mirror of
https://github.com/SunNetservers/MiniGames.git
synced 2025-06-25 10:44:43 +02:00
Finishes the edit command #9
This commit is contained in:
@ -1,8 +1,10 @@
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package net.knarcraft.dropper.arena;
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import net.knarcraft.dropper.Dropper;
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import net.knarcraft.dropper.util.ArenaStorageHelper;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -22,42 +24,42 @@ public class DropperArena {
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/**
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* A name used when listing and storing this arena.
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*/
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private final @NotNull String arenaName;
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private @NotNull String arenaName;
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/**
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* The location players are teleported to when joining this arena.
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*/
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private final @NotNull Location spawnLocation;
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private @NotNull Location spawnLocation;
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/**
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* The location players will be sent to when they win or lose the arena. If not set, their entry location should be
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* used instead.
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*/
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private final @Nullable Location exitLocation;
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private @Nullable Location exitLocation;
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/**
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* The velocity in the y-direction to apply to all players in this arena.
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*/
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private final double playerVerticalVelocity;
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private double playerVerticalVelocity;
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/**
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* The velocity in the x-direction to apply to all players in this arena
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*
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* <p>This is technically the fly speed</p>
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*/
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private final float playerHorizontalVelocity;
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private float playerHorizontalVelocity;
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/**
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* The material of the block players have to hit to win this dropper arena
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*/
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private final @NotNull Material winBlockType;
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private @NotNull Material winBlockType;
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/**
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* The arena data for this arena
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*/
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private final DropperArenaData dropperArenaData;
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//TODO: It should be possible to get records in sorted order (smallest to largest)
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private static DropperArenaHandler dropperArenaHandler = null;
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/**
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* Instantiates a new dropper arena
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@ -82,6 +84,10 @@ public class DropperArena {
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this.playerHorizontalVelocity = playerHorizontalVelocity;
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this.winBlockType = winBlockType;
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this.dropperArenaData = dropperArenaData;
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if (dropperArenaHandler == null) {
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dropperArenaHandler = Dropper.getInstance().getArenaHandler();
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}
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}
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/**
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@ -193,6 +199,109 @@ public class DropperArena {
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return ArenaStorageHelper.sanitizeArenaName(this.getArenaName());
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}
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/**
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* Sets the spawn location for this arena
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*
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* @param newLocation <p>The new spawn location</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setSpawnLocation(@NotNull Location newLocation) {
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if (isInvalid(newLocation)) {
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return false;
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} else {
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this.spawnLocation = newLocation;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the exit location for this arena
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*
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* @param newLocation <p>The new exit location</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setExitLocation(@NotNull Location newLocation) {
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if (isInvalid(newLocation)) {
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return false;
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} else {
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this.exitLocation = newLocation;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the name of this arena
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*
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* @param arenaName <p>The new name</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setName(@NotNull String arenaName) {
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if (!arenaName.isBlank()) {
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String oldName = this.getArenaNameSanitized();
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this.arenaName = arenaName;
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// Update the arena lookup map to make sure the new name can be used immediately
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dropperArenaHandler.updateLookupName(oldName, this.getArenaNameSanitized());
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dropperArenaHandler.saveArenas();
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return true;
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} else {
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return false;
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}
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}
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/**
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* Sets the material of the win block type
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*
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* <p>The win block type is the type of block a player must hit to win in this arena</p>
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*
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* @param material <p>The material to set for the win block type</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setWinBlockType(@NotNull Material material) {
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if (material.isAir() || !material.isBlock()) {
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return false;
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} else {
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this.winBlockType = material;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the horizontal velocity of this arena's players
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*
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* <p>Note: It's assumed the given value is already bound-checked! (-1 to 1)</p>
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*
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* @param horizontalVelocity <p>The horizontal velocity to use</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setHorizontalVelocity(float horizontalVelocity) {
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if (horizontalVelocity < -1 || horizontalVelocity > 1) {
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return false;
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} else {
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this.playerHorizontalVelocity = horizontalVelocity;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the vertical velocity of this arena's players
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*
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* @param verticalVelocity <p>The vertical velocity to use</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setVerticalVelocity(double verticalVelocity) {
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if (verticalVelocity <= 0 || verticalVelocity > 100) {
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return false;
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} else {
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this.playerVerticalVelocity = verticalVelocity;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof DropperArena otherArena)) {
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@ -201,4 +310,15 @@ public class DropperArena {
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return this.getArenaNameSanitized().equals(otherArena.getArenaNameSanitized());
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}
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/**
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* Checks whether the given location is valid
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*
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* @param location <p>The location to validate</p>
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* @return <p>False if the location is valid</p>
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*/
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private boolean isInvalid(Location location) {
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World world = location.getWorld();
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return world == null || !world.getWorldBorder().isInside(location);
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}
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}
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@ -72,6 +72,19 @@ public class DropperArenaHandler {
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}
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}
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/**
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* Replaces an arena's lookup name
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*
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* @param oldName <p>The arena's old sanitized lookup name</p>
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* @param newName <p>The arena's new sanitized lookup name</p>
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*/
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public void updateLookupName(@NotNull String oldName, @NotNull String newName) {
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UUID arenaId = this.arenaNameLookup.remove(oldName);
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if (arenaId != null) {
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this.arenaNameLookup.put(newName, arenaId);
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}
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}
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/**
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* Adds a new arena
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*
