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Finishes the edit command #9
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README.md
23
README.md
@ -38,7 +38,7 @@ This command is used for joining a dropper arena.
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| Argument | Usage |
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|----------|------------------------------------------------------------------------------------------------------------------|
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| arena | The name of the arena to join |
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| arena | The name of the arena to join. |
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| mode | Additional challenge modes can be played after an arena has been cleared once. Available modes: deaths and time. |
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### /dropperedit
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@ -47,8 +47,19 @@ This command allows editing the specified property for the specified dropper are
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`/dropperedit <arena> <option> [value]`
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| Argument | Usage |
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|----------|--------------------------------------|
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| arena | The name of the arena to edit |
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| option | The option to display or change |
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| value | The new value of the selected option |
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| Argument | Usage |
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|----------|---------------------------------------|
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| arena | The name of the arena to edit. |
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| option | The option to display or change. |
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| value | The new value of the selected option. |
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These are all the options that can be changed for an arena
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| Option | Details |
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|--------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| name | The name of the arena. Used mainly to select the arena in commands. |
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| spawnLocation | The spawn location of any player joining the arena. Use `56.546,64.0,44.45` to specify coordinates, or `here`, `this` or any other string to select your current location. |
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| exitLocation | The location players will be sent to when exiting the arena. If not set, the player will be sent to where they joined from. Valid values are the same as for spawnLocation. |
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| verticalVelocity | The vertical velocity set for players in the arena (basically their falling speed). It must be greater than 0, but max 100. `12.565` and other decimals are allowed. |
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| horizontalVelocity | The horizontal velocity (technically fly speed) set for players in the arena. It must be between -1 and 1, and cannot be 0. Decimals are allowed. |
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| winBlockType | The type of block players must hit to win the arena. It can be any material as long as it's a block, and not a type of air. |
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@ -1,8 +1,10 @@
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package net.knarcraft.dropper.arena;
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import net.knarcraft.dropper.Dropper;
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import net.knarcraft.dropper.util.ArenaStorageHelper;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -22,42 +24,42 @@ public class DropperArena {
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/**
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* A name used when listing and storing this arena.
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*/
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private final @NotNull String arenaName;
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private @NotNull String arenaName;
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/**
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* The location players are teleported to when joining this arena.
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*/
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private final @NotNull Location spawnLocation;
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private @NotNull Location spawnLocation;
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/**
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* The location players will be sent to when they win or lose the arena. If not set, their entry location should be
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* used instead.
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*/
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private final @Nullable Location exitLocation;
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private @Nullable Location exitLocation;
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/**
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* The velocity in the y-direction to apply to all players in this arena.
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*/
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private final double playerVerticalVelocity;
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private double playerVerticalVelocity;
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/**
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* The velocity in the x-direction to apply to all players in this arena
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*
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* <p>This is technically the fly speed</p>
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*/
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private final float playerHorizontalVelocity;
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private float playerHorizontalVelocity;
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/**
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* The material of the block players have to hit to win this dropper arena
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*/
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private final @NotNull Material winBlockType;
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private @NotNull Material winBlockType;
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/**
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* The arena data for this arena
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*/
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private final DropperArenaData dropperArenaData;
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//TODO: It should be possible to get records in sorted order (smallest to largest)
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private static DropperArenaHandler dropperArenaHandler = null;
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/**
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* Instantiates a new dropper arena
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@ -82,6 +84,10 @@ public class DropperArena {
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this.playerHorizontalVelocity = playerHorizontalVelocity;
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this.winBlockType = winBlockType;
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this.dropperArenaData = dropperArenaData;
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if (dropperArenaHandler == null) {
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dropperArenaHandler = Dropper.getInstance().getArenaHandler();
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}
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}
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/**
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@ -193,6 +199,109 @@ public class DropperArena {
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return ArenaStorageHelper.sanitizeArenaName(this.getArenaName());
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}
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/**
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* Sets the spawn location for this arena
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*
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* @param newLocation <p>The new spawn location</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setSpawnLocation(@NotNull Location newLocation) {
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if (isInvalid(newLocation)) {
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return false;
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} else {
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this.spawnLocation = newLocation;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the exit location for this arena
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*
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* @param newLocation <p>The new exit location</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setExitLocation(@NotNull Location newLocation) {
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if (isInvalid(newLocation)) {
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return false;
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} else {
