Adds an option to enforce ordered checkpoint triggering

This commit is contained in:
Kristian Knarvik 2023-04-17 12:49:59 +02:00
parent b0a72561f9
commit a84e164edf
7 changed files with 56 additions and 17 deletions

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@ -149,12 +149,13 @@ You could use `/droppergroupswap Sea Savanna` to change the order to:
### Parkour
| Name | Type | Default | Description |
|-----------------------------------|------------|--------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The types of blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. +WOOL and other block tags are supported. |
| Name | Type | Default | Description |
|-----------------------------------|------------|--------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| enforceCheckpointOrder | true/false | false | Whether to enforce the order in which a player must reach checkpoints. Enabling this ensures that a player cannot trigger a previous checkpoint by accident. It also ensures players cannot skip a checkpoint, even if the arena layout makes it possible. |
| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The types of blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. +WOOL and other block tags are supported. |
#### blockWhitelist default:

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@ -238,7 +238,7 @@ public final class MiniGames extends JavaPlugin {
PluginManager pluginManager = getServer().getPluginManager();
pluginManager.registerEvents(new DamageListener(), this);
pluginManager.registerEvents(new MoveListener(this.dropperConfiguration), this);
pluginManager.registerEvents(new MoveListener(this.dropperConfiguration, this.parkourConfiguration), this);
pluginManager.registerEvents(new PlayerLeaveListener(), this);
pluginManager.registerEvents(new CommandListener(), this);

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@ -393,6 +393,10 @@ public class ParkourArena implements Arena {
* @return <p>True if successfully cleared</p>
*/
public boolean clearCheckpoints() {
if (checkpoints.isEmpty()) {
return false;
}
this.checkpoints.clear();
this.parkourArenaHandler.saveArenas();
return true;

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@ -13,6 +13,7 @@ public class ParkourConfiguration extends MiniGameConfiguration {
private final static String rootNode = "parkour.";
private boolean enforceCheckpointOrder;
private boolean mustDoGroupedInSequence;
private boolean ignoreRecordsUntilGroupBeatenOnce;
private boolean makePlayersInvisible;
@ -27,6 +28,15 @@ public class ParkourConfiguration extends MiniGameConfiguration {
super(configuration);
}
/**
* Gets whether all checkpoints must be triggered in the order they are set when configuring the parkour arena
*
* @return <p>Whether checkpoints must be triggered in order</p>
*/
public boolean enforceCheckpointOrder() {
return this.enforceCheckpointOrder;
}
/**
* Gets whether grouped arenas must be done in the set sequence
*
@ -65,6 +75,7 @@ public class ParkourConfiguration extends MiniGameConfiguration {
@Override
protected void load() {
this.enforceCheckpointOrder = configuration.getBoolean(rootNode + "enforceCheckpointOrder", false);
this.mustDoGroupedInSequence = configuration.getBoolean(rootNode + "mustDoGroupedInSequence", true);
this.ignoreRecordsUntilGroupBeatenOnce = configuration.getBoolean(rootNode + "ignoreRecordsUntilGroupBeatenOnce", false);
this.makePlayersInvisible = configuration.getBoolean(rootNode + "makePlayersInvisible", false);

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@ -26,6 +26,8 @@ public class CommandListener implements Listener {
List<String> allowedCommands = new ArrayList<>();
allowedCommands.add("/miniGamesLeave");
allowedCommands.add("/mLeave");
allowedCommands.add("/dLeave");
allowedCommands.add("/pLeave");
String message = event.getMessage();
if (!message.startsWith("/")) {

