MiniGames/src/main/java/net/knarcraft/minigames/config/DropperConfiguration.java
EpicKnarvik97 1acaebb3bc Parkour implementation safety save 2
This is just a safety save in case the code gets too broken to fix.
2023-04-13 20:13:29 +02:00

189 lines
6.5 KiB
Java

package net.knarcraft.minigames.config;
import org.bukkit.Material;
import org.bukkit.configuration.file.FileConfiguration;
import java.util.HashSet;
import java.util.Set;
/**
* The configuration keeping track of dropper settings
*/
public class DropperConfiguration extends MiniGameConfiguration {
private final static String rootNode = "dropper.";
private double verticalVelocity;
private float horizontalVelocity;
private int randomlyInvertedTimer;
private boolean mustDoGroupedInSequence;
private boolean ignoreRecordsUntilGroupBeatenOnce;
private boolean mustDoNormalModeFirst;
private boolean makePlayersInvisible;
private boolean disableHitCollision;
private boolean blockSneaking;
private boolean blockSprinting;
private Set<Material> blockWhitelist;
/**
* Instantiates a new dropper configuration
*
* @param configuration <p>The YAML configuration to use internally</p>
*/
public DropperConfiguration(FileConfiguration configuration) {
super(configuration);
}
/**
* Gets the default vertical velocity
*
* @return <p>The default vertical velocity</p>
*/
public double getVerticalVelocity() {
return this.verticalVelocity;
}
/**
* Gets the default horizontal velocity
*
* @return <p>The default horizontal velocity</p>
*/
public float getHorizontalVelocity() {
return this.horizontalVelocity;
}
/**
* Gets the number of seconds before the randomly inverted game-mode toggles
*
* @return <p>Number of seconds before the inversion toggles</p>
*/
public int getRandomlyInvertedTimer() {
return this.randomlyInvertedTimer;
}
/**
* Gets whether grouped arenas must be done in the set sequence
*
* @return <p>Whether grouped arenas must be done in sequence</p>
*/
public boolean mustDoGroupedInSequence() {
return this.mustDoGroupedInSequence;
}
/**
* Gets whether the normal/default mode must be beaten before playing another game-mode
*
* @return <p>Whether the normal game-mode must be beaten first</p>
*/
public boolean mustDoNormalModeFirst() {
return this.mustDoNormalModeFirst;
}
/**
* Gets the types of block which should not trigger a loss
*
* @return <p>The materials that should not trigger a loss</p>
*/
public Set<Material> getBlockWhitelist() {
return new HashSet<>(this.blockWhitelist);
}
/**
* Gets whether records should be discarded, unless the player has already beaten all arenas in the group
*
* @return <p>Whether to ignore records on the first play-through</p>
*/
public boolean ignoreRecordsUntilGroupBeatenOnce() {
return this.ignoreRecordsUntilGroupBeatenOnce;
}
/**
* Gets whether players should be made invisible while in an arena
*
* @return <p>Whether players should be made invisible</p>
*/
public boolean makePlayersInvisible() {
return this.makePlayersInvisible;
}
/**
* Gets whether entity hit-collision of players in an arena should be disabled
*
* @return <p>Whether to disable hit collision</p>
*/
public boolean disableHitCollision() {
return this.disableHitCollision;
}
/**
* Gets whether players trying to sneak while in a dropper arena to increase their downwards speed should be blocked
*
* @return <p>Whether to block sneak to speed up</p>
*/
public boolean blockSneaking() {
return blockSneaking;
}
/**
* Gets whether players trying to sprint to improve their horizontal speed while in a dropper arena should be blocked
*
* @return <p>Whether to block sprint to speed up</p>
*/
public boolean blockSprinting() {
return this.blockSprinting;
}
@Override
protected void load() {
this.verticalVelocity = configuration.getDouble(rootNode + "verticalVelocity", 1.0);
this.horizontalVelocity = (float) configuration.getDouble(rootNode + "horizontalVelocity", 1.0);
this.randomlyInvertedTimer = configuration.getInt(rootNode + "randomlyInvertedTimer", 7);
this.mustDoGroupedInSequence = configuration.getBoolean(rootNode + "mustDoGroupedInSequence", true);
this.ignoreRecordsUntilGroupBeatenOnce = configuration.getBoolean(rootNode + "ignoreRecordsUntilGroupBeatenOnce", false);
this.mustDoNormalModeFirst = configuration.getBoolean(rootNode + "mustDoNormalModeFirst", true);
this.makePlayersInvisible = configuration.getBoolean(rootNode + "makePlayersInvisible", false);
this.disableHitCollision = configuration.getBoolean(rootNode + "disableHitCollision", true);
this.blockSprinting = configuration.getBoolean(rootNode + "blockSprinting", true);
this.blockSneaking = configuration.getBoolean(rootNode + "blockSneaking", true);
this.blockWhitelist = loadMaterialList(rootNode + "blockWhitelist");
sanitizeValues();
}
/**
* Sanitizes configuration values to ensure they are within expected bounds
*/
private void sanitizeValues() {
if (this.horizontalVelocity > 1 || this.horizontalVelocity <= 0) {
this.horizontalVelocity = 1;
}
if (this.verticalVelocity <= 0 || this.verticalVelocity > 75) {
this.verticalVelocity = 1;
}
if (this.randomlyInvertedTimer <= 0 || this.randomlyInvertedTimer > 3600) {
this.randomlyInvertedTimer = 7;
}
}
@Override
public String toString() {
StringBuilder builder = new StringBuilder(
"Current configuration:" +
"\n" + "Vertical velocity: " + verticalVelocity +
"\n" + "Horizontal velocity: " + horizontalVelocity +
"\n" + "Randomly inverted timer: " + randomlyInvertedTimer +
"\n" + "Must do groups in sequence: " + mustDoGroupedInSequence +
"\n" + "Ignore records until group beaten once: " + ignoreRecordsUntilGroupBeatenOnce +
"\n" + "Must do normal mode first: " + mustDoNormalModeFirst +
"\n" + "Make players invisible: " + makePlayersInvisible +
"\n" + "Disable hit collision: " + disableHitCollision +
"\n" + "Block whitelist: ");
for (Material material : blockWhitelist) {
builder.append("\n - ").append(material.name());
}
return builder.toString();
}
}