made it cheaper the more damaged an item is, but natural cost
makes the cost increase the more damaged the item is. makes the cost increase the more damaged the item is.
- EnchantmentTarget is used instead of a hard-coded list of repairable items - EnchantmentTarget is used instead of a hard-coded list of repairable items
- All settings, both global and for each blacksmith, can be changed using commands, - All settings, both global and for each blacksmith / scrapper, can be changed using commands,
and support tab-completion. and support tab-completion.
- This plugin is not directly compatible with the original. If you are using the old one, you will need to set it up - This plugin is not directly compatible with the original. If you are using the old one, you will need to set it up
again! again!
@ -82,6 +83,11 @@ example planks into wood, four wood will be taken.
When an item is salvaged, EXP will be returned based on enchantments on the item. When an item is salvaged, EXP will be returned based on enchantments on the item.
Note that sticks are valid items to be handled by Scrappers if extended salvage is enabled. The item is also the default
item for selecting NPCs in Citizens. If you find the NPC selection message annoying, and don't normally use sticks for
selection, you can change the item in Citizens' config and replace it with STRUCTURE_VOID or some other unobtainable
item.
## Commands ## Commands
| Command | Arguments | Description | | Command | Arguments | Description |
@ -135,10 +141,10 @@ repair all items, except diamond armor.
All currently supported presets, and available filters for each preset: All currently supported presets, and available filters for each preset:
- BLACKSMITH (WEAPON_SMITH + ARMOR_SMITH + TOOL_SMITH) - BLACKSMITH (WEAPON_SMITH + ARMOR_SMITH + TOOL_SMITH)
- GOLD - GOLD (all gold armor, tools and weapons)
- IRON - IRON (all iron armor, tools and weapons)
- DIAMOND - DIAMOND (all diamond armor, tools and weapons)
- NETHERITE - NETHERITE (all netherite armor, tools and weapons)
- WEAPON_SMITH: (RANGED + SWORD + SHIELD) - WEAPON_SMITH: (RANGED + SWORD + SHIELD)
- BOW (bows and crossbows) - BOW (bows and crossbows)
- SWORD (swords) - SWORD (swords)
@ -229,6 +235,7 @@ All currently supported presets, and available filters for each preset:
| startReforgeMessage | &eOk, let's see what I can do... | The message displayed when a blacksmith starts reforging an item. | | startReforgeMessage | &eOk, let's see what I can do... | The message displayed when a blacksmith starts reforging an item. |
| successMessage | There you go! All better! | The message displayed when a blacksmith successfully repairs an item. | | successMessage | There you go! All better! | The message displayed when a blacksmith successfully repairs an item. |
| notDamagedMessage | &cThat item is not in need of repair | The message displayed if a player tries to reforge an item with full durability. | | notDamagedMessage | &cThat item is not in need of repair | The message displayed if a player tries to reforge an item with full durability. |
| noItemMessage | Please present the item you want to reforge | The message displayed when a blacksmith is clicked with an empty hand |
### Scrapper global-only options ### Scrapper global-only options
@ -283,6 +290,7 @@ All currently supported presets, and available filters for each preset:
| cannotSalvageArmorTrimMessage | &cI'm sorry, but I'm unable to salvage armor trims! | The message displayed when telling a player that the scrapper cannot salvage items with armor trim. | | cannotSalvageArmorTrimMessage | &cI'm sorry, but I'm unable to salvage armor trims! | The message displayed when telling a player that the scrapper cannot salvage items with armor trim. |
| armorTrimSalvageNotFoundMessage | &cI'm sorry, but I don't know how to salvage that armor trim! | The message displayed when telling a player that the scrapper cannot find the correct items to return as armor trim salvage. This will happen if more armor trim materials are added, or the Spigot API is changed. | | armorTrimSalvageNotFoundMessage | &cI'm sorry, but I don't know how to salvage that armor trim! | The message displayed when telling a player that the scrapper cannot find the correct items to return as armor trim salvage. This will happen if more armor trim materials are added, or the Spigot API is changed. |
| cannotSalvageNetheriteMessage | &cI'm sorry, but I'm unable to salvage netherite items! | The message displayed when telling a player that the scrapper cannot salvage netherite items. | | cannotSalvageNetheriteMessage | &cI'm sorry, but I'm unable to salvage netherite items! | The message displayed when telling a player that the scrapper cannot salvage netherite items. |
| noItemMessage | Please present the item you want to salvage | The message displayed when a scrapper is clicked with an empty hand |
## Language customization ## Language customization

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@ -6,7 +6,7 @@
<groupId>net.knarcraft</groupId> <groupId>net.knarcraft</groupId>
<artifactId>blacksmith</artifactId> <artifactId>blacksmith</artifactId>
<version>1.1.0</version> <version>1.1.2</version>
<name>Blacksmith</name> <name>Blacksmith</name>
<description>Blacksmith NPC for the Citizens API</description> <description>Blacksmith NPC for the Citizens API</description>

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@ -32,6 +32,7 @@ import org.bukkit.command.PluginCommand;
import org.bukkit.command.TabCompleter; import org.bukkit.command.TabCompleter;
import org.bukkit.configuration.InvalidConfigurationException; import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.FileConfiguration; import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.event.Event;
import org.bukkit.plugin.PluginDescriptionFile; import org.bukkit.plugin.PluginDescriptionFile;
import org.bukkit.plugin.PluginManager; import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
@ -141,7 +142,7 @@ public class BlacksmithPlugin extends JavaPlugin {
@Override @Override
public void onDisable() { public void onDisable() {
getLogger().log(Level.INFO, " v" + getDescription().getVersion() + " disabled."); log(" v" + getDescription().getVersion() + " disabled.");
} }
@Override @Override
@ -177,7 +178,7 @@ public class BlacksmithPlugin extends JavaPlugin {
//Register all listeners //Register all listeners
registerListeners(); registerListeners();
getLogger().log(Level.INFO, " v" + getDescription().getVersion() + " enabled."); log(" v" + getDescription().getVersion() + " enabled.");
//Alert about an update in the console //Alert about an update in the console
UpdateChecker.checkForUpdate(this, "https://api.spigotmc.org/legacy/update.php?resource=105938", UpdateChecker.checkForUpdate(this, "https://api.spigotmc.org/legacy/update.php?resource=105938",
@ -192,7 +193,7 @@ public class BlacksmithPlugin extends JavaPlugin {
try { try {
this.configuration.load(new File(getDataFolder(), CONFIG_FILE_NAME)); this.configuration.load(new File(getDataFolder(), CONFIG_FILE_NAME));
} catch (IOException | InvalidConfigurationException exception) { } catch (IOException | InvalidConfigurationException exception) {
getLogger().log(Level.SEVERE, "Unable to load the configuration! Message: " + exception.getMessage()); error("Unable to load the configuration! Message: " + exception.getMessage());
} }
} }
@ -202,10 +203,55 @@ public class BlacksmithPlugin extends JavaPlugin {
try { try {
this.configuration.save(new File(getDataFolder(), CONFIG_FILE_NAME)); this.configuration.save(new File(getDataFolder(), CONFIG_FILE_NAME));
} catch (IOException exception) { } catch (IOException exception) {
getLogger().log(Level.SEVERE, "Unable to save the configuration! Message: " + exception.getMessage()); error("Unable to save the configuration! Message: " + exception.getMessage());
} }
} }
/**
* Calls an event
*
* @param event <p>The event to call</p>
*/
public void callEvent(@NotNull Event event) {
this.getServer().getPluginManager().callEvent(event);
}
/**
* Prints an info message to the console
*
* @param message <p>The message to print</p>
*/
public static void log(@NotNull String message) {
BlacksmithPlugin.getInstance().getLogger().log(Level.INFO, message);
}
/**
* Prints a warning message to the console
*
* @param message <p>The message to print</p>
*/
public static void warn(@NotNull String message) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, message);
}
/**
* Prints an error message to the console
*
* @param message <p>The message to print</p>
*/
public static void error(@NotNull String message) {
BlacksmithPlugin.getInstance().getLogger().log(Level.SEVERE, message);
}
/**
* Prints a debug message to the console
*
* @param message <p>The message to print</p>
*/
public static void debug(@NotNull String message) {
BlacksmithPlugin.getInstance().getLogger().log(Level.FINE, message);
}
/** /**
* Initializes custom configuration and translation * Initializes custom configuration and translation
* *
@ -243,10 +289,10 @@ public class BlacksmithPlugin extends JavaPlugin {
* @return <p>True if Vault setup/integration succeeded</p> * @return <p>True if Vault setup/integration succeeded</p>
*/ */
private boolean setUpVault() { private boolean setUpVault() {
getLogger().log(Level.INFO, "Setting Up Vault now...."); log("Setting Up Vault now....");
boolean canLoad = EconomyManager.setUp(getServer().getServicesManager(), getLogger()); boolean canLoad = EconomyManager.setUp(getServer().getServicesManager());
if (!canLoad) { if (!canLoad) {
getLogger().log(Level.SEVERE, "Vault Integration Failed...."); error("Vault Integration Failed....");
getServer().getPluginManager().disablePlugin(this); getServer().getPluginManager().disablePlugin(this);
return false; return false;
} }

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@ -20,7 +20,6 @@ import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import java.util.Arrays; import java.util.Arrays;
import java.util.logging.Level;
import static net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage.getCurrentValueMessage; import static net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage.getCurrentValueMessage;
import static net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage.getDefaultValueMessage; import static net.knarcraft.blacksmith.formatting.BlacksmithTranslatableMessage.getDefaultValueMessage;
@ -127,8 +126,7 @@ public abstract class EditCommand<K extends CustomTrait<L>, L extends Setting> i
//Change the setting //Change the setting
Settings<L> settings = trait.getTraitSettings(); Settings<L> settings = trait.getTraitSettings();
if (settings == null) { if (settings == null) {
BlacksmithPlugin.getInstance().getLogger().log(Level.SEVERE, "Settings for a CustomTrait has not " + BlacksmithPlugin.error("Settings for a CustomTrait has not been initialized! Please inform the developer!");
"been initialized! Please inform the developer!");
return false; return false;
} }
settings.changeValue(setting, newValue); settings.changeValue(setting, newValue);
@ -154,8 +152,7 @@ public abstract class EditCommand<K extends CustomTrait<L>, L extends Setting> i
@NotNull CommandSender sender) { @NotNull CommandSender sender) {
Settings<L> settings = trait.getTraitSettings(); Settings<L> settings = trait.getTraitSettings();
if (settings == null) { if (settings == null) {
BlacksmithPlugin.getInstance().getLogger().log(Level.SEVERE, "Settings for a CustomTrait has not " + BlacksmithPlugin.error("Settings for a CustomTrait has not been initialized! Please inform the developer!");
"been initialized! Please inform the developer!");
return; return;
} }

