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	Updates documentation
Adds missing parkour commands Adds parkour configuration options
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							@@ -43,6 +43,14 @@ The only permission normal players will need is `minigames.join` which is set to
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| [/dropperGroupSet](#droppergroupset)   | /dgset   | \<arena> \<group>           | Puts the given arena in the given group. Use "none" to remove an existing group.    |
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					| [/dropperGroupSet](#droppergroupset)   | /dgset   | \<arena> \<group>           | Puts the given arena in the given group. Use "none" to remove an existing group.    |
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| /dropperGroupList                      | /dglist  | \[group]                    | Lists groups, or the stages of a group if a group is specified.                     |
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					| /dropperGroupList                      | /dglist  | \[group]                    | Lists groups, or the stages of a group if a group is specified.                     |
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| [/dropperGroupSwap](#droppergroupswap) | /dgswap  | \<arena1> \<arena2>         | Swaps the two arenas in the group's ordered list.                                   |
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					| [/dropperGroupSwap](#droppergroupswap) | /dgswap  | \<arena1> \<arena2>         | Swaps the two arenas in the group's ordered list.                                   |
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					| /parkourList                           | /plist   |                             | Lists available parkour arenas.                                                     |
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					| /parkourJoin                           | /pjoin   | \<arena> \[mode]            | Joins the selected arena.                                                           |
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					| /parkourCreate                         | /pcreate | \<name>                     | Creates a new parkour arena with the given name. The spawn is set to your location. |
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					| /parkourRemove                         | /premove | \<arena>                    | Removes the specified parkour arena.                                                |
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					| /parkourEdit                           | /pedit   | \<arena> \<option> \[value] | Gets or sets a parkour arena option.                                                |
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					| /parkourGroupSet                       | /pgset   | \<arena> \<group>           | Puts the given arena in the given group. Use "none" to remove an existing group.    |
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					| /parkourGroupList                      | /pglist  | \[group]                    | Lists groups, or the stages of a group if a group is specified.                     |
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					| /parkourGroupSwap                      | /pgswap  | \<arena1> \<arena2>         | Swaps the two arenas in the group's ordered list.                                   |
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### Command explanation
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					### Command explanation
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@@ -114,6 +122,15 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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## Configuration options
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					## Configuration options
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					### Shared
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					| Name                              | Type                | Default                             | Description                                                                                                                                                                                                                       |
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					|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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					| liquidHitBoxDepth                 | -1 < decimal < 0    | -0.8                                | This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1 it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases.  | 
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					| solidHitBoxDistance               | 0 < decimal < 1     | 0.2                                 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
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					### Dropper
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| Name                              | Type                | Default                             | Description                                                                                                                                                                                                                       |
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					| Name                              | Type                | Default                             | Description                                                                                                                                                                                                                       |
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|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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					|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| blockSneaking                     | true/false          | true                                | Whether to block using the shift key to drop faster than the intended drop speed                                                                                                                                                  |
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					| blockSneaking                     | true/false          | true                                | Whether to block using the shift key to drop faster than the intended drop speed                                                                                                                                                  |
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@@ -130,6 +147,15 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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| solidHitBoxDistance               | 0 < decimal < 1     | 0.2                                 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
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					| solidHitBoxDistance               | 0 < decimal < 1     | 0.2                                 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
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| blockWhitelist                    | list                | [see this](#blockwhitelist-default) | A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag.           |
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					| blockWhitelist                    | list                | [see this](#blockwhitelist-default) | A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag.           |
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					### Parkour
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					| Name                              | Type       | Default                              | Description                                                                                                                                                                                           |
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					|-----------------------------------|------------|--------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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					| mustDoGroupedInSequence           | true/false | true                                 | Whether grouped dropper arenas must be played in the correct sequence                                                                                                                                 |
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					| ignoreRecordsUntilGroupBeatenOnce | true/false | false                                | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
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					| makePlayersInvisible              | true/false | false                                | Whether players should be made invisible while playing in a dropper arena                                                                                                                             |
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					| killPlaneBlocks                   | list       | [see this](#killplaneblocks-default) | The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas.                                                                       |
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#### blockWhitelist default:
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					#### blockWhitelist default:
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- WATER
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					- WATER
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@@ -145,6 +171,11 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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- +CORALS
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					- +CORALS
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- +WALL_CORALS
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					- +WALL_CORALS
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					#### killPlaneBlocks default:
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					- LAVA
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					- MAGMA_BLOCK
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## Record placeholders
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					## Record placeholders
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Player records can be displayed on a leaderboard by using PlaceholderAPI. If you want to display a sign-based
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					Player records can be displayed on a leaderboard by using PlaceholderAPI. If you want to display a sign-based
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