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Adds an option to enforce ordered checkpoint triggering
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# Configuration values for mini-games
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parkour:
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# Whether to enforce the order in which a player must reach checkpoints. Enabling this ensures that a player cannot
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# trigger a previous checkpoint by accident. It also ensures players cannot skip a checkpoint, even if the arena
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# layout makes it possible.
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enforceCheckpointOrder: false
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# Whether grouped dropper arenas must be played in the correct sequence
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mustDoGroupedInSequence: true
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