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@ -24,6 +24,7 @@ public interface Settings<K extends Setting> {
* @param setting <p>The setting to get</p> * @param setting <p>The setting to get</p>
* @return <p>The current raw setting value</p> * @return <p>The current raw setting value</p>
*/ */
@NotNull Object getRawValue(@NotNull K setting); @NotNull
Object getRawValue(@NotNull K setting);
} }

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@ -12,7 +12,6 @@ import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import java.util.logging.Level;
/** /**
* A representation of the presets for different kinds of smiths * A representation of the presets for different kinds of smiths
@ -133,8 +132,8 @@ public enum SmithPreset {
} catch (IllegalArgumentException exception) { } catch (IllegalArgumentException exception) {
/* This case means that either the preset or the filter given is invalid, and thus the preset string should /* This case means that either the preset or the filter given is invalid, and thus the preset string should
be ignored to prevent any problems. */ be ignored to prevent any problems. */
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, String.format("The smith preset %s is " + BlacksmithPlugin.warn(String.format("The smith preset %s is invalid, and will be ignored. Please fix it!",
"invalid, and will be ignored. Please fix it!", possiblePreset)); possiblePreset));
return ""; return "";
} }

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@ -16,7 +16,6 @@ import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.logging.Level;
/** /**
* A class which keeps track of all Blacksmith settings/config values for one NPC * A class which keeps track of all Blacksmith settings/config values for one NPC
@ -176,6 +175,16 @@ public class BlacksmithNPCSettings implements TraitSettings<BlacksmithSetting> {
return asString(BlacksmithSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE); return asString(BlacksmithSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE);
} }
/**
* Gets the message displayed if a player presents the blacksmith with an empty hand
*
* @return <p>The no item message</p>
*/
@NotNull
public String getNoItemMessage() {
return asString(BlacksmithSetting.NO_ITEM_MESSAGE);
}
/** /**
* Gets all items reforge-able by this NPC * Gets all items reforge-able by this NPC
* *
@ -384,8 +393,7 @@ public class BlacksmithNPCSettings implements TraitSettings<BlacksmithSetting> {
if (enchantment != null) { if (enchantment != null) {
enchantmentBlockList.add(enchantment); enchantmentBlockList.add(enchantment);
} else { } else {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to verify " + item + BlacksmithPlugin.warn("Unable to verify " + item + " as a valid enchantment");
" as a valid enchantment");
} }
} }
return enchantmentBlockList; return enchantmentBlockList;

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@ -186,6 +186,12 @@ public enum BlacksmithSetting implements Setting {
"The message to display if a player is trying to reforge an item with full durability", "The message to display if a player is trying to reforge an item with full durability",
true, true), true, true),
/**
* The message displayed when clicking a blacksmith with an empty hand
*/
NO_ITEM_MESSAGE("noItemMessage", SettingValueType.STRING, "Please present the item you want to reforge",
"The message to display when a blacksmith is clicked with an empty hand", true, true),
/*------------------ /*------------------
| Global settings | | Global settings |
------------------*/ ------------------*/
@ -241,7 +247,8 @@ public enum BlacksmithSetting implements Setting {
* The cost for repairing a damaged anvil * The cost for repairing a damaged anvil
*/ */
ANVIL_DAMAGED_COST("damagedAnvilReforgingCost", SettingValueType.POSITIVE_DOUBLE, 20.0, ANVIL_DAMAGED_COST("damagedAnvilReforgingCost", SettingValueType.POSITIVE_DOUBLE, 20.0,
"The cost of fully repairing a damaged anvil", false, false); "The cost of fully repairing a damaged anvil", false, false),
;
private final String path; private final String path;
private final String childPath; private final String childPath;
@ -262,7 +269,7 @@ public enum BlacksmithSetting implements Setting {
* @param isPerNPC <p>Whether this setting is per-NPC or global</p> * @param isPerNPC <p>Whether this setting is per-NPC or global</p>
* @param isMessage <p>Whether this option is for an NPC message</p> * @param isMessage <p>Whether this option is for an NPC message</p>
*/ */
BlacksmithSetting(@NotNull String key, @NotNull SettingValueType valueType, @NotNull Object value, BlacksmithSetting(@NotNull String key, @NotNull SettingValueType valueType, @Nullable Object value,
@NotNull String description, boolean isPerNPC, boolean isMessage) { @NotNull String description, boolean isPerNPC, boolean isMessage) {
if (isPerNPC) { if (isPerNPC) {
if (isMessage) { if (isMessage) {

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@ -19,7 +19,6 @@ import java.util.Arrays;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.logging.Level;
/** /**
* A class which keeps track of all default blacksmith NPC settings and all global blacksmith settings * A class which keeps track of all default blacksmith NPC settings and all global blacksmith settings
@ -344,15 +343,14 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
ConfigurationSection enchantmentCostNode = fileConfiguration.getConfigurationSection( ConfigurationSection enchantmentCostNode = fileConfiguration.getConfigurationSection(
getBase(BlacksmithSetting.ENCHANTMENT_COST.getPath())); getBase(BlacksmithSetting.ENCHANTMENT_COST.getPath()));
if (enchantmentCostNode == null) { if (enchantmentCostNode == null) {
instance.getLogger().log(Level.WARNING, "Could not load enchantment prices. because the " + BlacksmithPlugin.warn("Could not load enchantment prices. because the configuration section doesn't exist");
"configuration section doesn't exist");
return; return;
} }
Map<String, String> relevantKeys = getRelevantKeys(enchantmentCostNode); Map<String, String> relevantKeys = getRelevantKeys(enchantmentCostNode);
for (String key : relevantKeys.keySet()) { for (String key : relevantKeys.keySet()) {
String enchantmentName = relevantKeys.get(key); String enchantmentName = relevantKeys.get(key);
Enchantment enchantment = InputParsingHelper.matchEnchantment(enchantmentName); Enchantment enchantment = InputParsingHelper.matchEnchantment(enchantmentName);
instance.getLogger().log(Level.WARNING, "loadEnchantmentPrices " + enchantmentName); BlacksmithPlugin.warn("loadEnchantmentPrices " + enchantmentName);
setItemPrice(this.enchantmentCosts, enchantmentName, enchantment, enchantmentCostNode.getDouble(key)); setItemPrice(this.enchantmentCosts, enchantmentName, enchantment, enchantmentCostNode.getDouble(key));
} }
} }
@ -366,8 +364,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
ConfigurationSection basePerDurabilityPriceNode = fileConfiguration.getConfigurationSection( ConfigurationSection basePerDurabilityPriceNode = fileConfiguration.getConfigurationSection(
getBase(BlacksmithSetting.PRICE_PER_DURABILITY_POINT.getPath())); getBase(BlacksmithSetting.PRICE_PER_DURABILITY_POINT.getPath()));
if (basePerDurabilityPriceNode == null) { if (basePerDurabilityPriceNode == null) {
instance.getLogger().log(Level.WARNING, "Could not load per durability prices. because the " + BlacksmithPlugin.warn("Could not load per durability prices. because the configuration section doesn't exist");
"configuration section doesn't exist");
return; return;
} }
Map<String, String> relevantKeys = getRelevantKeys(basePerDurabilityPriceNode); Map<String, String> relevantKeys = getRelevantKeys(basePerDurabilityPriceNode);
@ -394,8 +391,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
ConfigurationSection basePriceNode = fileConfiguration.getConfigurationSection( ConfigurationSection basePriceNode = fileConfiguration.getConfigurationSection(
getBase(BlacksmithSetting.BASE_PRICE.getPath())); getBase(BlacksmithSetting.BASE_PRICE.getPath()));
if (basePriceNode == null) { if (basePriceNode == null) {
instance.getLogger().log(Level.WARNING, "Could not load base prices, because the configuration " + BlacksmithPlugin.warn("Could not load base prices, because the configuration section doesn't exist");
"section doesn't exist");
return; return;
} }
Map<String, String> relevantKeys = getRelevantKeys(basePriceNode); Map<String, String> relevantKeys = getRelevantKeys(basePriceNode);
@ -442,7 +438,7 @@ public class GlobalBlacksmithSettings implements Settings<BlacksmithSetting> {
if (item != null) { if (item != null) {
prices.put(item, price); prices.put(item, price);
} else { } else {
instance.getLogger().log(Level.WARNING, "Unable to find a material/enchantment matching " + itemName); BlacksmithPlugin.warn("Unable to find a material/enchantment matching " + itemName);
} }
} }

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@ -16,7 +16,6 @@ import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import java.util.logging.Level;
/** /**
* A class which keeps track of all default scrapper NPC settings and all global scrapper settings * A class which keeps track of all default scrapper NPC settings and all global scrapper settings
@ -251,8 +250,7 @@ public class GlobalScrapperSettings implements Settings<ScrapperSetting> {
for (String trashSalvageInfo : allTrashSalvage) { for (String trashSalvageInfo : allTrashSalvage) {
// Ignore invalid lines // Ignore invalid lines
if (!trashSalvageInfo.contains(":")) { if (!trashSalvageInfo.contains(":")) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, String.format("The trash salvage " + BlacksmithPlugin.warn(String.format("The trash salvage configuration line %s is invalid", trashSalvageInfo));
"configuration line %s is invalid", trashSalvageInfo));
continue; continue;
} }

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@ -178,13 +178,25 @@ public class ScrapperNPCSettings implements TraitSettings<ScrapperSetting> {
} }
/** /**
* The message displayed if a player presents a different item after seeing the price to salvage an item * Gets the message displayed if a player presents a different item after seeing the price to salvage an item
*
* @return <p>The item changed message</p>
*/ */
@NotNull @NotNull
public String getItemChangedMessage() { public String getItemChangedMessage() {
return asString(ScrapperSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE); return asString(ScrapperSetting.ITEM_UNEXPECTEDLY_CHANGED_MESSAGE);
} }
/**
* Gets the message displayed if a player presents the scrapper with an empty hand
*
* @return <p>The no item message</p>
*/
@NotNull
public String getNoItemMessage() {
return asString(ScrapperSetting.NO_ITEM_MESSAGE);
}
/** /**
* Gets the minimum delay used to wait for a salvaging to finish. * Gets the minimum delay used to wait for a salvaging to finish.
* *

