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Adds a config options section to the README
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README.md
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README.md
@ -21,15 +21,15 @@ To modify
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| Command | Alias | Arguments | Description |
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|----------------------------------------|----------|-----------------------------|-------------------------------------------------------------------------------------|
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| /dropperList | /dlist | | Lists available dropper arenas. |
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| [/dropperJoin](#dropperJoin) | /djoin | \<arena> \[mode] | Joins the selected arena. |
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| [/dropperJoin](#dropperjoin) | /djoin | \<arena> \[mode] | Joins the selected arena. |
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| /dropperLeave | /dleave | | Leaves the current dropper arena. |
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| /dropperCreate | /dcreate | \<name> | Creates a new dropper arena with the given name. The spawn is set to your location. |
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| /dropperRemove | /dremove | \<arena> | Removes the specified dropper arena. |
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| [/dropperEdit](#dropperEdit) | /dedit | \<arena> \<option> \[value] | Gets or sets a dropper arena option. |
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| [/dropperEdit](#dropperedit) | /dedit | \<arena> \<option> \[value] | Gets or sets a dropper arena option. |
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| /dropperReload | /dreload | | Reloads all data from disk. |
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| [/dropperGroupSet](#dropperGroupSet) | /dgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
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| [/dropperGroupSet](#droppergroupset) | /dgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
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| /dropperGroupList | /dglist | \[group] | Lists groups, or the stages of a group if a group is specified. |
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| [/dropperGroupSwap](#dropperGroupSwap) | /dgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
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| [/dropperGroupSwap](#droppergroupswap) | /dgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
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### Command explanation
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@ -99,6 +99,39 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
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3. Nether
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4. Sea
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## Configuration options
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| Name | Type | Default | Description |
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|-----------------------------------|---------------------|-------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| blockSneaking | true/false | true | Whether to block using the shift key to drop faster than the intended drop speed |
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| blockSprinting | true/false | true | Whether to block using the sprint key for slightly improved air speed |
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| verticalVelocity | 0 < decimal <= 75 | 1.0 | The vertical velocity used as default for all arenas. Must be greater than 0. 3.92 is the max speed of a falling player. |
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| horizontalVelocity | 0 < decimal <= 1 | 1.0 | The horizontal velocity used as default for all arenas (technically fly-speed). Must be between 0 (exclusive) and 1 (inclusive). |
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| randomlyInvertedTimer | 0 < integer <= 3600 | 7 | The number of seconds before the randomly inverted game-mode switches between normal and inverted movement (0, 3600] |
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| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
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| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
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| mustDoNormalModeFirst | true/false | true | Whether a player must do the normal/default game-mode before playing any other game-modes |
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| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
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| disableHitCollision | true/false | true | Whether players should have their entity hit collision disabled while in an arena. This prevents players from pushing each-other if in the same arena. |
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| liquidHitBoxDepth | -1 < decimal < 0 | -0.8 | This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1 it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases. |
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| solidHitBoxDistance | 0 < decimal < 1 | 0.2 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
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| blockWhitelist | list | [see this](#blockwhitelist-default) | A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag. |
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#### blockWhitelist default:
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- WATER
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- LAVA
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- +WALL_SIGNS
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- +STANDING_SIGNS
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- STRUCTURE_VOID
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- WALL_TORCH
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- SOUL_WALL_TORCH
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- REDSTONE_WALL_TORCH
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- +BANNERS
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- +BUTTONS
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- +CORALS
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- +WALL_CORALS
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## Record placeholders
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Player records can be displayed on a leaderboard by using PlaceholderAPI. If you want to display a sign-based
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