Adds sound effects to Blacksmiths and Scrappers
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92c1b96fba
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81dda85405
@ -24,6 +24,7 @@ public interface Settings<K extends Setting> {
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* @param setting <p>The setting to get</p>
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* @return <p>The current raw setting value</p>
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*/
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@NotNull Object getRawValue(@NotNull K setting);
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@NotNull
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Object getRawValue(@NotNull K setting);
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}
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@ -9,6 +9,7 @@ import net.knarcraft.blacksmith.util.ItemHelper;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Registry;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -30,7 +31,6 @@ import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.send
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public class ReforgeSession extends Session implements Runnable {
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private final BlacksmithTrait blacksmithTrait;
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private final NPC npc;
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private final ItemStack itemToReforge;
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private final BlacksmithNPCSettings config;
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private static List<String> enchantments = null;
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@ -45,9 +45,8 @@ public class ReforgeSession extends Session implements Runnable {
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*/
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ReforgeSession(@NotNull BlacksmithTrait blacksmithTrait, @NotNull Player player, @NotNull NPC npc,
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@NotNull BlacksmithNPCSettings config) {
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super(player);
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super(player, npc);
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this.blacksmithTrait = blacksmithTrait;
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this.npc = npc;
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this.itemToReforge = player.getInventory().getItemInMainHand();
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this.config = config;
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@ -97,7 +96,9 @@ public class ReforgeSession extends Session implements Runnable {
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*/
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@Override
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public void run() {
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sendNPCMessage(this.npc, this.player, reforgeItem() ? this.config.getSuccessMessage() : this.config.getFailMessage());
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boolean success = reforgeItem();
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sendNPCMessage(this.npc, this.player, success ? this.config.getSuccessMessage() : this.config.getFailMessage());
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playSound(success ? Sound.BLOCK_ANVIL_USE : Sound.ENTITY_VILLAGER_NO);
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//Stop the reforged item from displaying in the blacksmith's hand
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if (this.npc.getEntity() instanceof Player) {
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@ -6,6 +6,7 @@ import net.knarcraft.blacksmith.config.scrapper.ScrapperNPCSettings;
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import net.knarcraft.blacksmith.manager.EconomyManager;
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import net.knarcraft.blacksmith.util.ItemHelper;
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import net.knarcraft.blacksmith.util.SalvageHelper;
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import org.bukkit.Sound;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -25,7 +26,6 @@ import static net.knarcraft.blacksmith.formatting.BlacksmithStringFormatter.send
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public class SalvageSession extends Session implements Runnable {
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private final ScrapperTrait scrapperTrait;
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private final NPC npc;
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private final ItemStack itemToSalvage;
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private final ScrapperNPCSettings config;
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private final List<ItemStack> salvage;
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@ -47,9 +47,8 @@ public class SalvageSession extends Session implements Runnable {
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SalvageSession(@NotNull ScrapperTrait scrapperTrait, @NotNull Player player, @NotNull NPC npc,
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@NotNull ScrapperNPCSettings config, @NotNull List<ItemStack> salvage,
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@NotNull SalvageMethod salvageMethod, int itemsConsumed) {
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super(player);
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super(player, npc);
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this.scrapperTrait = scrapperTrait;
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this.npc = npc;
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this.itemToSalvage = player.getInventory().getItemInMainHand().clone();
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this.config = config;
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this.salvage = salvage;
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@ -113,8 +112,10 @@ public class SalvageSession extends Session implements Runnable {
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*/
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private void salvageItem() {
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if (random.nextInt(100) < this.config.getFailChance()) {
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playSound(Sound.ENTITY_VILLAGER_NO);
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failSalvage();
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} else {
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playSound(Sound.BLOCK_ANVIL_USE);
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giveSalvage();
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sendNPCMessage(this.npc, this.player, this.config.getSuccessMessage());
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}
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@ -3,6 +3,9 @@ package net.knarcraft.blacksmith.trait;
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import net.citizensnpcs.api.npc.NPC;
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import net.knarcraft.blacksmith.BlacksmithPlugin;
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import net.knarcraft.blacksmith.util.ItemHelper;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitScheduler;
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@ -18,6 +21,7 @@ public abstract class Session implements Runnable {
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protected static final Random random = new Random();
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protected final Player player;
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protected final NPC npc;
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protected long finishTime;
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protected int taskId;
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@ -25,9 +29,11 @@ public abstract class Session implements Runnable {
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* Instantiates a new session
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*
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* @param player <p>The player the session belongs to</p>
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* @param npc <p>The NPC involved in the session</p>
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*/
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public Session(@NotNull Player player) {
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public Session(@NotNull Player player, @NotNull NPC npc) {
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this.player = player;
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this.npc = npc;
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}
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/**
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@ -90,6 +96,10 @@ public abstract class Session implements Runnable {
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int actionDelay = getActionDelay();
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this.finishTime = System.currentTimeMillis() + (actionDelay * 1000L);
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taskId = scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), this, actionDelay * 20L);
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int playWorkSound = scheduler.scheduleSyncRepeatingTask(BlacksmithPlugin.getInstance(),
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this::playWorkSound, 20, 20);
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scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), () -> scheduler.cancelTask(playWorkSound),
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(actionDelay * 20L) - 20);
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}
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/**
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@ -140,4 +150,26 @@ public abstract class Session implements Runnable {
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*/
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protected abstract int getActionDelay();
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/**
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* Plays an NPC sound
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*
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* @param sound <p>The sound to play</p>
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*/
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protected void playSound(Sound sound) {
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World world = this.npc.getEntity().getLocation().getWorld();
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if (world != null) {
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world.playSound(this.npc.getEntity(), sound, SoundCategory.AMBIENT, 0.5F, 1.0F);
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}
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}
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/**
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* Plays the working NPC sound
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*/
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protected void playWorkSound() {
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World world = this.npc.getEntity().getLocation().getWorld();
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if (world != null) {
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world.playSound(this.npc.getEntity(), Sound.BLOCK_PACKED_MUD_BREAK, SoundCategory.AMBIENT, 0.5F, (float) 0.5);
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}
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}
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}
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@ -105,6 +105,9 @@ public final class ItemHelper {
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public static @NotNull Set<Material> getAllReforgeAbleMaterials() {
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Set<Material> reforgeAbleMaterials = new HashSet<>();
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for (Material material : Material.values()) {
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if (!material.isItem()) {
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continue;
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}
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ItemStack item = new ItemStack(material);
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if (isRepairable(item)) {
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reforgeAbleMaterials.add(material);
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