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@ -236,6 +236,12 @@ public enum ScrapperSetting implements Setting {
"&cI'm sorry, but I'm unable to salvage netherite items!", "&cI'm sorry, but I'm unable to salvage netherite items!",
"The message to display when asked to salvage netherite items, and that option is disabled", true, true), "The message to display when asked to salvage netherite items, and that option is disabled", true, true),
/**
* The message displayed when clicking a scrapper with an empty hand
*/
NO_ITEM_MESSAGE("noItemMessage", SettingValueType.STRING, "Please present the item you want to salvage",
"The message to display when a scrapper is clicked with an empty hand", true, true),
/*------------------ /*------------------
| Global settings | | Global settings |
------------------*/ ------------------*/
@ -302,7 +308,7 @@ public enum ScrapperSetting implements Setting {
* @param isPerNPC <p>Whether this setting is per-NPC or global</p> * @param isPerNPC <p>Whether this setting is per-NPC or global</p>
* @param isMessage <p>Whether this option is for an NPC message</p> * @param isMessage <p>Whether this option is for an NPC message</p>
*/ */
ScrapperSetting(@NotNull String key, @NotNull SettingValueType valueType, @NotNull Object value, ScrapperSetting(@NotNull String key, @NotNull SettingValueType valueType, @Nullable Object value,
@NotNull String description, boolean isPerNPC, boolean isMessage) { @NotNull String description, boolean isPerNPC, boolean isMessage) {
if (isPerNPC) { if (isPerNPC) {
if (isMessage) { if (isMessage) {

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@ -0,0 +1,16 @@
package net.knarcraft.blacksmith.container;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.jetbrains.annotations.NotNull;
import java.util.List;
/**
* The result of a recipe's salvage
*
* @param recipe <p>The selected recipe</p>
* @param salvage <p>The resulting salvage</p>
*/
public record RecipeResult(@NotNull Recipe recipe, @NotNull List<ItemStack> salvage) {
}

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@ -0,0 +1,20 @@
package net.knarcraft.blacksmith.container;
import net.knarcraft.blacksmith.property.SalvageMethod;
import net.knarcraft.blacksmith.property.SalvageState;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.List;
/**
* The result of an attempted salvage
*
* @param salvageMethod <p>The salvage method used</p>
* @param salvage <p>The produced salvage</p>
* @param salvageState <p>The state of the salvage result</p>
* @param requiredAmount <p>The amount of items required for the salvage</p>
*/
public record SalvageResult(@NotNull SalvageMethod salvageMethod, @NotNull List<ItemStack> salvage,
@NotNull SalvageState salvageState, int requiredAmount) {
}

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@ -0,0 +1,40 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.jetbrains.annotations.NotNull;
/**
* The base class for all blacksmith plugin events
*/
@SuppressWarnings("unused")
public abstract class AbstractBlacksmithPluginEvent extends Event implements BlacksmithPluginEvent {
protected final NPC npc;
protected final Player player;
/**
* Instantiates a new blacksmith plugin event
*
* @param npc <p>The NPC involved in the event</p>
* @param player <p>The player involved in the event</p>
*/
public AbstractBlacksmithPluginEvent(@NotNull NPC npc, @NotNull Player player) {
this.npc = npc;
this.player = player;
}
@Override
@NotNull
public NPC getNpc() {
return this.npc;
}
@Override
@NotNull
public Player getPlayer() {
return this.player;
}
}

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@ -0,0 +1,25 @@
package net.knarcraft.blacksmith.event;
import org.bukkit.Material;
/**
* An event triggered when a blacksmith or scrapper starts reforging or salvaging an item
*/
@SuppressWarnings("unused")
public interface ActionStartEvent extends BlacksmithPluginEvent {
/**
* Gets the amount of ticks this action will take
*
* @return <p>The duration in ticks</p>
*/
long getActionDurationTicks();
/**
* Gets the appropriate crafting station for this action
*
* @return <p>The appropriate crafting station</p>
*/
Material getCraftingStation();
}

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@ -0,0 +1,29 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
/**
* An event triggered by the Blacksmith plugin
*/
@SuppressWarnings("unused")
public interface BlacksmithPluginEvent {
/**
* Gets the NPC involved in the event
*
* @return <p>The NPC</p>
*/
@NotNull
NPC getNpc();
/**
* Gets the player involved in the event
*
* @return <p>The player</p>
*/
@NotNull
Player getPlayer();
}

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@ -0,0 +1,41 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* The event triggered when a blacksmith reforging fails
*/
public class BlacksmithReforgeFailEvent extends AbstractBlacksmithPluginEvent implements ReforgeEndEvent {
private static final HandlerList handlers = new HandlerList();
/**
* Instantiates a new blacksmith reforge fail event
*
* @param npc <p>The NPC involved in the event</p>
*/
public BlacksmithReforgeFailEvent(@NotNull NPC npc, @NotNull Player player) {
super(npc, player);
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@NotNull
@SuppressWarnings("unused")
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -0,0 +1,60 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* The event triggered when a blacksmith reforging starts
*/
public class BlacksmithReforgeStartEvent extends AbstractBlacksmithPluginEvent implements ActionStartEvent {
private static final HandlerList handlers = new HandlerList();
private final long durationTicks;
private final Material craftingStation;
/**
* Instantiates a new blacksmith reforge start event
*
* @param npc <p>The NPC involved in the event</p>
* @param player <p>The player involved in the event</p>
* @param durationTicks <p>The duration of the reforge</p>
* @param craftingStation <p>The appropriate crafting station for this reforging</p>
*/
public BlacksmithReforgeStartEvent(@NotNull NPC npc, @NotNull Player player, long durationTicks,
@NotNull Material craftingStation) {
super(npc, player);
this.durationTicks = durationTicks;
this.craftingStation = craftingStation;
}
@Override
public long getActionDurationTicks() {
return durationTicks;
}
@Override
public Material getCraftingStation() {
return craftingStation;
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@NotNull
@SuppressWarnings("unused")
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -0,0 +1,42 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* The event triggered when a blacksmith reforging succeeds
*/
public class BlacksmithReforgeSucceedEvent extends AbstractBlacksmithPluginEvent implements ReforgeEndEvent {
private static final HandlerList handlers = new HandlerList();
/**
* Instantiates a new blacksmith reforge succeed event
*
* @param npc <p>The NPC involved in the event</p>
* @param player <p>The player involved in the event</p>
*/
public BlacksmithReforgeSucceedEvent(@NotNull NPC npc, @NotNull Player player) {
super(npc, player);
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@SuppressWarnings("unused")
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -0,0 +1,142 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.Sound;
import org.bukkit.SoundCategory;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* An event triggered when an NPC plays a sound indicating an action
*/
@SuppressWarnings("unused")
public class NPCSoundEvent extends AbstractBlacksmithPluginEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private float pitch;
private float volume;
private SoundCategory soundCategory;
private Sound sound;
/**
* Instantiates a new NPC sound event
*
* @param npc <p>The NPC playing the sound</p>
* @param player <p>The player whose interaction triggered the sound</p>
* @param soundCategory <p>The category the sound is to play in</p>
* @param sound <p>The sound to play</p>
* @param volume <p>The volume of the played sound</p>
* @param pitch <p>The pitch of the played sound</p>
*/
public NPCSoundEvent(@NotNull NPC npc, @NotNull Player player, @NotNull SoundCategory soundCategory,
@NotNull Sound sound, float volume, float pitch) {
super(npc, player);
this.soundCategory = soundCategory;
this.sound = sound;
this.volume = volume;
this.pitch = pitch;
}
/**
* Gets the pitch of the played sound
*
* @return <p>The pitch of the played sound</p>
*/
public float getPitch() {
return this.pitch;
}
/**
* Gets the volume of the played sound
*
* @return <p>The volume of the played sound</p>
*/
public float getVolume() {
return this.volume;
}
/**
* Gets the category the sound is played in
*
* @return <p>The sound category used</p>
*/
public @NotNull SoundCategory getSoundCategory() {
return this.soundCategory;
}
/**
* Gets the sound to play
*
* @return <p>The sound to play</p>
*/
public @NotNull Sound getSound() {
return this.sound;
}
/**
* Sets the pitch of the played sound
*
* @param pitch <p>The new pitch</p>
*/
public void setPitch(float pitch) {
this.pitch = pitch;
}
/**
* Sets the volume of the played sound
*
* @param volume <p>The new volume</p>
*/
public void setVolume(float volume) {
this.volume = volume;
}
/**
* Sets the sound to play
*
* @param sound <p>The new sound to play</p>
*/
public void setSound(@NotNull Sound sound) {
this.sound = sound;
}
/**
* Sets the category the sound is played in
*
* @param soundCategory <p>The new sound category</p>
*/
public void setSoundCategory(@NotNull SoundCategory soundCategory) {
this.soundCategory = soundCategory;
}
@Override
public boolean isCancelled() {
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled) {
this.cancelled = cancelled;
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@NotNull
@SuppressWarnings("unused")
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -0,0 +1,7 @@
package net.knarcraft.blacksmith.event;
/**
* An event triggered when a reforge finishes
*/
public interface ReforgeEndEvent extends BlacksmithPluginEvent {
}

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@ -0,0 +1,7 @@
package net.knarcraft.blacksmith.event;
/**
* An event triggered when a salvaging finishes
*/
public interface SalvageEndEvent extends BlacksmithPluginEvent {
}

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@ -0,0 +1,42 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* The event triggered when a scrapper salvaging fails
*/
public class ScrapperSalvageFailEvent extends AbstractBlacksmithPluginEvent implements SalvageEndEvent {
private static final HandlerList handlers = new HandlerList();
/**
* Instantiates a new scrapper salvage fail event
*
* @param npc <p>The NPC involved in the event</p>
* @param player <p>The player involved in the event</p>
*/
public ScrapperSalvageFailEvent(@NotNull NPC npc, @NotNull Player player) {
super(npc, player);
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@SuppressWarnings("unused")
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -0,0 +1,61 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* The event triggered when a scrapper salvaging starts
*/
@SuppressWarnings("unused")
public class ScrapperSalvageStartEvent extends AbstractBlacksmithPluginEvent implements ActionStartEvent {
private static final HandlerList handlers = new HandlerList();
private final long durationTicks;
private final Material craftingStation;
/**
* Instantiates a new scrapper salvage start event
*
* @param npc <p>The NPC involved in the event</p>
* @param player <p>The player involved in the event</p>
* @param durationTicks <p>The duration of the salvage</p>
* @param craftingStation <p>The appropriate crafting station for this salvaging</p>
*/
public ScrapperSalvageStartEvent(@NotNull NPC npc, @NotNull Player player, long durationTicks,
@NotNull Material craftingStation) {
super(npc, player);
this.durationTicks = durationTicks;
this.craftingStation = craftingStation;
}
@Override
public long getActionDurationTicks() {
return this.durationTicks;
}
@Override
public Material getCraftingStation() {
return this.craftingStation;
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@SuppressWarnings("unused")
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -0,0 +1,42 @@
package net.knarcraft.blacksmith.event;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* The event triggered when a scrapper salvaging succeeds
*/
public class ScrapperSalvageSucceedEvent extends AbstractBlacksmithPluginEvent implements SalvageEndEvent {
private static final HandlerList handlers = new HandlerList();
/**
* Instantiates a new scrapper salvage succeed event
*
* @param npc <p>The NPC involved in the event</p>
* @param player <p>The player involved in the event</p>
*/
public ScrapperSalvageSucceedEvent(@NotNull NPC npc, @NotNull Player player) {
super(npc, player);
}
/**
* Gets a handler-list containing all event handlers
*
* @return <p>A handler-list with all event handlers</p>
*/
@SuppressWarnings("unused")
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
@Override
@NotNull
public HandlerList getHandlers() {
return handlers;
}
}