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@ -25,7 +25,7 @@ public class PlayerEntryState {
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*/
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public PlayerEntryState(Player player) {
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this.player = player;
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this.entryLocation = player.getLocation();
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this.entryLocation = player.getLocation().clone();
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this.originalFlySpeed = player.getFlySpeed();
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this.originalIsFlying = player.isFlying();
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this.originalGameMode = player.getGameMode();
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@ -3,6 +3,8 @@ package net.knarcraft.dropper.command;
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import net.knarcraft.dropper.Dropper;
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import net.knarcraft.dropper.arena.DropperArena;
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import net.knarcraft.dropper.property.ArenaEditableProperty;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -17,7 +19,7 @@ public class EditArenaCommand implements CommandExecutor {
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@Override
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public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s,
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@NotNull String[] arguments) {
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if (!(commandSender instanceof Player)) {
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if (!(commandSender instanceof Player player)) {
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commandSender.sendMessage("This command must be used by a player");
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return false;
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}
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@ -44,10 +46,115 @@ public class EditArenaCommand implements CommandExecutor {
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// Print the current value of the property
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String value = editableProperty.getCurrentValueAsString(specifiedArena);
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commandSender.sendMessage(String.format(currentValueFormat, editableProperty.getArgumentString(), value));
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return true;
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} else {
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// TODO: Expect a new value for the option, which needs to be validated, and possibly set
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boolean successful = changeValue(specifiedArena, editableProperty, arguments[2], player);
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if (successful) {
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player.sendMessage(String.format("Property %s changed to: %s", editableProperty, arguments[2]));
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} else {
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player.sendMessage("Unable to change the property. Make sure your input is valid!");
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}
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return successful;
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}
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return true;
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}
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/**
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* Changes the given property to the given value
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*
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* @param arena <p>The arena to change the property for</p>
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* @param property <p>The property to change</p>
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* @param value <p>The new value of the property</p>
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* @param player <p>The player trying to change the value</p>
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* @return <p>True if the value was successfully changed</p>
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*/
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private boolean changeValue(@NotNull DropperArena arena, @NotNull ArenaEditableProperty property,
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@NotNull String value, @NotNull Player player) {
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return switch (property) {
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case WIN_BLOCK_TYPE -> arena.setWinBlockType(parseMaterial(value));
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case HORIZONTAL_VELOCITY -> arena.setHorizontalVelocity(sanitizeHorizontalVelocity(value));
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case VERTICAL_VELOCITY -> arena.setVerticalVelocity(sanitizeVerticalVelocity(value));
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case SPAWN_LOCATION -> arena.setSpawnLocation(parseLocation(player, value));
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case NAME -> arena.setName(value);
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case EXIT_LOCATION -> arena.setExitLocation(parseLocation(player, value));
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};
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}
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/**
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* Sanitizes the player's specified vertical velocity
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*
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* @param velocityString <p>The string to parse into a velocity</p>
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* @return <p>The parsed velocity, defaulting to 0.5 if not parse-able</p>
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*/
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private double sanitizeVerticalVelocity(@NotNull String velocityString) {
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// Vertical velocity should not be negative, as it would make the player go upwards. There is technically not a
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// max speed limit, but setting it too high makes the arena unplayable
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double velocity;
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try {
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velocity = Double.parseDouble(velocityString);
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} catch (NumberFormatException exception) {
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velocity = 0.5;
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}
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// Require at least speed of 0.001, and at most 75 blocks/s
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return Math.min(Math.max(velocity, 0.001), 75);
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}
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/**
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* Sanitizes the user's specified horizontal velocity
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*
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* @param velocityString <p>The string to parse into a velocity</p>
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* @return <p>The parsed velocity, defaulting to 1 if not parse-able</p>
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*/
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private float sanitizeHorizontalVelocity(@NotNull String velocityString) {
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// Horizontal velocity is valid between -1 and 1, where negative values swaps directions
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float velocity;
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try {
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velocity = Float.parseFloat(velocityString);
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} catch (NumberFormatException exception) {
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velocity = 1;
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}
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// Make sure the velocity isn't exactly 0
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if (velocity == 0) {
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velocity = 0.5f;
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}
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// If outside bonds, choose the most extreme value
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return Math.min(Math.max(-1, velocity), 1);
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}
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/**
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* Parses the given location string
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*
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* @param player <p>The player changing a location</p>
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* @param locationString <p>The location string to parse</p>
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* @return <p>The parsed location, or the player's location if not parse-able</p>
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*/
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private @NotNull Location parseLocation(Player player, String locationString) {
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if ((locationString.trim() + ",").matches("([0-9]+.?[0-9]*,){3}")) {
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String[] parts = locationString.split(",");
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Location newLocation = player.getLocation().clone();
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newLocation.setX(Double.parseDouble(parts[0].trim()));
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newLocation.setY(Double.parseDouble(parts[1].trim()));
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newLocation.setZ(Double.parseDouble(parts[2].trim()));
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return newLocation;
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} else {
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return player.getLocation().clone();
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}
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}
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/**
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* Parses the given material name
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*
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* @param materialName <p>The material name to parse</p>
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* @return <p>The parsed material, or AIR if not valid</p>
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*/
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private @NotNull Material parseMaterial(String materialName) {
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Material material = Material.matchMaterial(materialName);
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if (material == null) {
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material = Material.AIR;
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}
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return material;
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}
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}
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@ -37,7 +37,9 @@ commands:
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aliases:
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- dcreate
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permission: dropper.create
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usage: /<command> (Details not finalized)
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usage: |
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/<command> <arena> <property> [new value]
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Valid properties: name, spawnLocation, exitLocation, verticalVelocity, horizontalVelocity, winBlockType
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description: Used to create a new dropper arena
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dropperedit:
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aliases:
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