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this.exitLocation = newLocation;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the name of this arena
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*
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* @param arenaName <p>The new name</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setName(@NotNull String arenaName) {
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if (!arenaName.isBlank()) {
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String oldName = this.getArenaNameSanitized();
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this.arenaName = arenaName;
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// Update the arena lookup map to make sure the new name can be used immediately
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dropperArenaHandler.updateLookupName(oldName, this.getArenaNameSanitized());
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dropperArenaHandler.saveArenas();
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return true;
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} else {
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return false;
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}
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}
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/**
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* Sets the material of the win block type
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*
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* <p>The win block type is the type of block a player must hit to win in this arena</p>
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*
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* @param material <p>The material to set for the win block type</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setWinBlockType(@NotNull Material material) {
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if (material.isAir() || !material.isBlock()) {
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return false;
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} else {
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this.winBlockType = material;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the horizontal velocity of this arena's players
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*
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* <p>Note: It's assumed the given value is already bound-checked! (-1 to 1)</p>
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*
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* @param horizontalVelocity <p>The horizontal velocity to use</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setHorizontalVelocity(float horizontalVelocity) {
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if (horizontalVelocity < -1 || horizontalVelocity > 1) {
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return false;
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} else {
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this.playerHorizontalVelocity = horizontalVelocity;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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/**
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* Sets the vertical velocity of this arena's players
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*
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* @param verticalVelocity <p>The vertical velocity to use</p>
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* @return <p>True if successfully updated</p>
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*/
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public boolean setVerticalVelocity(double verticalVelocity) {
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if (verticalVelocity <= 0 || verticalVelocity > 100) {
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return false;
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} else {
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this.playerVerticalVelocity = verticalVelocity;
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dropperArenaHandler.saveArenas();
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return true;
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}
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}
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof DropperArena otherArena)) {
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@ -201,4 +310,15 @@ public class DropperArena {
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return this.getArenaNameSanitized().equals(otherArena.getArenaNameSanitized());
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}
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/**
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* Checks whether the given location is valid
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*
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* @param location <p>The location to validate</p>
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* @return <p>False if the location is valid</p>
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*/
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private boolean isInvalid(Location location) {
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World world = location.getWorld();
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return world == null || !world.getWorldBorder().isInside(location);
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}
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}
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@ -72,6 +72,19 @@ public class DropperArenaHandler {
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}
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}
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/**
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* Replaces an arena's lookup name
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*
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* @param oldName <p>The arena's old sanitized lookup name</p>
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* @param newName <p>The arena's new sanitized lookup name</p>
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*/
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public void updateLookupName(@NotNull String oldName, @NotNull String newName) {
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UUID arenaId = this.arenaNameLookup.remove(oldName);
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if (arenaId != null) {
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this.arenaNameLookup.put(newName, arenaId);
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}
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}
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/**
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* Adds a new arena
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*
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@ -25,7 +25,7 @@ public class PlayerEntryState {
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*/
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public PlayerEntryState(Player player) {
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this.player = player;
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this.entryLocation = player.getLocation();
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this.entryLocation = player.getLocation().clone();
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this.originalFlySpeed = player.getFlySpeed();
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this.originalIsFlying = player.isFlying();
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this.originalGameMode = player.getGameMode();
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@ -3,6 +3,8 @@ package net.knarcraft.dropper.command;
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import net.knarcraft.dropper.Dropper;
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import net.knarcraft.dropper.arena.DropperArena;
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import net.knarcraft.dropper.property.ArenaEditableProperty;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -17,7 +19,7 @@ public class EditArenaCommand implements CommandExecutor {
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@Override
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public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s,
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@NotNull String[] arguments) {
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if (!(commandSender instanceof Player)) {
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if (!(commandSender instanceof Player player)) {
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commandSender.sendMessage("This command must be used by a player");
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return false;
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}
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@ -44,10 +46,115 @@ public class EditArenaCommand implements CommandExecutor {
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// Print the current value of the property
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String value = editableProperty.getCurrentValueAsString(specifiedArena);
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commandSender.sendMessage(String.format(currentValueFormat, editableProperty.getArgumentString(), value));
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return true;
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} else {
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// TODO: Expect a new value for the option, which needs to be validated, and possibly set
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boolean successful = changeValue(specifiedArena, editableProperty, arguments[2], player);