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@ -12,8 +12,6 @@ import org.bukkit.event.Listener;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import java.util.logging.Level;
/** /**
* A listener for detecting and handling a Blacksmith being right-clicked * A listener for detecting and handling a Blacksmith being right-clicked
*/ */
@ -21,7 +19,7 @@ public class NPCClickListener implements Listener {
@EventHandler @EventHandler
public void onRightClick(@NotNull NPCRightClickEvent event) { public void onRightClick(@NotNull NPCRightClickEvent event) {
//We only care about blacksmiths //We only care about blacksmiths and scrappers
if (event.getNPC().hasTrait(BlacksmithTrait.class)) { if (event.getNPC().hasTrait(BlacksmithTrait.class)) {
handleNPCClick(event, event.getNPC().getTraitNullable(BlacksmithTrait.class)); handleNPCClick(event, event.getNPC().getTraitNullable(BlacksmithTrait.class));
} else if (event.getNPC().hasTrait(ScrapperTrait.class)) { } else if (event.getNPC().hasTrait(ScrapperTrait.class)) {
@ -37,7 +35,7 @@ public class NPCClickListener implements Listener {
*/ */
private void handleNPCClick(@NotNull NPCRightClickEvent event, @Nullable CustomTrait<?> customTrait) { private void handleNPCClick(@NotNull NPCRightClickEvent event, @Nullable CustomTrait<?> customTrait) {
if (customTrait == null) { if (customTrait == null) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Could not get trait from NPC!"); BlacksmithPlugin.warn("Could not get trait from NPC!");
return; return;
} }

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@ -1,9 +1,9 @@
package net.knarcraft.blacksmith.manager; package net.knarcraft.blacksmith.manager;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.SalvageMethod;
import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSettings; import net.knarcraft.blacksmith.config.blacksmith.GlobalBlacksmithSettings;
import net.knarcraft.blacksmith.config.scrapper.GlobalScrapperSettings; import net.knarcraft.blacksmith.config.scrapper.GlobalScrapperSettings;
import net.knarcraft.blacksmith.property.SalvageMethod;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
import net.milkbowl.vault.economy.Economy; import net.milkbowl.vault.economy.Economy;
import org.bukkit.Material; import org.bukkit.Material;
@ -14,9 +14,6 @@ import org.bukkit.plugin.RegisteredServiceProvider;
import org.bukkit.plugin.ServicesManager; import org.bukkit.plugin.ServicesManager;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.logging.Level;
import java.util.logging.Logger;
/** /**
* A class which deals with everything economy * A class which deals with everything economy
*/ */
@ -32,15 +29,14 @@ public class EconomyManager {
* Sets up Vault economy support * Sets up Vault economy support
* *
* @param servicesManager <p>The services manager to use for finding a Vault provider</p> * @param servicesManager <p>The services manager to use for finding a Vault provider</p>
* @param logger <p>The logger to use for logging</p>
* @return <p>True if Vault was successfully set up</p> * @return <p>True if Vault was successfully set up</p>
*/ */
public static boolean setUp(@NotNull ServicesManager servicesManager, @NotNull Logger logger) { public static boolean setUp(@NotNull ServicesManager servicesManager) {
//If already set up, there is nothing to do //If already set up, there is nothing to do
if (economy != null) { if (economy != null) {
return true; return true;
} }
return setupVault(servicesManager, logger); return setupVault(servicesManager);
} }
/** /**
@ -96,7 +92,7 @@ public class EconomyManager {
private static double getSalvageCost(@NotNull SalvageMethod salvageMethod) { private static double getSalvageCost(@NotNull SalvageMethod salvageMethod) {
GlobalScrapperSettings settings = BlacksmithPlugin.getInstance().getGlobalScrapperSettings(); GlobalScrapperSettings settings = BlacksmithPlugin.getInstance().getGlobalScrapperSettings();
return switch (salvageMethod) { return switch (salvageMethod) {
case SALVAGE -> settings.getSalvageCost(); case SALVAGE, EXTENDED_SALVAGE -> settings.getSalvageCost();
case NETHERITE -> settings.getNetheriteSalvageCost(); case NETHERITE -> settings.getNetheriteSalvageCost();
case ARMOR_TRIM -> settings.getArmorTrimSalvageCost(); case ARMOR_TRIM -> settings.getArmorTrimSalvageCost();
}; };
@ -191,10 +187,9 @@ public class EconomyManager {
* Sets up Vault for economy * Sets up Vault for economy
* *
* @param servicesManager <p>The services manager to use for finding a Vault provider</p> * @param servicesManager <p>The services manager to use for finding a Vault provider</p>
* @param logger <p>The logger to use for logging</p>
* @return <p>True if Vault was successfully set up</p> * @return <p>True if Vault was successfully set up</p>
*/ */
private static boolean setupVault(@NotNull ServicesManager servicesManager, @NotNull Logger logger) { private static boolean setupVault(@NotNull ServicesManager servicesManager) {
// Setup Vault // Setup Vault
RegisteredServiceProvider<Economy> economyProvider = servicesManager.getRegistration(Economy.class); RegisteredServiceProvider<Economy> economyProvider = servicesManager.getRegistration(Economy.class);
if (economyProvider != null) { if (economyProvider != null) {
@ -202,7 +197,7 @@ public class EconomyManager {
return true; return true;
} else { } else {
// Disable if no economy plugin was found // Disable if no economy plugin was found
logger.log(Level.SEVERE, "Failed to load an economy plugin. Disabling..."); BlacksmithPlugin.error("Failed to load an economy plugin. Disabling...");
return false; return false;
} }
} }

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@ -1,4 +1,4 @@
package net.knarcraft.blacksmith.config; package net.knarcraft.blacksmith.property;
/** /**
* A representation of the different ways an item can be salvaged * A representation of the different ways an item can be salvaged
@ -10,6 +10,11 @@ public enum SalvageMethod {
*/ */
SALVAGE, SALVAGE,
/**
* Salvaging unrepairable items normally by returning the item's crafting recipe, but with unrestricted
*/
EXTENDED_SALVAGE,
/** /**
* Removing the armor trim from an item * Removing the armor trim from an item
*/ */

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@ -0,0 +1,23 @@
package net.knarcraft.blacksmith.property;
/**
* The state of trying to find salvage for an item
*/
public enum SalvageState {
/**
* Found useful salvage that can be given to a player
*/
FOUND_SALVAGE,
/**
* The item cannot be salvaged using the used method
*/
INCORRECT_METHOD,
/**
* While the method was correct, no useful salvage was created
*/
NO_SALVAGE,
}

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@ -21,6 +21,7 @@ import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.send
* The class representing the Blacksmith NPC trait * The class representing the Blacksmith NPC trait
*/ */
public class BlacksmithTrait extends CustomTrait<BlacksmithSetting> { public class BlacksmithTrait extends CustomTrait<BlacksmithSetting> {
private final BlacksmithNPCSettings config; private final BlacksmithNPCSettings config;
/** /**
@ -67,6 +68,11 @@ public class BlacksmithTrait extends CustomTrait<BlacksmithSetting> {
@Override @Override
public void startSession(@NotNull Player player) { public void startSession(@NotNull Player player) {
ItemStack hand = player.getInventory().getItemInMainHand(); ItemStack hand = player.getInventory().getItemInMainHand();
if (hand.getType().isAir()) {
sendNPCMessage(this.npc, player, config.getNoItemMessage());
return;
}
//Refuse if not repairable, or if reforge-able items is set, but doesn't include the held item //Refuse if not repairable, or if reforge-able items is set, but doesn't include the held item
List<Material> reforgeAbleItems = config.getReforgeAbleItems(); List<Material> reforgeAbleItems = config.getReforgeAbleItems();

View File

@ -7,7 +7,6 @@ import net.knarcraft.blacksmith.config.Settings;
import net.knarcraft.blacksmith.config.TraitSettings; import net.knarcraft.blacksmith.config.TraitSettings;
import net.knarcraft.blacksmith.formatting.TimeFormatter; import net.knarcraft.blacksmith.formatting.TimeFormatter;
import net.knarcraft.blacksmith.manager.EconomyManager; import net.knarcraft.blacksmith.manager.EconomyManager;
import net.knarcraft.blacksmith.util.SalvageHelper;
import net.knarcraft.knarlib.formatting.StringFormatter; import net.knarcraft.knarlib.formatting.StringFormatter;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -196,9 +195,9 @@ public abstract class CustomTrait<K extends Setting> extends Trait {
Objects.requireNonNull(((LivingEntity) npc.getEntity()).getEquipment()).setItemInMainHand(heldItem); Objects.requireNonNull(((LivingEntity) npc.getEntity()).getEquipment()).setItemInMainHand(heldItem);
} }
//Remove the item from the player's inventory //Remove the item from the player's inventory
if (!isBlacksmith) { if (this.session instanceof SalvageSession salvageSession) {
// For scrappers, just reduce the amounts of items, unless the remaining stack is salvaged // For scrappers, just reduce the amounts of items, unless the remaining stack is salvaged
int amount = SalvageHelper.getRequiredAmountForSalvage(player.getServer(), heldItem); int amount = salvageSession.getItemsConsumed();
if (amount != heldItem.getAmount()) { if (amount != heldItem.getAmount()) {
heldItem.setAmount(heldItem.getAmount() - amount); heldItem.setAmount(heldItem.getAmount() - amount);
playerInventory.setItemInMainHand(heldItem); playerInventory.setItemInMainHand(heldItem);

