Updates documentation

Adds missing parkour commands
Adds parkour configuration options
This commit is contained in:
Kristian Knarvik 2023-04-15 19:31:35 +02:00
parent 6950246134
commit e21e872e89

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@ -43,6 +43,14 @@ The only permission normal players will need is `minigames.join` which is set to
| [/dropperGroupSet](#droppergroupset) | /dgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
| /dropperGroupList | /dglist | \[group] | Lists groups, or the stages of a group if a group is specified. |
| [/dropperGroupSwap](#droppergroupswap) | /dgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
| /parkourList | /plist | | Lists available parkour arenas. |
| /parkourJoin | /pjoin | \<arena> \[mode] | Joins the selected arena. |
| /parkourCreate | /pcreate | \<name> | Creates a new parkour arena with the given name. The spawn is set to your location. |
| /parkourRemove | /premove | \<arena> | Removes the specified parkour arena. |
| /parkourEdit | /pedit | \<arena> \<option> \[value] | Gets or sets a parkour arena option. |
| /parkourGroupSet | /pgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
| /parkourGroupList | /pglist | \[group] | Lists groups, or the stages of a group if a group is specified. |
| /parkourGroupSwap | /pgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
### Command explanation
@ -114,6 +122,15 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
## Configuration options
### Shared
| Name | Type | Default | Description |
|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| liquidHitBoxDepth | -1 < decimal < 0 | -0.8 | This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1 it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases. |
| solidHitBoxDistance | 0 < decimal < 1 | 0.2 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
### Dropper
| Name | Type | Default | Description |
|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| blockSneaking | true/false | true | Whether to block using the shift key to drop faster than the intended drop speed |
@ -130,6 +147,15 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
| solidHitBoxDistance | 0 < decimal < 1 | 0.2 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
| blockWhitelist | list | [see this](#blockwhitelist-default) | A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag. |
### Parkour
| Name | Type | Default | Description |
|-----------------------------------|------------|--------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. |
#### blockWhitelist default:
- WATER
@ -145,6 +171,11 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
- +CORALS
- +WALL_CORALS
#### killPlaneBlocks default:
- LAVA
- MAGMA_BLOCK
## Record placeholders
Player records can be displayed on a leaderboard by using PlaceholderAPI. If you want to display a sign-based