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@ -5,8 +5,10 @@ import net.knarcraft.minigames.arena.Arena;
import net.knarcraft.minigames.arena.ArenaSession;
import net.knarcraft.minigames.arena.dropper.DropperArenaGameMode;
import net.knarcraft.minigames.arena.dropper.DropperArenaSession;
import net.knarcraft.minigames.arena.parkour.ParkourArena;
import net.knarcraft.minigames.arena.parkour.ParkourArenaSession;
import net.knarcraft.minigames.config.DropperConfiguration;
import net.knarcraft.minigames.config.ParkourConfiguration;
import net.knarcraft.minigames.config.SharedConfiguration;
import org.bukkit.Location;
import org.bukkit.block.Block;
@ -19,6 +21,7 @@ import org.jetbrains.annotations.NotNull;
import java.util.Calendar;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
@ -26,15 +29,18 @@ import java.util.Set;
*/
public class MoveListener implements Listener {
private final DropperConfiguration configuration;
private final DropperConfiguration dropperConfiguration;
private final ParkourConfiguration parkourConfiguration;
/**
* Instantiates a new move listener
*
* @param configuration <p>The configuration to use</p>
* @param dropperConfiguration <p>The dropper configuration to use</p>
* @param parkourConfiguration <p>The parkour configuration to use</p>
*/
public MoveListener(DropperConfiguration configuration) {
this.configuration = configuration;
public MoveListener(DropperConfiguration dropperConfiguration, ParkourConfiguration parkourConfiguration) {
this.dropperConfiguration = dropperConfiguration;
this.parkourConfiguration = parkourConfiguration;
}
@EventHandler
@ -70,9 +76,19 @@ public class MoveListener implements Listener {
}
// Check if the player reached one of the checkpoints for the arena
for (Location checkpoint : arenaSession.getArena().getCheckpoints()) {
if (checkpoint.getBlock().equals(event.getTo().getBlock()) &&
!checkpoint.equals(arenaSession.getRegisteredCheckpoint())) {
ParkourArena arena = arenaSession.getArena();
List<Location> checkpoints = arena.getCheckpoints();
for (Location checkpoint : checkpoints) {
Location previousCheckpoint = arenaSession.getRegisteredCheckpoint();
if (checkpoint.getBlock().equals(event.getTo().getBlock()) && !checkpoint.equals(previousCheckpoint)) {
if (parkourConfiguration.enforceCheckpointOrder()) {
int checkpointIndex = checkpoints.indexOf(checkpoint);
int previousIndex = previousCheckpoint == null ? -1 : checkpoints.indexOf(previousCheckpoint);
if (checkpointIndex - previousIndex != 1) {
continue;
}
}
arenaSession.registerCheckpoint(checkpoint.clone());
event.getPlayer().sendMessage("Checkpoint reached!");
return;
@ -92,8 +108,8 @@ public class MoveListener implements Listener {
}
// Prevent the player from flying upwards while in flight mode
if (event.getFrom().getY() < event.getTo().getY() ||
(configuration.blockSneaking() && event.getPlayer().isSneaking()) ||
(configuration.blockSprinting() && event.getPlayer().isSprinting())) {
(dropperConfiguration.blockSneaking() && event.getPlayer().isSneaking()) ||
(dropperConfiguration.blockSprinting() && event.getPlayer().isSprinting())) {
event.setCancelled(true);
return;
}
@ -189,7 +205,7 @@ public class MoveListener implements Listener {
}
Player player = session.getPlayer();
float horizontalVelocity = session.getArena().getPlayerHorizontalVelocity();
float secondsBetweenToggle = configuration.getRandomlyInvertedTimer();
float secondsBetweenToggle = dropperConfiguration.getRandomlyInvertedTimer();
int seconds = Calendar.getInstance().get(Calendar.SECOND);
/*

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@ -1,5 +1,10 @@
# Configuration values for mini-games
parkour:
# Whether to enforce the order in which a player must reach checkpoints. Enabling this ensures that a player cannot
# trigger a previous checkpoint by accident. It also ensures players cannot skip a checkpoint, even if the arena
# layout makes it possible.
enforceCheckpointOrder: false
# Whether grouped dropper arenas must be played in the correct sequence
mustDoGroupedInSequence: true