View File

@ -3,12 +3,15 @@ package net.knarcraft.blacksmith.trait;
import net.citizensnpcs.api.npc.NPC; import net.citizensnpcs.api.npc.NPC;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSettings; import net.knarcraft.blacksmith.config.blacksmith.BlacksmithNPCSettings;
import net.knarcraft.blacksmith.event.BlacksmithReforgeFailEvent;
import net.knarcraft.blacksmith.event.BlacksmithReforgeSucceedEvent;
import net.knarcraft.blacksmith.manager.EconomyManager; import net.knarcraft.blacksmith.manager.EconomyManager;
import net.knarcraft.blacksmith.util.InputParsingHelper; import net.knarcraft.blacksmith.util.InputParsingHelper;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Registry; import org.bukkit.Registry;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -20,7 +23,6 @@ import java.util.Calendar;
import java.util.List; import java.util.List;
import java.util.Objects; import java.util.Objects;
import java.util.Random; import java.util.Random;
import java.util.logging.Level;
import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.sendNPCMessage; import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.sendNPCMessage;
@ -30,7 +32,6 @@ import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.send
public class ReforgeSession extends Session implements Runnable { public class ReforgeSession extends Session implements Runnable {
private final BlacksmithTrait blacksmithTrait; private final BlacksmithTrait blacksmithTrait;
private final NPC npc;
private final ItemStack itemToReforge; private final ItemStack itemToReforge;
private final BlacksmithNPCSettings config; private final BlacksmithNPCSettings config;
private static List<String> enchantments = null; private static List<String> enchantments = null;
@ -45,9 +46,8 @@ public class ReforgeSession extends Session implements Runnable {
*/ */
ReforgeSession(@NotNull BlacksmithTrait blacksmithTrait, @NotNull Player player, @NotNull NPC npc, ReforgeSession(@NotNull BlacksmithTrait blacksmithTrait, @NotNull Player player, @NotNull NPC npc,
@NotNull BlacksmithNPCSettings config) { @NotNull BlacksmithNPCSettings config) {
super(player); super(player, npc);
this.blacksmithTrait = blacksmithTrait; this.blacksmithTrait = blacksmithTrait;
this.npc = npc;
this.itemToReforge = player.getInventory().getItemInMainHand(); this.itemToReforge = player.getInventory().getItemInMainHand();
this.config = config; this.config = config;
@ -92,12 +92,19 @@ public class ReforgeSession extends Session implements Runnable {
} }
} }
@Override
protected @NotNull Material getCraftingStation() {
return Material.ANVIL;
}
/** /**
* Runs the actual reforge which fixes the item and gives it back to the player * Runs the actual reforge which fixes the item and gives it back to the player
*/ */
@Override @Override
public void run() { public void run() {
sendNPCMessage(this.npc, this.player, reforgeItem() ? this.config.getSuccessMessage() : this.config.getFailMessage()); boolean success = reforgeItem();
sendNPCMessage(this.npc, this.player, success ? this.config.getSuccessMessage() : this.config.getFailMessage());
playSound(success ? Sound.BLOCK_ANVIL_USE : Sound.ENTITY_VILLAGER_NO);
//Stop the reforged item from displaying in the blacksmith's hand //Stop the reforged item from displaying in the blacksmith's hand
if (this.npc.getEntity() instanceof Player) { if (this.npc.getEntity() instanceof Player) {
@ -134,9 +141,11 @@ public class ReforgeSession extends Session implements Runnable {
private boolean reforgeItem() { private boolean reforgeItem() {
if (random.nextInt(100) < this.config.getFailChance()) { if (random.nextInt(100) < this.config.getFailChance()) {
failReforge(); failReforge();
BlacksmithPlugin.getInstance().callEvent(new BlacksmithReforgeFailEvent(this.npc, this.player));
return false; return false;
} else { } else {
succeedReforge(); succeedReforge();
BlacksmithPlugin.getInstance().callEvent(new BlacksmithReforgeSucceedEvent(this.npc, this.player));
return true; return true;
} }
} }
@ -147,8 +156,7 @@ public class ReforgeSession extends Session implements Runnable {
private void succeedReforge() { private void succeedReforge() {
// Remove any damage done to the item // Remove any damage done to the item
if (ItemHelper.updateDamage(this.itemToReforge, 0)) { if (ItemHelper.updateDamage(this.itemToReforge, 0)) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to update damage for " + BlacksmithPlugin.warn("Unable to update damage for " + this.itemToReforge);
this.itemToReforge);
} }
//Replace damaged anvils with a normal anvil //Replace damaged anvils with a normal anvil

View File

@ -1,11 +1,16 @@
package net.knarcraft.blacksmith.trait; package net.knarcraft.blacksmith.trait;
import net.citizensnpcs.api.npc.NPC; import net.citizensnpcs.api.npc.NPC;
import net.knarcraft.blacksmith.config.SalvageMethod; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings; import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings;
import net.knarcraft.blacksmith.event.ScrapperSalvageFailEvent;
import net.knarcraft.blacksmith.event.ScrapperSalvageSucceedEvent;
import net.knarcraft.blacksmith.manager.EconomyManager; import net.knarcraft.blacksmith.manager.EconomyManager;
import net.knarcraft.blacksmith.property.SalvageMethod;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
import net.knarcraft.blacksmith.util.SalvageHelper; import net.knarcraft.blacksmith.util.SalvageHelper;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -25,7 +30,6 @@ import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.send
public class SalvageSession extends Session implements Runnable { public class SalvageSession extends Session implements Runnable {
private final ScrapperTrait scrapperTrait; private final ScrapperTrait scrapperTrait;
private final NPC npc;
private final ItemStack itemToSalvage; private final ItemStack itemToSalvage;
private final ScrapperNPCSettings config; private final ScrapperNPCSettings config;
private final List<ItemStack> salvage; private final List<ItemStack> salvage;
@ -44,12 +48,11 @@ public class SalvageSession extends Session implements Runnable {
* @param salvageMethod <p>The salvage method performed in this session</p> * @param salvageMethod <p>The salvage method performed in this session</p>
* @param itemsConsumed <p>The number of items actually consumed, in case a salvaging fails</p> * @param itemsConsumed <p>The number of items actually consumed, in case a salvaging fails</p>
*/ */
SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc, public SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc,
@NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage, @NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage,
@NotNull SalvageMethod salvageMethod, int itemsConsumed) { @NotNull SalvageMethod salvageMethod, int itemsConsumed) {
super(player); super(player, npc);
this.scrapperTrait = scrapperTrait; this.scrapperTrait = scrapperTrait;
this.npc = npc;
this.itemToSalvage = player.getInventory().getItemInMainHand().clone(); this.itemToSalvage = player.getInventory().getItemInMainHand().clone();
this.config = config; this.config = config;
this.salvage = salvage; this.salvage = salvage;
@ -85,6 +88,15 @@ public class SalvageSession extends Session implements Runnable {
} }
} }
@Override
protected @NotNull Material getCraftingStation() {
return switch (this.salvageMethod) {
case EXTENDED_SALVAGE -> Material.CRAFTING_TABLE;
case SALVAGE -> Material.ANVIL;
case NETHERITE, ARMOR_TRIM -> Material.SMITHING_TABLE;
};
}
/** /**
* Runs the actual salvage which fixes the item and gives it back to the player * Runs the actual salvage which fixes the item and gives it back to the player
*/ */
@ -108,14 +120,27 @@ public class SalvageSession extends Session implements Runnable {
this.scrapperTrait.addCoolDown(this.player.getUniqueId(), wait); this.scrapperTrait.addCoolDown(this.player.getUniqueId(), wait);
} }
/**
* Gets the number of items consumed in order to perform the salvage
*
* @return <p>The number of items consumed as part of this salvage</p>
*/
public int getItemsConsumed() {
return this.itemsConsumed;
}
/** /**
* Trues to salvage an item, and gives the return item * Trues to salvage an item, and gives the return item
*/ */
private void salvageItem() { private void salvageItem() {
if (random.nextInt(100) < this.config.getFailChance()) { if (random.nextInt(100) < this.config.getFailChance()) {
playSound(Sound.ENTITY_VILLAGER_NO);
failSalvage(); failSalvage();
BlacksmithPlugin.getInstance().callEvent(new ScrapperSalvageFailEvent(this.npc, this.player));
} else { } else {
playSound(Sound.BLOCK_ANVIL_USE);
giveSalvage(); giveSalvage();
BlacksmithPlugin.getInstance().callEvent(new ScrapperSalvageSucceedEvent(this.npc, this.player));
sendNPCMessage(this.npc, this.player, this.config.getSuccessMessage()); sendNPCMessage(this.npc, this.player, this.config.getSuccessMessage());
} }
} }
@ -150,6 +175,7 @@ public class SalvageSession extends Session implements Runnable {
// TODO: Find a better calculation than 1 enchantment level = 1 exp level // TODO: Find a better calculation than 1 enchantment level = 1 exp level
// Gives the player back some of the EXP used on an item // Gives the player back some of the EXP used on an item
this.player.giveExpLevels(this.enchantmentLevels); this.player.giveExpLevels(this.enchantmentLevels);
BlacksmithPlugin.debug("Giving salvage " + this.salvage);
for (ItemStack item : this.salvage) { for (ItemStack item : this.salvage) {
giveResultingItem(this.config.getMaxSalvageDelay() > 0, this.config.getDropItem(), this.npc, item); giveResultingItem(this.config.getMaxSalvageDelay() > 0, this.config.getDropItem(), this.npc, item);
} }