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if (successful) {
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player.sendMessage(String.format("Property %s changed to: %s", editableProperty, arguments[2]));
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} else {
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player.sendMessage("Unable to change the property. Make sure your input is valid!");
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}
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return successful;
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}
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return true;
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}
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/**
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* Changes the given property to the given value
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*
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* @param arena <p>The arena to change the property for</p>
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* @param property <p>The property to change</p>
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* @param value <p>The new value of the property</p>
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* @param player <p>The player trying to change the value</p>
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* @return <p>True if the value was successfully changed</p>
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*/
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private boolean changeValue(@NotNull DropperArena arena, @NotNull ArenaEditableProperty property,
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@NotNull String value, @NotNull Player player) {
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return switch (property) {
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case WIN_BLOCK_TYPE -> arena.setWinBlockType(parseMaterial(value));
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case HORIZONTAL_VELOCITY -> arena.setHorizontalVelocity(sanitizeHorizontalVelocity(value));
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case VERTICAL_VELOCITY -> arena.setVerticalVelocity(sanitizeVerticalVelocity(value));
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case SPAWN_LOCATION -> arena.setSpawnLocation(parseLocation(player, value));
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case NAME -> arena.setName(value);
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case EXIT_LOCATION -> arena.setExitLocation(parseLocation(player, value));
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};
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}
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/**
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* Sanitizes the player's specified vertical velocity
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*
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* @param velocityString <p>The string to parse into a velocity</p>
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* @return <p>The parsed velocity, defaulting to 0.5 if not parse-able</p>
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*/
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private double sanitizeVerticalVelocity(@NotNull String velocityString) {
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// Vertical velocity should not be negative, as it would make the player go upwards. There is technically not a
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// max speed limit, but setting it too high makes the arena unplayable
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double velocity;
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try {
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velocity = Double.parseDouble(velocityString);
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} catch (NumberFormatException exception) {
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velocity = 0.5;
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}
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// Require at least speed of 0.001, and at most 75 blocks/s
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return Math.min(Math.max(velocity, 0.001), 75);
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}
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/**
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* Sanitizes the user's specified horizontal velocity
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*
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* @param velocityString <p>The string to parse into a velocity</p>
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* @return <p>The parsed velocity, defaulting to 1 if not parse-able</p>
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*/
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private float sanitizeHorizontalVelocity(@NotNull String velocityString) {
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// Horizontal velocity is valid between -1 and 1, where negative values swaps directions
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float velocity;
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try {
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velocity = Float.parseFloat(velocityString);
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} catch (NumberFormatException exception) {
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velocity = 1;
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}
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// Make sure the velocity isn't exactly 0
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if (velocity == 0) {
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velocity = 0.5f;
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}
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// If outside bonds, choose the most extreme value
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return Math.min(Math.max(-1, velocity), 1);
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}
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/**
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* Parses the given location string
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*
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* @param player <p>The player changing a location</p>
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* @param locationString <p>The location string to parse</p>
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* @return <p>The parsed location, or the player's location if not parse-able</p>
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*/
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private @NotNull Location parseLocation(Player player, String locationString) {
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if ((locationString.trim() + ",").matches("([0-9]+.?[0-9]*,){3}")) {
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String[] parts = locationString.split(",");
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Location newLocation = player.getLocation().clone();
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newLocation.setX(Double.parseDouble(parts[0].trim()));
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newLocation.setY(Double.parseDouble(parts[1].trim()));
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newLocation.setZ(Double.parseDouble(parts[2].trim()));
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return newLocation;
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} else {
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return player.getLocation().clone();
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}
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}
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/**
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* Parses the given material name
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*
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* @param materialName <p>The material name to parse</p>
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* @return <p>The parsed material, or AIR if not valid</p>
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*/
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private @NotNull Material parseMaterial(String materialName) {
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Material material = Material.matchMaterial(materialName);
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if (material == null) {
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material = Material.AIR;
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}
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return material;
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}
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}
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@ -37,7 +37,9 @@ commands:
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aliases:
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- dcreate
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permission: dropper.create
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usage: /<command> (Details not finalized)
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usage: |
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/<command> <arena> <property> [new value]
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Valid properties: name, spawnLocation, exitLocation, verticalVelocity, horizontalVelocity, winBlockType
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description: Used to create a new dropper arena
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dropperedit:
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aliases:
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