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Updates documentation
Adds missing parkour commands Adds parkour configuration options
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README.md
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README.md
@ -43,6 +43,14 @@ The only permission normal players will need is `minigames.join` which is set to
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| [/dropperGroupSet](#droppergroupset) | /dgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
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| /dropperGroupList | /dglist | \[group] | Lists groups, or the stages of a group if a group is specified. |
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| [/dropperGroupSwap](#droppergroupswap) | /dgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
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| /parkourList | /plist | | Lists available parkour arenas. |
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| /parkourJoin | /pjoin | \<arena> \[mode] | Joins the selected arena. |
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| /parkourCreate | /pcreate | \<name> | Creates a new parkour arena with the given name. The spawn is set to your location. |
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| /parkourRemove | /premove | \<arena> | Removes the specified parkour arena. |
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| /parkourEdit | /pedit | \<arena> \<option> \[value] | Gets or sets a parkour arena option. |
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| /parkourGroupSet | /pgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
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| /parkourGroupList | /pglist | \[group] | Lists groups, or the stages of a group if a group is specified. |
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| /parkourGroupSwap | /pgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
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### Command explanation
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@ -114,6 +122,15 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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## Configuration options
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### Shared
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| Name | Type | Default | Description |
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|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| liquidHitBoxDepth | -1 < decimal < 0 | -0.8 | This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1 it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases. |
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| solidHitBoxDistance | 0 < decimal < 1 | 0.2 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
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### Dropper
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| Name | Type | Default | Description |
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|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| blockSneaking | true/false | true | Whether to block using the shift key to drop faster than the intended drop speed |
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@ -130,6 +147,15 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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| solidHitBoxDistance | 0 < decimal < 1 | 0.2 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
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| blockWhitelist | list | [see this](#blockwhitelist-default) | A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag. |
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### Parkour
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| Name | Type | Default | Description |
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|-----------------------------------|------------|--------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
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| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
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| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
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| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. |
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#### blockWhitelist default:
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- WATER
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@ -145,6 +171,11 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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- +CORALS
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- +WALL_CORALS
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#### killPlaneBlocks default:
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- LAVA
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- MAGMA_BLOCK
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## Record placeholders
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Player records can be displayed on a leaderboard by using PlaceholderAPI. If you want to display a sign-based
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