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@ -2,12 +2,15 @@ package net.knarcraft.blacksmith.trait;
import net.citizensnpcs.api.util.DataKey; import net.citizensnpcs.api.util.DataKey;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.config.SalvageMethod;
import net.knarcraft.blacksmith.config.SmithPreset; import net.knarcraft.blacksmith.config.SmithPreset;
import net.knarcraft.blacksmith.config.SmithPresetFilter; import net.knarcraft.blacksmith.config.SmithPresetFilter;
import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings; import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings;
import net.knarcraft.blacksmith.config.scrapper.ScrapperSetting; import net.knarcraft.blacksmith.config.scrapper.ScrapperSetting;
import net.knarcraft.blacksmith.container.RecipeResult;
import net.knarcraft.blacksmith.container.SalvageResult;
import net.knarcraft.blacksmith.manager.EconomyManager; import net.knarcraft.blacksmith.manager.EconomyManager;
import net.knarcraft.blacksmith.property.SalvageMethod;
import net.knarcraft.blacksmith.property.SalvageState;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
import net.knarcraft.blacksmith.util.SalvageHelper; import net.knarcraft.blacksmith.util.SalvageHelper;
import net.knarcraft.knarlib.formatting.StringFormatter; import net.knarcraft.knarlib.formatting.StringFormatter;
@ -20,6 +23,7 @@ import org.bukkit.inventory.meta.ArmorMeta;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Set; import java.util.Set;
@ -81,6 +85,11 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
*/ */
public void startSession(@NotNull Player player) { public void startSession(@NotNull Player player) {
ItemStack itemInHand = player.getInventory().getItemInMainHand().clone(); ItemStack itemInHand = player.getInventory().getItemInMainHand().clone();
if (itemInHand.getType().isAir()) {
sendNPCMessage(this.npc, player, config.getNoItemMessage());
return;
}
List<Material> salvageAbleItems = getSettings().getSalvageAbleItems(); List<Material> salvageAbleItems = getSettings().getSalvageAbleItems();
boolean extended = getSettings().extendedSalvageEnabled(); boolean extended = getSettings().extendedSalvageEnabled();
@ -88,66 +97,148 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
if (!canBeSalvaged(itemInHand, salvageAbleItems, extended)) { if (!canBeSalvaged(itemInHand, salvageAbleItems, extended)) {
sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(), sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(),
"{title}", getSettings().getScrapperTitle())); "{title}", getSettings().getScrapperTitle()));
BlacksmithPlugin.debug("Cannot salvage provided item: " + itemInHand);
return; return;
} }
List<ItemStack> salvage = null; SalvageResult result = getBestResult(player, itemInHand, extended);
// Deal with armor trim salvage if (result == null || result.salvage().isEmpty()) {
SalvageMethod salvageMethod = SalvageMethod.SALVAGE;
if (itemInHand.getItemMeta() instanceof ArmorMeta armorMeta && armorMeta.hasTrim()) {
if (!getSettings().salvageArmorTrims()) {
sendNPCMessage(this.npc, player, getSettings().getCannotSalvageArmorTrimMessage());
return;
}
salvage = SalvageHelper.getArmorTrimSalvage(itemInHand, armorMeta);
if (salvage == null) {
sendNPCMessage(this.npc, player, getSettings().getArmorTrimSalvageNotFoundMessage());
return;
}
salvageMethod = SalvageMethod.ARMOR_TRIM;
}
// Remove the netherite ingot from the item
if (salvage == null && SmithPreset.BLACKSMITH.getFilteredMaterials(SmithPresetFilter.NETHERITE).contains(itemInHand.getType())) {
if (!getSettings().salvageNetherite()) {
sendNPCMessage(this.npc, player, getSettings().getCannotSalvageNetheriteMessage());
return;
}
salvage = SalvageHelper.getNetheriteSalvage(itemInHand);
salvageMethod = SalvageMethod.NETHERITE;
}
// As there is no recipe for netherite items, the check needs to be after the netherite salvage check
if (salvageMethod == SalvageMethod.SALVAGE && !SalvageHelper.isSalvageable(player.getServer(), itemInHand)) {
sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(),
"{title}", getSettings().getScrapperTitle()));
return;
}
// Check if the item is enchanted, and whether this blacksmith can salvage it
if (!itemInHand.getEnchantments().isEmpty() && !getSettings().salvageEnchanted()) {
sendNPCMessage(this.npc, player, getSettings().getCannotSalvageEnchantedMessage());
return;
}
// Check if any salvage will be produced
if (salvage == null) {
salvage = getSalvage(itemInHand, extended);
}
boolean noUsefulSalvage = salvage == null || salvage.isEmpty();
if (noUsefulSalvage) {
sendNPCMessage(this.npc, player, getSettings().getTooDamagedMessage());
return; return;
} }
//Start a new scrapper session for the player //Start a new scrapper session for the player
currentSessionStartTime = System.currentTimeMillis(); currentSessionStartTime = System.currentTimeMillis();
int itemsConsumed = SalvageHelper.getRequiredAmountForSalvage(player.getServer(), itemInHand); session = new SalvageSession(this, player, npc, getSettings(), result.salvage(),
session = new SalvageSession(this, player, npc, getSettings(), salvage, salvageMethod, itemsConsumed); result.salvageMethod(), result.requiredAmount());
// Print the cost to the player // Print the cost to the player
printCostMessage(player, itemInHand, EconomyManager.formatSalvageCost(salvageMethod), salvageMethod); printCostMessage(player, itemInHand, EconomyManager.formatSalvageCost(result.salvageMethod()),
result.salvageMethod());
}
/**
* Gets the best available salvage result
*
* @param player <p>The player attempting to salvage an item</p>
* @param itemInHand <p>The item the player is attempting to salvage</p>
* @param extended <p>Whether extended salvage is enabled</p>
* @return <p>The best result, or null if no valid result exists</p>
*/
@Nullable
private SalvageResult getBestResult(@NotNull Player player, @NotNull ItemStack itemInHand, boolean extended) {
SalvageResult result = isArmorTrimSalvage(player, itemInHand);
if (result.salvageState() == SalvageState.NO_SALVAGE) {
return null;
} else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
return result;
}
result = isNetheriteSalvage(player, itemInHand);
if (result.salvageState() == SalvageState.NO_SALVAGE) {
return null;
} else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
return result;
}
result = isNormalSalvage(player, itemInHand, extended);
if (result.salvageState() == SalvageState.NO_SALVAGE) {
return null;
} else if (result.salvageState() == SalvageState.FOUND_SALVAGE) {
return result;
}
return null;
}
/**
* Gets the result of trying to salvage the item normally
*
* @param player <p>The player trying to salvage the item</p>
* @param itemInHand <p>The item to be salvaged</p>
* @param extended <p>Whether extended salvage is enabled</p>
* @return <p>The result of attempting the salvage</p>
*/
@NotNull
private SalvageResult isNormalSalvage(@NotNull Player player, @NotNull ItemStack itemInHand, boolean extended) {
// As there is no recipe for netherite items, the check needs to be after the netherite salvage check
if (!SalvageHelper.isSalvageable(player.getServer(), itemInHand)) {
sendNPCMessage(this.npc, player, StringFormatter.replacePlaceholder(getSettings().getInvalidItemMessage(),
"{title}", getSettings().getScrapperTitle()));
BlacksmithPlugin.debug("Provided with non-salvage-able item " + itemInHand);
return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
}
// Check if the item is enchanted, and whether this blacksmith can salvage it
if (!itemInHand.getEnchantments().isEmpty() && !getSettings().salvageEnchanted()) {
sendNPCMessage(this.npc, player, getSettings().getCannotSalvageEnchantedMessage());
return new SalvageResult(SalvageMethod.SALVAGE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
}
// Check if any salvage will be produced
RecipeResult recipeResult = getSalvage(itemInHand, extended);
SalvageMethod method = ItemHelper.isRepairable(itemInHand) ? SalvageMethod.SALVAGE : SalvageMethod.EXTENDED_SALVAGE;
boolean noUsefulSalvage = recipeResult == null || recipeResult.salvage().isEmpty();
if (noUsefulSalvage) {
sendNPCMessage(this.npc, player, getSettings().getTooDamagedMessage());
return new SalvageResult(method, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
} else {
return new SalvageResult(method, recipeResult.salvage(), SalvageState.FOUND_SALVAGE,
recipeResult.recipe().getResult().getAmount());
}
}
/**
* Gets the result of trying to salvage the item as a netherite applied item
*
* @param player <p>The player trying to salvage the item</p>
* @param itemInHand <p>The item to be salvaged</p>
* @return <p>The result of attempting the salvage</p>
*/
@NotNull
private SalvageResult isNetheriteSalvage(@NotNull Player player, @NotNull ItemStack itemInHand) {
if (!SmithPreset.BLACKSMITH.getFilteredMaterials(SmithPresetFilter.NETHERITE).contains(itemInHand.getType())) {
return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.INCORRECT_METHOD, 0);
}
if (!getSettings().salvageNetherite()) {
sendNPCMessage(this.npc, player, getSettings().getCannotSalvageNetheriteMessage());
return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
}
List<ItemStack> salvage = SalvageHelper.getNetheriteSalvage(itemInHand);
if (salvage == null || salvage.isEmpty()) {
return new SalvageResult(SalvageMethod.NETHERITE, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
}
return new SalvageResult(SalvageMethod.NETHERITE, salvage, SalvageState.FOUND_SALVAGE, 1);
}
/**
* Gets the result of trying to salvage the item as an armor trim
*
* @param player <p>The player trying to salvage the item</p>
* @param itemInHand <p>The item to be salvaged</p>
* @return <p>The result of attempting the salvage</p>
*/
@NotNull
private SalvageResult isArmorTrimSalvage(@NotNull Player player, @NotNull ItemStack itemInHand) {
if (!(itemInHand.getItemMeta() instanceof ArmorMeta armorMeta) || !armorMeta.hasTrim()) {
return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.INCORRECT_METHOD, 0);
}
if (!getSettings().salvageArmorTrims()) {
sendNPCMessage(this.npc, player, getSettings().getCannotSalvageArmorTrimMessage());
return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
}
List<ItemStack> salvage = SalvageHelper.getArmorTrimSalvage(itemInHand, armorMeta);
if (salvage == null || salvage.isEmpty()) {
sendNPCMessage(this.npc, player, getSettings().getArmorTrimSalvageNotFoundMessage());
return new SalvageResult(SalvageMethod.ARMOR_TRIM, new ArrayList<>(), SalvageState.NO_SALVAGE, 0);
}
return new SalvageResult(SalvageMethod.ARMOR_TRIM, salvage, SalvageState.FOUND_SALVAGE, 1);
} }
/** /**
@ -165,7 +256,7 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
replacer.add("{item}", itemInHand.getType().name().toLowerCase().replace('_', ' ')); replacer.add("{item}", itemInHand.getType().name().toLowerCase().replace('_', ' '));
if (salvageMethod == SalvageMethod.ARMOR_TRIM) { if (salvageMethod == SalvageMethod.ARMOR_TRIM) {
sendNPCMessage(this.npc, player, replacer.replace(getSettings().getArmorTrimCostMessage())); sendNPCMessage(this.npc, player, replacer.replace(getSettings().getArmorTrimCostMessage()));
} else if (salvageMethod == SalvageMethod.SALVAGE) { } else if (salvageMethod == SalvageMethod.SALVAGE || salvageMethod == SalvageMethod.EXTENDED_SALVAGE) {
String expectedYield; String expectedYield;
if (ItemHelper.getDamage(itemInHand) <= 0) { if (ItemHelper.getDamage(itemInHand) <= 0) {
expectedYield = getSettings().getFullSalvageMessage(); expectedYield = getSettings().getFullSalvageMessage();
@ -176,6 +267,8 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
sendNPCMessage(this.npc, player, replacer.replace(getSettings().getCostMessage())); sendNPCMessage(this.npc, player, replacer.replace(getSettings().getCostMessage()));
} else if (salvageMethod == SalvageMethod.NETHERITE) { } else if (salvageMethod == SalvageMethod.NETHERITE) {
sendNPCMessage(this.npc, player, replacer.replace(getSettings().getNetheriteCostMessage())); sendNPCMessage(this.npc, player, replacer.replace(getSettings().getNetheriteCostMessage()));
} else {
BlacksmithPlugin.error("Unrecognized salvage method " + salvageMethod);
} }
} }
@ -205,7 +298,7 @@ public class ScrapperTrait extends CustomTrait<ScrapperSetting> {
* @return <p>The possible salvage, or null if not salvage-able</p> * @return <p>The possible salvage, or null if not salvage-able</p>
*/ */
@Nullable @Nullable
private List<ItemStack> getSalvage(@NotNull ItemStack item, boolean extended) { private RecipeResult getSalvage(@NotNull ItemStack item, boolean extended) {
// Get the salvage, for the item, but ignore some materials if set, and the item isn't at full durability // Get the salvage, for the item, but ignore some materials if set, and the item isn't at full durability
Set<Material> trashSalvage = BlacksmithPlugin.getInstance().getGlobalScrapperSettings().getTrashSalvage( Set<Material> trashSalvage = BlacksmithPlugin.getInstance().getGlobalScrapperSettings().getTrashSalvage(
item.getType()); item.getType());

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@ -2,14 +2,21 @@ package net.knarcraft.blacksmith.trait;
import net.citizensnpcs.api.npc.NPC; import net.citizensnpcs.api.npc.NPC;
import net.knarcraft.blacksmith.BlacksmithPlugin; import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.event.BlacksmithReforgeStartEvent;
import net.knarcraft.blacksmith.event.NPCSoundEvent;
import net.knarcraft.blacksmith.event.ScrapperSalvageStartEvent;
import net.knarcraft.blacksmith.util.ItemHelper; import net.knarcraft.blacksmith.util.ItemHelper;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.SoundCategory;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitScheduler; import org.bukkit.scheduler.BukkitScheduler;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.Random; import java.util.Random;
import java.util.logging.Level;
/** /**
* A runnable session for performing a reforging/salvage task * A runnable session for performing a reforging/salvage task
@ -18,6 +25,7 @@ public abstract class Session implements Runnable {
protected static final Random random = new Random(); protected static final Random random = new Random();
protected final Player player; protected final Player player;
protected final NPC npc;
protected long finishTime; protected long finishTime;
protected int taskId; protected int taskId;
@ -25,9 +33,11 @@ public abstract class Session implements Runnable {
* Instantiates a new session * Instantiates a new session
* *
* @param player <p>The player the session belongs to</p> * @param player <p>The player the session belongs to</p>
* @param npc <p>The NPC involved in the session</p>
*/ */
public Session(@NotNull Player player) { public Session(@NotNull Player player, @NotNull NPC npc) {
this.player = player; this.player = player;
this.npc = npc;
} }
/** /**
@ -89,7 +99,16 @@ public abstract class Session implements Runnable {
BukkitScheduler scheduler = BlacksmithPlugin.getInstance().getServer().getScheduler(); BukkitScheduler scheduler = BlacksmithPlugin.getInstance().getServer().getScheduler();
int actionDelay = getActionDelay(); int actionDelay = getActionDelay();
this.finishTime = System.currentTimeMillis() + (actionDelay * 1000L); this.finishTime = System.currentTimeMillis() + (actionDelay * 1000L);
taskId = scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), this, actionDelay * 20L); long actionDelayTicks = actionDelay * 20L;
BlacksmithPlugin instance = BlacksmithPlugin.getInstance();
if (this instanceof ReforgeSession) {
instance.callEvent(new BlacksmithReforgeStartEvent(npc, player, actionDelayTicks, getCraftingStation()));
} else if (this instanceof SalvageSession) {
instance.callEvent(new ScrapperSalvageStartEvent(npc, player, actionDelayTicks, getCraftingStation()));
}
taskId = scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), this, actionDelayTicks);
} }
/** /**
@ -129,7 +148,7 @@ public abstract class Session implements Runnable {
newDurability = (short) (maxDurability - random.nextInt(maxDurability - 25)); newDurability = (short) (maxDurability - random.nextInt(maxDurability - 25));
} }
if (ItemHelper.updateDamage(item, maxDurability - newDurability)) { if (ItemHelper.updateDamage(item, maxDurability - newDurability)) {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to update damage for " + item); BlacksmithPlugin.warn("Unable to update damage for " + item);
} }
} }
@ -140,4 +159,42 @@ public abstract class Session implements Runnable {
*/ */
protected abstract int getActionDelay(); protected abstract int getActionDelay();
/**
* Gets the appropriate crafting station for this session
*
* @return <p>The appropriate crafting station</p>
*/
protected abstract @NotNull Material getCraftingStation();
/**
* Plays an NPC sound
*
* @param sound <p>The sound to play</p>
*/
protected void playSound(Sound sound) {
playSound(this.npc.getEntity(), sound);
}
/**
* Plays a npc sound using a cancellable event
*
* @param entity <p>The entity that should play the sound</p>
* @param sound <p>The sound to play</p>
*/
private void playSound(@NotNull Entity entity, @NotNull Sound sound) {
World world = entity.getLocation().getWorld();
if (world == null) {
return;
}
NPCSoundEvent event = new NPCSoundEvent(this.npc, this.player, SoundCategory.AMBIENT, sound, 0.5f, 1.0f);
BlacksmithPlugin.getInstance().callEvent(event);
if (event.isCancelled()) {
return;
}
world.playSound(event.getNpc().getEntity(), event.getSound(), event.getSoundCategory(), event.getVolume(),
event.getPitch());
}
} }

View File

@ -17,7 +17,6 @@ import java.io.InputStream;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.logging.Level;
/** /**
* A helper class for getting an object value as the correct type * A helper class for getting an object value as the correct type
@ -120,7 +119,7 @@ public final class ConfigHelper {
try { try {
currentConfiguration.save(new File(dataFolderPath, "config.yml.old")); currentConfiguration.save(new File(dataFolderPath, "config.yml.old"));
} catch (IOException exception) { } catch (IOException exception) {
instance.getLogger().log(Level.WARNING, "Unable to save old backup and do migration"); BlacksmithPlugin.warn("Unable to save old backup and do migration");
return; return;
} }
@ -129,8 +128,7 @@ public final class ConfigHelper {
FileConfiguration oldConfiguration = instance.getConfig(); FileConfiguration oldConfiguration = instance.getConfig();
InputStream configStream = FileHelper.getInputStreamForInternalFile("/config.yml"); InputStream configStream = FileHelper.getInputStreamForInternalFile("/config.yml");
if (configStream == null) { if (configStream == null) {
instance.getLogger().log(Level.SEVERE, "Could not migrate the configuration, as the internal " + BlacksmithPlugin.error("Could not migrate the configuration, as the internal configuration could not be read!");
"configuration could not be read!");
return; return;
} }
YamlConfiguration newConfiguration = StargateYamlConfiguration.loadConfiguration( YamlConfiguration newConfiguration = StargateYamlConfiguration.loadConfiguration(
@ -141,13 +139,13 @@ public final class ConfigHelper {
try { try {
InputStream migrationStream = FileHelper.getInputStreamForInternalFile("/config-migrations.txt"); InputStream migrationStream = FileHelper.getInputStreamForInternalFile("/config-migrations.txt");
if (migrationStream == null) { if (migrationStream == null) {
instance.getLogger().log(Level.SEVERE, "Could not migrate the configuration, as the internal migration paths could not be read!"); BlacksmithPlugin.error("Could not migrate the configuration, as the internal migration paths could not be read!");
return; return;
} }
migrationFields = FileHelper.readKeyValuePairs(FileHelper.getBufferedReaderFromInputStream(migrationStream), migrationFields = FileHelper.readKeyValuePairs(FileHelper.getBufferedReaderFromInputStream(migrationStream),
"=", ColorConversion.NORMAL); "=", ColorConversion.NORMAL);
} catch (IOException exception) { } catch (IOException exception) {
instance.getLogger().log(Level.WARNING, "Unable to load config migration file"); BlacksmithPlugin.warn("Unable to load config migration file");
return; return;
} }
@ -169,7 +167,7 @@ public final class ConfigHelper {
try { try {
newConfiguration.save(new File(dataFolderPath, "config.yml")); newConfiguration.save(new File(dataFolderPath, "config.yml"));
} catch (IOException exception) { } catch (IOException exception) {
instance.getLogger().log(Level.WARNING, "Unable to save migrated config"); BlacksmithPlugin.warn("Unable to save migrated config");
} }
instance.reloadConfig(); instance.reloadConfig();

View File

@ -14,7 +14,6 @@ import java.util.ArrayList;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Set; import java.util.Set;
import java.util.logging.Level;
/** /**
* A helper class for getting information about items * A helper class for getting information about items
@ -105,6 +104,9 @@ public final class ItemHelper {
public static @NotNull Set<Material> getAllReforgeAbleMaterials() { public static @NotNull Set<Material> getAllReforgeAbleMaterials() {
Set<Material> reforgeAbleMaterials = new HashSet<>(); Set<Material> reforgeAbleMaterials = new HashSet<>();
for (Material material : Material.values()) { for (Material material : Material.values()) {
if (!material.isItem()) {
continue;
}
ItemStack item = new ItemStack(material); ItemStack item = new ItemStack(material);
if (isRepairable(item)) { if (isRepairable(item)) {
reforgeAbleMaterials.add(material); reforgeAbleMaterials.add(material);
@ -227,8 +229,7 @@ public final class ItemHelper {
blacklisted.add(material); blacklisted.add(material);
} }
} else { } else {
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, "Unable to verify " + item + BlacksmithPlugin.warn("Unable to verify " + item + " as a valid repairable item");
" as a valid repairable item");
} }
} }

View File

@ -1,5 +1,7 @@
package net.knarcraft.blacksmith.util; package net.knarcraft.blacksmith.util;
import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.container.RecipeResult;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Server; import org.bukkit.Server;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
@ -122,23 +124,6 @@ public final class SalvageHelper {
return false; return false;
} }
/**
* Gets the amount of an item that's required to salvage that item
*
* @param server <p>The server to get recipes from</p>
* @param item <p>The item to check</p>
* @return <p>The number of items required for salvage, or -1 if the recipe was not found</p>
*/
public static int getRequiredAmountForSalvage(@NotNull Server server, @NotNull ItemStack item) {
for (Recipe recipe : server.getRecipesFor(new ItemStack(item.getType(), item.getAmount()))) {
// Only crafting recipes are allowed.
if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) {
return recipe.getResult().getAmount();
}
}
return 1;
}
/** /**
* Gets the sum of all enchantment levels for the given item * Gets the sum of all enchantment levels for the given item
* *
@ -164,19 +149,34 @@ public final class SalvageHelper {
* @param extended <p>Whether to enable extended salvage, ignoring the repairable restriction</p> * @param extended <p>Whether to enable extended salvage, ignoring the repairable restriction</p>
* @return <p>The items to return to the user, or null if not salvageable</p> * @return <p>The items to return to the user, or null if not salvageable</p>
*/ */
public static @Nullable List<ItemStack> getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem, public static @Nullable RecipeResult getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem,
@NotNull Collection<Material> trashSalvage, boolean extended) { @NotNull Collection<Material> trashSalvage, boolean extended) {
if (salvagedItem == null || salvagedItem.getAmount() < 1 || if (salvagedItem == null || salvagedItem.getAmount() < 1 ||
(!extended && !ItemHelper.isRepairable(salvagedItem))) { (!extended && !ItemHelper.isRepairable(salvagedItem))) {
return null; return null;
} }
for (Recipe recipe : server.getRecipesFor(new ItemStack(salvagedItem.getType(), salvagedItem.getAmount()))) { for (Recipe recipe : server.getRecipesFor(new ItemStack(salvagedItem.getType(), salvagedItem.getAmount()))) {
if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) { BlacksmithPlugin.debug("Considering recipe: " + recipe.getResult() + " -> " + getRawRecipeSalvage(recipe));
List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, trashSalvage);
if (salvage != null && !salvage.isEmpty()) { // Only consider crafting table recipes
return salvage; if (!(recipe instanceof ShapedRecipe) && !(recipe instanceof ShapelessRecipe)) {
} BlacksmithPlugin.debug("Recipe had invalid type");
continue;
}
// Make sure the player has enough items
if (salvagedItem.getAmount() < recipe.getResult().getAmount()) {
BlacksmithPlugin.debug("Too few items for recipe");
continue;
}
// Get actual salvage, as long as any can be produced
List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, trashSalvage);
if (salvage != null && !salvage.isEmpty()) {
BlacksmithPlugin.debug("Valid recipe: " + recipe.getResult() + " -> " + getRawRecipeSalvage(recipe));
BlacksmithPlugin.debug("Actual salvage: " + salvage);
return new RecipeResult(recipe, salvage);
} }
} }
@ -193,19 +193,17 @@ public final class SalvageHelper {
*/ */
private static @Nullable List<ItemStack> getRecipeSalvage(@NotNull Recipe recipe, @NotNull ItemStack salvagedItem, private static @Nullable List<ItemStack> getRecipeSalvage(@NotNull Recipe recipe, @NotNull ItemStack salvagedItem,
@NotNull Collection<Material> trashSalvage) { @NotNull Collection<Material> trashSalvage) {
List<ItemStack> ingredients; List<ItemStack> ingredients = getRawRecipeSalvage(recipe);
if (recipe instanceof ShapedRecipe shapedRecipe) { if (ingredients == null) {
ingredients = getIngredients(shapedRecipe);
} else if (recipe instanceof ShapelessRecipe shapelessRecipe) {
ingredients = shapelessRecipe.getIngredientList();
} else {
//Recipes other than crafting shouldn't be considered for salvaging
return null; return null;
} }
//Make things easier by eliminating identical stacks List<ItemStack> copy = copyItems(ingredients);
ingredients = combineStacks(ingredients); BlacksmithPlugin.debug("Copied salvage: " + copy);
List<ItemStack> salvage = getSalvage(copy, salvagedItem, trashSalvage);
return combineStacks(getSalvage(copyItems(ingredients), salvagedItem, trashSalvage)); BlacksmithPlugin.debug("Combining salvage: " + salvage);
List<ItemStack> combined = combineStacks(salvage);
BlacksmithPlugin.debug("Combined : " + combined);
return combined;
} }
/** /**
@ -240,12 +238,15 @@ public final class SalvageHelper {
int maxDurability = ItemHelper.getMaxDurability(salvagedItem); int maxDurability = ItemHelper.getMaxDurability(salvagedItem);
// Prevent divide by zero for items that don't have a set max durability // Prevent divide by zero for items that don't have a set max durability
if (maxDurability == 0) { if (maxDurability <= 0) {
maxDurability = 1; maxDurability = 1;
durability = 1; durability = 1;
} }
BlacksmithPlugin.debug("Durability: " + durability + "/" + maxDurability);
double percentageRemaining = (double) durability / maxDurability; double percentageRemaining = (double) durability / maxDurability;
BlacksmithPlugin.debug("Remaining: " + percentageRemaining);
return pickRandomSalvage(recipeItems, trashSalvage, percentageRemaining); return pickRandomSalvage(recipeItems, trashSalvage, percentageRemaining);
} }
@ -266,36 +267,47 @@ public final class SalvageHelper {
percentageRemaining = 1; percentageRemaining = 1;
} }
int totalItems = totalItemAmount(itemsToChooseFrom); // If not damaged, just give everything
//Get the amount of recipe items to be returned if (percentageRemaining == 1) {
int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems); BlacksmithPlugin.debug("100% Remaining. Copying " + itemsToChooseFrom);
int bound = itemsToChooseFrom.size(); return copyItems(itemsToChooseFrom);
}
// Split into good items and trash items
List<ItemStack> goodItems = copyItems(itemsToChooseFrom); List<ItemStack> goodItems = copyItems(itemsToChooseFrom);
goodItems.removeIf((item) -> trashSalvage.contains(item.getType())); goodItems.removeIf((item) -> trashSalvage.contains(item.getType()));
int goodSalvage = totalItemAmount(goodItems); List<ItemStack> trashItems = copyItems(itemsToChooseFrom);
trashItems.removeIf((item) -> !trashSalvage.contains(item.getType()));
List<ItemStack> salvage = new ArrayList<>(); int itemsToReturn = (int) Math.floor(totalItemAmount(itemsToChooseFrom) * percentageRemaining);
for (int i = 0; i < itemsToReturn; i++) { int goodItemAmount = totalItemAmount(goodItems);
// Pick random item int pickedItems = 0;
int itemIndex = SalvageHelper.random.nextInt(bound); List<ItemStack> salvage = new ArrayList<>(itemsToReturn);
ItemStack itemStack = itemsToChooseFrom.get(itemIndex);
// The selected item is trash, so skip it while (pickedItems < itemsToReturn && pickedItems < goodItemAmount) {
if (trashSalvage.contains(itemStack.getType()) && i < goodSalvage) { int index = SalvageHelper.random.nextInt(goodItems.size());
i--; ItemStack itemStack = goodItems.get(index);
if (itemStack.getType().isAir() || itemStack.getAmount() == 0) {
continue; continue;
} }
//Make sure to never give more of one item than the amount which exists in the recipe
if (itemStack.getAmount() <= 0) {
i--;
continue;
}
itemStack.setAmount(itemStack.getAmount() - 1);
salvage.add(new ItemStack(itemStack.getType(), 1)); salvage.add(new ItemStack(itemStack.getType(), 1));
itemStack.setAmount(itemStack.getAmount() - 1);
pickedItems++;
} }
while (pickedItems < itemsToReturn) {
int index = SalvageHelper.random.nextInt(trashItems.size());
ItemStack itemStack = trashItems.get(index);
if (itemStack.getType().isAir() || itemStack.getAmount() == 0) {
continue;
}
salvage.add(new ItemStack(itemStack.getType(), 1));
itemStack.setAmount(itemStack.getAmount() - 1);
pickedItems++;
}
return salvage; return salvage;
} }
@ -326,7 +338,7 @@ public final class SalvageHelper {
Map<Material, Integer> itemAmounts = new HashMap<>(); Map<Material, Integer> itemAmounts = new HashMap<>();
for (ItemStack item : items) { for (ItemStack item : items) {
Material itemType = item.getType(); Material itemType = item.getType();
itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + 1); itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + item.getAmount());
} }
List<ItemStack> combined = new ArrayList<>(); List<ItemStack> combined = new ArrayList<>();
@ -336,6 +348,26 @@ public final class SalvageHelper {
return combined; return combined;
} }
/**
* Gets the raw salvage of a recipe, assuming full salvage would be possible
*
* @param recipe <p>The recipe to get salvage for</p>
* @return <p>The salvage resulting from the recipe</p>
*/
private static List<ItemStack> getRawRecipeSalvage(@NotNull Recipe recipe) {
List<ItemStack> ingredients;
if (recipe instanceof ShapedRecipe shapedRecipe) {
ingredients = getIngredients(shapedRecipe);
} else if (recipe instanceof ShapelessRecipe shapelessRecipe) {
ingredients = shapelessRecipe.getIngredientList();
} else {
//Recipes other than crafting shouldn't be considered for salvaging
return null;
}
//Make things easier by eliminating identical stacks
return combineStacks(ingredients);
}
/** /**
* Gets all ingredients contained in the given shaped recipe * Gets all ingredients contained in the given shaped recipe
* *

View File

@ -111,6 +111,9 @@ blacksmith:
# The message to display if a player is trying to reforge an item with full durability # The message to display if a player is trying to reforge an item with full durability
notDamagedMessage: "&cThat item is not in need of repair" notDamagedMessage: "&cThat item is not in need of repair"
# The message to display when a blacksmith is clicked with an empty hand
noItemMessage: "Please present the item you want to reforge"
# Settings for the scrapper trait # Settings for the scrapper trait
scrapper: scrapper:
@ -239,4 +242,7 @@ scrapper:
armorTrimSalvageNotFoundMessage: "&cI'm sorry, but I don't know how to salvage that armor trim!" armorTrimSalvageNotFoundMessage: "&cI'm sorry, but I don't know how to salvage that armor trim!"
# The message to display when asked to salvage netherite items, and that option is disabled # The message to display when asked to salvage netherite items, and that option is disabled
cannotSalvageNetheriteMessage: "&cI'm sorry, but I'm unable to salvage netherite items!" cannotSalvageNetheriteMessage: "&cI'm sorry, but I'm unable to salvage netherite items!"
# The message to display when a scrapper is clicked with an empty hand
noItemMessage: "Please present the item you want to salvage"

View File

@ -3,6 +3,7 @@ authors: [ EpicKnarvik97, aPunch, jrbudda, HurricanKai ]
version: '${project.version}' version: '${project.version}'
main: net.knarcraft.blacksmith.BlacksmithPlugin main: net.knarcraft.blacksmith.BlacksmithPlugin
depend: [ Citizens, Vault ] depend: [ Citizens, Vault ]
softdepend: [ ProtocolLib ]
prefix: "Blacksmith" prefix: "Blacksmith"
description: "A plugin that adds Blacksmith and Scrapper traits compatible with Citizens, allowing players to repair and salvage items" description: "A plugin that adds Blacksmith and Scrapper traits compatible with Citizens, allowing players to repair and salvage items"
website: "https://www.spigotmc.org/resources/blacksmith.105938/" website: "https://www.spigotmc.org/resources/blacksmith.105938/"